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Byolante posted:Management knew this was coming too, they booked out a bar in advance to host the 'so you got fired lets get drunk' event after the heres a box for your poo poo get out event. Republicans posted:Too bad, Landmark seemed like a nice start to what EQ Next could have been but I guess the smart money is to just build up around Landmark. That's been my impression even before the acquisition.
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# ? Feb 13, 2015 03:48 |
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# ? Jun 10, 2024 04:16 |
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Eonwe posted:that is hosed It was clearly a minor mistake for 1 guy...like the admins were given 1 big list and told to do it when San Diego had their meeting. its just typical of the relationship between the studios. Missed communications and poor company management.
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# ? Feb 13, 2015 04:11 |
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eq next is a game that builds off of the name and nostalgia of the previous eq games, one of which was a train wreck, and the other one is old as gently caress, while at the same time ruining any nostalgia by reinventing the land which one thing is making the creatures that hate everything, the iskar, love everyone and invite them over for tea.
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# ? Feb 13, 2015 05:08 |
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Byolante posted:Management knew this was coming too, they booked out a bar in advance to host the 'so you got fired lets get drunk' event after the heres a box for your poo poo get out event. When I was at BestBuy corporate everyone knew layoffs were coming when all the conference rooms on a floor would be booked solid for a week. They were referred to as "Crying Rooms".
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# ? Feb 13, 2015 06:15 |
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Byolante posted:From a person I know who got laid off its close to 30% of total staff, possibly more. From what I've heard it's actually pretty close to 50%
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# ? Feb 13, 2015 06:37 |
They jumpin off like its the Titanic http://www.themittani.com/news/planetside-2s-creative-director-steps-down?utm_source=dlvr.it&utm_medium=twitter
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# ? Feb 13, 2015 07:26 |
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RIP all SOE games.
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# ? Feb 13, 2015 08:58 |
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Hexel posted:They jumpin off like its the Titanic http://www.themittani.com/news/planetside-2s-creative-director-steps-down?utm_source=dlvr.it&utm_medium=twitter Well tbf John Smedley did crash the boat into the iceberg
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# ? Feb 13, 2015 09:39 |
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Utnayan posted:No doubt. These people were horrible for SOE and dead weight which bogged down all their projects. About the only two that would hire them would be Zynga or Battlecry Studios where they can buddy up with another waste of space, Rich Vogel. I'm curious how you know this. How do people know all the names of all these developers? I barely know what studio created what games. Is there a mmo dev gossip talk show where people talk about the hottest new neckbeard and t shirt trends?
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# ? Feb 13, 2015 12:21 |
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Carol Pizzamom posted:I'm curious how you know this. How do people know all the names of all these developers? I barely know what studio created what games. Is there a mmo dev gossip talk show where people talk about the hottest new neckbeard and t shirt trends? lol if you don't watch the ending credits of every game and memorize all the names.
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# ? Feb 13, 2015 12:34 |
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Carol Pizzamom posted:I'm curious how you know this. How do people know all the names of all these developers? I barely know what studio created what games. Is there a mmo dev gossip talk show where people talk about the hottest new neckbeard and t shirt trends? The post was hilariously untrue
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# ? Feb 13, 2015 12:53 |
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Carol Pizzamom posted:I'm curious how you know this. How do people know all the names of all these developers? I barely know what studio created what games. Is there a mmo dev gossip talk show where people talk about the hottest new neckbeard and t shirt trends? A lot of goons like to work it like they sperg it.
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# ? Feb 13, 2015 17:52 |
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Lucy Heartfilia posted:RIP all SOE games. SOE treated a lot of their flagship games like crap and I am happy to hear that it is breaking up. SOE is second only to EA for number of mismanaged franchises. Heres to hoping that the people who stay with the new company will pick up the flag and really run with it.
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# ? Feb 13, 2015 18:26 |
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lunatikfringe posted:SOE treated a lot of their flagship games like crap and I am happy to hear that it is breaking up. SOE is second only to EA for number of mismanaged franchises. Heres to hoping that the people who stay with the new company will pick up the flag and really run with it. Even if they sort of half-assed hobbled-run with it, it should be an improvement.
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# ? Feb 13, 2015 20:51 |
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Carol Pizzamom posted:I'm curious how you know this. How do people know all the names of all these developers? I barely know what studio created what games. Is there a mmo dev gossip talk show where people talk about the hottest new neckbeard and t shirt trends? The person you quoted has a 15 year plus history of yelling at video game developers across multiple forums.
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# ? Feb 13, 2015 22:05 |
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You will pick up a few names if you spend a few years pretty dedicated to a particular MMO, if only via osmosis.Lucy Heartfilia posted:lol if you don't watch the ending credits of every game and memorize all the names. I actually do watch the credits when I finish SP games. It kind of wraps it up like the movie just ended(which I sometimes sit through credits for too, depending on the music, Nick Fury, etc.). I don't memorize names though. /OCDvideogameconfessions
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# ? Feb 14, 2015 00:27 |
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Welp, Shaql2's goodbye to the Planetside 2 community is interesting:quote:Hello, this is just a quick announcement that I will no longer make patch notes, or any other work on SOE/DGC-related projects, and I will be leaving this community.
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# ? Feb 14, 2015 01:06 |
https://www.youtube.com/watch?v=VYg0sHob-6M
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# ? Feb 14, 2015 01:22 |
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Mormon Star Wars posted:Welp, Shaql2's goodbye to the Planetside 2 community is interesting: he's from poland if anyone cares what he's getting at with the putin thing.
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# ? Feb 14, 2015 01:39 |
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Carol Pizzamom posted:I'm curious how you know this. How do people know all the names of all these developers? I barely know what studio created what games. Is there a mmo dev gossip talk show where people talk about the hottest new neckbeard and t shirt trends? You do this long enough and like all industries, eventually the nerd who played mmo's for 10 years either becomes a developer himself, or jumps off a bridge. Cocktail of networking and 'its a small world' eventually you learn by dev tracking who the major guys are (operations, production, art, producer) for each genre.
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# ? Feb 14, 2015 05:57 |
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For Everquest, the development team is incredibly small (a dozen or so) and only half of them post on the forums. Usually it is to engage with the community and realize something isn't working the way they thought and nerfing something everybody likes. Each one specializes in an aspect of the game (content, skill design, itemization, story) so it is easy to associate. If an alternate ability sucks, you tell Elidroth. If a zone sucks, you tell the developer that made it it sucks. If an item sucks, you tell Chandrok. Well, you did, until he got laid off.
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# ? Feb 14, 2015 06:19 |
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WetSpink posted:he's from poland if anyone cares what he's getting at with the putin thing. Is he referring to the plane crash that killed the president? Jesus.
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# ? Feb 14, 2015 09:55 |
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Even though they have a skeleton crew, if that crew actually does some work while letting players just create/vote on stuff to put in game it couldn't be worse than SOE's history. Probably they'll just suck as much cash as possible back to the motherland and sell the used husks to the highest bidder.
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# ? Feb 14, 2015 17:01 |
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Slarlid posted:Even though they have a skeleton crew, if that crew actually does some work while letting players just create/vote on stuff to put in game it couldn't be worse than SOE's history. They sacked a whole lot of vital positions without considering the results of doing so and development has ground to a standstill. Its pretty hilarious.
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# ? Feb 14, 2015 17:09 |
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midnightclimax posted:Is he referring to the plane crash that killed the president? Jesus. A lot of Polish people think Russia is responsible. I dunno if that's likely but that crash is really sketchy for a lot of reasons. The first investigations were closed with basically "Pilot hosed up, welp!" but experts looking over the data and reports found lots of holes and errors in some of the conclusions from the evidence then a bunch of experts spent a year or two piecing together data and came to the conclusion that the damage made more sense if you worked off an explosion model so they tested all the wreckage and found traces of explosives everywhere which had no business on a plane. There are people who think 9/11 was an inside job and have thousands of pages of "evidence" though so who the gently caress knows. So... yeah, it's a sore spot for the Polish, especially those who think it was a Russian assassination since the president had been pushing for moving Polish energy away from Russian sources. Space Skeleton fucked around with this message at 17:26 on Feb 14, 2015 |
# ? Feb 14, 2015 17:19 |
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Byolante posted:They sacked a whole lot of vital positions without considering the results of doing so and development has ground to a standstill. Its pretty hilarious. So more productive then it was under horrible management. Save Matt Higby - that is a huge loss. I hope he gets picked up soon.
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# ? Feb 16, 2015 21:19 |
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SOE has been run by morons for so long now. All their games have had super obvious issues from day one despite having decent manpower and budgets behind them. Their entire game history is one long repeating joke Planetside had all the potential in the world but content for the game was glacial and SoE quickly abandoned the game after the first expansion (which sucked and was stupid, something the fanbase predicted long before its release), leaving only a skeleton crew behind to maintain it. Planetside 2 had a really good base and was initially really popular too, the problem was the devs basically failed to deliver any worthwhile content at all for 3 years... I think, since 2012 they released like 1 map (which only came out recently) and maybe 2 vehicles?? The rest of the "content" was cash shop palette swaps and basic weapon models and that's it. FOR THREE YEARS! Totally mismanaged from day 1 Star Wars galaxies had all the potential in the world but due to many famous SoE blunders the game nosedived pretty quickly. I think this is where most people first got a pretty strong distaste for SoE in general The Matrix Online was just a clusterfuck from the start, badly made all around. Vanguard was infamously underdeveloped EverQuest 2 I know this game got a few champions on these forums but I personally thought the game was horrible. It both looked and played horribly and certainly didn't feel like the successor to one of the most important MMO games ever Pirates of the Burning sea was the SoE game I never played, but it didn't look to me like it had much going for it? Was sold off to another company eventually anyway... Now we got EQ: Landmark being a massive failure and EQ: Next possibly being scrapped and H1Z1 catching endless flak on the internet. If anything, firing a bunch of SoE veterans and rebranding the company is a really good thing since they've been really really REALLY bad at what they do for a very long time now. Maybe Daybreak will be just as bad but at least now they have a chance to shake things up... Zzulu fucked around with this message at 23:05 on Feb 16, 2015 |
# ? Feb 16, 2015 22:56 |
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Zzulu posted:EverQuest 2 I know this game got a few champions on these forums but I personally thought the game was horrible. It both looked and played horribly and certainly didn't feel like the successor to one of the most important MMO games ever It was horrible at launch, horrible until Expansion 3, when it suddenly had an inexplicable upswing in quality, but became horrible again by being SOE's failed Free-to-Play experiment.
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# ? Feb 17, 2015 00:09 |
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that failed free to play experiment was headed by McQuaid if I remember right.
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# ? Feb 17, 2015 00:17 |
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Zzulu posted:The Matrix Online was just a clusterfuck from the start, badly made all around. It actually was pretty good barring the usual rough start most MMO's had. In fact it wasn't made by SOE at all. The only problem was that the original company had some server issues that contributed to a rough launch. But that's par for the course nowadays. It had a bunch of unique features too. There was a near 24/7 live event team that would interact with players. So you could duke it out with agents and stuff. They also ran story based events that had all sorts of crazy stuff happen to the game world during them. The original pre-buyout red eye agent event was ahead of its time for sure. The original company was also working on all sorts of neat stuff like proper Matrix style melee weapon combat, vehicles, and supposedly a real world section of the game world. Then Sony bought the company, promptly fired the event team after promising they wouldn't before the purchase, completely shelved the official plot that was going to be an extension of the movies after they were finished, fired the majority of the dev team when the game predictably failed to make tons of cash after they stripped out the community interaction and gameplay elements, and put the game on life support with nearly no updates outside of lovely events until they shut it down. gently caress SOE is what i'm saying. Setting aside how hard they dicked over the original developers, that game had the potential to be great. If any management types from that fiasco were fired as a result of this sale then they deserved what they got. Archonex fucked around with this message at 02:41 on Feb 17, 2015 |
# ? Feb 17, 2015 01:22 |
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Zzulu posted:Star Wars galaxies had all the potential in the world but due to many famous SoE blunders the game nosedived pretty quickly. I think this is where most people first got a pretty strong distaste for SoE in general Not to defend SOE but; SWG- SOE was famously hamstrung at every turn by Lucasarts trying to protect the brand. The early release, combat revamp and NGE all came from Lucasarts threatening to pull the license if something drastic wasn't done. The Matrix- Shot themselves in the foot even before launch and never recovered. Wouldn't have lasted another year if Sony hadn't stepped in. Vanguard- First five years of development were actually under Microsoft but they cut funding when Brad couldn't show them anything. Brad runs to SOE and cashes in the last of his goodwill with the execs selling them on promises of a game that doesn't exist.
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# ? Feb 17, 2015 02:01 |
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There are probably defensible explanations for all or most of SOE's bad products. However, after a while a string of garbage releases speaks for itself, even moreso considering the potential so many of their titles had.
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# ? Feb 17, 2015 02:37 |
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Kazak_Hstan posted:There are probably defensible explanations for all or most of SOE's bad products. However, after a while a string of garbage releases speaks for itself, even moreso considering the potential so many of their titles had. Exactly. It is one thing to have a bad or mediocre release. SoE had a decade+ of them.
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# ? Feb 17, 2015 02:48 |
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Third World Reggin posted:that failed free to play experiment was headed by McQuaid if I remember right. We won't mention all of Brad's failings along the way.
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# ? Feb 17, 2015 02:56 |
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It's a miracle that EQ2 exists with all the bad decisions that went into it's actual design. CPUs using multiple cores? What kind of loving bullshit is that. GPU processors? Scrubs, get on our level and load everything into RAM.
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# ? Feb 17, 2015 04:26 |
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Macdeo Lurjtux posted:Not to defend SOE but; The CU was all SOE (Smed was freaking out about how popular WoW was getting) and when it failed to stop the slide in subscription numbers Lucasarts panicked and demanded that something else be done. SOE then came up with the NGE and sold it to LA so while there was certainly pressure from the Lucasarts people, SOE is ultimately responsible for both of the revamps that killed the game.
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# ? Feb 17, 2015 05:03 |
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Didn't SWG finally get atmospheric reentry implemented, like, the month it was announced the game would be shut down?
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# ? Feb 17, 2015 05:16 |
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The people who caused all the bull poo poo are still there and the productive staff were the majority of the casualties. The people who I have talked to are having no trouble getting offers from better studios while SOE is hurriedly being asset stripped to give an IP piggy bank to Putin's daughter like a millionaire giving his daughter a pony.
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# ? Feb 17, 2015 07:02 |
So if SOE Live is cancelled and they usually announced the EQ1 expansions at SOE Live I bet you can stick a fork in that too.
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# ? Feb 17, 2015 07:05 |
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# ? Jun 10, 2024 04:16 |
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More importantly is Qeynos going to be renamed into Qeynapmocemagkaerbyad
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# ? Feb 17, 2015 08:12 |