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edit: or it's made with a stock photo but still real. I don't know what to believe. gently caress Greg Brown. edit #2: Yeah, it's official. Sweet! TychoCelchuuu fucked around with this message at 07:45 on Apr 28, 2013 |
# ? Apr 28, 2013 06:58 |
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# ? Jun 11, 2024 23:04 |
Stock composite or no, that cover art is loving beautiful.
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# ? Apr 28, 2013 12:52 |
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That is so cool!
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# ? Apr 28, 2013 13:09 |
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The current graphics, (Which i adore, homeworld ) are they mostly placeholder? I've got a few friends who love the concept but hate the art. I mean, their lack of taste aside , i am curious as to if its still early assets or if this is the intended art direction.
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# ? Apr 28, 2013 20:38 |
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It's one dude so I think this is pretty much what's going to happen, which I do not mind in the slightest because it is gorgeous. Screw your friends.
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# ? Apr 28, 2013 20:56 |
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Benagain posted:Screw your friends. This, a million times this, zoom out to a tactical planning view, make a few course corrections, then zoom back into your cockpit and still more of this. If the graphics are really going to introduce a divide, and the developer actually cares about such folk (which he shouldn't if the gameplay stands on its own and still looks great), he could leave it open to modding. That way, those dudes can have their giant Hubble telescope nebular skyboxes and leprously begreebled starships that show up in every other video game set in space.
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# ? Apr 28, 2013 21:17 |
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Personally, I think the game is loving beautiful. I don't really care for hyper-realism though, I mean it's alright and all, but I prefer art that's not ashamed of being art instead of pretending to be something it's not. Each to their own though, I know a lot of people just can't go there for some reason.
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# ? Apr 28, 2013 23:21 |
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I would be pretty happy if this game did have modding abilities, even though I like the designs of the ships so far. I mean, just imagine if you could replace everything with Homeworld 1/2 models.
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# ? Apr 28, 2013 23:23 |
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The cover art is amazing and reminds me of those old 70s, 80s sci-fi book covers.
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# ? Apr 29, 2013 00:00 |
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I want this poster loving yesterday. e: this is much too great for mere timg tags.
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# ? Apr 29, 2013 00:42 |
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Shadowmorn posted:The current graphics, (Which i adore, homeworld ) are they mostly placeholder? I've got a few friends who love the concept but hate the art.
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# ? Apr 29, 2013 00:55 |
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My day just got a thousand times better now that I realized this game exists
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# ? Apr 29, 2013 01:05 |
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It blows my mind that one person could be this talented, I hope everything turns out as well as it looks. Also Nthing the desire to throw money at this.
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# ? Apr 29, 2013 17:16 |
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Man I remember when this thread appeared and how nonplussed I was. Now?
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# ? Apr 29, 2013 17:26 |
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Welp, this just confirmed how much I love this guy's art direction. I love that old-school 80s sci-fi art, and that tag-line is amazing.
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# ? Apr 30, 2013 05:05 |
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The graphics are not amazing but work very well. I look forward to playing this when he is done with it. There has been a giant lack of first person space shooters for a long time now.
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# ? Apr 30, 2013 09:52 |
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That poster. Who the hell designed it? I want to commission that artist. Does anyone have ideas who the artist was for that poster?
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# ? Apr 30, 2013 11:53 |
JoaoLangston posted:That poster. Who the hell designed it? I want to commission that artist. Does anyone have ideas who the artist was for that poster? twitter posted:It was painted by the amazing @janeemeadows. Here's her site. http://janeemeadows.com/
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# ? Apr 30, 2013 12:23 |
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I'm sad this isn't out yet. I also love the graphics the way they are.
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# ? Apr 30, 2013 13:23 |
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I'm assuming the fighting is going to take place without an atmosphere which is kind of a bummer to me. As somebody who used to play a lot of combat flight simulators I think adding stuff like drag and gravity make it more interesting in terms of tactics and maneuvers. In a way though it removes advantages and levels the playing field for everybody. You won't have some guy with a huge altitude advantage dive you repeatedly without being able to do anything about it. Either way I'm definitely going to be playing this when it comes out.
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# ? Apr 30, 2013 19:05 |
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God, when? When can I play this
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# ? Apr 30, 2013 19:22 |
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Have they said anything about multiplayer? I mean I'm totally fine if they don't have it but if there was a co-op campaign option I'd be "buy multiple copies and force my friends to play it"-level fine
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# ? May 1, 2013 07:13 |
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We haven't heard anything. The game would have to change a bit to accommodate it: right now you outfit every ship and plan every attack, which is tough in multiplayer, and it looks like you can pause any time and pull out to the tactical view, which also wouldn't work with other players. It also has permadeath for your ships and your pilot so the dynamic would be a little different in multiplayer where presumably dying in a ship wouldn't knock you out of the game.
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# ? May 1, 2013 16:19 |
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I can't decide if I like the simplistic art style from the earlier updates or the more detailed ones more, I really can't decide. I'm really hoping that there is some kind of toggle to switch between the two graphics modes when it is finally released. Is that really easy to implement? Please tell me that he could do it in 20 seconds before the game launches.
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# ? May 2, 2013 00:15 |
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Don Gato posted:I can't decide if I like the simplistic art style from the earlier updates or the more detailed ones more, I really can't decide. I'm really hoping that there is some kind of toggle to switch between the two graphics modes when it is finally released. I believe all he has changed in the current batch of gifs are the skybox. Of which there will be quite a few.
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# ? May 2, 2013 04:30 |
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Ambient lighting is darker to match the skybox as well.
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# ? May 2, 2013 04:35 |
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tehsid posted:I believe all he has changed in the current batch of gifs are the skybox. Of which there will be quite a few.
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# ? May 2, 2013 05:56 |
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TychoCelchuuu posted:We haven't heard anything. The game would have to change a bit to accommodate it: right now you outfit every ship and plan every attack, which is tough in multiplayer, and it looks like you can pause any time and pull out to the tactical view, which also wouldn't work with other players. It also has permadeath for your ships and your pilot so the dynamic would be a little different in multiplayer where presumably dying in a ship wouldn't knock you out of the game. Well pre-mission could be handled by giving the host sole control there, but yeah I hadn't considered mid mission pausing, that could get tedious. Also I had pictured the permadeath as for the pilot+ship the player was "possessing" at the time (even in singleplayer) , so, yeah, less feasible than I was originally thinking
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# ? May 2, 2013 06:09 |
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I really hope they offer prints or hi-res versions of that poster because that needs to be on my wall yesterday.
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# ? May 2, 2013 06:16 |
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RentACop posted:Well pre-mission could be handled by giving the host sole control there, but yeah I hadn't considered mid mission pausing, that could get tedious. Also I had pictured the permadeath as for the pilot+ship the player was "possessing" at the time (even in singleplayer) , so, yeah, less feasible than I was originally thinking
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# ? May 2, 2013 07:28 |
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The developer posts on these very forums... But I have no idea of how account name. I may hit him up on twitter to see if he can dive in here and give us some insite.
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# ? May 2, 2013 08:08 |
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adamantium|wang posted:I want this poster loving yesterday. That is beautiful in ways I cannot describe. All the right old sci-fi buttons were hit. I guess that is what I get for ignoring this game for so long.
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# ? May 2, 2013 08:37 |
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TychoCelchuuu posted:My dream is that if this doesn't have multiplayer (which is the likely outcome based on my wild guessing), the game does well enough to merit a multiplayer sequel or addon or something. Coop in the campaign would be sweet, PvP fleet battles would be pretty sweet too. I don't think there has ever really been a game where I could order my wing of bombers to take out my opponent's carrier while I lead my fighter wing in an attack run on their frigate. Or something. Oh man, I shouldn't make myself too excited. Just keeping my excitement in check with respect to what already exists is hard. You can do this in FreeSpace 2 Open, along with a bunch of other crazy stuff (a few players as a co-op team, another player as a 'GM' with an RTS view and the ability to spawn enemies) but unfortunately nobody plays FreeSpace 2 multiplayer.
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# ? May 2, 2013 15:40 |
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General Battuta posted:You can do this in FreeSpace 2 Open, along with a bunch of other crazy stuff (a few players as a co-op team, another player as a 'GM' with an RTS view and the ability to spawn enemies) but unfortunately nobody plays FreeSpace 2 multiplayer.
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# ? May 2, 2013 15:53 |
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Speaking of Freespace Open, I would suggest this mod for it that has some tactical gameplay in its own right: http://www.moddb.com/mods/windmills It's the first thing I thought of when I saw this project, actually.
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# ? May 2, 2013 17:57 |
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If only 13-year-old me could see this. gently caress this looks amazing.
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# ? May 2, 2013 18:18 |
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Hey guys, HaydenP said I should stop lurking and post so here I am! Thanks for checking out the game. I take everyone's feedback (good and especially bad) pretty seriously, so thanks for telling me what you think. To answer a couple questions:
There will be historic/simulator missions which will evolve from my test missions, and they will probably be finished first. They are just one-off scenarios where I give you control of a fighter group and one or two capital ships (if any), and see how well you can do. Then once I get everything in those up to an acceptable level of polish, I'll shift back to the campaign.
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# ? May 2, 2013 20:15 |
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Well, now I'm even more excited.
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# ? May 2, 2013 20:20 |
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Kairo posted:
This is definitely a good thing- all the screenshots have been showing that it's totally a game where less is more. If you haven't played Homeworld 1, watch some videos and you'll see how the simple designs help it look good (it aged way better than the space games that pile on detail) and make recognizing which ship is which quick very easy. I seriously cannot wait to play this.
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# ? May 2, 2013 20:32 |
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# ? Jun 11, 2024 23:04 |
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Ugly In The Morning posted:This is definitely a good thing- all the screenshots have been showing that it's totally a game where less is more. If you haven't played Homeworld 1, watch some videos and you'll see how the simple designs help it look good (it aged way better than the space games that pile on detail) and make recognizing which ship is which quick very easy. I love the Homeworld games! I think I skipped a week of class in college just to play the drat game when it came out (drat I'm old). My copy of Spacecraft, 2000-2100 A.D.: Terran Trade Authority Handbook should be arriving any day now. This book, along with Chris Foss's, evidently inspired a lot of their designs. I think their beautiful art style was dictated quite heavily by function which I really respect. Things like mostly-convex and simple ship shapes prevent things like z-fighting from happening. It's funny because I always wondered why the capital ships didn't have the trails, but as I am making my game I start to see why. It's because if you have a ship turn to broadside another or strafe, the trails look really weird. But those artists are gods and I hope Hardware makes them all rich.
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# ? May 2, 2013 20:42 |