|
frogge posted:Good. It never made sense for melee to be more powerful than ranged in a sci fi setting. to be fair it doesn't matter if something makes sense as long as it's fun
|
# ? Sep 10, 2019 22:02 |
|
|
# ? Jun 9, 2024 10:29 |
|
Babe Magnet posted:to be fair it doesn't matter if something makes sense as long as it's fun In the case of Starbound I stand by my statement.
|
# ? Sep 10, 2019 22:06 |
|
lol yeah, Starbound was at its best when weird poo poo was constantly happening, like the butterfly dashing tech, sand mining, absurdly springy grappling hooks, etc. I just don't subscribe to the notion that swords aren't cool anymore because lasers exist.
|
# ? Sep 10, 2019 22:11 |
|
Famously pioneered by george lucas, the laser sword.
|
# ? Sep 10, 2019 22:17 |
|
Babe Magnet posted:lol yeah, Starbound was at its best when weird poo poo was constantly happening, like the butterfly dashing tech, sand mining, absurdly springy grappling hooks, etc. Swords are cool but don't exist because lasers exists.
|
# ? Sep 10, 2019 23:55 |
|
I think Terraria makes a pretty strong case for the necessity of ranged weaponry. The more it developed, the more "melee" weapons there were that produced projectiles. Also seconding the mention of contact damage being fine as long as movement and such is handled well. It was terrible in Starbound in part because guns were pretty bleh, but also because the default movement pattern for mobs was "unerringly approach player," and player movement was being nerfed every month or so.
|
# ? Sep 11, 2019 00:16 |
|
Glenn Quebec posted:Swords are cool but don't exist because lasers exists. Melee weapons are all high-tech space tools. Plasma Saws and Laser cutters
|
# ? Sep 11, 2019 00:42 |
|
Magmarashi posted:Melee weapons are all high-tech space tools me and the boys
|
# ? Sep 11, 2019 01:40 |
|
Babe Magnet posted:to be fair it doesn't matter if something makes sense as long as it's fun
|
# ? Sep 11, 2019 01:50 |
|
yeah the best thing is to make both as good as you can instead of trying to make one shittier to make the other look better. You can easily do like running up to a guy with a sledgehammer while he shoots at you and it plinks off your armor or whatever, especially since this is a 2D game which completely removes one of the enemy's axis of evasion lol
|
# ? Sep 11, 2019 01:59 |
|
frogge posted:I get the rule of cool and all, but it was still a big thumbs down that ranged weapons were so deliberately limited and sucked compared to melee for what felt like weebish sword worshipper reasons. Also sucked complete poo poo they made every weapon that wasn't a sword a pain in the dick to actually wield in active combat
|
# ? Sep 11, 2019 02:34 |
|
Glad to see this is going well, definitely something I'll want to pick up when it's more complete.
|
# ? Sep 11, 2019 03:22 |
|
I will love this as long as it doesn't adhere to that weird type of grognard way of thinking, where somehow 'needless busywork = fun'.
|
# ? Sep 11, 2019 12:35 |
|
Babe Magnet posted:
Comin' to steal your genes
|
# ? Sep 11, 2019 13:10 |
|
OwlFancier posted:Having to remake armour is fine, functionally. It's just having to manually do it all the time that's a bit annoying. So a machine you build in your base, you come back from an expedition and it clamps over you spark spark spark and now your armour is repaired, your ammo/grenades/medkits are restocked etc etc ? Draws from chests you've set up to be linked to it, and resets you to a programmable 'ready to go' configuration.
|
# ? Sep 11, 2019 13:26 |
|
Rupert Buttermilk posted:I will love this as long as it doesn't adhere to that weird type of grognard way of thinking, where somehow 'needless busywork = fun'. There's not a caveman phase. It's a futuristic game after all. You're at least starting with some industrial equipment. No click click click pick axing.
|
# ? Sep 11, 2019 14:04 |
|
The Lone Badger posted:So a machine you build in your base, you come back from an expedition and it clamps over you spark spark spark and now your armour is repaired, your ammo/grenades/medkits are restocked etc etc ? Draws from chests you've set up to be linked to it, and resets you to a programmable 'ready to go' configuration. Yeah stuff like that is cool and serves the dual purpose of giving you something to build and something to work towards. Optimizing your work as a player can be gameplay in and of itself.
|
# ? Sep 11, 2019 14:07 |
|
Glenn Quebec posted:There's not a caveman phase. It's a futuristic game after all. You're at least starting with some industrial equipment. No click click click pick axing. Excellent! I'm just always surprised (I shouldn't be at this point) at the level of annoying minutiae in those mods, where in order to make something basic, you first have to grind for a poo poo-ton of <something way more basic>. I'll never understand that sort of mindset that some people have. 'Please, give me tedium, so I can proudly show off all of the time I've
|
# ? Sep 11, 2019 14:28 |
|
Because having fun is for casuals, and mindless tedium shows off just how hard you're willing to work at the game. Again, because fun is for filthy casuals.
|
# ? Sep 11, 2019 16:33 |
Rupert Buttermilk posted:Excellent!
|
|
# ? Sep 11, 2019 17:08 |
|
Zereth posted:Even in Minecraft where the, like, entire point is building elaborate machines to automate it things seem to tuned too far in the direction of "tedious bullshit" Aside from some baffling design decisions dealing with potions and enchanting, I find Minecraft to be pretty good at having juuuuust the right amount of tedium vs progression.
|
# ? Sep 11, 2019 17:18 |
|
In some regards we need to be gentle about that because those games were the previous generation and really created the genre. At the time, it was considered the norm and not tedious. At least in regards to Minecraft and Terraria. Starbound should have known better and they actually hosed us. The matter manipulator makes it sound like you have the awesome high tech device but it's loving garbage.
|
# ? Sep 11, 2019 17:31 |
Rupert Buttermilk posted:Aside from some baffling design decisions dealing with potions and enchanting, I find Minecraft to be pretty good at having juuuuust the right amount of tedium vs progression.
|
|
# ? Sep 11, 2019 17:57 |
|
Zereth posted:I mean, you said "mods" in the post I was quoting, so... Oh, right, true. I wasn't necessarily arguing with you either way. I guess I just got confused. Serves me right for posting while at work.
|
# ? Sep 11, 2019 18:20 |
|
yeah, re: no caveman phase, a large portion of my time has gone into making basic survivalist/industrial equipment like portable generators and work lights and such to work as a baseline instead of Stick Huts and Stone Axes. As Shoehead put it once, it's all very "Dad's garage, in space"
|
# ? Sep 11, 2019 19:04 |
|
Which is a godsend btw. Because my friends and I have a joke about having to play one more game where we have to punch one more tree for wood to make an axe to hit a tree to get more wood.
|
# ? Sep 11, 2019 19:53 |
|
You play ARK too?!
|
# ? Sep 11, 2019 20:18 |
|
HelloSailorSign posted:You play ARK too?! Lmao you nailed it.
|
# ? Sep 11, 2019 20:19 |
|
I like the Snow Exploration and demo sounds on the Soundcloud. :3 https://www.playoutworlder.com/news/so-what-have-we-been-working-on
|
# ? Sep 18, 2019 19:43 |
|
Oh yeah, our sound effects / soundtrack guy is a phenomenal German and you can quote me on that.
|
# ? Sep 18, 2019 19:47 |
|
The Outlander symbol as well as the demo music definitely have a big Rimworld vibe to them, though perhaps anything that goes, “space western” at this point is going to sound Rimworld to me.
|
# ? Sep 19, 2019 21:19 |
|
Considering our game directors background it would be odd if her art style changed between games. Thinking of RimWorld isn't a bad thing tho. Very cool game.
|
# ? Sep 19, 2019 21:22 |
|
I've really got the itch for a game of Starbound (or something like it, nearly bought Terraria) but I'm trying to save myself. I bought the DLC for Tropico 5 instead since 7 Days is currently broken for me while ARK is a monster of a game that I just can't bring myself to download again.
|
# ? Sep 23, 2019 18:30 |
|
The multiplayer alpha is coming along very nicely! https://twitter.com/UnsubRedun/status/1177780971166412800 https://twitter.com/Rhopunzel/status/1177779874657906688 Babe Magnet fucked around with this message at 04:08 on Sep 28, 2019 |
# ? Sep 28, 2019 04:05 |
|
We're entering stress testing and could use more testers. PM me or post here!
|
# ? Oct 2, 2019 07:12 |
|
I'm keen to pitch in! I followed the first thread and I'm really looking forward to seeing what's coming with this game.
|
# ? Oct 2, 2019 07:34 |
Rhopunzel posted:We're entering stress testing and could use more testers. PM me or post here! I would be more than happy to test stresses and break your game.
|
|
# ? Oct 2, 2019 08:37 |
|
Rhopunzel posted:We're entering stress testing and could use more testers. PM me or post here! Absolutely interested! Let's stress this test!
|
# ? Oct 2, 2019 08:51 |
|
Everything I touch breaks, discords Nalesh#5534
|
# ? Oct 2, 2019 11:38 |
|
|
# ? Jun 9, 2024 10:29 |
Rhopunzel posted:We're entering stress testing and could use more testers. PM me or post here!
|
|
# ? Oct 2, 2019 11:57 |