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mango sentinel
Jan 5, 2001

by sebmojo
Are wings still a slam dunk no brainier on Tyrants so far?

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PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

mango sentinel posted:

Are wings still a slam dunk no brainier on Tyrants so far?

Unless Tyrant Guard change massively, you bet. The positioning and speed you gain is a must. Only reason I could see wanting a walking version is to keep the back line in Synapse and snipe people with Venom Cannon (or Miasma Cannon) while in cover/Malanthrope bubble.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!

mango sentinel posted:

Are wings still a slam dunk no brainier on Tyrants so far?

They can Deep Strike now, from the sound of things, so they got even better.

xtothez
Jan 4, 2004


College Slice

PierreTheMime posted:

Unless Tyrant Guard change massively, you bet. The positioning and speed you gain is a must. Only reason I could see wanting a walking version is to keep the back line in Synapse and snipe people with Venom Cannon (or Miasma Cannon) while in cover/Malanthrope bubble.

Walkrants did get cheaper, as did all their upgrades. The shooting options are waaaay better, and I think there's definitely a role for them in mid-range Leviathan or Jormungandr list if you stack all the new durability changes together.

I'm just really hoping there's more to Tyrant Guard than we've seen so far though. All I know is that they got +1 attack and their Crushing Claws are half price now, making them nastier if not especially exciting. There are also more options to deep strike them too, so you no longer need a pod to get them across the board.

JoshTheStampede
Sep 8, 2004

come at me bro

xtothez posted:

Walkrants did get cheaper, as did all their upgrades. The shooting options are waaaay better, and I think there's definitely a role for them in mid-range Leviathan or Jormungandr list if you stack all the new durability changes together.

I'm just really hoping there's more to Tyrant Guard than we've seen so far though. All I know is that they got +1 attack and their Crushing Claws are half price now, making them nastier if not especially exciting. There are also more options to deep strike them too, so you no longer need a pod to get them across the board.

I'm definitely gonna refer to my list as Jorm Midrange now

moths
Aug 25, 2004

I would also still appreciate some danger.



Is there one image that shows all of these hive fleets' colors in the same place?

The Sex Cannon
Nov 22, 2004

Eh. I'm pretty content with my current logo.
gosh darn it

now i really want a nids army

FromTheShire
Feb 19, 2005

Panzers on Russian soil, Thunder in the east.
One million men at war,
The Soviet wrath unleashed
Pretty excited with what we're seeing from Nids so far. No idea if actually footslogging slow mobs of stuff across the table is workable, but an inexorable tide of 5+ gaunts with -1 to hit between Jormungandr adaptation and Venomthropes sure sounds fun as hell to try, especially with how many ways there are to get units into their backfield turn 1 and either straight tie up a bunch of their shooting, or offer them a difficult choice. As someone who's only been playing since the tail end of 7th, hordes with any degree of survivability are making me giddy.

E: I did have a question though, in their post yesterday they mentioned 3+ save Genestealers with extended carapace for Jormungandr, which doesn't sound right to me. Assuming the carapace is as rumored (+1 to your save while losing the ability to advance then charge), I see how you get to a 4+, but unless it also changes it from an invuln to a regular armor save, the 'always being in cover' part of Jormungandr shouldn't stack to make it a 3+, correct?

FromTheShire fucked around with this message at 18:45 on Nov 1, 2017

Genghis Cohen
Jun 29, 2013

Pendent posted:

Am I alone in thinking Tyranids sound like they'll be at least Guard tier from the preview stuff? Everything we see seems to incredibly strong and for stuff like Soul Hunger potentially meta breaking.

Really, it all looks promising but points costs are the ultimate arbiter, we won't know for sure until everyone sees the full breakdown of unit+weapon costs.

The Sex Cannon
Nov 22, 2004

Eh. I'm pretty content with my current logo.
Do we know if there are any "cannon" color schemes for hive fleets?

Leviathan - purple and bone
Behemoth - red and dark blue
Kraken - red and bone
Jormagundr - yellow and black
Gorgon - ?
Hydra - ?
Kronos - ?

Google image search did not help me out a whole bunch.


why am i planning this army wtf is wrong with me

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

FromTheShire posted:

footslogging slow mobs of stuff

This is the first edition that really shows off how fast Tyranid are supposed to be. Almost nothing in the codex is slow and most monsters are scarily fast, not to mention they have Onslaught and multiple stratagems for increasing movement. Hell, you can pretty easily have the majority of your army within 9" of the enemy on turn 1, it's just how much board control you want and what your play-style is.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

The Sex Cannon posted:

Do we know if there are any "cannon" color schemes for hive fleets?

Leviathan - purple and bone
Behemoth - red and dark blue
Kraken - red and bone
Jormagundr - yellow and black
Gorgon - ?
Hydra - ?
Kronos - ?

Google image search did not help me out a whole bunch.


why am i planning this army wtf is wrong with me

Gorgon is also red and blue, from everything I can find.

FromTheShire
Feb 19, 2005

Panzers on Russian soil, Thunder in the east.
One million men at war,
The Soviet wrath unleashed

PierreTheMime posted:

This is the first edition that really shows off how fast Tyranid are supposed to be. Almost nothing in the codex is slow and most monsters are scarily fast, not to mention they have Onslaught and multiple stratagems for increasing movement. Hell, you can pretty easily have the majority of your army within 9" of the enemy on turn 1, it's just how much board control you want and what your play-style is.

Yeah that's very fair, the only reason I say 'slow' is that if you advance you lose the cover bonus from Jormungandr, a lot of your army can still be moving 8+ inches natively, and you can definitely do something like advance a 30 hormagaunt unit right up the middle so they're out of venomthrope range and without a free cover save which is very easy and tempting to light up, but also eats up a bunch of their shooting with sheer numbers while leaving the next wave or two 6" or whatever behind but with much higher survivability.

Re: color schemes, I believe Gorgon is green flesh with tan carapace from the limited searching I did last night, that may just be one person's interpretation though, I had a hard time finding much info as well.

chutche2
Jul 3, 2010

CUPOLA MY BALLS

FromTheShire posted:



E: I did have a question though, in their post yesterday they mentioned 3+ save Genestealers with extended carapace for Jormungandr, which doesn't sound right to me. Assuming the carapace is as rumored (+1 to your save while losing the ability to advance then charge), I see how you get to a 4+, but unless it also changes it from an invuln to a regular armor save, the 'always being in cover' part of Jormungandr shouldn't stack to make it a 3+, correct?

Stealers have a 5+/5++, so +2 armor is 3+

SteelMentor
Oct 15, 2012

TOXIC
Outside of the main three (And Jormagurdr, since that's a dev's pet army) there isn't a cannon colour scheme for the Hive Fleets.

FromTheShire
Feb 19, 2005

Panzers on Russian soil, Thunder in the east.
One million men at war,
The Soviet wrath unleashed

chutche2 posted:

Stealers have a 5+/5++, so +2 armor is 3+

Huh, so they do, I'm just dumb and never noticed that, I guess because there was never a reason I wasn't taking a 5+ in any of the games I've played because of how cover works now. That makes complete sense then.

TKIY
Nov 6, 2012
Grimey Drawer
Also Old One Eye confirmed for any Hive Fleet. That's huge.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Soggy Chips posted:

My Gabriel, I'm quite happy with him for a basic arm/head swap



I like that conversion, pretty simple and gets the character across nicely.

The Sex Cannon posted:

gosh darn it

now i really want a nids army

lol what kind of nerd has multiple horde armies

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat
Been listening to The Emperors Legion while painting:

- Sisters of silence elicit a prolonged "...awwww" at their existence.

- Custodes are a lot better at the whole warrior monk thing than marines.

- It's funny seeing the highlords drone on about "the sanctity of the lord commander's edict" knowing that later on Guillimans going to show up and start doing exactly the opposite of how they think things are meant to be.

TKIY
Nov 6, 2012
Grimey Drawer
Wait does Jormungandr make Lictors and Deathleaper even better? I assume it stacks with their own rules...

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

The Sex Cannon posted:

Do we know if there are any "cannon" color schemes for hive fleets?

Leviathan - purple and bone
Behemoth - red and dark blue
Kraken - red and bone
Jormagundr - yellow and black
Gorgon - ?
Hydra - ?
Kronos - ?

Google image search did not help me out a whole bunch.


why am i planning this army wtf is wrong with me

I've seen a lot of people paint Kronos as dark blue carapace and purple skin.

JoshTheStampede
Sep 8, 2004

come at me bro

TKIY posted:

Wait does Jormungandr make Lictors and Deathleaper even better? I assume it stacks with their own rules...

Yeah, it just straight up gives you "cover", which means you get +1 to your saves and Chameleonic Skin activates for -2 to shoot you.

JoshTheStampede
Sep 8, 2004

come at me bro

The Sex Cannon posted:

Do we know if there are any "cannon" color schemes for hive fleets?

Leviathan - purple and bone
Behemoth - red and dark blue
Kraken - red and bone
Jormagundr - yellow and black
Gorgon - ?
Hydra - ?
Kronos - ?

Google image search did not help me out a whole bunch.


why am i planning this army wtf is wrong with me

Yeah, seriously. My small GSC/IG/Nids army is rapidly metastasizing into a full Midzilla list.

eSportseXpert
Jun 24, 2005

Stupid fucking white man.

Soggy Chips posted:

My Gabriel, I'm quite happy with him for a basic arm/head swap



I think this is the first primaris I've seen that I really like, that's a cool model. Also the gravis armour captain pose suddenly makes sense when he's hefting a giant hammer, rather than just sticking his belly out.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
Have Jormagundr existed for a while or are they a new fleet? It's probably just the name but it seems like a good match for the Tyranids that occasionally get hinted at having a presence on Fenris.

bonds0097
Oct 23, 2010

I would cry but I don't think I can spare the moisture.
Pillbug
Regimental Standard, brilliant as ever and heralding the end of AM supremacy: https://regimental-standard.com/2017/11/01/the-stage-by-stage-guide-to-tyranid-infestation/

TKIY
Nov 6, 2012
Grimey Drawer

Macdeo Lurjtux posted:

Have Jormagundr existed for a while or are they a new fleet? It's probably just the name but it seems like a good match for the Tyranids that occasionally get hinted at having a presence on Fenris.

It's the personal fleet of one of the studio guys. Yellow and Black scheme, but not much else in the way of details that I've heard.

Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.
So, to get a hive fleet bonus, does your whole army or just whole detachment have to have the same hive fleet?

So like, could I take jorg exocrines and other gunning nids, while also having a detachment of behemoth Trygons?

TKIY
Nov 6, 2012
Grimey Drawer

Master Twig posted:

So, to get a hive fleet bonus, does your whole army or just whole detachment have to have the same hive fleet?

So like, could I take jorg exocrines and other gunning nids, while also having a detachment of behemoth Trygons?

Same as any other army, as long as the whole detachment is the same fleet that whole detachment gets the adaptation. However, it's a bit trickier (because Tyranids) and Synapse only works within your own fleet.

Hyper-competitive armies will likely see a mix of fleets though. Jorm/Kronos gun beasts with Hydra/Levi/Behemoth/Krak assault units.

bonds0097
Oct 23, 2010

I would cry but I don't think I can spare the moisture.
Pillbug
I wish it was a rule that detachments with different traits needs to be clearly distinguishable. I hate when you have a horde of grey or even all one color and some poo poo has one trait and the other poo poo has a different trait but it all looks the same.

JoshTheStampede
Sep 8, 2004

come at me bro

bonds0097 posted:

I wish it was a rule that detachments with different traits needs to be clearly distinguishable. I hate when you have a horde of grey or even all one color and some poo poo has one trait and the other poo poo has a different trait but it all looks the same.

That is a rule if you play ITC tournaments. Even if its just base rims painted different colors, if you have two different Chapters or whatever they have to be visually distinct.

mango sentinel
Jan 5, 2001

by sebmojo
I'm trying to figure out what to buy next.

I've got a core force of Space Marines. I will be getting a Knight and some AM for supplementary Detachments, but I have no idea how to shape my vanilla Space Marines.

Planning on Raven Guard rules, I currently have:
Primaris half of the Dark Imperium box
1 smallmarine Tac Squad
1 Mk IV Tac Squad I'm thinking of bashing into Vets
1 Primaris Chaplain
1 jump pack Chaplain

I'm still new and obviously not looking to make a super competitive list but what is some basic functionally I should work towards from what I have? I went to the store yesterday meaning to get something new and left empty-handed because of analysis paralysis.

Note: I like the way biglys look but will probably just get more little mans going forward.

chutche2
Jul 3, 2010

CUPOLA MY BALLS
Tac marines are literally worthless right now if you don't have a rhino or razorback to toss them in imo. Though maybe not with raven guard, I don't really know how good infiltrating tac marines would be.

If you've got a jump pack chaplain may as well have him escort some vanguard. They're not great but they're miles ahead of assault marines and with a chaplain and a thunder hammer or two can be pretty versatile.

I'd grab a devastator box as a pretty big priority for you. Consider grabbing the commander kit and a spare jump pack to make a jump captain or Lt.

If running primaris, an apothecary is a great buy.

chutche2 fucked around with this message at 20:40 on Nov 1, 2017

Mugaaz
Mar 1, 2008

WHY IS THERE ALWAYS SOME JUSTICE WARRIOR ON EVERY FORUM
:qq::qq::qq:

JoshTheStampede posted:

That is a rule if you play ITC tournaments. Even if its just base rims painted different colors, if you have two different Chapters or whatever they have to be visually distinct.


Something I can get behind. I don't care if it's painted or not, but I can't stand when you can't tell stuff apart.

ZachAttack
Mar 17, 2009

Malevolent Hatform
Nap Ghost
Best loadout for a 5-man devastator unit to add some AT to a Primaris force? Lascannons in a Las-back? MMetas in a Pod? Give me your thoughts!

chutche2
Jul 3, 2010

CUPOLA MY BALLS

ZachAttack posted:

Best loadout for a 5-man devastator unit to add some AT to a Primaris force? Lascannons in a Las-back? MMetas in a Pod? Give me your thoughts!

You don't really need a transport for them. I either do 4 lascannons or 3 lascannons and a plasma cannon. Using the signum to make it so it never gets hot is nice.

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer

ZachAttack posted:

Best loadout for a 5-man devastator unit to add some AT to a Primaris force? Lascannons in a Las-back? MMetas in a Pod? Give me your thoughts!

Lascannons seem to be generally the best anti-tank weapon available to Space Marines. Missile launchers give up a point of strength and AP for the same cost with a marginal benefit of shooting frag shells, the damage output on meltas isn't all that much better than a lascannon when you take the range difference into consideration and the rest of the infantry portable stuff doesn't really compare.

E: clutche is right in that you don't "need" the transport, but Razorbacks are also relatively points efficient and can be used to reduce the number of deployment drops and so are worth considering.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT
Honestly mixing hive fleets doesn't sound like that good of an idea since synapse and spore cloud is based around <hive fleet> rather than <Tyranid> so you'd have to make sure each detachment has its own compliment of each.

panascope
Mar 26, 2005

TKIY posted:

It's the personal fleet of one of the studio guys. Yellow and Black scheme, but not much else in the way of details that I've heard.

Hive Fleet Bumblebees, nice.

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BULBASAUR
Apr 6, 2009




Soiled Meat

richyp posted:

Another cultist done. I think the codex may be out by the time these 5 are done.



These are great, richyp

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