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Well true, but even when GameFAQs started blowing up and people were claiming "perfect runs" and all that, the sidequest was still lost for over a decade. These perfect runs also included a lot of stuff left out of the PlayOnline guide.
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# ? Sep 2, 2013 07:41 |
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# ? May 27, 2024 11:10 |
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As a massive fan of VII, even I have to admit IX was top notch Final Fantasy. Really, the series could do no wrong between all the SNES and PSX games. (VIII's weirdness has been explained in this thread, gas leak.) IX isn't where I'd tell anyone to start with the series, but they'd be remiss to skip over it.
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# ? Sep 2, 2013 07:41 |
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VII>VI>V>IX>I>IV>II>III(DS)>>>>>VIII Its pretty crazy how good VII was. Did they just get lucky? I enjoyed IX but it was just trading on some weird nostalgia. The only interesting thing it did was adopt a mechanical system reminiscent of a decade past, and that in and of itself is not interesting. There were too many interesting developments (mechanically and narratively) from IV onward for IX to regress that hard. A strange game.
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# ? Sep 2, 2013 08:22 |
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So should I replay VII? Last time I tried to play it, I stopped because the characters looked so awful. The sprites from the SNES games and the character models from 8 and 9 have aged a lot better in my opinion.
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# ? Sep 2, 2013 08:36 |
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TheEggsBenedict posted:So should I replay VII? Last time I tried to play it, I stopped because the characters looked so awful. The sprites from the SNES games and the character models from 8 and 9 have aged a lot better in my opinion. Graphically 8 and 9 are much better than 7, sure, but I think 7 is a much better game. Ultimately, Final Fantasy games represent a struggle between player and menus, and 7 is the only game I have played in the series where that struggle is both mechanically and narratively relevant, where the JRPG devotion to leveling up becomes part of the plot and tries to connect to the player beyond the base level of "look at these numbers get higher".
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# ? Sep 2, 2013 08:46 |
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Great Lakes Log posted:Its pretty crazy how good VII was. Did they just get lucky? the latter of which counts for a lot with me, but it's more of a "I loved this game when I was ten" kind of deal personally. I replayed it on the PC last year and it didn't really resonate with me at all. It was a cute walk down memory lane, but little else.
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# ? Sep 2, 2013 08:47 |
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VII is great and all but in terms of gameplay you basically pick whoever has the best limit breaks. VI is kinda the same way. I like both those games but I like the class restrictions in other games, the limitations add a little more thought process in my opinion as opposed to having everyone rotate espers or materia and learn the same skills. V is a great balance because the characters will all be unique depending on how to play the game out until you do end game grinding, and even then it would take forever. IX does have the biggest bullshittingest optional boss ever. I never beat ozma when I first played the game and I can't do it atmy current levels (61-65) now either.
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# ? Sep 2, 2013 08:54 |
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Fingers McLongDong posted:IX does have the biggest bullshittingest optional boss ever. I never beat ozma when I first played the game and I can't do it atmy current levels (61-65) now either. Basically it's 75% maximizing your damage and 25% luck; if you do the friendly animals poo poo, you have about a 1:4 chance of winning. Without, it's something like 1:>20.
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# ? Sep 2, 2013 09:03 |
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Great Lakes Log posted:VII>VI>V>IX>I>IV>II>III(DS)>>>>>VIII FF9 was intentionally designed to be the last "Traditional" FF game, because they were never going back to the ATB system as far as they knew. That's why it was the only 3D one that had 4 party members, that's why there was way more fantasy than the modern settings of 7 and 8. I remember a lot of people not being happy at the fact that FFX was strictly turn-based when it first came out because Non-ATB battles "weren't FF".
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# ? Sep 2, 2013 09:37 |
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I'm not as young as you guys are (I think?), so for me 4 kind of replaces 7, and for almost exactly the same reason you guys have been saying you like 7 the most. Nostalgia is weird like that.
goldjas fucked around with this message at 10:09 on Sep 2, 2013 |
# ? Sep 2, 2013 09:55 |
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FF4 is a game that I enjoyed a lot when I was a kid, but haven't had that much fun the most recent time(s) I'd gone back to it. I still like it, it's just that the experience isn't quite the same when you know what's coming next. There are always challenge runs, sure, but the only one I know of is solo Cecil, and doing the Valvalis fight that way does not sound fun at all. Conversely, when I last played through FF7, I hadn't played it in over a decade. And it was amazing. There were so many details and references that I didn't quite pick up on when I was eleven, but was a bit more literate this time. The music and art direction are both really good for their era, as well. I'm certain that for people who hadn't played them to death, going back and replaying FF4 or Chrono Trigger or Phantasy Star IV, et cetera, would be a similar experience.
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# ? Sep 2, 2013 11:20 |
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THE AWESOME GHOST posted:FF9 was intentionally designed to be the last "Traditional" FF game, because they were never going back to the ATB system as far as they knew. That's why it was the only 3D one that had 4 party members, that's why there was way more fantasy than the modern settings of 7 and 8. I remember a lot of people not being happy at the fact that FFX was strictly turn-based when it first came out because Non-ATB battles "weren't FF". Yeah, I know that was the intent and they did a very good job with it, even using the same battle music intro. There were lots of little touches to make me like the game, but ultimately I never found their goal as interesting as they thought it was, probably because I don't have the nostalgia they were playing for. Man I was looking forward to playing X/X-2. I was hoping to continue this binge but I guess I'll have to take a long break from it. Is there a specific reason they moved away from ATB? Was it just to shake things up?
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# ? Sep 2, 2013 13:40 |
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I've been replaying FF9, and it really is amazing just how much work they put into even the tiniest details. There's an insane amount of fluff everywhere that really adds to the world-building of that game. It's just cool as hell seeing all these deft touches create a huge, vibrant world. Battles are duller than I remember, but then again I've only just finished Disc 1 so they'll probably get better later on. Maybe. But if I can overlook Legend of Mana's generic gameplay to love that game's world, I'm more than willing to still do it for FF9.
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# ? Sep 2, 2013 13:43 |
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Fingers McLongDong posted:IX does have the biggest bullshittingest optional boss ever. I never beat ozma when I first played the game and I can't do it atmy current levels (61-65) now either. I remember Ozma being kind of a crapshoot. It can both be a colossal joke at level 1 and absolutely wreck your poo poo at level 100.
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# ? Sep 2, 2013 15:05 |
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FF4 is the game I've played the poo poo out of, mainly because I'm an old fart I guess. It was such a drastic jump in quality over FF1 that it's just been riding that for 20+ years. I'd put 9 ahead of 7 simply because the graphics have aged better and the script doesn't read like it was run through google translate three times. I always thought we were going to see a FF7 remake using rehashed Crisis Core assets but like I keep saying, Squeenix hates money.
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# ? Sep 2, 2013 15:19 |
Seeing the original artwork for the backgrounds in FF9 and discovering that entirely new sidequest has made me a little
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# ? Sep 2, 2013 15:39 |
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It's a good thing they won't remake VII for whatever reason. The compilation is filled with such garbage that I'd hate to see what kind of horrible things they'd do to the original game.
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# ? Sep 2, 2013 16:23 |
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What entirely new sidequest in IX are you guys referring to? I did all the animals for ozma but I usually end up getting mini'd from his curse spell and can't get everyone cured in time to do enough damage before he wipes me. That and the fact that you have to do all of your actions really quickly during his turn or he'll squeeze an action inbetween yours.
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# ? Sep 2, 2013 16:39 |
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Fingers McLongDong posted:What entirely new sidequest in IX are you guys referring to? I think this is the one: http://www.destructoid.com/a-new-final-fantasy-ix-side-quest-was-discovered-254657.phtml
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# ? Sep 2, 2013 16:40 |
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Great Lakes Log posted:VII>VI>V>IX>I>IV>II>III(DS)>>>>>VIII It's not regression, but an expansive homage/coda to games past. IX pushed the PSX to its limits graphically and had the best soundtrack in the series. The only "regression" it makes is moving the gameplay back to a more IV-like system, with rigid classes and a slower ATB. Everything else, from the ATEs to the minigames, is an evolution of games past.
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# ? Sep 2, 2013 17:18 |
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Dragonatrix posted:I remember Ozma being kind of a crapshoot. It can both be a colossal joke at level 1 and absolutely wreck your poo poo at level 100.
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# ? Sep 2, 2013 19:27 |
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FF4 Berserker Run is pretty simple so far. First Scarmiglione fight took three tries due to unlucky Lit castings killing Cecil, but the twins wrecked the undead with Holy Arrows. Second Scar fight was a sinch. Can't Berserker the next plot battle, of course. Baron was tricky due to the Baron Knights, who couldn't die in one hit, hit hard themselves, and counter all physicals with Mini. It came down to Cecil not taking much damage so that Yang could be taken care of easily. From there, Baigan was simple, and Cagnazzio required Yang to level to L21 and get five hits to outdamage Cag's healing. Finally, did the Magnetic Cave and watched Cecil take down Dark Elf with glee, doing over a thousand damage with the Headband/Kenpo Gi/Gauntlet's strength boosts and the elf's weakness to holy. Of course, the real fun parts, the Magus Sisters and Barbariccia, are coming up. Due to how the targeting of the game works, Magus Sisters will be a pain since I'll have to kill the front sister before damaging the middle, which won't last too long I imagine. And then Barbariccia will probably require Jump abuse to make it past, though we'll see about that.
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# ? Sep 2, 2013 22:59 |
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Mega64 posted:FF4 Berserker Run is pretty simple so far. First Scarmiglione fight took three tries due to unlucky Lit castings killing Cecil, but the twins wrecked the undead with Holy Arrows. Second Scar fight was a sinch. Can't Berserker the next plot battle, of course. You poor fucker, I don't think it's actually possible to Berserker the final boss since he has too many HP to damage-race his Big Bang cycle.
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# ? Sep 3, 2013 00:57 |
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Mega64 posted:Cagnazzio required Yang to level to L21 and get five hits to outdamage Cag's healing. Is this with dual Ice Claws or not? I wouldn't have thought you'd need to grind overly much with those.
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# ? Sep 3, 2013 01:17 |
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Dragonatrix posted:Is this with dual Ice Claws or not? I wouldn't have thought you'd need to grind overly much with those. Ice/Thunder, since two claws of the same type don't boost damage any more than just one. The White Dragon posted:You poor fucker, I don't think it's actually possible to Berserker the final boss since he has too many HP to damage-race his Big Bang cycle. Probably. Just kinda curious to see how far I can go with this run, since I doubt many people have done this type of run before.
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# ? Sep 3, 2013 01:43 |
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Did I break FF4's difficulty curve or something (iOS version)? The game was ridiculously hard for me up to Cagnazzo, but after doing zero grinding and going through the Magus Sisters and that weird tornado fiend thing the game's difficulty has seemed to take a huge drop. I was using a shitload of Phoenix Downs and Ethers in previous boss fights, now I'm doing just a ton more damage overall and having to revive everyone less.
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# ? Sep 3, 2013 03:49 |
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1st AD posted:Did I break FF4's difficulty curve or something (iOS version)? The game was ridiculously hard for me up to Cagnazzo, but after doing zero grinding and going through the Magus Sisters and that weird tornado fiend thing the game's difficulty has seemed to take a huge drop. I was using a shitload of Phoenix Downs and Ethers in previous boss fights, now I'm doing just a ton more damage overall and having to revive everyone less. Man, I wish Baigan wasn't evil and would've joined your party for real if only for a few minutes Fur20 fucked around with this message at 03:57 on Sep 3, 2013 |
# ? Sep 3, 2013 03:53 |
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Levantine posted:I think this is the one: http://www.destructoid.com/a-new-final-fantasy-ix-side-quest-was-discovered-254657.phtml I distinctly remember getting that Protect Ring 10 years ago when I first played the game
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# ? Sep 3, 2013 06:46 |
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pandaK posted:I distinctly remember getting that Protect Ring 10 years ago when I first played the game Well, all they say is 'nobody's have written about this sidequest on the internet before' which isn't exactly 'nobody's ever done it'. I hadn't heard it was in the Ultimania all along before, it'd surprise me if this is literally the first time someone translated that page.
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# ? Sep 3, 2013 08:55 |
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Just started xenogears after hearing about it for so long. Anything helpful I shoukd know early on? The text boxes scroll s o s l o w l y. Cant wait to learn more "Marshal art's" though.
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# ? Sep 3, 2013 19:10 |
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Fingers McLongDong posted:Just started xenogears after hearing about it for so long. Anything helpful I shoukd know early on? The text boxes scroll s o s l o w l y. Cant wait to learn more "Marshal art's" though.
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# ? Sep 3, 2013 19:19 |
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The White Dragon posted:Things to know: get used to the text boxes scrolling at a dramatically slow pace. What you're seeing right now ain't poo poo. I think Xenogears might be a game with more cut content then completed content. Hope you like text boxes upon text boxes explaining things without your input as your brain slowly attempts to escape out your ears while they half-babble about freud.
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# ? Sep 3, 2013 19:20 |
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Well I assume there's a reason people still talk about this game so I'll keep going. I have heard the story gets confusing. Combat system seems pretty neat so far though.
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# ? Sep 3, 2013 19:34 |
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Fingers McLongDong posted:Well I assume there's a reason people still talk about this game so I'll keep going. I have heard the story gets confusing. Combat system seems pretty neat so far though. I'm a little bit biased because I had to cheat to beat it (gently caress YOU BOSS AFTER SAVE POINTS WITH NO WAY TO LEVEL) but the combat is pretty neat and the story (especially the namedropping) is something that when you're 10-14 seems totally mindblowing but falls apart completely under any real scrutiny.
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# ? Sep 3, 2013 19:38 |
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Fingers McLongDong posted:Well I assume there's a reason people still talk about this game so I'll keep going. I have heard the story gets confusing. Combat system seems pretty neat so far though.
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# ? Sep 3, 2013 19:39 |
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Fingers McLongDong posted:Well I assume there's a reason people still talk about this game so I'll keep going. I have heard the story gets confusing. Combat system seems pretty neat so far though. The combat system is nice, but the storyline is complete poo poo. VVVV Nobody gives a poo poo. Azure_Horizon fucked around with this message at 19:50 on Sep 3, 2013 |
# ? Sep 3, 2013 19:46 |
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Azure_Horizon posted:The combat system is nice, but the storyline is complete poo poo. The infinite burning irony here.
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# ? Sep 3, 2013 19:47 |
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The story would have been pretty decent if they hadn't had to present 3/4 of it as an infodump 60 hours in due to budget issues.
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# ? Sep 3, 2013 20:02 |
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pandaK posted:I distinctly remember getting that Protect Ring 10 years ago when I first played the game You can buy it with points rewarded from the Chocobo Hot and Cold minigame, and you can also synthesize it for 40,000 gil, Rebirth Ring, and Dark Matter at Hades's Synthesis shop. So you could have gotten the ring by other means.
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# ? Sep 3, 2013 20:02 |
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# ? May 27, 2024 11:10 |
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The thing about Xenogears plotline is that it really isn't that confusing. It's mostly just poorly told. The actual plot, written out, is straightforward enough just hidden behind lots of meaningless stuff which bloats it.
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# ? Sep 3, 2013 20:04 |