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abagofcheetos
Oct 29, 2003

by FactsAreUseless

Overbite posted:

So here's a kind of dumb question!

I like how the PS1 version of Quake 2 looks because it's sharper and has more colors. The PC version is too brown and orange and blurry. Is there a mod or source port that can make it look like the PS1 version? I could just play that one but the controls make it impossible.

Might be the first time I ever heard of someone call the PSX version of something sharper :v:

Try playing it in software rendering mode... early PC 3D acceleration made everything a blurry and oddly colored mess. I still think software Quake 1 looks way better than QuakeGL.

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Kamrat
Nov 27, 2012

Thanks for playing Alone in the dark 2.

Now please fuck off

Tippis posted:

Nah. At least Resurrection of Evil has a fun gimmick or two. The base game becomes pointless half-way through.

Yeah, the game became boring after a while, I think that's the reason I quit playing.

But I really loved the atmosphere even though I thought that the game was too different to be a true Doom sequel.

Segmentation Fault
Jun 7, 2012
Can you turn off model lerping in Quake 2? I cannot stand how the super shotgun appears to... bubble and morph in the guy's hands.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
Nope, it's a limitation of the entire quake 2 model format! At least it's not quite as bad as the Kingpin weapons, which sometimes look like they're literally boiling.

Overbite
Jan 24, 2004


I'm a vtuber expert

Meowbot posted:

I'm not sure if you've actually played them side by side but the PC version still looks better.

I just loaded both of them up and took a screenshot in the same location. Here's PC with everything on max using knightmare



Here's the PS1 version in an emulator



The geometry is simpler and the textures worse but it has more color and I like how it looks more than the PC version. It also has new areas to make up for the smaller zones. Too bad the controls are awful. Double Stick mode is Move forward/backward and look left/right on left stick, strafe and look up/down on right which is awful. It can be changed so that right stick is look and the D-Pad is move/strafe but then jump is L2 and shoot is L1 which is even weirder.

Bleusilences
Jun 23, 2004

Be careful for what you wish for.

mod sassinator posted:

It was even better than that, I remember the CD had the full versions of every single id game locked up and of course there was a crack released shortly.

If I remember well, you could use only 0s as a cd-key and it would work.

Bleusilences fucked around with this message at 01:16 on Aug 4, 2014

Kamrat
Nov 27, 2012

Thanks for playing Alone in the dark 2.

Now please fuck off

Overbite posted:

The geometry is simpler and the textures worse but it has more color and I like how it looks more than the PC version. It also has new areas to make up for the smaller zones. Too bad the controls are awful. Double Stick mode is Move forward/backward and look left/right on left stick, strafe and look up/down on right which is awful. It can be changed so that right stick is look and the D-Pad is move/strafe but then jump is L2 and shoot is L1 which is even weirder.

You could always boot up the game in an emulator and re-map the controls to your liking.

Overbite
Jan 24, 2004


I'm a vtuber expert

Kamrat posted:

You could always boot up the game in an emulator and re-map the controls to your liking.

I dunno man that sounds like effort. Also I play multiple games on this emulator and I don't wanna have to keep messing around with the controller config. And I'd rather just use mouse+keyboard anyway. Though the PS1 Q2 supports mouse.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
http://quake2xp.sourceforge.net/?p=117 There is this sourceport that looks less orange and has bigger textures, but a lot of the issue is just that Id wanted the game to be orange as gently caress.

Overbite
Jan 24, 2004


I'm a vtuber expert

Elliotw2 posted:

http://quake2xp.sourceforge.net/?p=117 There is this sourceport that looks less orange and has bigger textures, but a lot of the issue is just that Id wanted the game to be orange as gently caress.

Thanks for the link but it doesn't seem that much different from Knightmare. I'll either use that or software mode then :shobon:

closeted republican
Sep 9, 2005
It's fun reading old Quake 2 previews and seeing them talk about how incredible the game looks, the beauty of colored lighting, and how the advanced AI will be awesome.

Looking at it now, the graphics look pretty poo poo and the "advanced AI" is just the Gunner and Guards ducking if you fire a projectile at them, which can be easily bypassed.

BattleMaster
Aug 14, 2000

The Kins posted:

Or if you want a twist to your nostalgia, here's the 2002 E3 demo played through "as intended".
https://www.youtube.com/watch?v=BXzJ0wFj-ag

I downloaded the demo from Usenet after it was leaked. The one part in the video that he didn't show off is that the normal zombies can't be killed. Shooting them a bunch knocks them down and a little while later they get right back up. You can stand on them and they helplessly flail around as they try to stand.

Elliotw2 posted:

Nope, it's a limitation of the entire quake 2 model format! At least it's not quite as bad as the Kingpin weapons, which sometimes look like they're literally boiling.

Forget the weapons, even the characters in Kingpin looked like they were made of Jell-o.

Lork
Oct 15, 2007
Sticks to clorf
That screenshot of the PS1 version of Quake 2 just looks like Quake 2 in software mode to me. Is there really no source port that replicates that look? I guess you could just try to get stock standard Q2 working and play it that way. If anything, turning off hardware acceleration would probably make it less likely to be incompatible with your newer hardware.

Tiny Timbs
Sep 6, 2008

https://www.youtube.com/watch?v=ZSxCjULoYV4&t=38s

Nintendo Kid
Aug 4, 2011

by Smythe
The PS1 shot is an emulator that applies advanced scaling and texture effects so that games can be rendered in much higher than native resolution, you could probably get that effect with a texture pack and actually turning down some of the settings in a modern Quake 2 port.

Linguica
Jul 13, 2000
You're already dead

Yeah Kingpin made the mistake of using an engine with vertex animation and not skeletal animation. Since you can blow the limbs off characters, the game had to store a bunch of alternate models in memory all the time, and since the minimum RAM requirement was probably 64 MB or something silly like that, they had to compress all the animations to poo poo. That's literally what the weird jello lerping is -- lossy compression.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Nintendo Kid posted:

The PS1 shot is an emulator that applies advanced scaling and texture effects so that games can be rendered in much higher than native resolution, you could probably get that effect with a texture pack and actually turning down some of the settings in a modern Quake 2 port.

It's actually really weird but all of the Quake 2 source ports use the GL renderer base, so they all have the orange lighting all the time. You can just run bog standard quake2.exe though on basically any computer and use software mode, or find a texture pack that relights the maps.

Overbite
Jan 24, 2004


I'm a vtuber expert
I decided to try running vanilla Quake 2 in software mode



:sparkles:

edit: I found a program that fixes this but it crashes whenever I go in water. I guess I'll stick with GL.

Quake 1 doesn't have this issue!

Overbite fucked around with this message at 21:16 on Aug 3, 2014

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
At least with the fan patch, software mode works fine for me, and I'm on Win 8.1 and using an AMD processor

Overbite
Jan 24, 2004


I'm a vtuber expert

Elliotw2 posted:

At least with the fan patch, software mode works fine for me, and I'm on Win 8.1 and using an AMD processor

I couldn't find a way to enable software with the Knightmare port so I used "ShamHawke's Lazy Quake 2 Patcher" which just enables higher resolutions and the music.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
Nah, use the 3.24 fan patch at the bottom here, it also adds the extra resolutions and ogg music.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

mod sassinator posted:

It was even better than that, I remember the CD had the full versions of every single id game locked up and of course there was a crack released shortly.

I had that disk and hell yes I had a crack for it. It involved a keygen using the codes the unlocker used for the purchase by phone option.

Vakal
May 11, 2008

Nintendo Kid posted:

The PS1 shot is an emulator that applies advanced scaling and texture effects so that games can be rendered in much higher than native resolution, you could probably get that effect with a texture pack and actually turning down some of the settings in a modern Quake 2 port.

Or go in the other direction and jump right to Quake 2 redone in Quake 4.

https://www.youtube.com/watch?v=YvIoZEqvpYE

Keiya
Aug 22, 2009

Come with me if you want to not die.
You guys are tempting me to find and crack this thing just out of curiosity. I'm almost certain I already have everything on it already, too. I just want to see how the old crack worked.

JackMackerel
Jun 15, 2011
The only thing that bothers me is about Quake 2 sourceports is that none of them stop the gibs from disappearing, like Darkplaces Quake 1. :|

Speaking of which, I've heard Darkplaces is coming to Quake 2 eventually.

Segmentation Fault
Jun 7, 2012

Keiya posted:

You guys are tempting me to find and crack this thing just out of curiosity. I'm almost certain I already have everything on it already, too. I just want to see how the old crack worked.

If you ever used a keygen it's probably the same thing. Chiptune music plays from a little window with a Fairlight logo and a Starfield effect, you click a button and it makes a key for you to use.

SavageMessiah
Jan 28, 2009

Emotionally drained and spookified

Toilet Rascal

Segmentation Fault posted:

Chiptune music plays from a little window with a Fairlight logo and a Starfield effect

Man, I miss this stuff from back when I pirated everything under the sun. There were some good tunes in some of those things.

Mc Do Well
Aug 2, 2008

by FactsAreUseless
http://keygenjukebox.com/

Enjoy

URL grey tea
Jun 1, 2004

IT'S A SAD THING THAT YOUR ADVENTURES HAVE ENDED HERE!!
http://www.keygenmusic.net/ as well

SPACE HOMOS
Jan 12, 2005

Overbite posted:

I just loaded both of them up and took a screenshot in the same location. Here's PC with everything on max using knightmare



Here's the PS1 version in an emulator



The geometry is simpler and the textures worse but it has more color and I like how it looks more than the PC version. It also has new areas to make up for the smaller zones. Too bad the controls are awful. Double Stick mode is Move forward/backward and look left/right on left stick, strafe and look up/down on right which is awful. It can be changed so that right stick is look and the D-Pad is move/strafe but then jump is L2 and shoot is L1 which is even weirder.

In Q2 source ports mess with overbrights to help reduce the orange tint. You can make Q2 look okay using the openGL renderer and tweaking the config. Some say Q2Pro is the best port but I am still using R1Q2 and can connect to servers just fine. The other day I played basic q2 dm for a couple matches and surprisingly there were at least 10 people playing.

I remember going from software rendering, which at the time was low res; gritty; and brown, to using 3dfx's Glide and good lord it went to an orange/red disco (which looked cool at the time).

BattleMaster
Aug 14, 2000

JackMackerel posted:

The only thing that bothers me is about Quake 2 sourceports is that none of them stop the gibs from disappearing, like Darkplaces Quake 1. :|

Speaking of which, I've heard Darkplaces is coming to Quake 2 eventually.

The code for the gibs is in gamex86.dll rather than quake2.exe so you could potentially have persistent gibs in the original game or any sourceport.

You might run out of entities though unless the source port jacks up how many simultaneous entities it's willing to allocate. I was playing with the gamex86.dll source last summer and I added a bunch of custom enemies (based on a bunch of mecha anime player models, and shrunk down Grunts for infantry like in Shogo) and in one build I accidentally had the gib sequence for one enemy in a loop and it would spawn too many gibs within a second or two of dying and overload the game.

Kazvall
Mar 20, 2009

SPACE HOMOS posted:

In Q2 source ports mess with overbrights to help reduce the orange tint. You can make Q2 look okay using the openGL renderer and tweaking the config. Some say Q2Pro is the best port but I am still using R1Q2 and can connect to servers just fine. The other day I played basic q2 dm for a couple matches and surprisingly there were at least 10 people playing.

I remember going from software rendering, which at the time was low res; gritty; and brown, to using 3dfx's Glide and good lord it went to an orange/red disco (which looked cool at the time).

I use KMQuake2 and play on the tastyspleen servers. There is always a DM server to play.

Prenton
Feb 17, 2011

Ner nerr-nerrr ner
I kind of forgot about Doom: but on the Amiga

Monster (Monstrum), 1995, L.K. Avalon

I'm going to have to break out some video for this. Look at the intro.

Pretty :black101:, hmmm? Well, I guess the imagery is probably nicked and I can't speak a word of Polish so it could be on about kittens and bunnies for all I know, but it's still quite:black101:

Now look at the game.

And this isn't even the worst one of the drat things I've played tonight

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

Prenton posted:

I kind of forgot about Doom: but on the Amiga

Monster (Monstrum), 1995, L.K. Avalon

I'm going to have to break out some video for this. Look at the intro.

Pretty :black101:, hmmm? Well, I guess the imagery is probably nicked and I can't speak a word of Polish so it could be on about kittens and bunnies for all I know, but it's still quite:black101:

Now look at the game.

And this isn't even the worst one of the drat things I've played tonight

gently caress, I think I cut my eyes on those pixels!

RiffRaff1138
Feb 28, 2006

Every single motherfucker thinks they're gonna save the fuckin' world... Why not do something about the shitty economy or whatever instead?! Son of a bitch!
You gotta admit, Skinny Werewolf Repeatedly Stabbing Himself In The Dick With Butcher Knives is an inventive concept for a video game monster.

wafflemoose
Apr 10, 2009

Wow, that game makes Wolfenstien 3D look Next-Gen.

laserghost
Feb 12, 2014

trust me, I'm a cat.

Welp, Amiga (even with AGA chipset) really wasn't powerful enough to do raytraced 3D, and with advent of Doom clones on PC, those loyal to good ol' Commodore had some real slim pickings:

Citadel https://www.youtube.com/watch?v=ZWpJ6YvwcIM (it also has kickass intro: https://www.youtube.com/watch?v=ux87ec_5kXM)
Gloom https://www.youtube.com/watch?v=uRk-TX2RaOs
Alien Breed 3D https://www.youtube.com/watch?v=9ZARnYNg_sU
Ubek https://www.youtube.com/watch?v=tWnSRDYBsBU
Behind The Iron Gate https://www.youtube.com/watch?v=hgQKiiCAwlI (starts at 2:08)
Testament https://www.youtube.com/watch?v=lRdHNg65YC0
Fears https://www.youtube.com/watch?v=zWn-ujoutjI

Note that most of those games only run on a beefier Amigas, if you had the 600 model, all you could play was some Death Mask! (https://www.youtube.com/watch?v=842i-OqL18U starts at 3:20)
Probably the most technologically "advanced" FPS was Alien Breed 3D 2, released on the tail end of Amiga popularity, and it was absolutely impossible to buy a configuration which would run it at full detail, fullscreen: https://www.youtube.com/watch?v=6nY8nNNNBfE

If someone's interested, I may post the emulated, ready-to-run versions of some of those games, but they are bundled with copyrighted firmware, so it may be considered as :filez:


Oh, for the hell of it, I will translate the intro to Monster. It's really stilted and bad:

quote:

Eons of dreams ago, when time and space did not belong to each other, the gods gathered to make together new order and rules of existence...
Thanks to their interference... the alternate world was created. Barbaric world of blood, fight and survival.
...in inaccessible mountains were created arenas of survival.
The gods weren't idle, however... and created MONSTER!

laserghost fucked around with this message at 02:23 on Aug 5, 2014

superh
Oct 10, 2007

Touching every treasure

Wamdoodle posted:

gently caress, I think I cut my eyes on those pixels!

Hey man, you gotta hit 60fps somehow.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

laserghost posted:


Probably the most technologically "advanced" FPS was Alien Breed 3D 2, released on the tail end of Amiga popularity, and it was absolutely impossible to buy a configuration which would run it at full detail, fullscreen: https://www.youtube.com/watch?v=6nY8nNNNBfE

The cool thing is that with emulators make Alien Breed 3D 2 almost playable if you uncap the execution speed. It had some neat features for the time too, like free look.

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Woolie Wool
Jun 2, 2006


Overbite posted:

So here's a kind of dumb question!

I like how the PS1 version of Quake 2 looks because it's sharper and has more colors. The PC version is too brown and orange and blurry. Is there a mod or source port that can make it look like the PS1 version? I could just play that one but the controls make it impossible.

The "blurry" effect is bilinear texture filtering. A slightly more advanced version, trilinear filtering, is standard in most modern games, but only works well with high-resolution textures. Quake II's textures are way too small to look decent with it on. You can disable it with the console command "gl_texturemode GL_NEAREST". Also some source ports have an intensity setting for colored lights. I set it to 0.5 for a much more subdued look.

Now old 3DFX cards (Voodoo and Voodoo2) actually made your screen blurry due to the Voodoo output pipeline but those cards have been obsolete for around 15 years.

What Quake II really, really needs, though, is for someone to re-light all the levels and distribute the .lit files as a pack.

That "remake" for Quake IV looks like total rear end, it's even worse than the original running Berserker@quake2.

Woolie Wool fucked around with this message at 05:34 on Aug 5, 2014

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