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  • Locked thread
Arglebargle III
Feb 21, 2006

What's this about rocket artillery needing guidance?

Unguided rocket artillery is the best way to put a lot of ordnance downrange at once. The best howitzer crews can fire what, 3 rounds per minute? 10 kilo rounds? So they can put 30 kilos of ordnance on a target per minute. A truck-mounted tube launcher can fire a dozen rockets in two seconds. Assuming the same warhead that's 4 times the ordnance weight on target. Mass them into multiple batteries and they can saturate an area with warheads before the enemy even knows what's happening. Sure they take a while to reload but they can move around very easily too since the launcher weighs very little unloaded.

So why is there all this talk about tubes being better? :colbert:

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Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.

Arglebargle III posted:

What's this about rocket artillery needing guidance?

Unguided rocket artillery is the best way to put a lot of ordnance downrange at once. The best howitzer crews can fire what, 3 rounds per minute? 10 kilo rounds? So they can put 30 kilos of ordnance on a target per minute. A truck-mounted tube launcher can fire a dozen rockets in two seconds. Assuming the same warhead that's 4 times the ordnance weight on target. Mass them into multiple batteries and they can saturate an area with warheads before the enemy even knows what's happening. Sure they take a while to reload but they can move around very easily too since the launcher weighs very little unloaded.

So why is there all this talk about tubes being better? :colbert:

In :battletech: The innersphere doesn't invent rocket artillery until '44 (Maybe indrectly fired LRMs count but the range isn't long enough). So it's not so much 'better' as 'that's what we've got, like it or lump it'

Anyway, in the WWII context the main problems are poor range (1/3rd that of similar artillery), low RoF (high burst though, agreed), poor accuracy that prevents them knocking out gun positions and the like and difficult logistics caused by issues 1 and 2. For the yanks who had VT rounds rocket artillery is a bit of a joke to boot. The 'same warhead' thing is a pretty big assumption btw, the warhead was typically smaller in rockets.

So they are a bit awkward to employ, you need to bring them right forward and they are hard to supply when you do, and a big case can be mounted that you'd rather have a mortar battery 7 times out of 10. If you're the Americans who can afford to build half tracks to carry mortars, and who's only practical limitations on supply were how fast you could get rounds over the beachheads and your cability to find things to shoot at, you're not going to bother.

Soviet logistics and C&C issues makes them look much better by comparison because they struggled to employ mortars responsively, and couldn't supply them even if they wanted to, so some of the advantages of mortars evaporate and rockets low production costs and ease of employment comes to the fore.

Modern artillery is a different ballgame. Precision targeting and improved warheads changes the game completely.

To bring it back to Battletech, they'd much prefer to have Arrow IV carriers because they are excellent vs mechs, tanks and anything else you might ever want to shoot at (and have FASCAM rounds!), but simply cannot make them.

Cthulhu Dreams fucked around with this message at 07:03 on Sep 28, 2011

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem

Centurium posted:

I'm a bit baffled by the goonlance's actions. What's the goal here? They don't seem to be concentrating to fight a divided enemy.
Oh, what a tangled web we weave.

Cosmitz
Sep 2, 2011
Goons have exceptional tactical minds. It is just us who are not capable of truly understanding their capacity to fully destroy their enemy and snatch victory from the jaws of battle.

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem
Nah, we will die horribly to PTNs superior forces.

Cosmitz
Sep 2, 2011
Most likely.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

Tarquinn posted:

Nah, we will die horribly to PTNs superior forces.

Yeah, but the fun part is doing the dying with STYLE.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
Yeah, but to win all you have to do is take out 1 mech, and have the Thunderbolt play Hide and Seek for 25 rounds.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

jng2058 posted:

I'd actually forgotten that part, but Jaime did lead the assault that broke the back of Anton Marik's forces in revenge for Joshua's death. Though I think they said at one point that Natasha was the one who actually killed Anton, come to think of it.
Have you read that story? It's pretty epic. They just marched through the forest fire Anton Marik lit to prevent anyone coming from that side, kicked down a city wall, killed the few random dudes around the place and then smashed the palace.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Arquinsiel posted:

Have you read that story? It's pretty epic. They just marched through the forest fire Anton Marik lit to prevent anyone coming from that side, kicked down a city wall, killed the few random dudes around the place and then smashed the palace.

Hadn't actually, but that sounds very Dragoon.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
Orders sent. I hope we all don't die!

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem
Orders sent too.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Orders sent three. Let's do eet.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

raverrn posted:

Orders sent three. Let's do eet.

Need an update from you. Also, there's a quicker way to get where I expect you're intending to go (but since you guys are going all 'mystery plan' on me, I don't know if my expectations are correct).

PoptartsNinja fucked around with this message at 19:16 on Sep 28, 2011

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Orders sent lets hope our 'master tactician's' plan holds out.

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem
:ohdear:

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Tarquinn posted:

:ohdear:

What's the worst that could happen?

Oh.

:ohdear:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

raverrn posted:

Oh.

:ohdear:

Odds are pretty good you're losing the Luthien Maru this turn.

edit: Oh, and I forgot to ask, for the red/green colorblind people, was the last map any better?

PoptartsNinja fucked around with this message at 19:46 on Sep 28, 2011

ShadowDragon8685
Jan 23, 2011

Hi, I'm Troy McClure! You might remember SD from such films as "Guys, I'm not sanguine about this Mech choice", "The Millstone of the Clans", and "Uppity Sperglord ilKhan"! Make sure to clear the date for his upcoming documentary, "How I ran a Star of Clan Mechs into the ground!"

PoptartsNinja posted:

Odds are pretty good you're losing the Luthien Maru this turn.

It's that drat Clanner up on that height-3 spire, isn't it? drat... That didn't take long.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

PoptartsNinja posted:

Odds are pretty good you're losing the Luthien Maru this turn.

Not really surprising. Slow vehicles have a very short lifespan in Battletech. This is a lesson everyone discovers when their heavily armed Demolisher or Behemoth is instantly combat killed by something half its weight.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.

ShadowDragon8685 posted:

It's that drat Clanner up on that height-3 spire, isn't it? drat... That didn't take long.

I'm betting the Nova jumped to close range with the SRM's and just unloaded on it. The 70 tonner (Summoner??) probably added some long range fire as well.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Krumbsthumbs posted:

I'm betting the Nova jumped to close range with the SRM's and just unloaded on it.

Clan Streak SRMs have a range of 4/8/12.

Fortunately, the dice gods have decided the Luthien Maru deserves a chance to actually shoot at something.

PoptartsNinja fucked around with this message at 19:59 on Sep 28, 2011

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.

PoptartsNinja posted:

Clan Streak SRMs have a range of 4/8/12.

Did I say close range? I meant jumped to a sniper platform and unloaded from beyond AC 20 range.

Jesus, what a wonderful tank/machine killer, a long range crit seeker.

ZeeToo
Feb 20, 2008

I'm a kitty!
I'm red-green colorblind and the last map read just fine for me.

jng2058
Jul 17, 2010

We have the tools, we have the talent!






You know, that's one of my favorite opening cinematics ever. It really sells the idea of a MechCommander, and the mix of CGI and live action actually works. Plus all the little details are right, all the way down to having a couple of Corsairs providing the air cover. Too bad MechCommander II's wasn't nearly as good.

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem
I love the "Oh no you didn't" look the Timber Wolf gives the Raven.

Also, why don't we have our very own bait-Raven?! :saddowns:

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

jng2058 posted:

You know, that's one of my favorite opening cinematics ever. It really sells the idea of a MechCommander, and the mix of CGI and live action actually works. Plus all the little details are right, all the way down to having a couple of Corsairs providing the air cover. Too bad MechCommander II's wasn't nearly as good.

The female commander had poo poo tons of make up on, though. I liked MechCommander II's gameplay.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Tarquinn posted:

I love the "Oh no you didn't" look the Timber Wolf gives the Raven.

Also, why don't we have our very own bait-Raven?! :saddowns:

The Raven's a Capellan design, and very much a prototype right now.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

PoptartsNinja posted:

Clan Streak SRMs have a range of 4/8/12.

Fortunately, the dice gods have decided the Luthien Maru deserves a chance to actually shoot at something.

oh thank god for that

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Delaying Action: Tactical Update 3

Movement Phase
C* Grand Dragon
- must pass a skidding test in hex 0333 (3 base + 1 unbalanced + 0 distance traveled = 4): rolled 6, succeeds!
- must pass a skidding test in hex 0433 (3 base + 1 unbalanced + 0 distance traveled = 4): rolled 6, succeeds!



Combat Phase
C2 Thunderbolt
- Is unable to get a positive lock on to E Thunderchild (holds fire)

E Thunderchild
- Fires ER Large Laser at M River Monitor (3 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 7, miss!
- Fires Streak SRM-6 at M River Monitor (3 base + 4 range + 3 movement + 1 enemy movement = 10): rolled 9, Streak SRM-6 fails to achieve lock and does not fire!
- Fires Streak SRM-6 at M River Monitor (3 base + 4 range + 3 movement + 1 enemy movement = 10): rolled 5, Streak SRM-6 fails to achieve lock and does not fire!
- Fires Streak SRM-6 at M River Monitor (3 base + 4 range + 3 movement + 1 enemy movement = 10): rolled 9, Streak SRM-6 fails to achieve lock and does not fire!



Enemy Forces / Next Turn’s Movement:
Clan Assault walked 3 to hex 0504, Designates Thunderchild as ‘Ace’
Clan Heavy A 1 walked 3 to hex 0405 attacked by mine in hex 0306
Clan Heavy A 2 ran 3 to hex 0608, attacked by mine in hex 0606
Clan Heavy B jumps 5 to hex 1212
Thunderchild is an Ace this turn, waits for player movement



At this distance, the lance of the Clan machine’s laser was nearly invisible, a faint line of refraction that sprung to full, vivid life only when it boiled a patch of river less than a meter from the Luthien Maru’s flank to steam in an instant.

Luthien Maru is under fire,” Hohiro Satomi reported calmly. In his cockpit, Agaki bowed his head respectfully. He hadn’t expected much from the local planetary security, but Satomi ran a tight ship and her crew was exceptionally well trained. He wondered quietly how different things would be if they hadn’t lost the rest of the navy to Clan aerofighters.

It was only a matter of time before those Clan aerofighters finished off the last few stragglers and turned their attention to the battered remnants of the 13th Rasalhague, and he wanted to be in a fortified position by then. The Clans would keep tearing his troops apart until they got some decent cover. The mountains themselves would make combat hazardous for the enemy Aerospace assets; and the maze of mineshafts and cave systems in the mountains would prove an adequate place for a last stand when the time came.

Until then, he was surrendering ground—and if the Clans decided to leave his forces unmolested, rather than smoke them out, he would begin raiding their supply lines in earnest.

Agaki’s radio crackled.

“Really, Colonel?” Star Colonel Joshua demanded. “A few mines aren’t going to slow us down. Surrender. You and your troops will not be har—”

Agaki’s reply simply flooded the airwaves with the sharp hiss of Brownian noise, cutting off the Clan commander’s reasonable-sounding death sentence.



Mission Objectives
Destroy one Clan ‘Mech and All 13th Rasalhague ‘Mechs survive until Turn 15 (0/1, 4/4)
OR
Destroy three Clan ‘Mechs by Turn 20 (0/3)
OR
Destroy 1 Clan ‘Mech and at least one 13th Rasalhague ‘Mech escapes via the bottom map edge on or after turn 25 (0/1, 0/1)

Secondary Objectives
The Mobile Long-Tom Heavy Artillery escapes via the bottom map edge (0/1)









DRG-1Gs Grand Dragon "Ivar the Boneless"
Weight: 60 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 16/16 (14/14)
LT R A(S): 8/8
CT A(S): 27/27 (20/20)
CT R A(S): 12/12
RT A(S): 16/16 (14/14)
RT R A(S): 8/8
LA A(S): 14/14 (10/10)
RA A(S): 14/14 (10/10)
LL A(S): 18/18 (14/14)
RL A(S): 18/18 (14/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Tai-sa Agaki Gunnbjorn
Mechwarrior Player: Raverrn
Mechwarrior Status: OK!
Armament:
Gauss Rifle – RA (Heat: 0, Ammo: 16, Range: (L:22 M:15 S:7 Min:2), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: +1 penalty to piloting skill rolls, 1 hand



TDR-5K Thunderbolt
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (15/15)
LT R A(S): 8/8
CT A(S): 32/32 (21/21)
CT R A(S): 9/9
RT A(S): 22/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Thorvaldsen Masaki
Mechwarrior Player: Paragon1
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-15 – RT (Heat: 5, Ammo: 16, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 2 hands

Partisan Heavy Tank
Weight: 80 tons (Heavy)
Front A(S): 22/22 (8/8)
Left A(S): 18/18 (8/8)
Right A(S): 18/18 (8/8)
Turret A(S): 22/22 (8/8)
Rear A(S): 16/16 (8/8)
Movement: 3/5
Crew: Driving 5, Gunnery 4
Driver name: Lance Corporal Wulf Ingmar
Player: Paragon1
Motive System Damage: None!
Critical Damage: None!
Armament:
Armament:
Autocannon/5 – Turret (Ammo: 40, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Autocannon/5 – Turret (Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Autocannon/5 – Turret (Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Autocannon/5 – Turret (Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Machine Gun – Front (Ammo: 100, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – Front (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Notes:



MAD-3K Marauder
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 17/17 (16/16)
LT R A(S): 8/8
CT A(S): 35/35 (23/23)
CT R A(S): 10/10
RT A(S): 17/17 (16/16)
RT R A(S): 8/8
LA A(S): 22/22 (12/12)
RA A(S): 22/22 (12/12)
LL A(S): 18/18 (16/16)
RL A(S): 18/18 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-I Eriksson Imperial
Mechwarrior Player: Rumda
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands

River Monitor Luthien Maru
Weight: 75 tons (Class)
Front A(S): 22/22 (8/8)
Left A(S): 22/22 (8/8)
Right A(S): 22/22 (8/8)
Turret A(S): 40/40 (8/8)
Rear A(S): 22/22 (8/8)
Movement: 3/5
Crew: Driving 5, Gunnery 4
Player: Rumda
Driver name: Chu-I Hohiro Satomi
Motive System Damage: None!
Critical Damage: None!
Armament:
Autocannon/20 – Turret (Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/20 – Turret (Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
SRM-2 – Right (Ammo: 50, Range: (L:9 M:6 S:3), Status: OK!)
SRM-2 – Right (Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
SRM-2 – Right (Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Notes:



HBK-4G Hunchback
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (12/12)
LT R A(S): 4/4
CT A(S): 26/26 (16/16)
CT R A(S): 5/5
RT A(S): 20/20 (12/12)
RT R A(S): 4/4
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 20/20 (12/12)
RL A(S): 20/20 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Luther Grist
Mechwarrior Player: Tarquinn
Mechwarrior Status: OK!
Armament:
Autocannon/20 – RT (Heat: 7, Ammo: 10, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

Manticore Heavy Tank
Weight: 60 tons (Heavy)
Front A(S): 42/42 (6/6)
Left A(S): 33/33 (6/6)
Right A(S): 33/33 (6/6)
Turret A(S): 26/26 (6/6)
Rear A(S): 42/42 (6/6)
Movement: 4/6
Crew: Driving 4, Gunnery 3
Player: Tarquinn
Driver name: Talon Sergeant Gene Rakoszky
Motive System Damage: None!
Critical Damage: None!
Armament:
PPC – Turret (Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-10 – Turret (Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-6 – Turret (Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – Front (Range: (L:9 M:6 S:3), Status: OK!)
Notes:



LT-MOB-25 Mobile Long Tom Artillery
Weight: 55 tons (Support Vehicle)
Front A(S): 16/16 (6/6)
Left A(S): 16/16 (6/6)
Right A(S): 16/16 (6/6)
Rear A(S): 16/16 (6/6)
Movement: 2/3
Driver: Pilot 5, Gunnery 4
Support Vehicle Status:
Armament:
Long Tom Artillery – Front (Ammo: -, Range: (L:- M:- S:-), Status: OK!)
Machine Gun – RS (Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Notes:




Enemy Status

Clan Assault
Weight: 90 tons (Assault)
Overheat Penalty: None
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 2
Mechwarrior Name: Star Colonel Joshua
Mechwarrior Status: OK!
Armament:Unknown
Critical Damage: None!
Notes:

Clan Heavy A 1
Weight: 75 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Tara
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

Clan Heavy A 2
Weight: 75 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Cameron
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

Clan Heavy B
Weight: 70 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/5
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Boers
Mechwarrior Status: OK!
Armament:Unknown
Critical Damage: None!
Notes:

Thunderchild
Weight: 50 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Capella
Mechwarrior Status: OK!
Armament:Large Laser, unknown missile systems
Critical Damage: None!
Notes:

PoptartsNinja fucked around with this message at 04:08 on Sep 29, 2011

Zeroisanumber
Oct 23, 2010

Nap Ghost

PoptartsNinja posted:

Odds are pretty good you're losing the Luthien Maru this turn.

edit: Oh, and I forgot to ask, for the red/green colorblind people, was the last map any better?

Much better, thank you.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
So did the mines do any damage??

Nevets posted:

Yeah, but to win all you have to do is take out 1 mech, and have the Thunderbolt play Hide and Seek for 25 rounds.

Uh.. yeah good luck with that when the clan ace with jumpjets starts chasing you.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Affi posted:

So did the mines do any damage??


Uh.. yeah good luck with that when the clan ace with jumpjets starts chasing you.

Unless we take out Joshy boy


V we won't with any luck next turn we'll be ready to do some damage with it

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Surprise! You didn't lose the Luthien Maru!

Now try not to leave it so exposed again. That canyon up ahead looks like it could provide great cover.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell

Affi posted:

So did the mines do any damage??


Uh.. yeah good luck with that when the clan ace with jumpjets starts chasing you.

Well, if you have to take out one enemy mech to win... and one enemy mech can keep up with you better than the others...

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

Nevets posted:

Well, if you have to take out one enemy mech to win... and one enemy mech can keep up with you better than the others...

Dude we're not going to win by playing hide and seek with the clanners for 25 rounds.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

Affi posted:

Dude we're not going to win by playing hide and seek with the clanners for 25 rounds.

And in any case that would take forever.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
Well forgive me for having some perspective, but I doubt they are all going to survive for 15 turns, or are going to kill 3 mechs, so it seems like the most likely way to achieve a victory.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Well, two mines out of three ain't bad. PTN are you going to let us in on what they did, or wait until we can actually see the enemy for a damage assessment?

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Tempest_56
Mar 14, 2009

Lucky break for the Maru there. But goonlance appears to be getting into position - only serious worry I see right now is that Thunderchild sniping. But there's not much to do about that at the moment, and that's almost a good thing. If the Ace is up there in a sniping nest, he's not moving around to use that Ace.

Also - after getting it cleared by Slowbeef, I've got a present related to the previous conversation: the 1986 sourcebook/comicbook The Spider and the Wolf, which has been out of print for 25 years. The scenarios in the back are ignorable, but the first 75% of the book is taken up by one of the earliest pieces of Battletech fiction and the story of Joshua Wolf's death at the hands of Anton Marik.

Up on Google Docs here.

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