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Anyone let down by the 360 version of Double Agent owes it to themselves to hunt down a copy of the Xbox version. The disc is compatible with the 360. Xbox Double Agent uses the same engine as Chaos Theory (although I couldn't give an exact list of what changed). The gameplay is the same stealth bad-assery that we've come to love from the series, with no silly additions. Also, if you liked the co-op mode in Chaos Theory, Xbox Double Agent has an entire full-length co-op campaign, with split-screen support. It's great fun, although I remember my friend and I got stuck near the end...
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# ? Jun 11, 2013 19:32 |
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# ? Jun 6, 2024 22:14 |
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I think I am enjoying these Sam Fisher butt shots with the level in projected text shots too much Here's about 8 minutes of some new level in Louisiana during GameTrailers' E3 live show: http://www.gametrailers.com/videos/atuxh4/splinter-cell--blacklist-e3-2013--splinter-cell-in-action--stream- I apologize in advance for forcing the GT player on you guys. There should be a 20 minute or so showing on stage tomorrow afternoon I noticed on Gamespot. Dvlos posted:I don't think they needed to make a PT SvM transplant, the PT game was excellent in theory but it could be broken, and it was. I did not like how everyone just wanted to go "aggro spy" and go willy nilly on the mercs and ignore objectives. This was countered with the super agile spies in DA eventually but it was too merc friendly. Hel posted:Looks to be another game with americans against middle-eastern terrorist, it's Tom Clancy(not really) so I shouldn't be surprised.None of the earlier SC games did that, they were actually good about what the enemy was, CT had the Japanese, DA American terrorists, PT south Americans(IIRC) and Conviction even had you fight American agents. They might do an eleventh hour Meggido reveal. Maybe SC7 will deal with them if not here. Or they drop it entirely and just churn out "just another day at the office" Splinter Cell games if it comes out okay and stop trying to be all edgy narrative wise. Sober fucked around with this message at 19:45 on Jun 11, 2013 |
# ? Jun 11, 2013 19:40 |
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Sober posted:Never played SvM but from what has been described of it, that definitely sounds like it could go bad. People on the official forums still crying about the lack of simultaneous hacking or unlimited lives on both ends. Is the man who created SvM not provide enough confidence for some people? I'm definitely down for SvM though. I really got into it late and just walked in to be quickly annihilated. People on the official forums didn't understand PT/CT/DA changes either, I could be wrong on this but this SvM from what little there is to see, appears to be a lot like PT SvM- but the unlimited merc lives, and respawn timers counters the uber-demigod ninjas of SvM old style which killed the multiplayer experience in the long run. You can kill mercs sure in this one (so as to not take the fun away from being a spy) but you will lose the game if that's all you do (keeping the fun for the lions- the mercs). Mercs this time around are getting the humiliation moves, like the neck break and face pummel. While the spies have all the fluidity in the world. When you turned a corner and saw a merc in PT/CT you most likely crapped your pants. As you were dead unless you were tracking the merc. Conversely, you could spend half the match tracking fake noise signals and the spies avoiding all your movements because they had you fooled with spy bullets and noise makers (my favorite job). If that's what THIS SvM is, a game of being elusive and fooling mercs, and a game of hunting and winning by force for the mercs, then this will be the second coming of PT SvM.
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# ? Jun 11, 2013 20:08 |
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Why are people talking about PT SvM? There was a CT version that was slightly better since Spies would easily get wrecked if they didn't outsmart the merc team.
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# ? Jun 11, 2013 21:43 |
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I disagree about Chaos Theory's Spies Vs. Mercs mode. I loved the 360 degree spin move they gave the Mercs but it was not enough and they still were mostly chumps. Different strokes I suppose.
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# ? Jun 11, 2013 22:16 |
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Anyone want to try Pandora Tomorrow multiplayer on the 360 via Xlink Kai or something? It looks like it has System Link support. Chaos Theory just gives me an error when I try to start versus.
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# ? Jun 11, 2013 22:46 |
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Megaman's Jockstrap posted:I disagree about Chaos Theory's Spies Vs. Mercs mode. I loved the 360 degree spin move they gave the Mercs but it was not enough and they still were mostly chumps. Different strokes I suppose. Depending on the map, if a Spy is seen, it can either mean a loss of a lot of health or instant death. Running around spamming smoke grenades is going to get you killed.
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# ? Jun 11, 2013 23:20 |
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thegloaming posted:Also, if you liked the co-op mode in Chaos Theory, Xbox Double Agent has an entire full-length co-op campaign, with split-screen support. It's great fun, although I remember my friend and I got stuck near the end... I don't know if this is spoilers or not so I'll spoiler it just in case: I was never able to get anybody to play the co-op modes of anything prior to Conviction. But I got a friend to do Conviction's co-op with me and it was a blast. Especially at the end when your final objective is to kill the your partner and it ends up with a 1v1 deathmatch in a cargo plane. That was a fantastic touch. Also, I won and it felt good man.
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# ? Jun 12, 2013 05:02 |
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I'm all normally excited for the single player portion of Blacklist but can they please show something else? Like co-op? Or SvM? Hopefully they won't ball it up on stage later today and show single player again and again since everyone is still hung up a year after knowing Michael Ironside is gone. Here's London, AGAIN, but this time with different routes taken, so at least it means we aren't getting Tom Clancy's Corridor Stealth. https://www.youtube.com/watch?v=RddsJ1pt9Vk Also, you can non-lethal KO people from ledges, he just knocks heads against the ledge and leaves them there. I will be surprised if this game sells half decently at this point, it feels like there is no chatter about this game at all. There was also a twitter Q&A yesterday, but mostly stuff they pretty much just confirmed:
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# ? Jun 12, 2013 18:52 |
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If you have an iOS device, they actually released a companion app to Blacklist a few days ago. Like a stealth game, it slipped under most peoples' radars Free on iOS, presumably coming to android as well. https://itunes.apple.com/ca/app/splinter-cell-blacklist-spider/id648356859?mt=8
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# ? Jun 13, 2013 17:24 |
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Splinter Cell doesn't usually get a ton of chatter, but by August if SvM is good this thread will probably be a swollen sac of goon stories.
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# ? Jun 21, 2013 14:15 |
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Dvlos posted:Splinter Cell doesn't usually get a ton of chatter, but by August if SvM is good this thread will probably be a swollen sac of goon stories. More hilarious is community dev Zack Cooper is asking people on the official forums what they want to see during the next two months. I really am starting to believe he doesn't know how to keep the pressure on. What would I like to see? Some effort that they are marketing the game. Why are they trying so hard when they've pretty much won over their critics on the official forums? I guess they know they've lost to the "no ironside = no buy" crowd who won't touch this with a 20 yard stick and a 75% off steam sale. So who's left because from what most of the internet is telling me that's the big stickler for everyone claiming to be loyal to the series, as in "I played Chaos Theory maybe once" even a year after the fact.
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# ? Jun 21, 2013 16:39 |
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Sober posted:I guess they know they've lost to the "no ironside = no buy" crowd who won't touch this with a 20 yard stick and a 75% off steam sale. As much as I love ironside's voice I can't imagine not buying a game because the voice actor of the main character changed (and of his own volition too iirc).
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# ? Jun 21, 2013 17:48 |
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Snake is now Keifer, and people are excited.
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# ? Jun 21, 2013 18:25 |
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Ice Fist posted:As much as I love ironside's voice I can't imagine not buying a game because the voice actor of the main character changed (and of his own volition too iirc). 1) Eric Johnson (the new guy) has worked with MI before 2) MI has pretty much trained Johnson on how to play Fisher, so while it won't be Ironside's voice, it'll have his demeanor and tone, etc. I assume he still had/has input on where the character of Sam Fisher is going, i.e. consults for them rather than doing VO work since Sam Fisher is pretty much his baby (who had no personality of any sort before MI took the reins on Sam Fisher since game 1) 3) Johnson pretty much has come out saying he's going to do just that and not try to put his own spin on it because of the history of Sam Fisher. 4) From what they are shooting for the cutscenes where Sam Fisher has to do tacticool things, it seems like a bunch of work. They had a stunt director (who could probably effortlessly kill everyone with the training he has) teaching Johnson how to do them and he's pretty much been practicing all the time when off or between takes that he makes it seem natural. also when people got flown into Toronto to play the game they had realized at the end of the day they didn't notice Michael Ironside's voice had been absent.
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# ? Jun 21, 2013 18:41 |
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Dvlos posted:Snake is now Keifer, and people are excited. Keifer is Big Boss. Hayter may or may not be Snake.
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# ? Jun 21, 2013 18:47 |
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Dvlos posted:Snake is now Keifer, and people are excited. I get that voice actors have an impact on the game, just that losing an iconic voice actor won't stop me from purashing what looks to be a pretty good game. Also I couldn't tell if this is was a subtle rebuttal or not and my post right here is probably
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# ? Jun 21, 2013 18:54 |
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It does look much better than Conviction, that game felt like a chore to play to me, especially the last two or three missions. Don't ask me why, though, maybe it's just me getting old. I just wish they'd do away with all this UPlay crap: getting achievement points in the game to spend on items (in addition to the item upgrade system in the game proper) in a launcher that doesn't seem to fit any purpose aside from just being a few extra clicks between Steam and your game. But if that's currently my biggest gripe about the game, I'd say it's in good shape.
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# ? Jun 21, 2013 18:57 |
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Ice Fist posted:Also I couldn't tell if this is was a subtle rebuttal or not and my post right here is probably Just saying that sometimes a voice change isn't the end of the world (agreeing with you in a way) sure I'll miss Ironside, but it also shouldn't hinder a good game if the story is well written. CT was my personal favorite for single player experience, if they could achieve that with Blacklist- I would be happy, and if SvM is the right refinement that's all that really matters.
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# ? Jun 21, 2013 19:08 |
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Dvlos posted:Just saying that sometimes a voice change isn't the end of the world (agreeing with you in a way) sure I'll miss Ironside, but it also shouldn't hinder a good game if the story is well written. CT was my personal favorite for single player experience, if they could achieve that with Blacklist- I would be happy, and if SvM is the right refinement that's all that really matters. Unfortunately I dunno how light they can make the tone when it's all for this game and Sam Fisher starts out hating most of the people on his team and having to be in charge and poo poo.
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# ? Jun 21, 2013 19:18 |
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Sober posted:Yeah the parts I enjoyed most about CT was the playful dialogue and the pretty low-key ending (in most cases most SC games never ended with any fanfare). I don't know how much they can squeeze in but if not here hopefully they can get back to the tone they had in CT, which was nice because even if it was OMG WORLD COLLAPSE CATASTROPHE as the plot everyone was still cracking poo poo during ops like making fun of Fisher being old or making dumb references or Fisher forgetting to do the laundry before he left. My favorite is in the Japanese bathhouse level with Guard: "Wow, a real ninja" Sam: "Listen you, I'm gunna cut your throat" Guard: "No, use a blow gun instead" Sam:
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# ? Jun 21, 2013 19:59 |
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here is a video of someone not realizing you can't be detected or touch enemies during a certain level in Blacklist. It is glorious how many times he just goes sisyphus at that sequence.
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# ? Jun 23, 2013 02:44 |
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https://www.youtube.com/watch?v=1UjZTH-06i4 I think these guys may have nailed it right this time, with Conviction they were going after the action/assault crowd with minimal stealth involved. But by allowing for essentially 3 modes of play, there's finally a SC that will fit different philosophies out there, without killing the mission because you killed someone. I'm actually getting pretty excited for the single player.
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# ? Jun 24, 2013 14:12 |
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Here's Spies vs. Mercs: Classic Mode Promo Video from Ubi: https://www.youtube.com/watch?v=m2UMOm-0zhg I wish they would just show a full-length match rather than this diced up poo poo. I can't get a feel for the game at all. Edit: Also apparently someone at Ubi decided to splice in a clip of my worst fear, Shocking Neck Snapper Party. Zap the Merc and then knife him. Ugh. Megaman's Jockstrap fucked around with this message at 21:38 on Jun 27, 2013 |
# ? Jun 27, 2013 21:34 |
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In a hilarious turn of events someone finally updated the official website for the game. The US English version of the site is broken, and the UK English version of the site is still the super old one.
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# ? Jun 30, 2013 02:49 |
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Dvlos posted:https://www.youtube.com/watch?v=1UjZTH-06i4 Yeah it sounds like they have mixed chaos theory with conviction. The knife is back so I am happy!
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# ? Jul 1, 2013 11:27 |
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Just updated the OP with a giant info dump from what has been revealed about the game for the most part (every goddamn scrap counts) and compiled a good number of videos for your viewing pleasures. I actually spoke briefly with their community manager dude over the internets, told him specifically (probably as most people did) there needs to be some contiguous MP footage to really sell people. I think he agreed but it might've just been boilerplate. Either way I wouldn't expect anything too soon (as in before August). Probably a clip for Blacklist SvM and then poof, relative silence until launch.
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# ? Jul 7, 2013 15:59 |
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This interesting article popped up: Sneaky Bastards Hands-on Some interesting excerpts: Real stealth AI for once?: quote:An unconscious body left hidden in the shadows by Fisher won’t be found by a guard unless he’s progressed to a search phase, or has his flashlight turned on. Movement speeds and sound: quote:Sound is also a key factor. Fisher essentially has six movement speeds: two when crouched, two when standing, and then a free-running-like Active Sprint mode for both crouched and standing. According to Redding, any movement is going to generate a small noise event. The severity of that event will change depending upon the selected difficulty level. In realistic or perfectionist mode, anything above the crouched, slow walk will create noise. As Fisher increases speed, the radius of detection widens. Of course, if he sprints, enemies will hear him no matter what. On going non-lethal: quote:It’s what we’re told next that is the most exciting news to us: it’s possible to complete the entire singleplayer game as Fisher without killing anybody. Blacklist does introduce a small number of situations in which players will have no choice but to deal with enemy AI, but the developers aggressively avoid creating forced detection systems. According to Redding, 99% of the game can be played without touching anybody.
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# ? Jul 10, 2013 03:48 |
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Sober posted:This interesting article popped up: Sneaky Bastards Hands-on Sounds like the lovechild between Conviction and Chaos Theory, which honestly doesn't sound too bad. Promising stuff, here's hoping it doesn't suck
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# ? Jul 10, 2013 05:09 |
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Mr. Funktastic posted:Sounds like the lovechild between Conviction and Chaos Theory, which honestly sounds amazing. Promising stuff, here's hoping it doesn't suck I just finished the co-op mode for Conviction with a friend and we're halfway through the Chaos Theory co-op. Just looking at the mechanics of both games this new game appears (crossing my fingers) to be trying to pander to both the crowd that hated Conviction but loved Chaos Theory because of CT's more stealth, less action-oriented gameplay as well as the crowd that liked Conviction's more Jason Bourne-esque approach to stealth/close combat. Combining elements of both and giving the player the freedom to choose which kind of path they take is quite literally the best of both worlds.
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# ? Jul 10, 2013 21:18 |
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I wasn't excited for Conviction... I'm so excited for Blacklist.
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# ? Jul 10, 2013 22:32 |
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Dvlos posted:I wasn't excited for Conviction... I'm so excited for Blacklist. OMG, you're not dead or you're an imposter.
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# ? Jul 10, 2013 22:38 |
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Obsurveyor posted:OMG, you're not dead or you're an imposter. I'm BOTH!
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# ? Jul 10, 2013 22:59 |
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Ice Fist posted:I just finished the co-op mode for Conviction with a friend and we're halfway through the Chaos Theory co-op. Just looking at the mechanics of both games this new game appears (crossing my fingers) to be trying to pander to both the crowd that hated Conviction but loved Chaos Theory because of CT's more stealth, less action-oriented gameplay as well as the crowd that liked Conviction's more Jason Bourne-esque approach to stealth/close combat. Combining elements of both and giving the player the freedom to choose which kind of path they take is quite literally the best of both worlds.
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# ? Jul 11, 2013 04:27 |
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Looks like there was a bunch of previews done around the week of July 1st. Looks like the SF offices opened up for a bunch of press previews: Polygon: http://www.polygon.com/2013/7/11/4492014/splinter-cell-blacklist-prevew-single-player Bay Area Arts & Entertainment: http://blogs.mercurynews.com/aei/2013/07/11/splinter-cell-blacklist-takes-series-from-bourne-to-mission-impossible/ GameSpot Video: Meet the new Sam Fisher, some new footage and more shown of the customization menu with gadgets and even some cosmetic stuff. IGN Video: This is Perfectionist Mode, just a sizzle reel of someone occasionally get curbstomped in what looks like playing in Perfectionist Mode. Here are some five minute clips some people were allowed to record/cut/splice/upload: -Chicago -Paraguary - getting huge CT Bank level vibes from this SPOILER ALERT VG24/7 walkthrough of the level "American Consumption": (10 minutes), big chunks of the mission from beginning to end shown off. SPOILER ALERT
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# ? Jul 11, 2013 19:50 |
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New trailer that shows that Ubisoft can't resist portraying this series as a gritty, edgy right-wing fever dream a la their very first showing: https://www.youtube.com/watch?v=aYAyBdn-tew I really want to get this game for the multi and co-op but holy heck enough with the jingoism, I liked Sam a lot better when he was a low key professional who wasn't spouting off about how much you were going to fear him. Dang.
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# ? Jul 18, 2013 16:48 |
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Canadians: making better American jingoism than Americans. Real shame they keep marketing the game to be really as gently caress, but what else can you do but that when you "retired" Sam Fisher last game? Kidnap/kill his daughter for real? In all fairness it sounds like these lines by Eric Johnson were recorded specifically for a trailer. If it's actually in the game I will throw up and then eat it back up.
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# ? Jul 18, 2013 20:54 |
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http://www.youtube.com/watch?v=s1y-D-AyVJk Here is a 20 minute video from SDCC where the lead game director is getting his butt schooled on normal difficulty. I'm surprised no one on the official forums called it out for being staged, but then again with a month to go, let's see what they are complaining about : -pre-order Limited editions, sorry those have been finalized -the NA Collector's Edition isn't the "black edition", which appears to be Australia-only CE with the least stupid looking box art. -Sam Fisher only wears a balaclava in ONE ENTIRE MISSION. I don't think they remember this also happened in the first game. -hey there are 3 playstyles right? No, apparently there are a dozen because gently caress LABELS, this is nowhere as bad as Tali sweat but still embarrassing and probably very circle-jerky:
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# ? Jul 22, 2013 10:43 |
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Didn't see it posted anywhere in the thread, but if you're like me, you're primarily interested in SvM classic and want to know exactly what tools you'll be working with on both sides. Found the following, which was based on a developer/community manager interview: http://mp1st.com/2013/05/07/splinter-cell-blacklist-to-deliver-an-intelligent-experience-with-spies-vs-mercs/ Some notable stuff I enjoyed finding out about : quote:Question: In classic mode if you are NOT moving and hiding behind a box, if a merc comes in the room to do a sweep, will their motion pick you up if they get close to you? =p Or can you remain undetected and let them pass by if they dont see you. If I recall, in PT/CT the mercs had a sound detector rather than motion, so if you landed on the ground hard or moved around at a full run you'd get picked up by the sound reticle. Seems like the motion detector in SvM classic will function essentially the same way. I hope the answer above does in fact indicate that you'll be able to stand still/crouchwalk and not get picked up by the merc's motion detection. quote:Question: Could you please tell us about the inventory system and gadgets available in Classic SvM? How many are we allowed to carry? What gadgets are there? Are there spy cams? Chaff/flash/smoke? Heartbeat detector? What vision modes do the Spies have? What about the Mercs? Is the Karambit in Classic mode? Looks like spies don't get thermal vision in Classic any more, and mercs don't get any vision modes at all. Which is good - I hated using one of my gadgets and getting picked up by mercs using the EMF vision =X quote:Question: What gadgets do the spies have to choose from in Classic? A variety, I’m sure, but will it be a cornucopia of grenades? Perhaps a terrific gaggle of tech gadgets? I'm glad that spies still get sticky cams in Classic, I just hope you can knock mercs out with gas from them. That was always one of my favorite things to do; plant a sticky cam in advance, get a merc to chase me, then PRRRFFFTTTTTT, SLEEPY TIME!
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# ? Jul 28, 2013 01:08 |
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# ? Jun 6, 2024 22:14 |
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Mercs had motion detection in Chaos Theory. It was a all red vision mode which would highlight the spy in color if he moved above a certain speed. It was honestly kind of useless.
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# ? Jul 28, 2013 01:33 |