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Random_Username posted:Oh yeah? Well you should check with a therapist before you drown someone! Or...become a floral arranger? I drowned a plant once.
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# ? May 26, 2014 12:20 |
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# ? May 26, 2024 03:12 |
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Mehuyael posted:I drowned a plant once. "It's not very effective"
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# ? May 26, 2014 12:26 |
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Counter-point: Snivy.
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# ? May 26, 2014 12:29 |
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CongoJack posted:Raichu owns To be fair, Raichu tends to be poo poo if you evolve it at say Level 7, like our intrepid hero did, since it gets moves mainly from leveling as a Pikachu and then evolving (A bit of theme with Stone evolutions), and the TMs went to Persian.
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# ? May 26, 2014 15:41 |
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Galick posted:Lickitung. You've convinced me. One more vote for Lickitung!
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# ? May 26, 2014 19:37 |
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So are stone evolutions in Pokemon like promoting in a Fire Emblem game where you wait till you're max level (well, it was 20 in Fire Emblem, i don't think you want to wait till 100 for a Raichu) before doing it? What's a good time to do it then?
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# ? May 26, 2014 19:38 |
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Pretty sure he's going with a Ditto now.
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# ? May 26, 2014 19:38 |
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HOOLY BOOLY posted:So are stone evolutions in Pokemon like promoting in a Fire Emblem game where you wait till you're max level (well, it was 20 in Fire Emblem, i don't think you want to wait till 100 for a Raichu) before doing it? What's a good time to do it then? Once it's learned all the moves you want it to have. There's absolutely no difference in stats no matter when you evolve, the only difference comes from the natural move learnset of the Pokémon.
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# ? May 26, 2014 19:42 |
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HOOLY BOOLY posted:So are stone evolutions in Pokemon like promoting in a Fire Emblem game where you wait till you're max level (well, it was 20 in Fire Emblem, i don't think you want to wait till 100 for a Raichu) before doing it? What's a good time to do it then? You can do it whenever you want, but most stone evolutions (except the Eevee ones) don't learn any more moves after evolving, so you usually evolve them when they learned all the moves you want them to have that you can't just teach them with a TM.
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# ? May 26, 2014 19:43 |
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Admiral H. Curtiss posted:Once it's learned all the moves you want it to have. There's absolutely no difference in stats no matter when you evolve, the only difference comes from the natural move learnset of the Pokémon. I thought the time you evolve it, it started gaining new stats based on its new evolution, but stopped learning new moves, so you'd want to do it ASAP after learning the moves you deem absolutely vital for the Pokémon.
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# ? May 26, 2014 19:55 |
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Pokémon stats don't work that way. Although the game displays stat changes on level up as plus-something, it's actually just running a formula involving base stats, level, IVs, EVs, and in later games Nature and displays the difference of the previous compared to the new. So upon evolution, stats get recalculated according to the new Pokémon's base stats. http://bulbapedia.bulbagarden.net/wiki/Stats#Formula
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# ? May 26, 2014 19:59 |
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quote:I thought the time you evolve it, it started gaining new stats based on its new evolution, but stopped learning new moves, so you'd want to do it ASAP after learning the moves you deem absolutely vital for the Pokémon. Ha, that reminds me of all the misinformation that went around my school when Red and Blue first came out. That was something we all thought for a while, that if you evolved a pokemon sooner it would get higher stats. Then there were rumors about how using rare candy would only give you half the stat increase per level. I remember there was one kid who swore that if you used all the PP in a Pokemon's four moves it would cause higher stat gain during the next level. That was a fun time, we had this new thing called the internet and everyday there was some crazy new rumor floating around. I've always wondered why Red and Blue had such an abundance of poison, and why they made almost every grass type a duel poison type, even though grass is weak to poison. That annoyed me when I was a kid. Poison was pretty much the worst type, and I couldn't figure out why there was so much of it in the game.
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# ? May 26, 2014 23:17 |
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TheFattestPat posted:Then there were rumors about how using rare candy would only give you half the stat increase per level. Interestingly enough, there is actually a kernel of truth behind that, thanks to how you acquire Effort Values.
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# ? May 26, 2014 23:29 |
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Red and Blue were downright incredible because there were thousands of rumours and terrible pieces of misinformation going around, but sometimes the unbelievable thing your friend just told you turned out to be actually true. I mean, once you catch Kangashkan on the Seafoam Islands shore and produce 156 Rare Candies in your inventory, you will check under that truck for Mew. The best part is that there is indeed a functional Mew-catching exploit, but it was only discovered later, I think. The same thing happened in Gold and Silver with the very easy to do pokémon-cloning trick. You'd hear a hundred unbelievable rumours and go and try them out, because you never know.
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# ? May 27, 2014 00:06 |
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TheFattestPat posted:Ha, that reminds me of all the misinformation that went around my school when Red and Blue first came out. gently caress. YOU. I've known for years that this advice was complete bullshit, but I still can't not do it. I held Up/Down + B for every bloody Pokemon I caught in this LP. For absolutely no reason. On that note though, I've finished recording! All I have to do now is edit a ton of footage.
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# ? May 27, 2014 00:14 |
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Mr DJB posted:On that note though, I've finished recording! All I have to do now is edit a ton of footage. Cool. I'm really enjoying this LP. I find it very relaxing for some reason.
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# ? May 27, 2014 01:06 |
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Hahah I remember holding/tapping B (there was some debate about which was better). I would hold left on the d-pad as well. Everyone knows that helps keep them in the ball! I still do it sometimes.
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# ? May 27, 2014 01:14 |
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Mr DJB posted:
Huh, I'd always heard that you just press B really fast. Likewise, I know now that it's bullshit but I still can't not do it.
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# ? May 27, 2014 03:36 |
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Hammurabi posted:Huh, I'd always heard that you just press B really fast. Likewise, I know now that it's bullshit but I still can't not do it. Oh yeah, this thread (and the associated 2007 thread videos) inspired me to dig out my GBA with FireRed and replay it and I mash B like a motherfucker when I capture pokemons even though I know it does diddly poo poo
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# ? May 27, 2014 04:14 |
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It's weird how many of the old school Pokemon rumors have some reflection in reality. For instance, there being an actual glitch to catch Mew (though no one knew the real method at the time). Likewise, button inputs during the catching animation can affect the RNG, but you aren't likely to consistently improve your chances outside of tool assistance. Of course you never know, you might get lucky - better keep wearing out that B button!
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# ? May 27, 2014 05:11 |
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Hammurabi posted:Huh, I'd always heard that you just press B really fast. Likewise, I know now that it's bullshit but I still can't not do it. I never played Pokemon and even I know it's all about the button mashing.
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# ? May 27, 2014 05:21 |
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Admiral H. Curtiss posted:Pokémon stats don't work that way. Although the game displays stat changes on level up as plus-something, it's actually just running a formula involving base stats, level, IVs, EVs, and in later games Nature and displays the difference of the previous compared to the new. So upon evolution, stats get recalculated according to the new Pokémon's base stats. Wow. I've had more or less every version of Pokemon since the original Red and I NEVER knew that. So, just to clarify, you could literally stop a pokemon from evolving all the way until level 100, then let it evolve, and it would have the same stats that it would've had otherwise? A Riachu evolved at level 1 would be the same Raichu if it were evolved at level 100? Your Charizard would be just as good if you kept it as a Charmeleon until level 100?
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# ? May 27, 2014 06:38 |
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Simply? Yes.
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# ? May 27, 2014 06:57 |
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Well 99, because they only evolve upon leveling up, and being level 100 disables that. Only stone evolutions and trade evolutions can evolve after being 100.
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# ? May 27, 2014 07:04 |
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CatsPajamas posted:It's weird how many of the old school Pokemon rumors have some reflection in reality. For instance, there being an actual glitch to catch Mew Ever since the Mew glitch was discovered I always catch at least one to serve as my HM Slave. Loving this LP. An awesome twist on an otherwise tired game. I was actually looking through the LP archive a while back looking at Gen 1 LPs but couldn't get into any.
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# ? May 27, 2014 08:07 |
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CatsPajamas posted:It's weird how many of the old school Pokemon rumors have some reflection in reality. For instance, there being an actual glitch to catch Mew (though no one knew the real method at the time). Likewise, button inputs during the catching animation can affect the RNG, but you aren't likely to consistently improve your chances outside of tool assistance. Of course you never know, you might get lucky - better keep wearing out that B button! By that same logic you can hurt your chances of capture if you mash B. So it goes both ways.
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# ? May 27, 2014 11:22 |
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I think you should pick Slowbro as your 6th party member. I mean, Water/Psychic, amiright?Mr DJB posted:On that note though, I've finished recording! All I have to do now is edit a ton of footage.
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# ? May 27, 2014 14:08 |
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Mr DJB posted:On that note though, I've finished recording! All I have to do now is edit a ton of footage. So Alakazam was definitely found in the wild someplace else then? I'd hate to think Sven's sacrifice was for nothing.
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# ? May 27, 2014 15:07 |
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TheFattestPat posted:I've always wondered why Red and Blue had such an abundance of poison, and why they made almost every grass type a duel poison type, even though grass is weak to poison. That annoyed me when I was a kid. Poison was pretty much the worst type, and I couldn't figure out why there was so much of it in the game. There are a few ideas going around at to why this is so. The most popular one is that Kanto is a pretty filthy region. By Gold and Silver it pretty much an environmental disaster. Another one a few people have proposed is that Poison-type was also thematically the Dark-type before the Dark-type existed. You could kinda see it with a few Pokemon, like Golbat and Gengar, and that it was the villain team's most prominent type. dungeon cousin fucked around with this message at 03:54 on May 28, 2014 |
# ? May 28, 2014 03:26 |
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If you know about the hex values for Pokemon, and this has since been confirmed by people at Game Freak but the original plan was to have 180 Pokemon. Several of the scrapped pokemon that never made it into the game are dark types. Houndoom, and Sneasel among them. So the idea that they replaced dark with poison due to gameboy cart limitations makes sense. 15 types and an extra slot for "none" = 16 which would make sense as a binary limit, adding another type would require an extra bit of data for every pokemon in the game. I am just speculating but I have heard that alot of things didn't make it into red/blue due to size limitations at the time, for instance, there was planned to be a female character choice like in every other game.
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# ? May 28, 2014 07:22 |
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Pretty sure you can catch Onix's in Rock Cave. Unless you did elsewhere and I missed it? I always thought they were the coolest.
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# ? May 28, 2014 11:37 |
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Hammer Floyd posted:Pretty sure you can catch Onix's in Rock Cave. Unless you did elsewhere and I missed it? Maybe it's like Zubat, where in the original they can be found in Mt. Moon but DJB didn't get one until Rock Tunnel. If the romhacker buffed Onix, I can see it being left until Victory Road.
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# ? May 28, 2014 11:55 |
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Sharing in the Rhydon love! I know it's 4x weak to water, but drat do I love it. I have one in my current run of Pokémon X and I like to think it's an homage to your Mom in that one.
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# ? May 28, 2014 14:24 |
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Who needs Rhydon when you have Mr. Mime? POKERMAN 151 - PART 9
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# ? May 28, 2014 23:32 |
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I don't think you realise what your reckless evolution has led to.
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# ? May 28, 2014 23:37 |
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That loving Sned posted:I don't think you realise what your reckless evolution has led to. Yeah, but now he can learn Hyper Beam, Pay Day, Submission, Counter, Seismic Toss, Earthquake, Fissure, Fire Blast, and Rock Slide! Why would you even want to attack things with your horn when you could do any of those instead?
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# ? May 28, 2014 23:51 |
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It should be noted that you can actually predict a critical hit in Gen V and VI, if you're using Storm Throw or Frost Breath, both of which have 100% crit chance. About Dig, it actually has a base power of 100 in Gen I, not 90. It was nerfed to just 60 in Gen II, then raised to 80 in Gen IV. Also I can only imagine how horrendous Sabrina will be here considering she's the hardest Gym Leader (hell, the hardest trainer period) in the original game.
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# ? May 29, 2014 00:16 |
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Blaze Dragon posted:It should be noted that you can actually predict a critical hit in Gen V and VI, if you're using Storm Throw or Frost Breath, both of which have 100% crit chance. This came up on YouTube: "I wouldn't have counted storm throw or frost breath since it only had a base power of 40 in Gen V, making it an ice beam that ignores defenses but often misses and can't freeze. Then I checked Bulbapedia. Buffed to 60 in Gen VI. God drat that's strong!"
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# ? May 29, 2014 00:30 |
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Blaze Dragon posted:It should be noted that you can actually predict a critical hit in Gen V and VI, if you're using Storm Throw or Frost Breath, both of which have 100% crit chance. It might have been discussed before, but random chance in Gen 1 is calculated so poorly that even attacks that are supposed to have 100% accuracy can miss. Say that a move has the maximum accuracy of 255 (since it's hexadecimal, it goes from 0-255). The game would generate a random number between 0 and 255, see if it's less than the move's accuracy, and that would determine whether it would hit or not. It should actually be checking to see if it's less than or equal to it, since it would be possible for it to generate 255, see that it isn't less than the move's accuracy of 255, which would make it miss. TASVideos is a good resource for exploits and glitches in games.
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# ? May 29, 2014 00:33 |
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# ? May 26, 2024 03:12 |
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Blaze Dragon posted:It should be noted that you can actually predict a critical hit in Gen V and VI, if you're using Storm Throw or Frost Breath, both of which have 100% crit chance. One wonders why they didn't save the Psychic Gym for last, considering how overpowered psychic types are in Gen I.
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# ? May 29, 2014 00:44 |