omg a new Wolpertinger posted:So what program does everyone use to make gifs for this? I've never actually bothered before. LICEcap is pretty good: http://www.cockos.com/licecap/ I think http://gfycat.com/ is best for gif uploads?
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# ? Jan 25, 2015 14:02 |
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# ? Jun 9, 2024 12:22 |
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Chunjee posted:omg a new There's also gooncam, which is good. http://sourceforge.net/projects/gooncam/
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# ? Jan 25, 2015 15:11 |
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Have anyone linked this video yet? https://www.youtube.com/watch?v=sX_G8jtZceg I guess Notch does have some spare time nowadays.
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# ? Jan 25, 2015 15:58 |
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Bhodi posted:WTF? I did that exact thing and it slid off the back. You don't actually have to (or rotate the tank) but it may be unintended given the squares you put the welders are nowhere near the block. Overengineering at its dumbest.
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# ? Jan 25, 2015 18:16 |
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Good because rotators are the most buggy pieces of poo poo imaginable: I really want to downvote every single puzzle that has them until they are fixed.
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# ? Jan 25, 2015 18:22 |
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You can manipulate rotators a bit by putting a block in the path of undesirable rotations so they don't rotate too early. In that tank gif, the tanks themselves are blocking rotation which is why they're rotating at different points each time.
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# ? Jan 25, 2015 18:26 |
Yeah, if you went up next to those rotators while the line is running you'd be able to hear them choking once or twice. They will flat-out refuse to rotate things if it'd make the thing they're trying to rotate touch anything at any point in the rotation.
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# ? Jan 25, 2015 18:32 |
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Bhodi posted:Good because rotators are the most buggy pieces of poo poo imaginable: I don't think that's a bug. The first drone immediately rotates because it has space to do so, but the second drone can't because the first drone is in the way. It has to wait a cycle, and by that time the drone is in the middle of the rotator. Edit: Congratulations! You have three answers to choose from.
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# ? Jan 25, 2015 18:33 |
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I feel like there was enough room to rotate. At least until the third one where it gets legitimately backed up. I am so bad at rotators I had to emergency add a bunch to this side because I couldn't figure out how to actually rotate that middle piece because it's impossible to use in-line rotators on a conveyor you know is going to get backed up. It was easier to rotate the entire damned object.
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# ? Jan 25, 2015 18:34 |
Bhodi posted:I feel like there was enough room to rotate. At least until the third one where it gets legitimately backed up. Nope, the second one rotating would have made the short end of its treads clip into the first one. Rotating long objects like that in-line is tricky, it's usually better to rotate them off to the side and then push them back on if you need to. That being said, I think you could fix that by putting one platform 3 spaces "south" of the rotator (so there's a 1-tile gap between it and the conveyor) which would make it not rotate on the treads and only rotate on the middle block. President Ark fucked around with this message at 18:39 on Jan 25, 2015 |
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# ? Jan 25, 2015 18:37 |
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I tried a whole bunch of things. There doesn't appear to be any way to rotate and then rotate back in-line without backing up the entire thing (or using blockers or another way of pausing the objects behind). I guess one space between objects just isn't enough.
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# ? Jan 25, 2015 18:43 |
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Gooncam makes it really easy to show. This is the best program. Ignore the top-leftmost rotator, that was added by me clicking back in the program I guess Bhodi fucked around with this message at 18:50 on Jan 25, 2015 |
# ? Jan 25, 2015 18:47 |
A better question is "why is this so important", since not being able to do this is a consequence of the puzzle having the unmovable conveyor belt there.
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# ? Jan 25, 2015 18:49 |
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The entire point of this is that I didn't want to pause them on the track. I guess I'll have to just do that half-block pause so I can finish the weld. There's no way to weld the back piece without pausing it because the block slides off. Another answer of why it's important is BECAUSE IT JUST IS, OK?
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# ? Jan 25, 2015 18:50 |
In other news, I was trying to figure out how the gently caress you were making this welder work. I didn't realize the beam could connect across gaps like that.
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# ? Jan 25, 2015 18:59 |
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You can do an S-weld as well. It's handy!
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# ? Jan 25, 2015 19:17 |
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jabor you piece of poo poo you think you can one-up my own challenge to you without even telling me, well guess what fucker
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# ? Jan 25, 2015 20:31 |
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How the hell do you get single blocks off of a rotator while still allowing that rotator to work? I'm on the very first puzzle that allows rotators and I am confused as poo poo at the moment.
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# ? Jan 25, 2015 22:25 |
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Ciaphas posted:How the hell do you get single blocks off of a rotator while still allowing that rotator to work? I'm on the very first puzzle that allows rotators and I am confused as poo poo at the moment. Conveyor -> rotator -> conveyor. The next block will come along, shove the first one off, and take its place. You need to have 2 spaces between blocks in the line to do this.
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# ? Jan 25, 2015 22:29 |
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Uh, for some reason the "Shuttle Refurbishment" mission only ever spawns three input blocks and then just stops. The preplaced conveyors keep running and nothing seems to be gummed up, but for some reason no new shuttles come in. Is that a bug or am I overlooking some twist to that puzzle? Restarting the mission and game didn't fix it. Edit: Ah never mind, found the error. Turned out that the destroyers I used to remove the old engines left over a little scrap that ended up blocking the new input somehow. Perestroika fucked around with this message at 23:04 on Jan 25, 2015 |
# ? Jan 25, 2015 23:01 |
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Assuming you're grinding them in the input area, are you SURE there are no engine nacelle things still left in the input?
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# ? Jan 25, 2015 23:03 |
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I love this game and would love to have some more goon friends so I can stare in awe at your mighty level scores. http://steamcommunity.com/id/zteuer
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# ? Jan 25, 2015 23:07 |
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Jabor posted:Here's a simpler AND-gate: This confuses me. Could you explain how this works practically? I think I'm missing something important by not seeing the back side.
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# ? Jan 25, 2015 23:32 |
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Brackhar posted:This confuses me. Could you explain how this works practically? I think I'm missing something important by not seeing the back side. The two blocks on the left are blockers, the two cubes on top of the conveyor are connected to each other, but not to the blockers. When both input signals are deactivated, both blockers will prevent the cubes from moving. When only one input signal is activated and the respective blocker recedes, the other will still block the cubes. Only when both blockers receive the signal, they will recede and allow the cubes be moved left by the conveyor and deactivate the sensor on the right. As soon as one or both of the blockers lose the signal, they'll push the cubes back to the right. Edit: Here, see it in motion, this time in a simple AND configuration. Inputs come from the left, output comes from the sensor on top and activates the pusher to the right: http://gfycat.com/KindUnconsciousCub Perestroika fucked around with this message at 23:59 on Jan 25, 2015 |
# ? Jan 25, 2015 23:45 |
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Perestroika posted:The two blocks on the left are blockers, the two cubes on top of the conveyor are connected to each other, but not to the blockers. When both input signals are deactivated, both blockers will prevent the cubes from moving. When only one input signal is activated and the respective blocker recedes, the other will still block the cubes. Only when both blockers receive the signal, they will recede and allow the cubes be moved left by the conveyor and deactivate the sensor on the right. As soon as one or both of the blockers lose the signal, they'll push the cubes back to the right. Ah, ok, that's why I was confused. I don't have access to blockers yet, only pushers.
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# ? Jan 26, 2015 01:04 |
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This is what happens when you try to make a NOT gate but you wire up the output sensor to the piston. An accidental clock, I feel sure I can use that somewhere. https://gfycat.com/MatureScientificAfricanpiedkingfisher And it does what I want it to with the rotator anyway, it's just very noisy.
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# ? Jan 26, 2015 02:54 |
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Bhodi posted:Gooncam makes it really easy to show. This is the best program. Lots of superfluous parts as I was testing with max input rate which just produces junk you don't need. But I love this level.
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# ? Jan 26, 2015 04:07 |
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Control Volume posted:jabor you piece of poo poo you think you can one-up my own challenge to you without even telling me, well guess what fucker I really enjoyed this one. Completely different strategy to my first attempt at the level. I topped your score on Landing Alignment Lights, by the way. Unlike some puzzles, it's not immediately clear if you've reached the smallest physically possible footprint - perhaps you could try and do one better? Or perhaps I'll come back and give it another shot later on.
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# ? Jan 26, 2015 04:42 |
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Jabor posted:I really enjoyed this one. Completely different strategy to my first attempt at the level. Yeah the landing alignment lights need improvement from my end, I haven't really given them a serious effort. Also all you people making crazy poo poo for the drone repair are absolutely insane.
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# ? Jan 26, 2015 05:54 |
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Pretty proud of this Oversight Terminal Model 6 (level 4-3) footprint score. Here's the full solution.
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# ? Jan 26, 2015 06:06 |
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NickPancakes posted:Pretty proud of this Oversight Terminal Model 6 (level 4-3) footprint score. okay, that's about a billion times simpler than mine... https://www.youtube.com/watch?v=xm1XCef2ipA What output rate are you running at? At MAX it generates the base and keyboard bricks at 2x the needed rate, so I end up grinding up half of each to avoid overrunning the monitor brick production. I'm down to 159 cycles at MAX, but at over double your footprint (132).
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# ? Jan 26, 2015 06:47 |
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Quinton posted:okay, that's about a billion times simpler than mine... Default rate. I tried going +1 but couldn't find a good way to handle it without sacrificing my footprint. Zach said on reddit that after it comes out of early access there will be a 3rd graph that will be a measure of cycles and footprint combined. Once that's out I'm sure I'll work on some solutions that are the best of both worlds.
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# ? Jan 26, 2015 06:52 |
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Control Volume posted:Also all you people making crazy poo poo for the drone repair are absolutely insane. This is the way I solved it first. The turret gets replaced exactly one cycle after it gets destroyed. Also note the connector getting pushed away, breaking the connection to the destroyers, and then falling down to the left to unblock the tank from the belt. Not sure if smart or just really really dumb.
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# ? Jan 26, 2015 07:33 |
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Buffis posted:Also note the connector getting pushed away, breaking the connection to the destroyers, and then falling down to the left to unblock the tank from the belt. I can't say it's dumb because even thinking of a system like that is beyond me, much less designing it. Jabor posted:I topped your score on Landing Alignment Lights, by the way. Unlike some puzzles, it's not immediately clear if you've reached the smallest physically possible footprint - perhaps you could try and do one better? Or perhaps I'll come back and give it another shot later on. Got this one down to 61 after some idle thinking led me to ~an idea~, and I'm pretty sure it's the absolute minimum. Also it was a complete pain in the rear end. Good luck! e: Another idle thought tells me that 60 is actually the absolute minimum. Ugh. e2: now we're both at 59, gently caress this puzzle this is the woorssst Control Volume fucked around with this message at 11:01 on Jan 26, 2015 |
# ? Jan 26, 2015 09:14 |
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Control Volume posted:I can't say it's dumb because even thinking of a system like that is beyond me, much less designing it. The most surprising part is that once I got the parts aligned the way I wanted them, this more or less worked right away with very little tweaking. I have no idea how I managed that.
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# ? Jan 26, 2015 09:28 |
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drat. I guess on Relay Satellite you can't weld together the 3 computer parts in a stack and then weld on the solar panels in their own 3 stacks huh? I've tried a bunch of things, and i'm fairly certain there's no way to weld a 3-cube vertical stack to 2 3-cube horizontal stacks. Guess I'll have to leave one of the computer stack parts off until after the solar panels are welded on, or weld each solar panel stack separate.
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# ? Jan 26, 2015 10:38 |
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NickPancakes posted:drat. I guess on Relay Satellite you can't weld together the 3 computer parts in a stack and then weld on the solar panels in their own 3 stacks huh? I've tried a bunch of things, and i'm fairly certain there's no way to weld a 3-cube vertical stack to 2 3-cube horizontal stacks.
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# ? Jan 26, 2015 11:35 |
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You have blown my mind. I just made a bigger part and then removed the extra parts.
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# ? Jan 26, 2015 11:39 |
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Control Volume posted:Got this one down to 61 after some idle thinking led me to ~an idea~, and I'm pretty sure it's the absolute minimum. Also it was a complete pain in the rear end. Good luck! Down to 58 now, which is the minimum I'm going to attempt. There are 54 tiles on the critical path from the input to the output, and then you need to actually assemble the 3x4 block. 57 is theoretically possible, but I've had enough messing around with clock circuits for now.
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# ? Jan 26, 2015 11:40 |
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# ? Jun 9, 2024 12:22 |
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I Enjoy Feeling Stupid Online With My Friends still need to clear the last level of spacechem, and even then the fact that people have made some of those things in the sandbox challenge is just depressing. That said I'm digging this, however stumping it is. There's something satisfying about watching all the stuff rolling around. I feel like this game is going to have some insane creations in about a month or two.
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# ? Jan 26, 2015 11:48 |