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Man Whore posted:Wow that project didn't last long at all. That had Kirkbride involved, right? It'd make sense that the project would be as unstable as he is. ![]()
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# ? Jun 10, 2024 13:58 |
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"A world for us to love you in" ![]() Very few massive mods gets past the hype stage. I wanted to add sadly to the end of that but sometimes I'm not sure. ![]()
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FutonForensic posted:That had Kirkbride involved, right? It'd make sense that the project would be as unstable as he is. Apparently Kirkbride and Trainwiz only had advisory roles, with Kirkbride only providing a small amount of capital for them to work with. Here's a thread that sort of explains what happened Also ![]()
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Where the gently caress are the argonians? ![]()
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Lizard Wizard posted:Where the gently caress are the argonians? Black Marsh.
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I never really got into bows much in the ES games since unless you one-shotted an enemy with a sneak attack, the actual combat with a bow felt awkward and a bit under powered. I've recently been playing Skyrim again with the DLC and I'm totally in love with the crossbow though. They have a much snappier feel to them and the armor piercing bonus is really helpful. Not having to pre-draw the weapon is nice as well. So in cases where some fool decides to go hostile on you, you can slam a quarrel into their gut before they even have a chance to get their weapon out of their holster. It's even better when paralyzing shot procs and they just drop to the ground like a stone.
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Using arrows that one shot everything is the only way to play Skyrim. The ultra lovely melee combat and lackluster magic system make arrows that you can watch physically penetrate enemy heads and send them flying end over end through the air objectively the most awesome way to play the game.
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GreatGreen posted:Using arrows that one shot everything is the only way to play Skyrim. The ultra lovely melee combat and lackluster magic system make arrows that you can watch physically penetrate enemy heads and send them flying end over end through the air objectively the most awesome way to play the game. One-shot sneak attack dagger strikes are pretty great too.
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Even better once people started making trick arrow mods. Why yes, I think I'll launch a frenzy arrow into the crowd during the Solitude wedding.
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Unarmed combat with 100% killmoves enabled is also a great way of playing Skyrim: german suplexes all day long. ![]()
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For what it's worth, the first version of OCO is practically an entirely different character revision mod and I prefer it over 2. Something about the eyes in 2 are really "bad TES mod" to me, and I'm fine with OCO 1 just adding some more shape to the weird Oblivion faces, even if it means the beast races look even more like people in fursuits.
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Oh dear lord those khajiit.
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Does anyone have that concept art (I think) of Mephala as they're meant to be represented in the Morag Tong's seal in Morrowind? Ie rather large, headless, six arms, quite naked, impregnating themself and carrying knives. It was in the Morrowind thread but that's 180+ pages long and I don't have search functions. I need it to show someone in the Auspol thread because it's the kind of thing they'd like. e: hey someone found it for me already ![]() ![]() ![]() ![]() CROWS EVERYWHERE fucked around with this message at 15:11 on Jan 31, 2015 |
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CROWS EVERYWHERE posted:Does anyone have that concept art (I think) of Mephala as they're meant to be represented in the Morag Tong's seal in Morrowind? Ie rather large, headless, six arms, quite naked, impregnating themself and carrying knives. It was in the Morrowind thread but that's 180+ pages long and I don't have search functions. You described exactly what it was, and yet somehow I still was not prepared. ![]()
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If I recall correctly that particular piece wasn't concept art - it was something MK drew during one of his drunken IRC lorechats. I also seem to recall that he swore everyone in the IRC chat to secrecy regarding the picture, but of course it got out and spread around it sparked some fun drama. I could be thinking of another picture but I think it was that one. Or something similarly ![]()
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I can fap to that.
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That guy really needs to make another elder scrolls game. That drawing is making GBS threads dick nipples level weird. Hell it might actually even be worse.
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CROWS EVERYWHERE posted:Does anyone have that concept art (I think) of Mephala as they're meant to be represented in the Morag Tong's seal in Morrowind? Ie rather large, headless, six arms, quite naked, impregnating themself and carrying knives. It was in the Morrowind thread but that's 180+ pages long and I don't have search functions. Looks like a butterball turkey.
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![]() If I recall correctly, this is supposed to be Clavicus Vile. ![]() And this is Boethiah, surrounded by the House of Troubles.
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CROWS EVERYWHERE posted:Does anyone have that concept art (I think) of Mephala as they're meant to be represented in the Morag Tong's seal in Morrowind? Ie rather large, headless, six arms, quite naked, impregnating themself and carrying knives. It was in the Morrowind thread but that's 180+ pages long and I don't have search functions. Yeah Kirkbride is certifiably a crazy person. That said, his contributions to Elder Scrolls are a lot of what makes the games good, and I'm drat glad Bethesda kept him on a leash because if he had more freedom the Elder Scrolls series would be awful.
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GreatGreen posted:That guy really needs to make another elder scrolls game. A good TES game needs MK to be high as a kite and Uncle Ken to ground him somewhat.
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Does anyone know of any decent stronghold mods for Hlaalu and, especially, Redoran characters? Obviously the Telvanni have a couple of great mods to choose from but my last character was a haughty Telvanni mage, so I'm looking to do something different this time.
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I distinctly remember Grandmaster of Hlaalu adds some stuff on to Rethan Manor. Other than that I remember there was one mod that added on a new interior for Indarys Manor, tacked on somewhere, Indarys Greathouse. But no, by and large Indarys and Rethan have been left aside because House Telvanni is by far the most popular of the three Great Houses.
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Sky Shadowing posted:But no, by and large Indarys and Rethan have been left aside because House Telvanni is by far the most popular of the three Great Houses. As it drat well should be
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Sky Shadowing posted:But no, by and large Indarys and Rethan have been left aside because House Telvanni is by far the most popular of the three Great Houses. I fail to see the problem here ![]()
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I want a valenwood game with moving cities and quests that trigger wild hunts that you have to outrun through crazy forests and also there's a vertical component where you can run along giant tree branches and if you pick a flower all the NPCs go hostile. That would be stellar
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WanderingMinstrel I posted:I want a
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I want a super trippy Elswyr game.
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All bets for me are High Rock cause it seems pretty generic fantasy and a good excuse to not have to do crazy poo poo.
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Possibly Chicken posted:All bets for me are High Rock cause it seems pretty generic fantasy and a good excuse to not have to do crazy poo poo. Im kind of hoping for a middle-easternish Hammerfell.
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Cantorsdust posted:want a black marsh game with weird villages populated by different types of lizards and crazy slave plantations owned by other lizards and quests that trigger swamp flows that you have to outrun through crazy swamps where sometimes there's a rat zerg and swamp monsters and also there's a lore approved fast travel system where you're slowly digested by tree roots. Also some times you get too close to the hist trees and trip the gently caress out. That would be stellar
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Elsweyer, Argonia, or Highrock would be good for me.
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They already did a game in Highrock though.
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Man Whore posted:Elsweyer, Argonia, or Highrock would be good for me. Or Masser. I could go for one on Masser. ![]() I've got a couple questions that may not have answers: 1: Why did Kirkbride leave Bethesda if he cares so much about what happens with the series? 2. Why does Bethesda never include the more distinctive weird stuff in the games? You'd think when people have ported Morrowind into two seperate engines, they'd get the idea that "hey, people like this stuff!" I guess, really, it boils down to what a friend of mine said in a RL conversation about this: Bethesda does have some good writers, it's just that their best writing never makes it into the games.
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WanderingMinstrel I posted:They already did a game in Highrock though. None of the three Elder Scrolls games took place in Highrock. ![]()
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Agents are GO! posted:1: Why did Kirkbride leave Bethesda if he cares so much about what happens with the series? Pretty sure he was fired because he constantly smelled like booze. Anyways my money for TES VI is still on Akavir because a game trailer highlighting "AkaVIr look at our pun" seems like the type of thing Todd Howard would love.
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Can't they just, I dunno, take the landmass that's already modeled for TES:O and use it for TES VI? I want payoff for the Thalmor stuff.
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I just want them to go back to a Morrowind level of equipables. Playing Dragon's Dogma I spent most of my time just doing fantasy barbie dress-up.
Praseodymi fucked around with this message at 12:14 on Feb 1, 2015 |
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Pikestaff posted:Pretty sure he was fired because he constantly smelled like booze. I'm pretty sure that was the reason too. Though alcohol and recreational drug abuse shouldn't count against him as that's how he created his best works. ![]() I'm betting on AkaVIr too because it could be so awesome and they will do absolutely everything to strip it of all its redeeming qualities. It's going to be generic feudal Japan. I hope to see some Kung Fu Pandas shoehorned him somehow.
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# ? Jun 10, 2024 13:58 |
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I'm betting on Summerset Isles and Valenwood for TES VI. Someone's got to put the Dominion back in it's place.
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