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Welp.. mine doesn't seem to be saving the motor. While it's not hte most competitive motor out there... it would help if there was one in it! Sigh. Edit: Yup. definitely not saving my motors. Switching between the two variants I have (turbo 4, inline 6) in my chassis and it's fubaring the 6, so now it's down 200+ hp from where it was. Uggg. And of course, since I just quit, they won't exist next time anyways. ffffuuuu. I want to play guys, but this game may not let me. Beverly Cleavage fucked around with this message at 04:07 on Jun 12, 2015 |
# ? Jun 12, 2015 02:18 |
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# ? Jun 7, 2024 04:18 |
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After the debacle of last night, I've started taking screenshots of my finished builds before I close the sandbox/program. Yaaay early access.
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# ? Jun 12, 2015 02:43 |
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I desperately need another 1.5L of displacement for this. 5.5L is not generating an engine tall enough to stick out the hood properly.
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# ? Jun 12, 2015 03:51 |
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I need to stop messing with things - every time I touch it now, I make it slower. My peak progress: From this: In this: < 4:10 in the full body wagon seems pretty good. Hopefully it can hold up! Now I need MrChips' review (resending modified files now) for feedback. Edit: and because I'm getting good at making analogs of the dumb things we have: Tremek fucked around with this message at 05:03 on Jun 12, 2015 |
# ? Jun 12, 2015 04:17 |
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Well this game is wonderful. After installing, I tried to run it with options and got an Unhandled Exception from .NET. Running the game without options gives me lua crashlogs.
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# ? Jun 12, 2015 07:51 |
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Maybe the official support forum can help you guys with difficulties. http://automationgame.com/phpBB3/viewforum.php?f=16FatCow posted:Still haven't done a final legality scrub so there are some minor things that need tweaking still (weight for one), but it's close to legal. If you mean the suspension settings, that's perfectly sensible. Critical oversteer makes a car barely driveable. That's an impressive track time, especially with that low top speed. ssjonizuka posted:Edit: Yup. definitely not saving my motors. Switching between the two variants I have (turbo 4, inline 6) in my chassis and it's fubaring the 6, so now it's down 200+ hp from where it was. Uggg. Always exit to the main menu and then go to the other car/engine you want to change. The game's really buggy at times. Say MrChips, am I right to assume that wheels with 18" rims will need to change less often than 22" ones because there's simply more rubber on the tyre?
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# ? Jun 12, 2015 08:30 |
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Gentlemen, meet the Phoenix GTV-8 This is the fire breathing monster that powers it; a 139 cubic inch, twin turbo V8 that will happily hold it's rpm at 10,000 all day long It's not all sunshine and roses though, both the engine and the chassis need work. The chassis first of all is grossly overweight, and while I do love that the thing accelerates from 80km/h -120km/h in 2 seconds, I would like the power band to be slightly more linear. Which is why the lemans time is so poor. I've got 10ish seconds to shave off. I've got work to do.
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# ? Jun 12, 2015 09:58 |
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MrChips posted:That's the intention; building your car, then using interior and infotainment systems and their associated QPs to ballast your car to the minimum weight. There is no restriction on QPs in those two categories for that exact reason. Thank you so much for posting this. I knocked off about 7 seconds, turning my shitbox into a somewhat less poo poo box.
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# ? Jun 12, 2015 13:19 |
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MustardFacial posted:Gentlemen, meet the Phoenix GTV-8 Just so you know, if you want to fit wider tyres for more performance later, you will have to destroy and redo your wonderful fittings to widen the wheel housing.
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# ? Jun 12, 2015 13:46 |
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yeah, my normal workflow goes Shape body -> build engine -> tweak body (if needed) -> add cooling Here's my entry, the Adder GT-R8 Kilonum fucked around with this message at 14:49 on Jun 12, 2015 |
# ? Jun 12, 2015 14:47 |
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Kilonum posted:yeah, my normal workflow goes Looks fun, what does she do on LeMans?
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# ? Jun 12, 2015 16:02 |
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Tremek posted:Looks fun, what does she do on LeMans? 4:17/18, I forget, currently commuting to work. Not the fastest but the overall engine reliability is at 81.6 and all engine quality sliders are at +10. Engine family name follows my personal convention. 8 = number of cylinders XV = crossplane V 400 = displacement to the nearest centiliter M = magnesium block S = AlSi head D = DOHC valvetrain 5 = valves per cylinder NA-R means naturally aspirated, trimmed for racing. The street-legal version (NA-P) just adds a catalytic converter (deleted on the -R for weight savings). Kilonum fucked around with this message at 04:10 on Jun 13, 2015 |
# ? Jun 12, 2015 16:32 |
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I believe this to be rules-legal:
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# ? Jun 12, 2015 19:30 |
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Riso posted:Just so you know, if you want to fit wider tyres for more performance later, you will have to destroy and redo your wonderful fittings to widen the wheel housing. I'll probably go clean slate tbh. The GTV-8 was completed in an hour at 2am after I got back from the pub. I was just so at making a 2.2L V8.
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# ? Jun 12, 2015 19:33 |
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Tremek posted:I believe this to be rules-legal: Nicely done. I can barely get my LMP chassis to break 4:09 without modern gubbins.
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# ? Jun 12, 2015 20:18 |
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Just got back the scrutineering report (which is awesome, by the way), and something is odd. I chose year 2015 for the car/engine, the sandbox shows 2015 when I load, but when the saves get loaded by MrChips they show 2020, so it's failing. I don't know why this is occurring either. Back to the drawing board again, maybe the game botched something upon saving, who knows.
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# ? Jun 12, 2015 23:57 |
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How do you save in this game?
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# ? Jun 12, 2015 23:58 |
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MustardFacial posted:How do you save in this game? it autosaves
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# ? Jun 13, 2015 00:19 |
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It should save every time a part is added or a variable tweaked. Not sure if it also auto-saves on exit. Oh and I figured out the problem. The engine got set to 2020, not sure if I smacked a button or what, but I'll chalk it up to mea culpa this time.
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# ? Jun 13, 2015 00:20 |
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Bentai posted:It should save every time a part is added or a variable tweaked. Not sure if it also auto-saves on exit. It should in theory save every time you run a simulation. I googled some info and found it a good idea to hit to right arrow button after the sim for it to spit out the file. Finally got my engine to save.
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# ? Jun 13, 2015 00:23 |
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ssjonizuka posted:It should in theory save every time you run a simulation. I googled some info and found it a good idea to hit to right arrow button after the sim for it to spit out the file. Finally got my engine to save. Ah, that may be my problem. Thanks
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# ? Jun 13, 2015 00:24 |
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I think I might wipe Automation and do a clean install here in the next few days, then re-scrutinise a couple of the cars. Also my quest to save fuel in my own entry has been somewhat successful; I'm down a bit on power, but I've managed a ~25% fuel economy improvement (a turbo engine using less than 460 grams/kilowatt-hour!) with basically no change in lap times. Still, I'm not sure that's enough.
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# ? Jun 13, 2015 01:39 |
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in non-entry designs, i just made a Limo* *Limo in his case meaning "Car you pay someone else to drive while you screw hookers and snort coke in the back seat".
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# ? Jun 13, 2015 03:34 |
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Kilonum posted:in non-entry designs, i just made a Limo* Like a Rolls Royce, you describe the power as "sufficient"
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# ? Jun 13, 2015 03:42 |
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Tweaked a whole shitload of stuff on the GTV-8 and got it's performance down to a respectable level: Also changed the looks of it because why the gently caress not: How many designs are we allowed to submit? I've got this little rally hatchback I'd like to throw into the mix (the pipes and intercooler are sticking out because our industrious engineers crammed our 2.2L V8 into the front of it): It'll be running our new prototype Turbo straight 6: Sent the GTV-8 off for scrutineering, let's hope she comes back clean before the basketball in the gas tank deflates MustardFacial fucked around with this message at 06:49 on Jun 13, 2015 |
# ? Jun 13, 2015 06:46 |
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I don't know how you guys are getting 740 HP out of a 5.5L pushrod V8. I made this 102.5 bore, 83.3 stroke for 5499cc but I can only really push it to 659@7500 without running into airflow warnings. Are you guys just ignoring warnings as long as the various parts don't turn yellow?
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# ? Jun 13, 2015 09:51 |
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Riso posted:I don't know how you guys are getting 740 HP out of a 5.5L pushrod V8. Just ignore warnings period, unless poo poo is breaking or you're suddenly losing power because you've made changes that cause it to be overly constrictive. Hell, any really powerful turbo motor will inevitably have both the compressor and turbine showing as red; I have a big turbo V8 I was messing around with that has around 1600 bhp and both halves of the turbo are massive restrictions on the airflow as well as the intercooler. One of the ways to make your powerband flatter and wider with less lag on a turbo engine is also to deliberately undersize the turbine so it becomes a significant obstruction to airflow. They're not warnings so much as advisories to point you at potential bottlenecks where you should be looking when trying to fine tune things.
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# ? Jun 13, 2015 10:05 |
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In case you wonder what the real Le Mans GTE regulations are: 1) http://www.fiawec.com/presentation/classes.html 2) http://www.24h-lemans.com/wpphpFichiers/1/1/ressources/Pdf/2015/24-heures-du-mans/regulations/2015-technical-regulations-lm-gte.pdf
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# ? Jun 13, 2015 14:42 |
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HotCanadianChick posted:Just ignore warnings period, unless poo poo is breaking or you're suddenly losing power because you've made changes that cause it to be overly constrictive. Hell, any really powerful turbo motor will inevitably have both the compressor and turbine showing as red; I have a big turbo V8 I was messing around with that has around 1600 bhp and both halves of the turbo are massive restrictions on the airflow as well as the intercooler. One of the ways to make your powerband flatter and wider with less lag on a turbo engine is also to deliberately undersize the turbine so it becomes a significant obstruction to airflow. Yes, in the designer there's a break/doesn't break threshold but there's also the reliability and annual maintenance scoring in the game, indicating how fragile your motor is, and then to take that a step further MrChips is going to do a more complicated calculation. It would be good to know general guidelines from MrChip on how he intends to model reliability; right now I don't have any frame of reference in terms of what describes a 200,000 mile motor versus one that breaks in 5 laps.
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# ? Jun 13, 2015 15:11 |
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Tremek posted:Yes, in the designer there's a break/doesn't break threshold but there's also the reliability and annual maintenance scoring in the game, indicating how fragile your motor is, and then to take that a step further MrChips is going to do a more complicated calculation. Reliability works generally like this; both the engine and chassis have a baseline reliability that must be achieved. First, the basic engine or chassis reliability (which is derived from overall reliability) is input. Then, the difference between an average expected Quality Point value is added to this total (and multiplied by an additional value if it is given additional weighting as noted in the rules); positive differences add to the score, negative differences subtract from it. Other things are factored as well; if you don't provide enough cooling for your engine, it will negatively (and severely) affect your engine reliability score. If you don't cool your brakes adequately, that will affect their reliability as well. All of these factors are totalled and compared with a baseline reliability; then, for each lap your car completes, it rolls for damage, affected system and severity. These rolls then determine any laptime penalty, repair length and whether or not the damage is severe enough to cause a retirement. MrChips fucked around with this message at 15:49 on Jun 13, 2015 |
# ? Jun 13, 2015 15:47 |
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We're supposed to provide airflow to brakes? The game already models overheating by worse performance. How do you even decide how much kJ airflow is needed for them? The game provides nothing in information.
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# ? Jun 13, 2015 16:18 |
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Riso posted:We're supposed to provide airflow to brakes? The game already models overheating by worse performance. Some of the stats on the sim include brake fade. On my first car (which I'm just scrapping as practice) had 0 brake fade (likely because I took what the engine needed for cooling, kept above that and routed some to the brakes.
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# ? Jun 13, 2015 16:23 |
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ssjonizuka posted:Some of the stats on the sim include brake fade. On my first car (which I'm just scrapping as practice) had 0 brake fade (likely because I took what the engine needed for cooling, kept above that and routed some to the brakes. You can fix brake fade by adjusting the pads and such though.
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# ? Jun 13, 2015 16:36 |
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I don't post in AI much, but I intend to start posting more and lurking less, and this seems as good a thread as any. I decided to go for gimmick front wheel drive. First attempt was... interesting. Yes, that configuration did in fact result in the best lap time I could achieve. After that abomination, the engineers decided that maxing tyre cross-section isn't the most important thing, oddly enough. I present the Aeromaster - lowest drag car I could come up with that still had adequate cooling. For some reason those two four door bodies had the lowest effective surface area. I'm a racecar!
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# ? Jun 13, 2015 16:50 |
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You should add lips in front and a wing in the rear and correct that terrible aero lift. That grille also looks like a terribly small cooling area.
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# ? Jun 13, 2015 16:56 |
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Riso posted:You can fix brake fade by adjusting the pads and such though. That's basically it; I check for brake fade and adjust accordingly.
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# ? Jun 13, 2015 17:00 |
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Riso posted:You should add lips in front and a wing in the rear and correct that terrible aero lift. It ended up going slower with downforce. The small cooling area is half the point, really. I'm going for fuel economy rather than power, so I'm minimising drag. Cooling is more than enough for the engine.
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# ? Jun 13, 2015 17:22 |
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Zeppelin Insanity posted:It ended up going slower with downforce. Yeah, everything I try is way quicker even with ridiculous lift values. Are we modelling flipping away into the woods?
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# ? Jun 13, 2015 18:17 |
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I think it's ready.
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# ? Jun 13, 2015 18:34 |
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# ? Jun 7, 2024 04:18 |
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So either I could be very sensible and try to win or I could enter something like this front powered beauty instead.
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# ? Jun 13, 2015 19:23 |