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Be sure to stop before you run out of gas
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# ? Feb 22, 2018 20:57 |
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# ? Jun 2, 2024 16:10 |
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This is harder than I was expecting after the beta, the first teleporter activation is owning me. The way the robots drone on about really basic stuff is kind of sending me to sleep too
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# ? Feb 22, 2018 21:05 |
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StabMasterArson posted:This is harder than I was expecting after the beta, the first teleporter activation is owning me. The way the robots drone on about really basic stuff is kind of sending me to sleep too Fences and Molotovs make it really easy, thankfully.
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# ? Feb 22, 2018 21:10 |
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StabMasterArson posted:This is harder than I was expecting after the beta, the first teleporter activation is owning me. The way the robots drone on about really basic stuff is kind of sending me to sleep too The teleporter can take faaaar more punishment than your punk rear end so build defenses but if they break let the zombies swipe at the teleporter. If it gets damaged enough t some point it will probably emit a shockwave that will kill a lot of zombies too so it's nowhere near as hard as it seems.
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# ? Feb 22, 2018 21:13 |
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lets hang out posted:Watch your stamina though Did you know that Being Dehydrated Will Affect Your Physical Abilities?
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# ? Feb 22, 2018 21:14 |
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I'm enjoying it so far. It's a lot harder than the Beta made it seem, which I don't mind. Lots of backstabs are the order of the day. The thing that strikes me the most is that being in the Dust makes the game feel almost like Subnautica. Light comes in filtered heavily through the mist as if it were water, the wanderers come off like nightmarish angler fish, and occasionally you hear rumblings of some super predator from beyond where you can see. Catching a glimpse does not inspire confidence. The atmosphere is contributing heavily to my wanting to sneak around. It doesn't make me feel too eager to go full rambo on everything when it feels like I'm at crush depth. Losing your map position is a mean but neat little trick too. Thank god you always have a compass.
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# ? Feb 22, 2018 21:27 |
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If you stand on one of the roads marked on your map your position marker and waypoint temporarily show back up so you can reorient yourself. It's neat!
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# ? Feb 22, 2018 22:03 |
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widespread posted:Be sure to stop before you run out of gas
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# ? Feb 22, 2018 22:46 |
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Kaboom Dragoon posted:Seems like the animals at the first watering hole respawn when you quit out and restart the game. I haven't tested it properly, but they were there when I started playing again and other people are backing it up so ¯\_(ツ)_/¯ The blue hunting locations seem to respawn every couple of missions though, since I got to the helicopter crash mission and a couple of the ones I cleared out earlier suddenly reappeared. The sheep and two water sources near the base stop spawning after a certain point so I think they are there to help in the beginning
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# ? Feb 22, 2018 22:54 |
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For a game with survive in the name, I laugh seeing people complain about starvation happening too fast.
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# ? Feb 22, 2018 23:01 |
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It happens too fast for how much available food there is. There's a deficit between how fast it drains and your available supplies, at least in the early parts of the game.
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# ? Feb 22, 2018 23:40 |
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I wish the thirst and hunger drained about 20% slower, but if it was slower I don't know if it would be rewarding when you can eventually make food that lowers your thirst and hunger drain. The scarcity of resources early on makes progress really satisfying. Also don't skip the story stuff, it starts getting pretty interesting. Honest!
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# ? Feb 23, 2018 00:14 |
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CJacobs posted:It happens too fast for how much available food there is. There's a deficit between how fast it drains and your available supplies, at least in the early parts of the game. There are plenty of supplies available, it's just that the game doesn't show you where they are. And when it eventually does through side quests, plenty of people don't realize the food respawns, and they don't mark it on their map. And after not too long the game unfortunately does the same thing that all of these survival games do, and makes it so food/water isn't a factor anymore. Still, I've had quite a few runs where I was panicking, way too far out in the nowhere after trying to sequence break, without any idea if I'd manage to bring my loot back to base or die and lose it all, and the game has definitely been worth it for those sorts of experiences.
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# ? Feb 23, 2018 00:21 |
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PringleCreamEgg posted:I wish the thirst and hunger drained about 20% slower, but if it was slower I don't know if it would be rewarding when you can eventually make food that lowers your thirst and hunger drain. The scarcity of resources early on makes progress really satisfying. Do they follow up on the possible Gruen vs Goodluck plotline or once Gruen takes command, Goodluck's just not gonna contact you anymore?
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# ? Feb 23, 2018 00:38 |
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widespread posted:Do they follow up on the possible Gruen vs Goodluck plotline or once Gruen takes command, Goodluck's just not gonna contact you anymore? There's followup just after you get your wormhole digger Guys the story is.. good? Also protip: On single player base defense missions, hanging out near the spawn zones is a pretty great idea. Was trying a mission in the story where it seemed impossible until I realized I could kill the big tough guys as soon as they spawn to avoid their bullshit.
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# ? Feb 23, 2018 05:13 |
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Man this game owns but I must have lost hours of progress due to being kicked out for having my internet go down for a second. Such a terrible idea
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# ? Feb 23, 2018 05:26 |
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PringleCreamEgg posted:There's followup just after you get your wormhole digger Right but like Gruen's contact after the wormhole digger's first fire is what I was more referring to. He starts to mention Goodluck went over his superiors' heads and got the boot. Then reconfigures the priority to getting you home most importantly. I'm asking if after Gruen's first contact if the whole plotline is followed up on.
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# ? Feb 23, 2018 05:47 |
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widespread posted:Right but like Gruen's contact after the wormhole digger's first fire is what I was more referring to. He starts to mention Goodluck went over his superiors' heads and got the boot. Then reconfigures the priority to getting you home most importantly. I'm asking if after Gruen's first contact if the whole plotline is followed up on. You hear more from Goodluck, don't worry Also got into a match with some level 40 dude with purple equipment, he owned and apparently if you walk up to people after a match there's a fist bump prompt. We did the Snake and Otacon thing.
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# ? Feb 23, 2018 06:02 |
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What was the point of having a digger defense in that tiny oil storage that leaks in my pond?
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# ? Feb 23, 2018 06:03 |
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Scalding Coffee posted:What was the point of having a digger defense in that tiny oil storage that leaks in my pond? gotta get that energy + those boxes man, I was expecting this game to be garbage based on the announcement trailer but it’s been really fun so far (~10hrs in)
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# ? Feb 23, 2018 06:06 |
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Man, this game really does not make a good first impression. I wish it opened much more strongly (and, uh, open-ended-ly?) because I can see the fun buried in here but it's only letting me get at it very very slowly. edit: Like, my first post in the thread was about how fun it is. I'm really really enjoying it! But boy are there some changes I'd make to the early game to make it less restrictive in an instant. Here's a short-ish list of the stuff I really think should be changed that is within the realm of possibility: 1. Please let me shut up mombot and dadbot. Please for the love of god 2. Make hunger/thirst drain just a little slower 3. Make clean water craftable from the start of the game what is wrong with you 4. Refill 0kg/low-weight items from the storehouse to my inventory automatically when I return to base so that I don't have to go into a menu and do it 5. Make self-placed markers auto-remove when you walk over them like they did in 5, I don't know why they changed that 6. Force hunger/thirst to stop draining while the idroid is open. There is no reason why they should drain when I'm literally just standing there paused. Listening to archive tapes is a pain in the rear end CJacobs fucked around with this message at 07:19 on Feb 23, 2018 |
# ? Feb 23, 2018 06:43 |
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the hunger/thirst drain is fine. one of the things the game doesn't explain to you is that if you hit 100% in hunger/thirst, it slows down the drain to zero for a really long period of time. usually lasting until I teleport back to base and that's after multiple oxygen refills. so fill up and stop worrying about starving
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# ? Feb 23, 2018 07:28 |
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You are not paused when the iDroid is open. You have plenty of time to go around surviving while listening to the tapes.
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# ? Feb 23, 2018 08:49 |
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The game is very inconsistent about which menus (besides the actual pause menu) do or don't pause your hunger/thirst. Either all of them should or none of them should.
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# ? Feb 23, 2018 08:55 |
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PringleCreamEgg posted:Also got into a match with some level 40 dude with purple equipment, he owned and apparently if you walk up to people after a match there's a fist bump prompt. We did the Snake and Otacon thing. You pissed all over yourself?
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# ? Feb 23, 2018 09:06 |
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It would seem stuff in the world has a hard 24-hour respawn timer. I cleaned out the shacks near Basecamp, and the little pond area this time yesterday, and it just respawned. As did the Crystal Flowers and stuff. Edit: Actually, it looks like -everything- has repopulated regardless of when I looted it. Daily reset time? iGestalt fucked around with this message at 11:57 on Feb 23, 2018 |
# ? Feb 23, 2018 11:51 |
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The fist bump is one of the default emotes, under the communicate menu
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# ? Feb 23, 2018 12:12 |
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Quicksilver6 posted:The fist bump is one of the default emotes, under the communicate menu
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# ? Feb 23, 2018 12:14 |
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I was curious about trying out this game, but then was reading up on reviews and came across this: https://wccftech.com/metal-gear-survive-charging-save-slot/ Are they really charging $10 for an extra slot?! I know there used to be limitations on games, hardware, etc. but this just seems really overly cash grabby ... in addition to the usual ones (cosmetics, xp boosters, etc.).
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# ? Feb 23, 2018 16:10 |
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It's dumb but you can do and get everything with a single character and you can change your appearance whenever you want, the only things you can't change are your name and gender, so it doesn't really seem like it should be a big deal for most people
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# ? Feb 23, 2018 16:21 |
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The problem is everyone keeps calling it a save slot when it's really a character slot. But 10bux is loving stupid no matter how you look at it.
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# ? Feb 23, 2018 18:10 |
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It's basically like buying an alt, something MMOs have been doing for years (which isn't cool either, especially in what's primarily positioned as a one-player game with co-op, but that's a discussion for another day). But the initial story positioned it as actual save slots and it all got blown out of proportion.
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# ? Feb 23, 2018 18:16 |
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Multiplayer is really good for items / resources. Just did 3 missions - very little effort, gained 4 levels, multiple weapons and cool hats and stuff. Def recommend it to augment singleplayer. Surprised they can't better integrated..
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# ? Feb 23, 2018 18:16 |
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So this type of game is appealing to be despite the boring enemy designs. Most of the YT talking heads seems to hate it but regular users seem to think it's pretty good. Is it an issue with a very bad early game or something?
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# ? Feb 23, 2018 18:19 |
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Inzombiac posted:So this type of game is appealing to be despite the boring enemy designs. Most of the YT talking heads seems to hate it but regular users seem to think it's pretty good. The early game is quite punishing but gets easier the longer you play to an extent.
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# ? Feb 23, 2018 18:22 |
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The early game is kind of a drag, yeah. That and the NPCs are seemingly permanently stuck in tutorial mode so they constantly harp on you about simple poo poo. All the things a reviewer loves to encounter when they don't have much time to write a review!
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# ? Feb 23, 2018 18:22 |
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Inzombiac posted:So this type of game is appealing to be despite the boring enemy designs. Most of the YT talking heads seems to hate it but regular users seem to think it's pretty good. Having seen some of the late game (I think? They were in co-op) enemies, I don't think I'd call them "boring" - but I do think the early game is quite slow and tutorialized which turn people off. It gets weird, and confusing and quite open quick enough, though. It's not a great game, but it is fun!
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# ? Feb 23, 2018 18:23 |
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Inzombiac posted:So this type of game is appealing to be despite the boring enemy designs. Most of the YT talking heads seems to hate it but regular users seem to think it's pretty good. Yeah the start is really slow (I'm 6 hours in and I still can't make fresh water) and also I suspect that outside of multiplayer shenanigans it's just not a very good youtube/streaming game, it's very brown and grey and the moment to moment probably isn't very exciting to watch. Being lost in the Dust is personally tense but I bet it doesn't translate well to a viewing experience.
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# ? Feb 23, 2018 18:24 |
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Inzombiac posted:So this type of game is appealing to be despite the boring enemy designs. Most of the YT talking heads seems to hate it but regular users seem to think it's pretty good. The intro of the game is slow enough to give a Persona game a run for its money and it gives a really bad first impression. The constant babysitting by the AI is easily enough to take it down a couple of notches in anyone's estimation (we're talking Navi levels of irritating), and it's going to be a long time before you feel even remotely comfortable about going on an extended journey because of a lack of supplies, primarily food and water. I will say that, amazingly, while there is weapon degradation, this may be the first game where it's never bothered me enough to be an issue: I've only had to repair my O2 tank on the regular, and that's because refilling it with kuban causes it to degrade. Other than that, I've been crafting new weapons so frequently, it's almost never been an issue. I can see this being a game that critics despise (Jim Sterling just put a video up today gleefully admitting he played it for about 3 hours, then uninstalled it hashtag FucKonami) but players will think is close to a diamond in the rough. If future patches tackle some of the issues CJacobs mentioned up there, it'd be a solid game.
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# ? Feb 23, 2018 18:36 |
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# ? Jun 2, 2024 16:10 |
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I'm honestly surprised equipment wear is as slow as it is given the food/water situation. Also I was surprised you could get a silencer for the crappy starter gun pretty much immediately. I assumed you'd have to stick with the bow for stealth ranged attacks, but I guess not. And the silencer doesn't wear out!
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# ? Feb 23, 2018 18:44 |