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Is there a Dwarf Therapist for the 64bit WIndows version yet?
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# ? Jan 16, 2017 15:46 |
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# ? Jun 8, 2024 04:38 |
Mu. posted:Is there a Dwarf Therapist for the 64bit WIndows version yet? It looks like it, yeah. Take your current version and stick in the right memory layout map so it knows where to latch on. I'm sorry for not keeping up with things, my life sort of imploded and I've had to tread water for a bit.
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# ? Jan 16, 2017 22:40 |
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Seems legit.
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# ? Jan 16, 2017 23:30 |
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EVA BRAUN BLOWJOBS posted:
"loving amateur, I should be teaching this" - said the axe lord vampirishly
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# ? Jan 17, 2017 09:04 |
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scamtank posted:It looks like it, yeah. Take your current version and stick in the right memory layout map so it knows where to latch on. Nah that one's just for the 32 bit version.
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# ? Jan 17, 2017 12:18 |
Mu. posted:Nah that one's just for the 32 bit version. Well gently caress. Sorry about that. Looking at the github home of DT source code, only the Linux version of 64!43.05 appears to have a layout so far.
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# ? Jan 17, 2017 13:02 |
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do i want to dual-boot to linux just to play dwarf fortress but fast decisions, decisions
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# ? Jan 17, 2017 18:51 |
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Honky Dong Country posted:"loving amateur, I should be teaching this" - said the axe lord vampirishly Pff. He may have centuries of experience, but he only bites people who are sleeping. Biting people who are awake and fighting back is a whole nother level.
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# ? Jan 17, 2017 19:29 |
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I'll admit most of the fort are inexperienced biters since I dropped that vampire down the well
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# ? Jan 17, 2017 20:14 |
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EVA BRAUN BLOWJOBS posted:I'll admit most of the fort are inexperienced biters since I dropped that vampire down the well Who do your dwarf vampires drink blood from when everyone's a vampire? I know they don't NEED to feed. But don't they slow down pretty significantly without feeding?
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# ? Jan 17, 2017 20:25 |
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Close to 200 dwarves in the fort and only half are vampires. There's a crime wave of unsolved murders that the vampire captain of the guard is too busy attending parties to solve. Every so often a fresh batch of
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# ? Jan 17, 2017 21:07 |
scamtank posted:It looks like it, yeah. Take your current version and stick in the right memory layout map so it knows where to latch on. uuuh is this the same thing as lazy newb pack? I got it back after a couple years and it seems way different. Like there's some kind of utility I never used, like "dwarf hack" or something, that replaces Dwarf Therapist and removes having to assign jobs at all. Is it any good?
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# ? Jan 18, 2017 05:07 |
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SniperWoreConverse posted:uuuh is this the same thing as lazy newb pack? DFHack has both autolabor, which automatically assigns jobs to dwarves that need doing, and labormanager, which does the same thing except labor manager will make it so jobs get done no matter the skill of the dwarf. Autolabor is slightly better as you can use the autolabor-artisans command to make it so only the highest skilled dwarves do some jobs instead of just getting the job done NOW. For example, with autolabor-artisans and the autolabor plugin enabled, it will choose a grandmaster armorsmith to make a piece of armor. labormanager will just go 'that dwarf is idle!' and choose someone with no skill whatsoever to make the armor. Keep in mind that DFHack for 43.05 is still considered Alpha.
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# ? Jan 18, 2017 16:29 |
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IAmTheRad posted:labormanager will just go 'that dwarf is idle!' and choose someone with no skill whatsoever to make the armor.
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# ? Jan 18, 2017 16:33 |
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IAmTheRad posted:DFHack has both autolabor, which automatically assigns jobs to dwarves that need doing, and labormanager, which does the same thing except labor manager will make it so jobs get done no matter the skill of the dwarf. Autolabor is slightly better as you can use the autolabor-artisans command to make it so only the highest skilled dwarves do some jobs instead of just getting the job done NOW. if no skilled dwarves are available, with autolabor assigned a less skilled dwarf, or leave me with 100 unskilled migrants drinking beer and getting in fights?
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# ? Jan 18, 2017 22:59 |
Ideally I'd like to just periodically eyeball some dwarves and be pleased they're all becoming ultra grandmaster of poo poo they enjoy, while all jobs are being done and everyone has some kinda job to do for the fort. Labor assignments suck poo poo once you get past like 19 dwarves. I got my first migrant who appears to be a basic bookmaker with literally no other skills. I think I'm going to bore out all the pillars in the caverns and fill them with libraries. Is there a good starter guide anymore? Because I don't remember libraries being a thing and also there's apparently temples and poo poo out now. Unrelated but one of the things I like to do is work around gem deposits and put sweet engravings on the smoothed tiger iron floors and stuff.
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# ? Jan 18, 2017 23:35 |
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RFC2324 posted:if no skilled dwarves are available, with autolabor assigned a less skilled dwarf, or leave me with 100 unskilled migrants drinking beer and getting in fights? Autolabor-artisans will assign the highest skilled dwarf of a particular craft, as long as you use the proper filters. The 'recommended' default is 'autolabor-artisans 0 2 3' Of course, these autolabor plugins don't support custom professions. I seriously can't deal with the micromanaging of dwarf therapist. Let the dwarves figure out who wants to do a job. I just choose the jobs I want them to do. Of course I also assign their military. Gotta have a squad of weak armor users in full plate tripping over themselves trying to chase down a kobold. ToadyOne 01/17/2017 posted:I went ahead and added the ability for player adventurers to assume identities today. You can't pretend to be specific historical figures or deities, but you can be pick a name, profession, origin civilization and object of worship. All positive and negative reputations will be associated to that identity for as long as you assume it, unless you screw up. You can have multiple identities and flip between them (or return to your true identity). I'm still patching up some weird behaviors, but we're almost out of this specific identity grind now. IAmTheRad fucked around with this message at 01:56 on Jan 19, 2017 |
# ? Jan 19, 2017 01:47 |
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How do I say Nobody in Elvish?
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# ? Jan 19, 2017 04:59 |
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I am reading Robinson Crusoe for a seminar. I just got to this part: "...yet the young cats were the same kind of house breed like the old one; and both my cats being females, I thought it very strange: But from these three cats, I afterwards came to be so pester'd with cats, that I was forc'd to kill them like vermin..." I think Daniel Defoe would have really like Dwarf Fortress.
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# ? Jan 19, 2017 20:44 |
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So Math posted:How do I say Nobody in Elvish? The language files don't have a specific "nobody", nor does it have the word "no" (or yes, for that matter), so you need to get a little creative. Let's assume that the language entry for "Negator" isn't simply the english word negator, but refers to being a grammatical negator, like the english prefixes ""un-" "in-" "a-" etc. In that case, the elven negator prefix would be "Ocithe", and body is "Thite". So "Ocithe thite" could work, or if you wanted to get fancy and conlangy, maybe try mushing the two words togethers as "Ocithite"? Alternatively, you could try thinking like an elf, and instead of using "body" like English does, use another word instead, like "life"... no-life would be "Ocithe Eniwa" or "Ocitheniwa" when mushed together. Or if elves are patryarchal, and assume that the language file's entry for "man" just means "male" and not "human", you could do "Ocithe Onino" for no-man ("Ocithe Ÿariwi" for no-woman). Lots of options.
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# ? Jan 20, 2017 10:47 |
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Got back into this( God help me!), and just downloaded the latest LNP as I used to, but now Dwarf Therapist seems to be broken? Labors assigned to dwarves don't stick, reverting or being randomly assigned all over my population whenever I press the load dwarves button!? Also, only two dwarves start being assigned all hauling labors, and they revert to them when I press the load dwarves button
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# ? Jan 20, 2017 12:32 |
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do you have automatic job assignments enabled in dfhack?
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# ? Jan 20, 2017 13:56 |
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Iunnrais posted:Lots of options. I had fun reading that. Now it's time to blind some elves and hide in their tree houses.
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# ? Jan 20, 2017 16:21 |
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this game is so much more chill when you just enable autolabor
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# ? Jan 20, 2017 17:33 |
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ACRE & EQUAT posted:do you have automatic job assignments enabled in dfhack? Yeah, that was it! Thanks
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# ? Jan 20, 2017 17:39 |
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IronicDongz posted:this game is so much more chill when you just enable autolabor this probably has something to do with being the kind of person who finds dwarf fortress appealing in the first place but nah, i actually find it oddly comforting to have a fort where all the labor is carefully assigned to a specific dwarf by hand i typically run microforts and have one dwarf per skilled profession though, which makes it rather less of an issue than for folks who feel like they need the full 200 dwarf bonanza
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# ? Jan 20, 2017 20:11 |
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Tuxedo Catfish posted:this probably has something to do with being the kind of person who finds dwarf fortress appealing in the first place but nah, i actually find it oddly comforting to have a fort where all the labor is carefully assigned to a specific dwarf by hand I have predefined professions that I assign to dwarves as they show up, based on need. Any extra dwarves are assigned as "Laborer", who have all the hauling jobs plus engraving (for mass floor smoothing). Doesn't matter much to me what a dwarf did before moving to the fortress. "You were a soaper? Good for you. Here's your axe, Treeslayer."
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# ? Jan 20, 2017 21:42 |
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Tuxedo Catfish posted:i typically run microforts and have one dwarf per skilled profession though, which makes it rather less of an issue than for folks who feel like they need the full 200 dwarf bonanza if you aren't managing 200 dwarves by hand, I don't know what to tell you. Other than enjoy sanity and not fighting retard plagues.
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# ? Jan 20, 2017 21:44 |
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Anybody know what the utility is called that can be used to see all the stones on a z-level?
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# ? Jan 20, 2017 22:49 |
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Darkman Fanpage posted:Anybody know what the utility is called that can be used to see all the stones on a z-level? http://dfhack.readthedocs.io/en/stable/docs/Plugins.html#revforget
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# ? Jan 20, 2017 22:54 |
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It's been hilarious to read the dwarf fortress stories here! Used to use Dwarf Therapist but there was still a lot of micro management. I never really got into using DFHack but it looks like a lot of the automation and especially the FPS improvements are incredibly useful. Thanks to the folks who have linked to the documentation in this thread! Does anyone know of good tutorials for using things like autolabor and workflow, or a good way to turn on all the time/FPS saving options like the deteriorate scripts?
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# ? Jan 22, 2017 20:50 |
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Yo DF Goons, long time DF player that hasn't touched the game since around when vampires were first added in. Even after playing the game religiously since it was on a 2d plane and learning every new interface and feature, somehow the game just reached a point where the controls/interface/graphics were so cumbersome I couldn't take it anymore, and it seemed like toady was only interested in jamming more and more weird features into the game rather than fixing existing problems. I'm really wanting to try to jump back in, but it's obviously been a long time. What's the current state of the game? I've read the wiki and devblog but it's hard to really get a sense of the current "meta" of the game. I just want to build a cool underground town and spoil my happy dwarfs and maybe shoot at some monsters from behind the safety of walls and traps. The idea that I need to run a bunch of utilities and scrips and poo poo to have any chance to properly manage the game seems like a big turnoff. Like toady, if your interface is so bad people need to do this maybe spend a year making the interface good instead of adding in physics simulation for the layers of dentin in vampire teeth which require a ground-up reworking of the worldgen system. Baronjutter fucked around with this message at 22:45 on Jan 22, 2017 |
# ? Jan 22, 2017 22:42 |
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just go get PeridexisErrant's Starter Pack and you'll be fine, DFhack is part of it and you can easily toggle things on and off in it through the launcher
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# ? Jan 22, 2017 22:58 |
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Baronjutter posted:Yo DF Goons, long time DF player that hasn't touched the game since around when vampires were first added in. Even after playing the game religiously since it was on a 2d plane and learning every new interface and feature, somehow the game just reached a point where the controls/interface/graphics were so cumbersome I couldn't take it anymore, and it seemed like toady was only interested in jamming more and more weird features into the game rather than fixing existing problems. To be fair, the playable game called Dwarf Fortress is more of a side-effect of Toady making a myth&legend generator/simulator than an actual focus of his efforts most of the time.
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# ? Jan 22, 2017 23:01 |
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absolutely hate dwarves just leaving food to rot in kitchens. why is this low priority
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# ? Jan 22, 2017 23:17 |
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I use autolabor and just set a workshop or two of each type to minimum Adept skill level and use that when I care about the quality of the poo poo they crank out, and I love it.
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# ? Jan 23, 2017 00:26 |
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my dad posted:To be fair, the playable game called Dwarf Fortress is more of a side-effect of Toady making a myth&legend generator/simulator than an actual focus of his efforts most of the time. I thought this was true from day one as well. Toady is just an insane autist making a world simulator that just happens to be playable as a game(sorta)
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# ? Jan 23, 2017 02:49 |
RFC2324 posted:I thought this was true from day one as well. Toady is just an insane autist making a world simulator that just happens to be playable as a game(sorta) He's a pretty normal guy in a lot of ways, he seems a little more odd these days because he's found a way to get paid to work on his strangest obsession for ten years, but he's honestly not that odd.
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# ? Jan 23, 2017 03:47 |
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shovelbum posted:He's a pretty normal guy in a lot of ways, he seems a little more odd these days because he's found a way to get paid to work on his strangest obsession for ten years, but he's honestly not that odd. I'm actually just referring to the development of df. It is how it has come across every time i have checked it out over the years. I'm also not criticizing, i think it's pretty awesome.
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# ? Jan 23, 2017 06:33 |
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# ? Jun 8, 2024 04:38 |
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If anything Toady has seemed to me more well-balanced lately. He's appeared in a few public podcasts and events and stuff and surprised me with how normal he is. I'd probably be less mentally sound if I sat in a dark room coding dwarves into existence for hours on end.
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# ? Jan 23, 2017 08:30 |