Veryslightlymad posted:I feel less bad about going AI to see that you immediately won afterward.
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# ? May 3, 2017 14:09 |
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# ? Jun 13, 2024 05:27 |
Corbeau posted:Does anyone - anyone - think indie zotz are a good thing to have in this game? Because I'm tempted to do cave province indies manually rather than risking another game setup without the no indie zotz mod. You could do this and make it the default option in a checkbox or something because indie bats are indeed really dumb.
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# ? May 3, 2017 17:19 |
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Mountain & cave update: I'm not totally sold on it yet. Corbeau fucked around with this message at 00:41 on May 4, 2017 |
# ? May 4, 2017 00:29 |
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More iterations, and I think that I'm 90% done with mountain and cave provinces. Might make small tweaks and need to make some cave-variation mountains, but other than that I think this version pleases me:
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# ? May 4, 2017 06:47 |
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jBrereton posted:Just fyi this is an attack spell not a buff. Mother fucker
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# ? May 4, 2017 09:01 |
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I was pythium in that game, I think it was my third game of dom4 I was having an awesome time. Then the harpies came and they were in too deep and destroyed me.
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# ? May 4, 2017 09:25 |
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Corbeau posted:More iterations, and I think that I'm 90% done with mountain and cave provinces. Might make small tweaks and need to make some cave-variation mountains, but other than that I think this version pleases me: It's hard to tell that they are caves, I think the vanilla generator puts a little cutaway pic of the interior on the mountain?
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# ? May 4, 2017 10:33 |
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How about bright pink comic sans font that says "CAVE" Working on the theory that people are more inclined to like you if you display one fatal flaw and are otherwise perfect.
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# ? May 4, 2017 12:30 |
Veryslightlymad posted:How about bright pink comic sans font that says "CAVE" Also how does this all look with actual units? The maps are looking goddamn gorgeous but the busier they get the more I wonder how much that interferes with the ability to see your dudes, especially in mountainous and swamp provinces
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# ? May 4, 2017 14:41 |
also fuuuuuuuuuuuuuuuuuuuuuuuuck I'm jonesing for this bad bad game again and it's mostly your fault Corbeau
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# ? May 4, 2017 14:42 |
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I'm supposed to be doing a cave sprite but I wasn't happy with my previous attempts.
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# ? May 4, 2017 15:47 |
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ChickenWing posted:
A reasonable concern. Playtesting will tell. So far it hasn't been a problem. Mukip posted:I'm supposed to be doing a cave sprite but I wasn't happy with my previous attempts. I have an alternate idea that I'm going to try mocking up with my usual programmer art. If you still want to do sprites but want to do something else, would you be interested in doing Peliwyr-style houses? I've had an idea for how to implement farmlands so they're likely next.
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# ? May 4, 2017 20:51 |
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Second farmlands take after the first completely failed ( ): Still need to add more variation imo, including buildings. Also have been getting a bunch of bugs that I need to track down, because they have implications beyond farmlands.
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# ? May 10, 2017 02:06 |
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Can we get some lil scarecrows sticking out of the corn
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# ? May 10, 2017 03:32 |
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Solved my aforementioned bug. It's frustrating when both a data entry function and the function that references it are wrong in the exact same way, meaning they work perfectly together... as long as nothing else needs to reference that data. Turns out farms needed to check that data.
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# ? May 10, 2017 05:18 |
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Actual question: maximum lines or minimum lines? e: Or perhaps a mix... e2: IMO the best mix: Corbeau fucked around with this message at 06:41 on May 10, 2017 |
# ? May 10, 2017 06:21 |
Maximum or configurable with Maximum as an option IMO.
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# ? May 10, 2017 14:20 |
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I also like maximum the best
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# ? May 10, 2017 16:26 |
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Minimum lines for me.
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# ? May 10, 2017 17:37 |
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Maximum power
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# ? May 10, 2017 17:45 |
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Figures, a ton of new posts and they are all just about minmaxing.
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# ? May 10, 2017 20:55 |
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jBrereton posted:Allied Recruitment V2 What does this mod actually do? The original post is edited and doesn't contain a description of what it did in the first place.
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# ? May 13, 2017 10:35 |
OK, so when you station the same kind of commander as you start with in another faction's fort, it generates a site that allows recruitment of 3 of that faction's units, until they leave. Information-dense example image: Really intended for Disciples games, although it occurs to me that if you enslaved, wished for, or charmed a commander it would also work.
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# ? May 13, 2017 12:58 |
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Defacing Mukip's mountain sprite(s) as a step toward making cave provinces read as cave provinces at a glance: It's a bit crude on my part, but I think that I'll expand it to the rest of the mountain sprites that get spawned in a cave provinces.
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# ? May 14, 2017 00:00 |
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I'm seeing shades of Which is a good thing IMO
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# ? May 14, 2017 00:20 |
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Phase 2 complete. If this doesn't read as "CAVE PROVINCE HERE" then I don't know what will.
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# ? May 14, 2017 00:43 |
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Real talk those actually look fantastic, and better than trillwinter's weird cave-bubble image.
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# ? May 14, 2017 00:51 |
I like it a lot.
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# ? May 14, 2017 01:17 |
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Experimenting with desert texturing:
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# ? May 14, 2017 23:04 |
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Algorithm tweaks for mountain and desert provinces: Probably going to do some UI cleanup next. Waiting on house sprites and considering how to do desert rocks (if I do them at all). After that, well... it's nearly ready for a beta release.
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# ? May 14, 2017 23:37 |
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So Mukip sent me some buildings today. Combined with some algorithm wizardry, we now have proper towns. Color generation still needs tweaking (I'm not entirely pleased with the range it spits out yet), but I feel extremely pleased with the overall effect. Also implemented most of my little UI tweaks today, so we're nearing beta release. Probably later this week. For real this time.
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# ? May 16, 2017 03:16 |
i was wondering wtf the brown circle was for but then i realize forts go there. voted 5/5 burden of times
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# ? May 16, 2017 04:00 |
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Reduction in color options based on discussion: Opinions? Right now blue only occurs in (some) coastal towns. Should it occur it all? Should there even be color variation? Maybe the red needs to go even if blue stays? Questions that need answering! Corbeau fucked around with this message at 06:28 on May 16, 2017 |
# ? May 16, 2017 06:26 |
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i really like the color variation, personally. especially if it has mild influence from the map location.
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# ? May 16, 2017 06:31 |
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Continuing color tweaks and desert tweaks, now with a closer view:
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# ? May 16, 2017 06:57 |
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Corbeau posted:Reduction in color options based on discussion: I think color variation is cool and I like the new colors.
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# ? May 16, 2017 07:03 |
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Another desert revision. Getting closer I think. e: And one last bonus screenshot for the night, just because I think it looks cool. Corbeau fucked around with this message at 08:21 on May 16, 2017 |
# ? May 16, 2017 07:12 |
Nice!
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# ? May 16, 2017 13:08 |
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This is really good. Your progress is amazing, and I will definitely be using it once it's finished. Coastal towns being blue is nice, it's always helpful when you can recognize these things with one glance.
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# ? May 16, 2017 15:47 |
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# ? Jun 13, 2024 05:27 |
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I too find myself unreasonably excited at the prospect of having better looking background images for a game I play for 30 minutes every month, keep up the good work.
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# ? May 16, 2017 18:59 |