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TheParadigm posted:on the more comedy side of things: the removing the lower arm actuator on the left arm lets you stack up 5 ballistics between the LA and the LT....for UAC2s. Up to 3 of which can be LB's, due to crit space in those locations. 13 tons for ammo and the other side of the mech. Once ED hits: Triple UAC/10 with ~3 tons of ammo each (depending how much armor you want to shave). This will be a very good build. Use dual UAC/10s with 2x LPL till then. NihilCredo posted:An 80-ton speedy XL brawler would actually fit in rather well in my stable, between the Marauder and the Stalker, and I kinda like the looks of ol' dildo arm. Is it so terrible at its job that I should sell it immediately for another chassis (which one?), or can it kinda work? You might as well stick that engine into a Centurion CN9-D. Tank Boy Ken fucked around with this message at 12:18 on Sep 13, 2016 |
# ? Sep 13, 2016 12:07 |
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# ? Jun 4, 2024 22:54 |
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TheParadigm posted:Question for the thread: What's the nastiest thing you can do with 9 energy slots and 38 tons? 1 each torso plus head, 3 in the LA, 2 in the RA. 28 slots. 3 LPL, 5 ERML, rest in heat sinks. If that doesn't fill the weight once you run out of slots, start swapping to MPLs. It'll be hot as gently caress but it'll make a mean mid range poker like the ebon jag.
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# ? Sep 13, 2016 13:03 |
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NihilCredo posted:Last Sunday I may or may not have made the terrible decision to grind my way to Faction Rank 6 for the extra mechbay before breaking allegiance. As a result, I'll probably earn the Zeus this week (possibly the Executioner as well, if I'm lucky with KMDDs). Why not just get Battlemasters?
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# ? Sep 13, 2016 14:42 |
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Cease to Hope posted:Why not just get Battlemasters? The Battlemaster isn't XL safe at all, is it?
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# ? Sep 13, 2016 17:44 |
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I got bored and bought a Warhammer (for C-Bills) but I haven't had much luck finding an effective build for it. Here's what I'm running right now. WHM-7S On the other hand, this Trebuchet build is working out fairly well for me. TBT-7K
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# ? Sep 13, 2016 18:41 |
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Q_res posted:I got bored and bought a Warhammer (for C-Bills) but I haven't had much luck finding an effective build for it. Here's what I'm running right now. I guess this is more "meta": WHM-7S NihilCredo posted:The Battlemaster isn't XL safe at all, is it? Not really. I guess giving the size of the CT, you'd find the Awesome to be somewhat XL safe. Though it usually can do without.
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# ? Sep 13, 2016 18:53 |
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The awesome 9m can take an xl with out much problem but it's pointless on the others. With the max of a standard 300 you can still take 4 ppcs and nearly max out your slots with heat sinks.
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# ? Sep 13, 2016 19:34 |
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NihilCredo posted:The Battlemaster isn't XL safe at all, is it? Consider the godhands Gargoyle, 10-12 ERSL and smite the everloving poo poo out of anything that comes within range. Alternately, a UAC/20 and a 6 ERSL on the same chassis.
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# ? Sep 13, 2016 19:37 |
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I've grown quite fond of a 6 MPL Gargoyle (2 each in LA/RA and CT). Runs a bit hot, but the 2 Energy Arms do have a nice Hitpoint bonus.
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# ? Sep 13, 2016 19:45 |
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The gargoyle has pretty respectable structure quirks all round, its very tough for an 80 ton assault.
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# ? Sep 13, 2016 19:51 |
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NihilCredo posted:The Battlemaster isn't XL safe at all, is it? I've heard its fairly okay with an XL actually. All the advice i've ever heard for them was 'put an xl350 in and never look back', but that may be centric to the 2C which has the amazing structure quirks and can run the 5 lpl off of it.
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# ? Sep 13, 2016 21:19 |
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Frankly I think the "avoid IS XL forever and ever" advice that's prevalent in this thread is mostly because most goons love brawling above all else. Some designs are going to lose a torso if they get looked at funny, but for most it's a tradeoff. If you can get enough speed to be able to reposition when need be and you're going to be carrying a shitload more firepower and heat capacity, it can frequently be worthwhile. You end up as more of a glass cannon, but it's not the end of the world. Again, if you're going to be brawling then yeah go standard engine, dead side if possible, and make them eat through an arm and a torso before putting you down. If it's something with high-ish mounts or that is going to be standing off at medium range? loving pack on all the guns you can carry. I know in a battlemaster I'd much rather have the extra engine to be able to hill hump more effectively at 300m than the ability to stay alive with half my weapons already gone.
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# ? Sep 13, 2016 21:41 |
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So brawling griffins should run std engines huh. I'm not sure that's possible.
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# ? Sep 13, 2016 21:47 |
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Artificer posted:So brawling griffins should run std engines huh. I'm not sure that's possible. It is, you'll just be slower. The resize made them squishy so carrying an XL is basically asking to die.
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# ? Sep 13, 2016 22:04 |
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Artificer posted:So brawling griffins should run std engines huh. I'm not sure that's possible. Quite possible, even on the missile-heavy variants. I don't have Griffins so not sure if it's worth the tradeoff.
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# ? Sep 13, 2016 22:09 |
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Q_res posted:I got bored and bought a Warhammer (for C-Bills) but I haven't had much luck finding an effective build for it. Here's what I'm running right now. The duration and reduced heat gen make large lasers awesome. Cyrano4747 posted:Frankly I think the "avoid IS XL forever and ever" advice that's prevalent in this thread is mostly because most goons love brawling above all else. Some designs are going to lose a torso if they get looked at funny, but for most it's a tradeoff. If you can get enough speed to be able to reposition when need be and you're going to be carrying a shitload more firepower and heat capacity, it can frequently be worthwhile. You end up as more of a glass cannon, but it's not the end of the world. But hey, if XL works for you, it works for you. Find what works for you and get better at it.
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# ? Sep 13, 2016 23:25 |
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Cyrano4747 posted:Frankly I think the "avoid IS XL forever and ever" advice that's prevalent in this thread is mostly because most goons love brawling above all else. I brawl with XLs. No way to counter clan firepower and prevent them from escaping without one.
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# ? Sep 14, 2016 01:19 |
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Great Beer posted:I brawl with XLs. No way to counter clan firepower and prevent them from escaping without one. Speed is more important than survivability honestly brawling in Griffins and Shadow Hawks with XL is totally fine and probably preferred
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# ? Sep 14, 2016 02:12 |
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NihilCredo posted:The Battlemaster isn't XL safe at all, is it? The 2C is very XL safe, the others you should run a standard in. Here is the 5LPL build, it is very good: http://mwo.smurfy-net.de/mechlab#i=310&l=1d8b8c45bb717ccd1f89a45cfac14ce1615d0ff6
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# ? Sep 14, 2016 07:35 |
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Great Beer posted:I brawl with XLs. No way to counter clan firepower and prevent them from escaping without one. Maybe... maybe the trick there is to stop using IS mechs. I mean I love them too but sometimes I like to use a mech which is actually good.
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# ? Sep 14, 2016 09:16 |
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LRM Mechs are only good for LRMs anyway: https://www.youtube.com/watch?v=Sn7_ILqVmyA (This only works if the enemy team fails to kill your spotters)
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# ? Sep 14, 2016 10:11 |
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Though some IS mechs are okay. I'm currently having a bit of fun in: AWS-8Q - 4 PPCs, 6.65 heat each - Cool stuff. It's hardly most optimal, but does run quite cool. Even firing all 4 PPCs at once is not shutting you down (~70% heat). And I don't even have gone through all Basic Skills yet. It can die quite fast though. But it's not terribly slow of an IS Assault (especially with a STD engine). And the whole left side is a big shield. On the other hand: The short range punch is kinda wimpy.
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# ? Sep 14, 2016 10:14 |
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I tried the game again, after a long gap. Did they change literally everything? It feels like a totally different game.
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# ? Sep 14, 2016 14:15 |
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Arquinsiel posted:I tried the game again, after a long gap. Alpine is pretty much unchanged. Please don't hate me. And Ghost heat does still exist. But it wil soon be "verschlimmbessert". (German mashup (slang) of verschlimmern (make worse) and verbessern (improve), which is used when something gets changed with the pretense of making everything better. But it's obivously being made worse). Wow, expanded my monthly supply of parenthesis. EDIT There is even a wiktionary entry for that: https://en.wiktionary.org/wiki/verschlimmbessern (created in the 18th Century).
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# ? Sep 14, 2016 14:23 |
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Verschlimmbessert seems to be right. Game felt "off" in most ways. Mechs felt slow and clunky, locking enemies was difficult to impossible, general feeling of "wrong". At least the mechlab is marginally better though!
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# ? Sep 14, 2016 14:45 |
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DancingShade posted:Maybe... maybe the trick there is to stop using IS mechs. And give up IS ballistics and SRMs? Never.
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# ? Sep 14, 2016 14:59 |
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Great Beer posted:And give up IS ballistics and SRMs? Never. On that note, over the last couple of weeks the Miserauder (Marauder with asym 40PPFLD) has finally started clicking for me. The trick was to go back to PPCs instead of LPLs, despite the heat issues, because even a split-second of extra exposure makes a huge difference, and then to git gud at twisting REALLY aggressively and fast, like before you even realise if you've nailed the CT or not (you can figure that out later from the blinking paperdoll).
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# ? Sep 14, 2016 15:30 |
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Tank Boy Ken posted:Alpine is pretty much unchanged. Eh, they did make it slightly better by shuffling the spawns around.
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# ? Sep 14, 2016 15:43 |
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I was hesitant with the 40 alpha stalker because minimum distance but fortunately most engagement ranges are longer. Wish the AC 20 didnt only have a 297m max effective though. It does hurt the damage. Edit: with the locust, Centurion, griffin, stalker, and atlas I feel like I've covered most roles and all weight classes for the IS. I'm missing the shadowhawk I guess for jump capable medium with ballistics I guess and maybe the Raven for heavier side of lights? And I guess maybe thunderbolt/battlemaster/banshee/black knight for dedicated heavy laser vomit but the Stalker 3F seems to do ok for that role with 3 lpl and 3 mediums, even if it isn't as quirked for it as the Battlemasters are. Artificer fucked around with this message at 16:19 on Sep 14, 2016 |
# ? Sep 14, 2016 16:14 |
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Artificer posted:I was hesitant with the 40 alpha stalker because minimum distance but fortunately most engagement ranges are longer. If the choice is between the Battlemaster or the Stalker I would pick the Battlemaster any day.
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# ? Sep 14, 2016 17:17 |
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Artificer posted:
You should try the dakka hill-humpers. Blackjack, Jagermech, and the Rifleman if it ever gets quirked into not sucking. Plinking at assaults nonstop while easily dodging return fire by walking back 50cm is hilarious, and it made most of my last weekend's Invasion games a lot more bearable. The Blackjack has a really good PPC poptart variant, too.
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# ? Sep 14, 2016 18:10 |
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TjyvTompa posted:If the choice is between the Battlemaster or the Stalker I would pick the Battlemaster any day. Yeah I like my battlemaster even if it is sniper shitfest cancer.
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# ? Sep 14, 2016 18:39 |
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TjyvTompa posted:If the choice is between the Battlemaster or the Stalker I would pick the Battlemaster any day. I mean yeah I bet. Battlemasters as a chassis though are only energy boats right? vOv I will have to get around to looking at Blackjacks too. Edit: bbbuuuuut I also want to look at the Hunchback IIc, and Stormcrow, and Hellbringer. Heavy with ECM sounds fun. Hellbringers are sort of like Ebon Jags but with ECM on top, aren't they? Artificer fucked around with this message at 18:53 on Sep 14, 2016 |
# ? Sep 14, 2016 18:47 |
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Artificer posted:I mean yeah I bet. Battlemasters as a chassis though are only energy boats right? vOv They have less tonnage available, due to not having Endo-Steel and Ferro-Fibrous armor. Thus you have all of the space and none (this is a lie) of the tons available. It's pretty good with a lot of Energy weapons. Also goes nice with a side order of ballistics. LB-20X with 2x MPL, 2x SPL is a derp build of mine.
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# ? Sep 14, 2016 19:08 |
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Ah so thats what the difference is between the two. I was just thinking goddamn the Jag is just inferior to the Hellbringer.
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# ? Sep 14, 2016 19:23 |
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Artificer posted:Ah so thats what the difference is between the two. I was just thinking goddamn the Jag is just inferior to the Hellbringer. The hellbringer has ECM and The Best Shoulder In The Game and no weight saving gear. The Ebon Jaguar is the same weight, has clan erro and ferro, is a short pancake, and has Really Nicely High Mounted Everything. After maxing armor, i think the EBJ has like 5 and a half tons on the hellbringer. But no ecm
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# ? Sep 14, 2016 21:03 |
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Artificer posted:Ah so thats what the difference is between the two. I was just thinking goddamn the Jag is just inferior to the Hellbringer. they are both good get whatever you think looks cooler
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# ? Sep 14, 2016 21:04 |
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EJ has amazing mount locations with a nice low profile. It can also carry more weight than a Timber. It has an phenomenal array of mounts so that it can do any setup you want. 2x UAC 10 with SL backup? You bet. Lazer spam with kickass mounts for humping? Yep. Wanna do an LRM 60 build like an rear end in a top hat? EJ can do it. Hellbringer has WAAAAYYYY less tonnage and runs a LOT hotter. But it has what is probably the best left torso in the game with ECM and I think 3 energy mounts. It's easy to make a dead side as well. It can do dual UAC 10's but it makes sacrifices to do so. Not much in the way of missile slots. I personally love the LB20x and 5 ML build. You can do 6 if you are careful. It has a lot less armor than the EJ so it's fragile but.....well ECM. Both are great mechs and examples how strong the clan mechs can be. I think I actually prefer the EJ to the Timber. But the Timber has JJ and the HB and EJ do not.
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# ? Sep 14, 2016 21:21 |
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I own both. For quick play, I'd say EBJ all the way. It's a fantastic peeker/poker (not that the HBR is bad, assuming you are using the torso mounted guns anyway) turns well, has all the tonnage available. The only real drawback the mech has is having a rather large CT and no structure quirks for it. Even twisting won't save you, though as usual it helps. The HBR would absolutely be my pick for CW though. It has a much more limited set of loadouts it can pull off, both because it lacks the tonnage and because of hardpoints. It doesn't do missiles as well as the EBJ (though nobody runs missiles on their EBJ because LRMs are a waste on a platform like this, and SRMs are bad on something so squishy) but has enough ballistic hardpoints that you can run paired AC5s with some lasers or a single big ballistic with lasers. The one big drawback to the HBR is that every single good build hinges on taking the GodShoulder LT with three relatively high energy mounts as well as ECM. The thing is, everyone knows that's where everything you value is, so it gets targeted like you're in a Hunchback, but without the huge structure quirks. You will have a very bad time in this mech if you don't know how to twist and shield, unless your opponents are dumb. On the other hand, the HBR's shape and hitboxes make it perfect for twisting and shielding, and you can easily take six energy hardpoints between Head/LT/LA for asymmetrical laser builds. Because of this mech's exceptional peeking game, reliance on energy weapons, longevity, and ECM, it's perfect for CW.
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# ? Sep 14, 2016 21:58 |
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# ? Jun 4, 2024 22:54 |
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Tank Boy Ken posted:Though some IS mechs are okay. I'm currently having a bit of fun in: AWS-8Q - 4 PPCs, 6.65 heat each - Cool stuff. It's hardly most optimal, but does run quite cool. Even firing all 4 PPCs at once is not shutting you down (~70% heat). And I don't even have gone through all Basic Skills yet. It can die quite fast though. But it's not terribly slow of an IS Assault (especially with a STD engine). And the whole left side is a big shield. On the other hand: The short range punch is kinda wimpy. That sounds great, I can't wait to try this. I had no idea this was possible again in this mech.
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# ? Sep 14, 2016 22:45 |