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Rysithusiku posted:While that WAS a glorious column of missile rain, hard countered if they have any weapons that go past 1100m. If you're willing to forsake such luxuries as armour and stick to 100% indirect fire (hence no TAG), you can actually go about as fast as a Direwolf: STK-5M e: I guess the slightly-less-gimmicky version is the LRM-80 STK-3H, which has lifesaving +20% quirks to LRM20 cooldown and heat generation, and can mount an XL (and even Artemis if you're willing to sacrifice some much-needed ammo or armour) : STK-3H NihilCredo fucked around with this message at 16:18 on Sep 16, 2016 |
# ? Sep 16, 2016 16:04 |
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# ? Jun 4, 2024 11:17 |
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NihilCredo posted:If you're willing to forsake such luxuries as armour and stick to 100% indirect fire (hence no TAG), you can actually go about as fast as a Direwolf: STK-5M Armor is for the weak! If you can't accept being killed in a single alpha by the first light to get within 600m of you, then you're not really living.
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# ? Sep 16, 2016 16:08 |
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Skoll posted:It wouldn't in a million years be able to get close enough to something to hit it. All that armor is nice and whatnot, but your regular Ghost Dad or Splatlas is going to be hosed because it will get outranged and more than likely ammo crit. MWO builds are "specialist" builds and very few would work in Tabletop. This is all correct, also, SRMs and ASRMs are a marginal weapon in TT. They have the potential to do a lot of raw damage, and are good for crit seeking, TACs, and head hits because they roll a lot of locations, but they are terrible at piercing armor and doing real damage because they always spread their damage everywhere. If your objective is to get a lot of chances on the hit location table, and boost your raw damage per turn to force pilot checks for relatively low weight and heat invesment, they're okay, but not great. If you want to actually kill things, they're pretty bad.
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# ? Sep 16, 2016 16:09 |
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Also, bracket builds aren't optimal in table top, but they make a lot of sense. Over its lifespan, or even in the course of a single engagement, a mech can be expected to fight in a city, a jungle, a desert, farmland, underwater, underground, or even in space magnetically attached to the side of a warship. Hyper specialized mechs become a liability when you've got to be able to meet almost any mission parameter.
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# ? Sep 16, 2016 16:18 |
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So if that new Mechwarrior game is based on tabletop will that mean that MW:O builds won't be viable at all? Or is it too early to say exactly how it will work?
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# ? Sep 16, 2016 16:50 |
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UAC 20 Cheetah is good times. You can only carry 1/2 ton of ammo if you have ecm, just have to make that 65 points of damage count.
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# ? Sep 16, 2016 17:41 |
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TjyvTompa posted:So if that new Mechwarrior game is based on tabletop will that mean that MW:O builds won't be viable at all? Or is it too early to say exactly how it will work? We don't know how customization is going to work yet, so there's no point in speculating.
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# ? Sep 16, 2016 17:52 |
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TjyvTompa posted:So if that new Mechwarrior game is based on tabletop will that mean that MW:O builds won't be viable at all? Or is it too early to say exactly how it will work? PoptartsNinja posted:We don't know how customization is going to work yet, so there's no point in speculating. They want to keep it true to the spirit of tabletop and the lore, but they aren't going to be slaves to TT rules and values. As it stands, I personally think a more varied loadout re: what you normally get in 3025 would probably work better in their game than the highly customizable Frankenmechs that MWO builds usually are. The build philosophies between the two are worlds apart, hence why one won't necessarily work in the other. My SRM / LPL Shadow Hawk 2H would probably do marginal in TT because it's built as a fast, mobile close range harasser i.e hit it and quit it. To use it again as an example, an MWO Splatlas or Ghost Dad not so much because of reasons outlined above. I'm not even sure if they're going to allow engine switching in the HBS Battletech..
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# ? Sep 16, 2016 18:05 |
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Tank Boy Ken posted:How do you feel about super-heavy Mechs? http://forums.somethingawful.com/showthread.php?threadid=3383329&pagenumber=1697#post462709390 iirc PTN just doubles armor values for hardened armor instead of halving the damage and rounding for every shot.
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# ? Sep 16, 2016 19:01 |
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MWO's pinpoint snipers and laserboats are fairly close to what is good in tabletop, if it's a pure deathmatch. One of the best IS assaults ever made has two GRs and two PPCs. Tabletop Battletech is even less well-balanced than MWO is, if you can believe it.
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# ? Sep 16, 2016 21:59 |
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Cease to Hope posted:MWO's pinpoint snipers and laserboats are fairly close to what is good in tabletop, if it's a pure deathmatch. One of the best IS assaults ever made has two GRs and two PPCs. Difference between a Devastator in TT and how one would be in MWO, you can't directly place your shots in TT. The idea is the same but you cannot be surgical.
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# ? Sep 16, 2016 22:03 |
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Skoll posted:Difference between a Devastator in TT and how one would be in MWO, you can't directly place your shots in TT. The idea is the same but you cannot be surgical. Also in MWO boating is a great idea because you fire 6 ML in the same way you fire 1, all the same burn duration, cool-down, etc. In TT all weapons fire once per round, and there is no benefit to boating a bunch of the same thing because you don't have to worry about managing like 6 different weapons and their ranges, burn times, and ammo all in real time.
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# ? Sep 16, 2016 22:13 |
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Skoll posted:Difference between a Devastator in TT and how one would be in MWO, you can't directly place your shots in TT. The idea is the same but you cannot be surgical. Which makes large single hit weapons all the more important, rather than splattering damage everywhere. The other big difference favoring long range snipers is knockdown checks. If a mech takes 20+ damage in a turn, it can fall down, causing more damage and leaving it a sitting duck.
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# ? Sep 16, 2016 22:16 |
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headshots are way, way more of a thing in TT than MWO too, which makes weapons that do 12+ damage in a single go very dangerous
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# ? Sep 16, 2016 22:27 |
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Pattonesque posted:headshots are way, way more of a thing in TT than MWO too, which makes weapons that do 12+ damage in a single go very dangerous As well as mediums with TSM punching folks, 1d6 chance at a headshot.
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# ? Sep 16, 2016 23:30 |
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You can also make sweet 3d maps and paint tiny things for TT. Both of those things are hindered in mwo.
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# ? Sep 16, 2016 23:35 |
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axelsoar posted:As well as mediums with TSM punching folks, 1d6 chance at a headshot. lights that rub up against assaults and can't be hit because they're too short aren't a thing either, plus the assault can crush them with a kick that is capable of ripping half a light mech off in a single go
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# ? Sep 16, 2016 23:39 |
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Since Teemerk rarely plays anymore and I'm in a burn out phase for MWO, does anyone ~active~ want the reins for WoL for now?
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# ? Sep 17, 2016 00:21 |
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axelsoar posted:Also in MWO boating is a great idea because you fire 6 ML in the same way you fire 1, all the same burn duration, cool-down, etc. In TT all weapons fire once per round, and there is no benefit to boating a bunch of the same thing because you don't have to worry about managing like 6 different weapons and their ranges, burn times, and ammo all in real time. The best example of this is the Nova. In TT it's a nasty medium just due to all the weapons it carries, but it sure as poo poo isn't something for your average assault to worry too much over. It will do damage, but you're not looking at 60 to a single loacation. Really, they're more for forcing piloting checks on everything on the field.
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# ? Sep 17, 2016 00:43 |
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axelsoar posted:Also in MWO boating is a great idea because you fire 6 ML in the same way you fire 1, all the same burn duration, cool-down, etc. In TT all weapons fire once per round, and there is no benefit to boating a bunch of the same thing because you don't have to worry about managing like 6 different weapons and their ranges, burn times, and ammo all in real time. Additionally, in the time you can fire your medium laser, once several things happen a little differently., an 8/11 mech Your laser's max range is its MAX range. No further. Btech hexes are iirc 30 meters, so your 9 hex long-range medium laser goes to 290 tops - no falloff to twice that. It is possible for any decently fast mech to cross that distance and either get out of your range, into cover, or behind you entirely. The stock locust with a 160 engine going 130 khp is a walk 8 run 12 mech. In roughly the space of a single triggerpull, it gets to move your weapon's max range (in a line, no turns or terrain, but with a few Mp to spare) - and movement gets to happen before shooting. the MWO pirate's bane, for example - is a 9/13(assuming xl180 - multiple of tonnage only), which means, yes, its straightline speed is 390 meters in one turn. Its a much more tactical game, predicting who is going where and denying advantageous positions. But yeah. it goes move-shoot-punch in turn phase order, so imagine you can't shoot lights AS they close, only after they've moved.
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# ? Sep 17, 2016 01:05 |
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Is it me or are lights SO squishy and vulnerable that in most cases you're going to want to have ECM for the extra survivability? I'm currently loving the PB far more than the other Locust variants.
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# ? Sep 17, 2016 01:17 |
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Skoll posted:Since Teemerk rarely plays anymore and I'm in a burn out phase for MWO, does anyone ~active~ want the reins for WoL for now? I could take it, we DO need to renew contract in the next hour or so. Artificer posted:Is it me or are lights SO squishy and vulnerable that in most cases you're going to want to have ECM for the extra survivability? I'm currently loving the PB far more than the other Locust variants. Radar dep and speed works very well too. You basically are running as soon as they are turning towards you. Can't SRM boat or LPL on the PB.
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# ? Sep 17, 2016 01:32 |
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Grognan posted:I could take it, we DO need to renew contract in the next hour or so. Yeah and then sometimes you run facefirst into a Splatdog and really wish you had that extra second that ECM gets you. Ow.
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# ? Sep 17, 2016 01:51 |
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Skoll posted:Since Teemerk rarely plays anymore and I'm in a burn out phase for MWO, does anyone ~active~ want the reins for WoL for now? Dibbs. e: and playing stabby-mans !=burnt out on mwo
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# ? Sep 17, 2016 02:07 |
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A.o.D. posted:lights that rub up against assaults and can't be hit because they're too short aren't a thing either, plus the assault can crush them with a kick that is capable of ripping half a light mech off in a single go TSM 100 tonner kicks do 40 damage, which is terrifying.
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# ? Sep 17, 2016 02:16 |
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Skoll posted:Since Teemerk rarely plays anymore and I'm in a burn out phase for MWO, does anyone ~active~ want the reins for WoL for now? A case for giving to me instead of everyone else: https://www.youtube.com/watch?v=THdBio9pFZU
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# ? Sep 17, 2016 03:01 |
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Since I am a fair man.. Out of Grognan, ArmchairYoda, and Great Beer, who should hold the title of High Avian, goons?
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# ? Sep 17, 2016 03:04 |
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Skoll posted:Since I am a fair man.. Out of Grognan, ArmchairYoda, and Great Beer, who should hold the title of High Avian, goons? It should be given to me
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# ? Sep 17, 2016 03:05 |
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Patch notes. Stock Mech Mode coming through: https://mwomercs.com/news/2016/09/1633-patch-notes-1484-20sep2016
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# ? Sep 17, 2016 03:11 |
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Skoll posted:Since I am a fair man.. Out of Grognan, ArmchairYoda, and Great Beer, who should hold the title of High Avian, goons? Grognan because I just dropped with him.
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# ? Sep 17, 2016 03:11 |
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Great Beer for Great Bird Leader. I mean, I am in Girl so whatever.
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# ? Sep 17, 2016 03:15 |
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Pattonesque posted:Patch notes. Stock Mech Mode coming through: I look forward to the six people who wanted this mode to now complain about never being able to find a game.
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# ? Sep 17, 2016 03:18 |
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DancingShade posted:I look forward to the six people who wanted this mode to now complain about never being able to find a game. I imagine it will be fun for a couple weeks before everyone figures out whats the best mech an 80% of the other mechs get mothballed. but I'll definately give it a go.
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# ? Sep 17, 2016 03:24 |
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Skoll posted:Since I am a fair man.. Out of Grognan, ArmchairYoda, and Great Beer, who should hold the title of High Avian, goons? Me, because me.
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# ? Sep 17, 2016 03:35 |
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axelsoar posted:Great Beer for Great Bird Leader. I approve this message
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# ? Sep 17, 2016 03:53 |
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I'm actually around perhaps as often, and I think the rank that allows contract can have more than one person.
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# ? Sep 17, 2016 03:53 |
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It can be as many as I wish it but I prefer to make the three of you fight for it.
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# ? Sep 17, 2016 04:01 |
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They added a grenade decal.
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# ? Sep 17, 2016 04:17 |
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Skoll posted:Since I am a fair man.. Out of Grognan, ArmchairYoda, and Great Beer, who should hold the title of High Avian, goons? Whomever delivers the sickest mecha and or tetatae warrior hauki within the next week or so, ending when the contract is up and needs to be reset, and starting.... NOW. Go.
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# ? Sep 17, 2016 04:21 |
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# ? Jun 4, 2024 11:17 |
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new contract please? still want to play =(((
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# ? Sep 17, 2016 04:30 |