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Shark Tower posted:
It's still there, it's just under conditional branch now. You don't need any ruby scripting to get it to work, you can just build something that sets the right event page and have it autorun. It is a little bit of a pain it was removed from the side panel, but I guess they were trying to make it easier for new users. You don't really need ruby scripting, but it makes tasks easier to do without building a huge if...then chain.
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# ? Dec 2, 2014 00:11 |
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# ? Jun 4, 2024 16:54 |
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SystemLogoff posted:It's still there, it's just under conditional branch now. Discovering Conditional Branch was awesome for me. I was having trouble making events until then. Also, when I do finish my RPG, I am not gonna charge money for my first attempt. That would be bad of me.
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# ? Dec 2, 2014 00:27 |
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Silegna posted:Discovering Conditional Branch was awesome for me. I was having trouble making events until then. *System Logoff kicks a folder with all his horrible RPG attempts under the stairs. Believe me, you're not going to be happy with your first, or second...
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# ? Dec 2, 2014 00:30 |
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SystemLogoff posted:*System Logoff kicks a folder with all his horrible RPG attempts under the stairs. You're probably never going to be completely happy with what you make, but you're still going to love it in spite of all of its shittiness. It's like a child that way.
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# ? Dec 2, 2014 01:21 |
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Being limited to the RTP is no excuse at all because VX Ace includes a character generator complete with face sets. So without any art skills whatsoever you can click randomize a few times and use that as your main hero instead of literally the default "Warrior" dude the program starts you with. Silegna you should look into some scripts. I started from scratch with VX Ace back in March and I have a side-view, ATB Final Fantasy style battle system with fully animated characters. I can parallax map and set the parallax to animate. I've got custom sprited fonts, 6-frame walk animations, all kinds of stuff to add a nice coat of spit shine on the project. I'm not trying to brag because none of this is really my accomplishments, as I still honestly do not know a drat bit of Ruby. These scripts are basically copy-paste and mess with a little bit of code here or add a note to a character there to activate them. If you're willing to put in the effort to seek this stuff out and tweak it until it does what you want it to you can do some awesome things without knowing Ruby at all. Hell I had a Mode 7 script running for a while but I eventually scrapped it because it only worked with tileset maps and I'm a picky sperglord about tiles.
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# ? Dec 2, 2014 01:45 |
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Oh hey, RPG Maker VX Ace is 75% off on Steam for the next seventeen hours. E: There's a shitload of DLC for this. Any of it worthwhile? Jackard fucked around with this message at 02:14 on Dec 2, 2014 |
# ? Dec 2, 2014 02:11 |
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Oh hey, I remember voting no on this game while it was in Greenlight, I'm still stunned it got through. And no surprise the developer spends more time arguing with people then improving his skills.
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# ? Dec 2, 2014 02:21 |
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Jackard posted:Oh hey, RPG Maker VX Ace is 75% off on Steam for the next seventeen hours. The music is decent enough, most of the graphic packs are all based on the default tilesets though, making it all look very samey. The best ones might be the old school and the high fantasy packs. Maybe some of the battler-packs as well, depending how decent they look.
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# ? Dec 2, 2014 02:23 |
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Jackard posted:Oh hey, RPG Maker VX Ace is 75% off on Steam for the next seventeen hours. Ive got a few of the music packs. Some of them are tolerable, some of them are pretty good. You can preview a few tracks here: http://www.rpgmakerweb.com/products/resources I know I've got Zonderland, The Simple Life, Blackheart Power and Nothing Battles.
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# ? Dec 2, 2014 02:26 |
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azren posted:How long do you figure until he (she?) finds out about this thread and makes an account to gripe at us? They seem more like the type that will hop on Twitter or Tumblr or something along those lines to complain.
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# ? Dec 2, 2014 02:30 |
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Travis343 posted:Being limited to the RTP is no excuse at all because VX Ace includes a character generator complete with face sets. So without any art skills whatsoever you can click randomize a few times and use that as your main hero instead of literally the default "Warrior" dude the program starts you with. I've actually been looking for a couple of scripts. I need something resmebling an Overdrive from FFX, a good side battle, and probably the way they show character models with text like in Fire Emblem. The side view one is easy enough, since that's the most requested script, but the other two I'm having issues finding. Also, yes, I scrapped the...quite generic character sprites in favor of custom ones. Made a crapton of NPCs and PCs with that.
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# ? Dec 2, 2014 03:37 |
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Silegna posted:I've actually been looking for a couple of scripts. I need something resmebling an Overdrive from FFX, a good side battle, and probably the way they show character models with text like in Fire Emblem. The side view one is easy enough, since that's the most requested script, but the other two I'm having issues finding. I recommend Galv's Message Busts for that. You set up a face sheet as normal but each face corresponds to a larger picture that displays instead when you choose that face. Like if your character portrait is saved as "hero1-2.png" you would select the second tile of the "hero1.png" face set.
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# ? Dec 2, 2014 03:44 |
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Travis343 posted:I recommend Galv's Message Busts for that. You set up a face sheet as normal but each face corresponds to a larger picture that displays instead when you choose that face. Like if your character portrait is saved as "hero1-2.png" you would select the second tile of the "hero1.png" face set. Alright, got it all copied over, just need to figure out how to make the Busts now.
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# ? Dec 2, 2014 04:25 |
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gently caress you guys all this talk made me just drop 50 bucks on VXA and some grab bag DLCs. I am not responsible with money! Time to make it back with my own kickass RPG EDIT: I JUST MADE A ONE SCREEN MAP WITH A FOREST AND A DUDE WALKING AROUND gently caress YEAH! Seraphic Neoman fucked around with this message at 04:49 on Dec 2, 2014 |
# ? Dec 2, 2014 04:44 |
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SSNeoman posted:gently caress you guys all this talk made me just drop 50 bucks on VXA and some grab bag DLCs. I am not responsible with money! Welcome to the dark side. In all seriousness, it's pretty fun to make your own game, even if it does turn out lovely.
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# ? Dec 2, 2014 04:50 |
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Jackard posted:What version would you recommend? What about the renpy program someone mentioned earlier? Seeing these people do such a terrible job is giving me an itch. Well, definitely the latest (which is VX Ace.) For all the dumb, it's still got vast improvements over its predecessors. It's just taking a step back every few steps forward. Though I personally jumped from 2k3 straight to Ace, skipping over XP and VX, so I can't say if they're better or worse. I personally loathe the text display and default controls on XP though, and supposedly VX Ace is just VX but better somehow. Renpy's nice, but what makes rpg maker easy to work with is that it gives you everything you need to get a dude running around in a forest right away, whereas you'd need to figure out how to code it in Renpy. Just like how Renpy gives you visual novel framework right off the bat, whereas you'd need to figure out how to code it in rpg maker. So really just depends what you wanna build. SystemLogoff posted:It is a little bit of a pain it was removed from the side panel, but I guess they were trying to make it easier for new users. This is exactly what ticks me, because it's not easier at all, it just made it more convoluted to get what you want. Come on Enterbrain, the point of the editor is so that you DON'T have to code this crap!
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# ? Dec 2, 2014 05:09 |
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For comparison's sake, VX didn't allow more than one tileset. Ever. Unless you wanted to jimmy the system with script use, so Ace made good on fixing that. VX also got rid of a few of the more loved eventing pieces, though nothing like XP did (why in hell would you remove facesets and the like? Ugh!) Ace does have it's issues but Ruby isn't too hard to mess around with to get what you want done. I started just messing with numbers in scripts, then built my way up from there. I'm still nowhere near a scripter but I can fudge scripts to do what I want within reason - and I have no scripting ability whatsoever. That said, there's a huge amount of scripts already created and more are being made every day, so there's that. You can also request scripts that aren't too involved and people will either point you in the right direction or make one up for you. I've found the community (in some forums) to be pretty supportive. Graphics-wise, if you don't mind RTP style, there's a lot of edits out there to boost the look of your game (I love the RTP myself, as long as it's used well. Then again, I actually put effort into my mapping and make my own edits, so...) You might want to check out the DS, DS+ and DS addons if you want something that's styled differently. The addons can be found in the ReStaff releases at rpgmakerweb.com (these are basically bits and pieces made to fit the DS style and given out for free to use. The people who release them were the ones who actually worked on the DS/DS+ tiles, so they fit pretty well. Also, there's a sci-fi release coming soon which is pretty nice.) Music-wise, there are some great packs but there are some pretty bad ones too. If you want a free music pack that is pretty good, check this one out. It was made by the community as part of an event, and since the event had judges to pick the best music, it's of a good standard since the songs were hand-picked. There's some in there that are pretty awesome, actually. (Personally I love Mellow Darkness, Composed Molevolence, Visionary Villain and Royalty of Sin.) (edit for clarification)
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# ? Dec 2, 2014 06:31 |
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SSNeoman posted:gently caress you guys all this talk made me just drop 50 bucks on VXA and some grab bag DLCs. I am not responsible with money! Feels good, doesn't it? I made a little town-cave-dungeon thing, and I'm way more proud of it than I have any right to be.
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# ? Dec 2, 2014 06:42 |
azren posted:Feels good, doesn't it? I made a little town-cave-dungeon thing, and I'm way more proud of it than I have any right to be. There is something to be said for unraveling the tools and making something functional, no matter how basic. poo poo, does anyone remember there was an rpg maker 3 for the ps2? I messed with that. I sucked for so long, but as a kid I actually made up to a two dungeon zombie rpg. With characters, temporarily allies, functional dungeons with bosses traps and loot, and cutscenes agonizingly typed out with the stupid controller. I was so drat proud of the initial camp scene, where it was overrun and rescued soldier joined your party in their rescue battles, and fighting the zombies inside the rest and heal building would allow you to use it again, and saving an npc out on the map opened up a shop. The dialogue was stupid, the dungeon design entirely linear, and balance was stupidly easy. But gently caress I was proud of it. It was objectively terrible, but I was happy I made something.
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# ? Dec 2, 2014 07:14 |
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silversatyr posted:For comparison's sake, VX didn't allow more than one tileset. Ever. Unless you wanted to jimmy the system with script use, so Ace made good on fixing that. VX also got rid of a few of the more loved eventing pieces, though nothing like XP did (why in hell would you remove facesets and the like? Ugh!) I feel as if I'm doing something wrong. No battle script I use seems to work. At all. It just keeps the default battle style.
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# ? Dec 2, 2014 08:01 |
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While we're talking about RPG creator stuff, Shadowrun Returns/Dragonfall has a really robust editor that lets you make your own 80's neon cyberpunk adventures.
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# ? Dec 2, 2014 08:15 |
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@Silegna Make sure you paste the script above Main but below Materials. If it's pasted below Main Processes it'll be disabled (a good way to check for compatibility errors is to move scripts one-by-one to below Main and see if one of them is causing the problem). Also, read the documentation in the script itself (most scripts have that now) and make sure that you have all the scripts that it recommends having (some scripts require others to run properly) as well as turning on any switches that might be needed (some allow for you to swap between battle styles). A lot of scripts require you to do some messing about in the actual engine to get them to work. Plug and Play scripts do exist, but even some of those will need you to do some Database work to get them to do what you want.
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# ? Dec 2, 2014 08:30 |
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Wales Grey posted:While we're talking about RPG creator stuff, Shadowrun Returns/Dragonfall has a really robust editor that lets you make your own 80's neon cyberpunk adventures. Not to mention also being insanely cheap on Steam at the moment.
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# ? Dec 2, 2014 09:09 |
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silversatyr posted:@Silegna All it said to do was Copy/Paste the script into Materials. It doesn't work when I do that. At all. For reference, I'm trying to use RSSBSACE by Reedo.
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# ? Dec 2, 2014 09:26 |
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azren posted:Wait, create your own VN? Oh dear, I'm not gonna leave my house for a while, am I? Time to learn programming and make lovely games, guys! This can only end in greatness! http://renpy.org/ Odds are that you've already played a few of their games before. It's free and comes with a tutorial that sort of elaborates into exactly how versatile the tool actually is. Sunrider which is available on Steam for free, is a really decent example (even if groan-worthy at times) of how much you can twist the engine to suit your needs. It requires Python scripting, but honestly, it was so easy to get into I cannot really stop myself from recommending it, especially if you are making a simpler game that doesn't strictly need to be a tile-based RPG. I am developing something currently in it, in fact, but I am not an artist, so I am just borrowing art from other games and the Internet to serve as proof of concept until it is done (or if I just scrap it altogether)
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# ? Dec 2, 2014 09:46 |
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Silegna posted:All it said to do was Copy/Paste the script into Materials. It doesn't work when I do that. At all. I just gave it a go and it seems to work fine. Make sure you have the newest version and put it in the correct place (above other scripts in that area). Also, use a new save file, not an old one. You need to start a new game for it to work properly. If it still doesn't work for you, try putting all battle-effecting scripts below the Main heading to see if they're affecting it in any way. If it still doesn't work... Do you get an error when you go in to battle? It won't work in the Test battle, fyi, only in-game. If you get an error, copy an image of it and let the creator know so they can check it out. Some scripts can be a bit fiddly. It helps when they have good documentation added (and I love those scripters who actually explain what they're doing in their scripts. It makes it so much easier to mess around with them!) Renpy is good for visual novels. It's an easy program to get in to when you understand what you want from it, and there's been some really good games made with it, but I wouldn't actually use it for an RPG (same as I wouldn't use RM for an action-based game - though there are some that have managed to pull it off).
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# ? Dec 2, 2014 10:37 |
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quote:"More importantly, our game features body-changing. God drat, who posted this? Because this poo poo is going in the OP becuase it's such a beautiful smackdown. Testekill fucked around with this message at 11:59 on Dec 2, 2014 |
# ? Dec 2, 2014 11:55 |
Glad to see someone carry the torch! (I got bored) So I'm assuming, the game does get worse, right? So far it's just immature and boring. anilEhilated fucked around with this message at 12:07 on Dec 2, 2014 |
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# ? Dec 2, 2014 11:59 |
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anilEhilated posted:That's the point: most RPG maker games, hell RPG maker itself, are simply perpetuating the clichés: nothing original will happen because JRPG fans simply like it this way. They're all trying to emulate their favorite SNES-era plots, nothing more. You can say the same about any kind of media, and it goes for pro level stuff as well as amateur hour poo poo like this. Ramos posted:Yeah, JRPGs are, when you get down to it, stories just delivered in a certain format. Unlike other formats, a la books and movies, there's no editors or revising going when a lot of these hit the market. That's a weird comparison. Professionally made games are definitely edited and revised, and there are certainly "Victim of Xen" level books or movies as well, with the same level of editing and revision (likely none). geri_khan posted:My time with RPG Maker was weird. It's a lot of fun to mess around with, but I spent like 4 months arseing about with Ruby and never got any actual game making done. In that I have to admit this guy has me beat, at least he made something. On the other hand, your title screen is more impressive than his entire game!
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# ? Dec 2, 2014 13:34 |
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This looks like it'll be fun. I saw this game in indie bundles a few times, but it looked too sketchy even though I was used to sometimes-dubious RPGMaker stuff.
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# ? Dec 2, 2014 18:00 |
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silversatyr posted:I just gave it a go and it seems to work fine. Make sure you have the newest version and put it in the correct place (above other scripts in that area). Also, use a new save file, not an old one. You need to start a new game for it to work properly. Wait. Test battle will not work with scripts on RPGVXAce? It did for VX...huh. I just tested it in a new save file, and you're right. Huh, thanks for the help. Now I just need to get some monster sprites that look good with side battle.
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# ? Dec 2, 2014 20:55 |
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No - some do, others don't. In this case, the script in question won't work in the Test Battle option in the database. I know of more than a handful that will work in the Test Battle option - including some side battle/animated battler ones. But yeah, this particular script won't work in the database's test battle option.
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# ? Dec 2, 2014 21:14 |
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Testekill posted:God drat, who posted this? Because this poo poo is going in the OP becuase it's such a beautiful smackdown. Go right ahead. I don't think it's "beautiful" or even really a terribly good argument, but the developer didn't address the definition of "elements of a work that supports/promotes trans issues" I constructed in their attempt at rebuttal. Instead they sort of shuffled back with a "woah, this game isn't about trans issues, it's about gender issues!" retraction, along with something about how the writer of some review is apparently lying about forum posts?
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# ? Dec 2, 2014 21:23 |
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vilkacis posted:That's a weird comparison. Professionally made games are definitely edited and revised, and there are certainly "Victim of Xen" level books or movies as well, with the same level of editing and revision (likely none). Yeah, looking back, I'm not sure what I was intending to say there. Most market products get an editor of some sort, so maybe it's just individual projects just can always use an editor to fix up some of the uglier stuff? Second opinions are a beautiful thing.
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# ? Dec 2, 2014 21:26 |
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Ideally, you should always run a finished product (or even a demo) by a few testers to see what works and what doesn't. I get the feeling that the creator didn't bother with this very important rule. At all. Ever. Or, if they did, it was by testers who either didn't give a poo poo about the game, wanted to see it fail or had no experience playing any other game ever. Or all of the above. "Test yo poo poo, brah! Then test it again. Then get a 5 year old to test it for you. And once last time, for luck." It's the #1 rule of game creation.
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# ? Dec 2, 2014 21:31 |
Or it got tested in a circlejerky RPG maker community where everyone makes their own poo poo and doesn't want to point flaws. Deviantart syndrome.
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# ? Dec 2, 2014 21:33 |
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silversatyr posted:No - some do, others don't. In this case, the script in question won't work in the Test Battle option in the database. I know of more than a handful that will work in the Test Battle option - including some side battle/animated battler ones. But yeah, this particular script won't work in the database's test battle option. Yeah, I feel like an idiot for just assuming that it didn't work. Test battle normally works though, so I guess I'm not a total idiot.
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# ? Dec 2, 2014 21:37 |
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Ah, yes, the ol' "I scratch your back, you scratch mine, but let's not actually scratch in the right spots and leave the itches where they are, thus null and voiding all scratches" routine. Sadly, quite common. What's the use in having someone test if they're not going to tell you the truth about whether parts of your game suck or not? None. Sadly, these kinds of people don't learn better and continue to do the same old routine until they eventually get sick of people outside of the circle telling them their game sucks or get kicked out of the group for some stupid and asinine reason, and thus look in another place for a new group (and then get smacked in the face by people who actually give proper critique, causing them to go into shock over the horror that their game isn't perfect.) In this case they either learn to shape up and take real critique (thus getting better and actually becoming decent creators!!!) or ship out and complain to any half-wit that listens about how x community is full of elitist assholes. ...I may have run into this type quite a bit. The ones that stalk you afterwards are 'so much' fun. @Silegna It pays to read the thread the script was posted in if you found it in a forum, because it usually has instances of bug reports and how to fix. In this case, the first place I found a link to it had a person reporting about the test play issue, so I knew that was something that might have been the problem. Glad you got it sorted though! silversatyr fucked around with this message at 21:42 on Dec 2, 2014 |
# ? Dec 2, 2014 21:39 |
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silversatyr posted:Ah, yes, the ol' "I scratch your back, you scratch mine, but let's not actually scratch in the right spots and leave the itches where they are, thus null and voiding all scratches" routine. Sadly, quite common. I did read the thread...just somehow skimmed over that bug.
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# ? Dec 2, 2014 22:11 |
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# ? Jun 4, 2024 16:54 |
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I'm using Victor Sant's scripts for the battle system. It requires at least three scripts and a fuckload of custom graphics but it is really versatile and customizable as hell. Victor himself is a very...prickly individual but his scripts are really good once you get them figured out.
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# ? Dec 2, 2014 22:37 |