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Anyone know what time this is supposed to release? I'd love to get my hands on it at midnight.
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# ? Jun 29, 2014 19:52 |
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# ? May 24, 2024 13:38 |
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bakka bakka posted:Anyone know what time this is supposed to release? I'd love to get my hands on it at midnight. The same time as all the new releases come out, Larian thinks (which is either 10 AM PST or 10 PM PST).
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# ? Jun 29, 2014 19:55 |
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It's 10 AM PST (1 PM EST.)
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# ? Jun 29, 2014 19:57 |
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I lied to a guy to make him super happy with me, bought all his great gear for the low, then told him to gently caress himself. Amazing.
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# ? Jun 29, 2014 19:58 |
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Anyone know if they are going to raise the regular price after it is out of early release? Might just grab it now with the addition of the steam sale if so.
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# ? Jun 29, 2014 19:59 |
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Supposed to stay the same, so you may as well buy it now and get the 20 percent discount.
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# ? Jun 29, 2014 20:03 |
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I was just about to say, this is the last day of the summer sale so it's a no-brainer to buy it now for 20% off, right before it comes out. e: am I seeing things or is D:OS the second most sold game on Steam right now?
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# ? Jun 29, 2014 20:07 |
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Hmm, in addition to the damage bonus from Bully not applying to magic, I don't think the Oath of Desecration bonus damage works either? As in, don't put those on your mages.
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# ? Jun 29, 2014 20:21 |
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Phlegmish posted:I was just about to say, this is the last day of the summer sale so it's a no-brainer to buy it now for 20% off, right before it comes out. Well it's on sale again and comes out tomorrow so that may be helping a bit.
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# ? Jun 29, 2014 20:26 |
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Phlegmish posted:I was just about to say, this is the last day of the summer sale so it's a no-brainer to buy it now for 20% off, right before it comes out. And that's by revenue, after a two week sale that taxed the wallets of many people. First place is a highly acclaimed triple-AAA game with a famous name, a huge budget and by a big studio. Pretty awesome, I'd say. Pellisworth posted:Hmm, in addition to the damage bonus from Bully not applying to magic, I don't think the Oath of Desecration bonus damage works either? As in, don't put those on your mages. I used to think so, but last I checked, it DOES increase spell damage, actually. I'll have to check it in the full release though to verify.
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# ? Jun 29, 2014 20:27 |
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Are there any sites with a full listing of all the skills? My searching only managed to dig up a few barebones wikis with little more than a description of the game, and some forum posts that listed a handful of skills without descriptions.
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# ? Jun 29, 2014 20:55 |
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Corin Tucker's Stalker posted:Are there any sites with a full listing of all the skills? My searching only managed to dig up a few barebones wikis with little more than a description of the game, and some forum posts that listed a handful of skills without descriptions. If you give me about an hour I'm writing a goon character creation quickstart post with short descriptions of the skills and my recommendations from the beta, plus locations of where to get some of the Personality conversation skill bonuses with minimal spoilers.
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# ? Jun 29, 2014 21:11 |
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Phlegmish posted:I was just about to say, this is the last day of the summer sale so it's a no-brainer to buy it now for 20% off, right before it comes out. It's first, but it comes out tomorrow, so that makes sense. OTOH, well, there aren't any big banners telling people it comes out tomorrow.
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# ? Jun 29, 2014 21:13 |
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Is there going to be a sexy new thread for the release?
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# ? Jun 29, 2014 21:18 |
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Oh well, thanks to my pisspoor impulse control (and the current Steam sale) I now own a copy of Divinity: Original Sin. Guess I'm going to have to find the time to actually play all these RPG's I've bought these months.
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# ? Jun 29, 2014 21:30 |
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Pellisworth posted:If you give me about an hour I'm writing a goon character creation quickstart post with short descriptions of the skills and my recommendations from the beta, plus locations of where to get some of the Personality conversation skill bonuses with minimal spoilers. Awesome, I look forward to it. I enjoy thinking about character builds almost as much as actually playing most RPGs, so having a better idea of what's possible will make the last few hours before launch more bearable.
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# ? Jun 29, 2014 21:30 |
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I was just getting a bug really consistently on a water/air mage where I would cast one spell, and the second spell I tried to cast that turn would eat the ap but not cast. (I wasn't fumbling either). By consistently, I mean every single turn that I had the ap to do so.
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# ? Jun 29, 2014 21:30 |
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Hmmm... I guess I can do that. I already re-wrote the OP, so that's done, I'm working on the FAQ now which can be the second post. I just need to think of a thread title, 75 characters or less. Divinity: Original Sin–Help, My partner talks to animals and his underwear!
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# ? Jun 29, 2014 21:33 |
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Stabbey_the_Clown posted:And that's by revenue, after a two week sale that taxed the wallets of many people. First place is a highly acclaimed triple-AAA game with a famous name, a huge budget and by a big studio. Pretty awesome, I'd say.
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# ? Jun 29, 2014 21:35 |
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Arkeus posted:It's first, but it comes out tomorrow, so that makes sense. Not to mention that it's in first place during the last day of a Steam sale. I figure Larian is pretty excited right about now.
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# ? Jun 29, 2014 21:45 |
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I played the new (to me) tutorial this afternoon. I hadn't touched this game since the kickstarter beta started, and it's certainly come a long way! This game feels a lot like a slower paced Ultima 7. I might need to run at a lower resolution or something, it feels like it takes forever to move across a map.
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# ? Jun 29, 2014 21:47 |
DOS is back to number 2 seller you should consider buying 3-4 copies to gift to friends. Wolfenstein is a drat good game though.
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# ? Jun 29, 2014 21:56 |
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Stabbey_the_Clown posted:Right now in the beta, you won't get much benefit from pumping schools up high, save for the extra slots you can use, but there's an AP penalty for skills which are high level, if you don't have enough points in the school. Is this rule expressed in any clear way within the game? I think I've seen that I'm going to take a penalty, but it doesn't seem to correlate to any of the information given in spell descriptions.
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# ? Jun 29, 2014 22:36 |
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Stabbey_the_Clown posted:Hmmm... I guess I can do that. I already re-wrote the OP, so that's done, I'm working on the FAQ now which can be the second post. I just need to think of a thread title, 75 characters or less. I was always overly fond of the first dialogue I stumbled across when I first started the alpha. Divinity: Original Sin-Call me Ishmashell I feel it would be an excellent introduction into Larian's particular sense of humor.
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# ? Jun 29, 2014 22:42 |
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Stabbey_the_Clown posted:And that's by revenue, after a two week sale that taxed the wallets of many people. First place is a highly acclaimed triple-AAA game with a famous name, a huge budget and by a big studio. Pretty awesome, I'd say. It also dominated 1st place on the other day it was up. I think Larian suddenly doesn't have as many money problems. e: I love how Larian does achievements. Who the gently caress knows what any of those mean now, but once the game is complete, I'll be able to look at anybody else's Achievement list and say "HE DID WHAT?!". Rookersh fucked around with this message at 22:48 on Jun 29, 2014 |
# ? Jun 29, 2014 22:45 |
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What button does the "Push It" achievement refer to? These descriptions are so incredibly charming!
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# ? Jun 29, 2014 22:56 |
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Alright, here's a bit of a quick-start character creation and early game guide with minimal spoilers. I played through I think almost the entirely of the beta, unfortunately that most progressed save got wiped a couple days ago so I'm just going off of memory on a lot of things. And, of course, things can change on release. GENERAL PARTY STUFF At release there will only be two companions available, the same that were in the beta. There will be henchmen for hire in addition to those two and more companions in future patches, but it's anyone guess where, for how much, and with what skills the hire-able guys will be. Anyhow, both Madora (pure two-handed Strength focused warrior) and Jahan (water/air mage, starts with a point each in Crafting and Blacksmithing) are both available upon arriving in town. I think the only things you need badly in addition to what they bring to the table are Fire and some basic Earth magic, which covers all your elements. It's important to note that the party utility skills (Bartering, Crafting, Loremaster, Pickpocketing, etc.) I believe are almost entirely independent of stats (with the exception of Charisma and Perception in conversations) so anyone can do them. You don't need high Intelligence to identify items using Loremaster, or Dexterity to Pickpocket. It's also easy to get a point or two of these skills from personality Traits (more on that later) and gear, so generally I would recommend having 1 point in each somewhere in your party and then adding where you specifically need. 1 base point bought + personality Traits + gear should easily cover you on most all the utility stuff through the beta content (about character level 10). STATISTICS Strength determines potency of Man-at-Arms (melee fighter) abilities, increases chance to hit and allows equip of Strength-based weapons and armor, increases carry weight (never a problem so far), and how far you can throw environmental objects. Note that Strength and Dexterity do NOT improve weapon damage! Dexterity determines potency of Scoundrel (rogue) and Expert Marksman (archer/ranger) abilities, your ability to hit with and equip Dexterity-based weapons and armor, and boosts your Defence (chance to dodge). Intelligence determines potency of elemental and Witchcraft abilities Constitution hit points and maximum Action Points (AP). You can choose to end a combat turn with points left over which are then stored for next turn, the cap is pretty high though. Speed determines how fast you move in combat and how many AP you gain at the start of each turn. Perception improves your crit chance, starting AP at the beginning of the first combat round, initiative (turn order in combat), detecting traps and secrets (does it expand range, is there a threshhold of Perception to spot stuff?? I dunno, I think just range), highlights best argument options in conversation, improves weapon hit chance at range. Stat points are hard to come by, so be deliberate with where you put them. You get base of 5 in each stat and 5 more to distribute at the start, I'd recommend getting 7-8 in your primary stat (Str/Int/Dex) then the rest spread among Con, Spd, Per. Perception looks like it does a lot but really is only useful for archers, trap/secret finding, and for your "face" character in conversations. Not a bad idea to combine those roles in one party member! ABILITIES [Weapons] all of these give +10% damage per point invested, keep in mind Str/Dex don't scale weapon damage. Bow Typically 4 AP per shot, long range Crossbow 5 AP per shot, moderate range and high damage. Supposed to be the strongest weapons in the game but also the rarest, I wouldn't invest in Crossbows at the start. Single-handed 3 AP per attack, daggers are 2 AP. Single-handed Strength weapons have lower Str requirements than two-handed, and you can use them with a shield, so a good option for hybrid characters. Two-handed 4 AP per attack, high Strength requirement [Defence] Generally these are not super exciting but worth a spare point each where relevant. Armour Specialist increases your armour by 5% per point and the movement penalty for wearing heavy armour by 20%. Not something I'd worry about spending even a single point in at character creation, even for a warrior type. That 5% armour isn't much and Armour Specalist seems really common on heavy armor, if you're a warrior type it's a good idea to have a point or two in it eventually. Not a priority. Bodybuilding improves saving throws against a bunch of physical debuffs, standouts to me are Burning and Knocked Down both of which are common so far and quite nasty. Very good idea as a cheap one point investment for any melee dudes, also seems common on armor. Shield Specialist get a point here if you're using shields. Again, 5% isn't much for the precious ability point investment, so not a priority. Willpower saving throws against mental effects like Fear, Charm, etc. Pretty easy to get through some of the Trait/Leadership interactions. [Skills] Almost all of the skill trees have CC abilities of some sort, and all the schools of magic get summons though at varying levels. Buying level 1 allows you to learn up to 3 abilities, 5 at level 2, etc. and you need higher levels of the skill to effectively cast higher level abilities combined with the appropriate stat. Aerotheurge air and lightning magic, strong mix of CC and damage spells with some fun utility (Teleport!) Expert Marksman ranger/archer abilities, at higher levels starts to get some "cleanse" (debuff removal) and ranged CC (charm, mute) abilities. Good starting escape ability, worth even just one point for rogues as well for utility abilities. Geomancer Earth, naturey, poison abilities. Has the earliest available summon, Giant Spider, which is available at character creation and super awesome. Great for the spider summon and utility of oil puddle and other buff spells, but the poison damage is not very useful through most of the early game because most of the enemies are undead and actually healed by poison damage. Strongly recommend someone have a point in this and the Spider summon to start, but I wouldn't invest heavily into it for the first portion of the game. Hydrosophist water, ice, healing and buffing spells. Limited for damage spell options but has the crucial environment-altering Rain spell as well as your main source of heals. Man-at-Arms melee strength fighter tree, a wide variety of charge-type abilities, buffs (Inspiration for your party!), CC, AoE damage. Pyrokinetic fire magic, has the most damage spells available but notably lacks a good hard CC like the other elemental schools. Instead, can blind and create smokescreens which is super useful against archers. Scoundrel rogue tree, melee dexterity skills. Has access to good CCs (knockdown, stun, charm) but they're all melee range. At level 10 you get a teleport + smokescreen spell which is great, but a little short on defensive options and escapes until then. Main drawback is it's all melee range, and being melee is a dangerous proposition in this game. Witchcraft mostly buffs and debuffs, and not in the hard CC sense. Boost ally damage, weaken an enemy, buff resistances, that sort of thing. At higher levels it gets a strong summon and vampiric touch spell, but you're short for damage and good CC options earlier on. Witchcraft is definitely strong, but I'd say it's a lower priority than the elemental magics as you really need the direct damage spells, elemental environment alteration and combos, and hard CCs. Like Geomancer I'd say don't invest heavily here until you progress until maybe level 10ish. [Personality, Crafting, Nasty Deeds] I'm just lumping these together as all the party utility skills. You only need one character to handle each one, and they're independent of stats so anyone can do it. Most or all of these can get +1 bonuses from conversations which shift your personality Trait sliders. I'm putting very generic locations and descriptions of where you can get some of these bonuses early on, I'll spoiler them just because but they're not at all secrets or revealing much. I don't think you really need to buy more than 1-2 points in each for the first chunk of the game, with the bonuses from Traits and gear you can go a long ways on just a base 1-point investment. One thing to keep in mind while deciding which party member is going to take which utility skills is how you're going to shuffle inventories. They're not shared in this game, so if you have someone with Lucky Charm doing your looting, a different party member with Loremaster to identify, and a third with Barter to sell, that's a lot of annoying clicking on inventory items to move them around. I'd recommend having one "lead" character with Lucky Charm, Loremaster, and Barter to handle looting, ID'ing, and selling items. Second character can be your "face" character with Charisma and a couple points in Perception for better arguments and dialogue options if you like (honestly I haven't found this to be incredibly useful so far), and Leadership is an excellent party-wide buff. Then I'd have someone else (Jahan maybe since he starts with points in Crafting and Blacksmithing) be your crafter and hold all your crafting materials and ingredients. There, inventory woes simplified! Barter improves buy/sell prices. Before town, be Egotistical and decide to sell an animal you could have rescued. Charisma improves your rolls in rock/paper/scissors argument game Leadership gives a buff to all nearby party members, 10% damage at level 1 and improves with rank. When entering the town market, handle the fish thief with Righteous judgement. Lucky Charm increased chance to find bonus loot. Be a whimsical Romantic when discussing the journal of the man who jumped to his death at the beach. Blacksmithing make and upgrade weapons and armor Crafting make consumables Be realistic and Pragmatic when discussing the journal of the man who jumped to his death at the beach. Loremaster using an Identifying Glass (you'll find a couple lying around town), identify items Forget where, but being Materialistic gets you +1 some time later on after town Telekinesis move environmental objects around, pick up loot, etc. I haven't found it terribly useful but seems common on rings and occasionally comes in handy for looting stuff out of a flaming cloud of poison or something. Lockpicking consumes a lockpick to open a lock. Note that it doesn't tell you if you have sufficient skill before you attempt, so if you try to pick a lock that's too hard for you it will still consume a pick. Many (most?) of the pickable doors I've encountered can also just be nuked down in a couple of Fire spells. Pickpocketing sneak behind someone and pick their pockets, in this case you won't piss them off if you're too low skill and fail. You can only loot a set amount total from someone and once you've reached that limit won't be able to take any more. When entering the town market, don't be harsh on the poor fish thief. Renegade, I think, is the name of the trait? Sneaking reduces sight cone of NPCs and AP to use Sneak during combat. Outside the inn, be a little bit Cautious when the Fabulous Five recruiter tries to recruit you with exciting tales of adventure. There's a ton more of those Trait dialogue bonuses that I haven't mentioned and many I'm sure I missed, just thought I'd include those to help people find easy early bonuses. For Talents, none of them are all that strong, most of them are just kind of "meh." Pet Pal is highly recommended on someone because it opens up some fun dialogue and quests with animals. Lone Wolf is basically hard mode as it reduces your total party size and I don't recommend it for beginning players. Bully looks amazing but only applies to physical damage and slow, cripple, and knockdown are very specific status effects which you can't apply constantly so it's not as strong as you might think. TL;DR Basically anything is a viable and fun build, but unfortunately options for the rest of the party might be a bit limited? Melee is much more dangerous than ranged characters due to how much ground effect AoE damage there is. Geomancy and Witchcraft are both fine skill trees but a low priority early on because most of your enemies will resist Geomancy's damage type and I feel Witchcraft is less useful than the elemental magics until mid-levels. Any character can handle any of the utility skills, stats are pretty irrelevant. It will make it easiest to manage your inventory if you have the same character loot (Lucky Charm optional), identify with Loremaster, and sell with Barter to minimize swapping between inventories. edit: oh my gently caress that's a lot of text. Pellisworth fucked around with this message at 23:20 on Jun 29, 2014 |
# ? Jun 29, 2014 23:05 |
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Is there a Traps skill in Original Sin? Owning the divine divinity endboss with 300 pounds of lvl5 death scorpions is something I want to re-experience in another Divinity game.
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# ? Jun 29, 2014 23:23 |
Henchmen are already in the game and can be hired inside your homestead. you need to find a second star stone or whatever it was called theres another one inside the king crab inn behind a locked door. I saw this while watching a french guy stream on twitch so my details are a bit sketchy.
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# ? Jun 29, 2014 23:26 |
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tuluk posted:Is there a Traps skill in Original Sin? Nope you're really limited in what you can do before a fight. It's difficult to pre-buff or pre-summon since they only last a few turns each and will expire during conversation. So you summon and buff and move to engage the boss and you need to click through the dialogue and get combat to start before your timers stop ticking down. You're not really intended to do much pre-fight casting or trapping and such. There's a level 10 walking mechanical bomb skill for rogues, though, might well be able to use that in combination with Sneak to demolish entire packs of enemies. cheesetriangles posted:Henchmen are already in the game and can be hired inside your homestead. you need to find a second star stone or whatever it was called theres another one inside the king crab inn behind a locked door. I saw this while watching a french guy stream on twitch so my details are a bit sketchy. I'd go check it out and see what's available for henchmen, but I don't really wanna spend a couple hours playing to that point knowing it's being released in full tomorrow :/ There are two rooms upstairs in the inn which require a fairly high lockpick, I imagine it's one of those? edit for spoiler oops Pellisworth fucked around with this message at 23:32 on Jun 29, 2014 |
# ? Jun 29, 2014 23:28 |
First floor. Think an NPC let's you in after talking to them. Sorry I wasn't paying too much attention when the stream did it.
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# ? Jun 29, 2014 23:33 |
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Air is lava! posted:What button does the "Push It" achievement refer to? I'm curious as to what 'Peace sells' is supposed to be, the image is a mushroom.
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# ? Jun 29, 2014 23:34 |
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Phlegmish posted:I'm curious as to what 'Peace sells' is supposed to be, the image is a mushroom. divinity 1 had you making health potions from red mushrooms. So probably a achievement for selling off XXXX amount of health potions?
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# ? Jun 29, 2014 23:36 |
Ah I just realized. About henchmen/the inn. I realized that the room in the inn I am talking about is the murder scene. Getting two star stones opens up a new teleportal in your homestead. Inside that room is a merchant that sells henchmen. Theres a bunch of different henchmen with various stats and required levels/costs. They all level up to your current level anyway. You can hire unlimited henchmen and just keep them waiting around until you need them. So you could have a henchmen with nothing but crafting skills and have a super amazing crafting henchmen then ditch him until you need him again.
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# ? Jun 29, 2014 23:38 |
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cheesetriangles posted:First floor. Think an NPC let's you in after talking to them. Sorry I wasn't paying too much attention when the stream did it. Oh I know what that is, huh. When you're investigating Jake's murder, that's the murder scene, and you find an inert star stone there. You have to talk to Captain Aureus and the guard will then let you past to inspect the crime scene. Interesting, they must have added that in the patch a day or two back, I haven't played since Thursday I think. You get one star stone from helping Evelynn heal a guy in Thelyrion's shop and that's when you are first teleported to your homestead/pocket plane. I've picked up both stones plus a third somewhere I won't mention but they must have unlocked henchmen very recently. Argh, wish I hadn't lost my save! Edit: IMPORTANT, just in case you're not looking at spoilers, cheestriangles said the henchmen are very customizable and automatically advance to the player level, you can hire and have one running around then rehire, so you could conceivably have a crafting mule henchman take care of all that. As easy as it is to get money and as quickly as you can recruit the henchmen, I wouldn't worry too much about being reliant on Jahan/Madora. Just pick whatever sounds fun and don't worry about balancing around available companions, make sure you have a well-balanced party assembled before you try the first big boss though. Pellisworth fucked around with this message at 23:43 on Jun 29, 2014 |
# ? Jun 29, 2014 23:40 |
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Don't supppose there are any skills or traits that lend themselves to unarmed combat? what ho, muscle wizard
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# ? Jun 30, 2014 00:00 |
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Just unlocked Henchmen, can be done really quickly. I counted 42 different henchmen ranging from lvls 1-20. They seem quite expensive as level goes up.
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# ? Jun 30, 2014 00:02 |
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How does co-op work in this game? Is it like co-op Baulders gate basically? Is the game going to be save compatable right now with release?
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# ? Jun 30, 2014 00:05 |
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WYA posted:How does co-op work in this game? Is it like co-op Baulders gate basically? There is also a lot of dialogs between the co-op partners. quote:Is the game going to be save compatable right now with release? Almost 100% sure not.
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# ? Jun 30, 2014 00:17 |
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# ? May 24, 2024 13:38 |
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WYA posted:How does co-op work in this game? Is it like co-op Baulders gate basically? Coop is host dependent. Your characters exist within your own game alone. If you join Player A's game, you take control of HIS other character, and everything done remains within his game. Saves will not be compatible. Save your actual playing until tomorrow unless you wanna get your feet a little wet and do some practice right now.
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# ? Jun 30, 2014 00:17 |