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Klaus88 posted:God-Emperor only knows how they'll balance Necrons, since one Necron ship can wreck entire battle groups single handed. Well, the Necrons also have the thing where they usually warp out rather than be destroyed. Since they already have the mechanics that ships may flee against your orders, they could have Necrons be particularly susceptible to that. So at the beginning of a battle they're punishingly powerful, but if the enemy manages to get in some serious damage the whole thing could quickly turn into a mass rout. A little like in the Total War games, where rather than trying to wear down the entire enemy army, you try to combine everything into one big thrust that pushes them past the breaking point.
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# ? Mar 8, 2016 10:45 |
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# ? Jun 10, 2024 14:54 |
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CommissarMega posted:
Seeing the presentation is making me hopeful that this is going to be a Good Game.
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# ? Mar 8, 2016 11:28 |
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so I might be a tad overoptimistic but this looks to be the best 40k game in a long time, or even ever??? i'm a huge sperg when it comes to 40k lore and poo poo so the level of detail put into this is just, drat. detail is fantastic, gameplay looks fantastic, hurry up MP beta. please.
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# ? Mar 8, 2016 12:30 |
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Game looks loving cool. I'm just a bit worried because everything else from the developer has been bad and they just abandon their games. hemale in pain fucked around with this message at 12:56 on Mar 8, 2016 |
# ? Mar 8, 2016 12:33 |
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hemale in pain posted:Game looks loving cool. France has the largest, most active population of BFG tabletop players on the planet. I'm pretty sure there's a guaranteed reaction to a bad BFGA: Plus these guys are crazy about the details. This is a passion project for them, and GW gave them the funding to do it right. I feel excited for a game's potential for the first time in awhile. Granted, the last time was Star Citizen, but I took my mulligan and moved on. Stalkerr fucked around with this message at 13:49 on Mar 8, 2016 |
# ? Mar 8, 2016 13:46 |
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hemale in pain posted:Game looks loving cool. Far as I can tell, they've made only two other games. One's a straightforward RTS that seems to have been fairly mediocre but not outstandingly bad. The other one, Stellar Impact, has very lopsided Steam ratings because they're full of people buying a small multiplayer-only game from a small studio 3+ years after release, who are then shocked and appalled to find that the playerbase has moved on. Looking at reviews closer to the actual release it was apparently quite decent at the time. Perestroika fucked around with this message at 16:09 on Mar 8, 2016 |
# ? Mar 8, 2016 14:20 |
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Perestroika posted:Far as I can tell, they've made only two other games. One's a straightforward RTS that seems to have been fairly mediocre but not outstandingly bad. The other one, Stellar Impact, has a very lopsided steam rating because they're full of people buying a small multiplayer-only game by a small studio 3+ years after release and are then shocked and appalled to find that the playerbase has moved on. Looking at reviews closer to the actual release it was apparently quite decent at the time. Did Focus publish Stellar Impact? Because what I've seen from Wargame, they support their games well, so if they moved to Focus publishing, that's a good sign.
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# ? Mar 8, 2016 16:02 |
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Any brave goons have preordered? Now that Warhammer: Total War release has been delayed, I'm on the fence about this, I'm a bit skeptical about preordering but my inner ork-child just want to get in and ram people.
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# ? Mar 8, 2016 16:41 |
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Angry Lobster posted:Any brave goons have preordered? Now that Warhammer: Total War release has been delayed, I'm on the fence about this, I'm a bit skeptical about preordering but my inner ork-child just want to get in and ram people. I preordered because I have a very serious problem. Can't you just preorder, futz about in the beta and then get a refund through steam if you're somehow not enjoying it?
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# ? Mar 8, 2016 17:11 |
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Angry Lobster posted:Any brave goons have preordered? Now that Warhammer: Total War release has been delayed, I'm on the fence about this, I'm a bit skeptical about preordering but my inner ork-child just want to get in and ram people. I have pressed the button and done so. I feel pretty confident it's not a waste of money and I'll get $35 of enjoyment out of it, at least.
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# ? Mar 8, 2016 17:18 |
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Angry Lobster posted:Any brave goons have preordered? Now that Warhammer: Total War release has been delayed, I'm on the fence about this, I'm a bit skeptical about preordering but my inner ork-child just want to get in and ram people. I got it as a birthday present, and am hoping I'd be able to at least practice the skirmish against the AI, as my internet connection's spotty to say the least.
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# ? Mar 8, 2016 17:34 |
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Perestroika posted:Far as I can tell, they've made only two other games. One's a straightforward RTS that seems to have been fairly mediocre but not outstandingly bad. The other one, Stellar Impact, has very lopsided Steam ratings because they're full of people buying a small multiplayer-only game from a small studio 3+ years after release, who are then shocked and appalled to find that the playerbase has moved on. Looking at reviews closer to the actual release it was apparently quite decent at the time. Yeaa but apparently they promised to put bots in and didn't for the space game and the RTS game they made is incredibly crashy and unstable, and they never fixed it. I've never played their other games and I'm probably going to preorder this on what I've seen but it's worth checking up on their previous stuff because it's a bit worrying hemale in pain fucked around with this message at 17:38 on Mar 8, 2016 |
# ? Mar 8, 2016 17:34 |
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Hopefully GW's latent greed will push them to stick with it so they can sell lore-appropriate hats for your spaceboats.
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# ? Mar 8, 2016 17:42 |
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Actually, most 40K special characters don't wear fancy hats. Everything else though is fair game:
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# ? Mar 8, 2016 17:45 |
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Actually, I'm really curious about something. All the ships seen so far are the core rulebook ones. I wonder whether Eldar and Orks will have their ships from Armada as well. Plus if they want DLC they have five or more fleets they could add.
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# ? Mar 8, 2016 17:51 |
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xthetenth posted:Actually, I'm really curious about something. All the ships seen so far are the core rulebook ones. I wonder whether Eldar and Orks will have their ships from Armada as well. From what we've seen so far, yes. The PR on this game has been almost non-existent, which is odd. They did a big push between October and early February, and then as soon as the devs hit crunch time, nothing at all. We've only seen glimpses of the Ork and Eldar fleets, and no "Fleet Videos" like Imps and Chaos got. I'm hoping this is because the devs are the one generating PR content which the publisher then posts, and not because all that's unfinished. If the devs essentially have to do PR on their own, that would explain the big PR gap during crunch before release. Well, tomorrow will tell. My body is ready.
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# ? Mar 9, 2016 16:19 |
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Tomorrow is the day when brave goon pioneers will have the first taste of this game. May they harvest lots of pubbie tears.
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# ? Mar 9, 2016 16:55 |
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Angry Lobster posted:Tomorrow is the day when brave goon pioneers will have the first taste of this game. May they harvest lots of pubbie tears. I think going heavy on boarding parties and ramming bonuses is the way to go.
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# ? Mar 9, 2016 17:39 |
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Stalkerr posted:I think going heavy on boarding parties and ramming bonuses is the way to go. Operation why did we give the torpedoes engines anyway may have to happen. I may have to see what I can do about streaming.
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# ? Mar 9, 2016 17:59 |
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I have never streamed, but I may do so for this.
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# ? Mar 9, 2016 18:06 |
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Has there been any mention of exactly when on Thursday evening they're gonna have the game up? Because I'm at GMT+8, and depending on what they mean by 'evening' the earliest I might only be able to play this would be early Friday morning (realistically, Friday evening my time).
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# ? Mar 9, 2016 18:35 |
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CommissarMega posted:Has there been any mention of exactly when on Thursday evening they're gonna have the game up? Because I'm at GMT+8, and depending on what they mean by 'evening' I might only be able to play this early Friday morning. No, only thursday evening is mentioned in their annoucement, so you'll probably have to wait until friday I'm afraid.
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# ? Mar 9, 2016 18:36 |
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Stalkerr posted:I think going heavy on boarding parties and ramming bonuses is the way to go. That's pretty much the main Ork tactic.
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# ? Mar 9, 2016 19:22 |
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This game looks really cool, and people have mentioned this already, but the scale seems to be a bit off. My understanding was the ships were meant to be thousands of km away from each other, basically sitting in the stem of the base in board game terms. That's why you could have entire asteroid belts/planets/nebula on the table. It seems they either misunderstood or ditched that, and went with the usual knife fight distances that other space games go for. Reminds me a bit of how Wargame handled naval battles. I realise they are silly fictional cathedral ships, but its more about the internal logic of the thing. Always imagined more greebling too, to go along with the scale, rather than transposing the models 1:1. Still, even if it's just like a 40k version of Nexus that would be pretty cool.
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# ? Mar 9, 2016 19:43 |
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I guess it's for visual purposes- having them fight thousands of kloms apart and staying within scale would have meant that the ships would have been tiny, and aiming them for proper ramming actions would have been near-impossible for any non-AI ship. The close combat ranges they've shown just look better, I think.
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# ? Mar 9, 2016 19:56 |
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Hope someone streams some Eldar gameplay. We've seen almost nothing of them.CommissarMega posted:I guess it's for visual purposes- having them fight thousands of kloms apart and staying within scale would have meant that the ships would have been tiny, and aiming them for proper ramming actions would have been near-impossible for any non-AI ship. The close combat ranges they've shown just look better, I think.
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# ? Mar 9, 2016 20:11 |
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Mordja posted:Who knows, maybe the game'll be moddable. I actually asked the devs this over Facebook. There will be no mod tools at launch, but they want to add them later. That being said, that doesn't mean some enterprising folks won't be able to figure it out themselves.
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# ? Mar 9, 2016 20:23 |
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Alertrelic posted:This game looks really cool, and people have mentioned this already, but the scale seems to be a bit off. My understanding was the ships were meant to be thousands of km away from each other, basically sitting in the stem of the base in board game terms. That's why you could have entire asteroid belts/planets/nebula on the table. It seems they either misunderstood or ditched that, and went with the usual knife fight distances that other space games go for. Reminds me a bit of how Wargame handled naval battles. I realise they are silly fictional cathedral ships, but its more about the internal logic of the thing. The ships are on virtual 'stems' in this game, it is the same basic handwaving away that the table top does so that they can have a naval game in space with cool space ships that ram each other and fire broadsides.
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# ? Mar 9, 2016 20:36 |
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So with all this information out on this game, what's the co-op/ versus AI situation? Nonexistent? The campaign sounds awesome and The Imperium is cool but I'd like to do something long(Er) term with one of the other races without having to get curbstomped in multiplayer because I can't be assed to do things optimally and/or have a sick apm
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# ? Mar 10, 2016 00:19 |
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2 SPOOKY posted:So with all this information out on this game, what's the co-op/ versus AI situation? Nonexistent? The campaign sounds awesome and The Imperium is cool but I'd like to do something long(Er) term with one of the other races without having to get curbstomped in multiplayer because I can't be assed to do things optimally and/or have a sick apm I'm sure there will be plenty of inept goons to play spacemans against.. its me
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# ? Mar 10, 2016 00:49 |
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Jerkface posted:The ships are on virtual 'stems' in this game, it is the same basic handwaving away that the table top does so that they can have a naval game in space with cool space ships that ram each other and fire broadsides. no man, i wanna play spaceship game where i cant see my ships and dont get to do anything for ~~immersion~~ if my missiles don't take 2 weeks to get to the enemy i just don't really see the point.
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# ? Mar 10, 2016 01:15 |
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2 SPOOKY posted:So with all this information out on this game, what's the co-op/ versus AI situation? Nonexistent? The campaign sounds awesome and The Imperium is cool but I'd like to do something long(Er) term with one of the other races without having to get curbstomped in multiplayer because I can't be assed to do things optimally and/or have a sick apm I asked the devs via Facebook. They are generally pretty responsive there.
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# ? Mar 10, 2016 01:47 |
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You sir are a saint.
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# ? Mar 10, 2016 02:36 |
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I watched that video and the game looks awesome. One thing though, are the weapons on homeworld ships spread all over the spaceship so the ship can fire on a target at whatever angle without turning? 3d movement isn't a big deal but I'm wondering if the design of 40k's ships really would make it impractical
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# ? Mar 10, 2016 03:26 |
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2 SPOOKY posted:You sir are a saint. "Hey, no plan for cooperative play in campaign for now. The first priority is to release the best possible campaign for the Imperium, it's too early to tackle additional campaigns. Cheers!"
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# ? Mar 10, 2016 12:11 |
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Surprise Giraffe posted:I watched that video and the game looks awesome. One thing though, are the weapons on homeworld ships spread all over the spaceship so the ship can fire on a target at whatever angle without turning? 3d movement isn't a big deal but I'm wondering if the design of 40k's ships really would make it impractical I guess if battles were really taking place over a very long distance you could easily rotate to face what you're firing at but i dunno if it would be practical. broadsides are just cool
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# ? Mar 10, 2016 12:22 |
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New announcement: http://steamcommunity.com/games/363680/announcements/detail/842543190395438780 To sum it up: -Beta starts between 7-9 pm CET. -Only Chaos and Imperium available. -There is a tutorial (campaign prologue) and offline skirmish against AI. -No NDA. Enjoy.
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# ? Mar 10, 2016 12:52 |
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hemale in pain posted:I guess if battles were really taking place over a very long distance you could easily rotate to face what you're firing at but i dunno if it would be practical. broadsides are just cool I am totally OK with them Rule of Cooling the whole system. Warhams as a concept is best not thought through too deeply
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# ? Mar 10, 2016 13:20 |
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Angry Lobster posted:New announcement: Aw, it's a bit of a shame that it only has Imperium and Chaos, I'd been looking forward to seeing the Xenos in action.
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# ? Mar 10, 2016 13:54 |
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# ? Jun 10, 2024 14:54 |
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Perestroika posted:Aw, it's a bit of a shame that it only has Imperium and Chaos, I'd been looking forward to seeing the Xenos in action. Have to say I'm a little concerned we're not seeing anything from Eldar and Orks. Hopefully they aren't rushing them.
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# ? Mar 10, 2016 14:01 |