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FAUXTON posted:Maybe the Soviet R&D regime used a far harsher endurance testing regimen? The trials are done in the terrain around Kubinka, and that doesn't change. They are also restricted to particular testing grounds, since the authorities complain relentlessly whenever the tankers drove somewhere where they shouldn't have and busted up the roads. ulmont posted:...because of (1) the weakest link remains the weakest link and/or (2) the tanks get their asses shot off whether they have 500km left or 3000km left. The T-34 and Sherman lasted the same amount of time in proving grounds trials where nobody was shooting at them.
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# ? Apr 28, 2017 05:20 |
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# ? May 27, 2024 04:00 |
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Ensign Expendable posted:The trials are done in the terrain around Kubinka, and that doesn't change. They are also restricted to particular testing grounds, since the authorities complain relentlessly whenever the tankers drove somewhere where they shouldn't have and busted up the roads. Ignore this, it never happened, they only reduced cost. FAUXTON fucked around with this message at 05:33 on Apr 28, 2017 |
# ? Apr 28, 2017 05:25 |
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FAUXTON posted:I think what he was angling toward was not that they were made with bad materials but that they loosened tolerances to lower cost and boost production massively so they could fight back after Barbarossa. Why design a precision fit engine that will last you 5k km when the tank will have become a combat loss within 1500? Okay, so why are these road wheels good for 2300 km when again it'll be brewed up within 1500? So on and so forth down the line. Gaskets don't need to be aligned well, bolts don't need to be ratcheted down quite as evenly, your bearings don't need to be quite as perfectly round, etc. Basically yeah your tank is shaking itself apart during combat but statistically it will be perfectly functional until lost to enemy fire. But not much longer than that, since the nice bearings and very straight rods and finely milled pistons are lost all the same, except they cost more and took longer to make, which means your factory misses quota. A similar example would be how the British (specifically one man at the Royal Torpedo works who's almost been forgotten to time) developed early forms of Geometric Dimensioning and Tolerancing to figure out how reduce the number of parts being declared out of tolerance when the part would actually work just fine. http://www.circuitousroot.com/artifice/drafting/drawing-studies/dt/history-geometric/index.html
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# ? Apr 28, 2017 05:26 |
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chitoryu12 posted:An idea for a WW2 game I had that I posted in a TFR thread was setting you up as an under supplied Soviet soldier in the winter of 1942. Your unit gets blown up by artillery or something, leaving you the only survivor. Starting without anything more than the clothes and load-bearing gear on your back, you need to scrounge for weapons, ammo, food, and water while avoiding hypothermia and German patrols to try and get back to your unit. Basically turn the war into a survival horror game where even a single enemy soldier is likely to be lethal and you can just barely carry enough in your inventory to stay alive. Want to turn the survival horror up a notch? Do this, but instead of a soldier you're a civilian during the siege of Leningrad. You get an achievement if you make it through the 900 days without turning cannibal.
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# ? Apr 28, 2017 05:33 |
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HEY GAIL posted:we should do this but someone else needs to do the programming and (??things???), this thread is just the ideas guy Programming is the last step. All we need is a couple artists to churn out concept art and a Kickstarter, then we can be the next Star Citizen!
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# ? Apr 28, 2017 05:34 |
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I'll start the wiki
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# ? Apr 28, 2017 05:37 |
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Comrade Koba posted:Want to turn the survival horror up a notch? Sort of already a game its called This War of Mine, just sub Lenningrad for Kosovo in the 1990's.
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# ? Apr 28, 2017 05:38 |
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Jack2142 posted:Sort of already a game its called This War of Mine, just sub Lenningrad for Kosovo in the 1990's. That game has some really well done crafting and exploration elements. Have tissues handy, it's remarkably depressing - so a good sim.
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# ? Apr 28, 2017 06:06 |
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my dream game is dark souls but thirty years war
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# ? Apr 28, 2017 06:24 |
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How many games are there where you play as the Axis (in like a campaign with a storyline as opposed to just an option in multiplayer) anyways? Seems like an almost totally unexplored perspective in general, and aside from the potential for really bad connotations, it could be really interesting. Of course, there's plenty of other unexplored perspectives since games mainly are tailored to serve the American perspective; China, the free French forces, Poland, Czechoslovakia, Ethiopia...anything that doesn't serve the one nationalist narrative of the star spangled banner crushing the swastika.
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# ? Apr 28, 2017 06:35 |
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PittTheElder posted:Programming is the last step. All we need is a couple artists to churn out concept art and a Kickstarter, then we can be the next Star Citizen! Red Star Citizen Jack2142 posted:Sort of already a game its called This War of Mine, just sub Lenningrad for Kosovo in the 1990's. TWoM is great, but not nearly depressing enough. I want to turn my neighbors in to the NKVD in exchange for extra rations for my family, then have them all die anyway in a random artillery strike. Comrade Koba fucked around with this message at 06:38 on Apr 28, 2017 |
# ? Apr 28, 2017 06:34 |
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Saboteur 2 but in occupied Shanghai. Also questgivers mainly just want you to blow up the other side of the civil war instead of the Japanese.
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# ? Apr 28, 2017 06:35 |
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StashAugustine posted:my dream game is dark souls but thirty years war
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# ? Apr 28, 2017 06:35 |
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Comrade Koba posted:Red Star Citizen Username-post combo. Also this just makes me want to play Papers Please, even though that's about being a low level functionary.
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# ? Apr 28, 2017 06:38 |
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Mantis42 posted:Saboteur 2 but in occupied Shanghai. Also questgivers mainly just want you to blow up the other side of the civil war instead of the Japanese. Occupied Shanghai/Singapore/Manila Any of those would be loving awesome.
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# ? Apr 28, 2017 06:44 |
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StashAugustine posted:my dream game is dark souls but thirty years war Something in the style of Dynasty Warriors would probably work better for a early modern action game.
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# ? Apr 28, 2017 07:15 |
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Been reading about the Syrian civil war and it's just so weird and tangled so I'm wondering what conflicts are the most complicated clusterfucks you can think of?
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# ? Apr 28, 2017 09:28 |
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Bates posted:Been reading about the Syrian civil war and it's just so weird and tangled so I'm wondering what conflicts are the most complicated clusterfucks you can think of? Seven years war. Basically it was a world war scale conflict except with 18th century mobility so you had little things going on all over with colonial powers negotiating smaller players into proxy fighting against the other power's proxies. Treaty of Paris likes to get coopted by Americans as "the moment of Independence" but lol most of the event was Britain and France and Spain and everyone else settling their poo poo. FAUXTON fucked around with this message at 09:43 on Apr 28, 2017 |
# ? Apr 28, 2017 09:41 |
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Jobbo_Fett posted:That's what the tutorial level should be! The Tank tutorial would be one of the African-American tank battalions still in the USA while the war was going on because of idiot racists, who had nothing to do but train. Then you could come back to them when they finally get deployed in the Ardennes. Actually, I seem to recall one of the CoD games did have a bit with African-American tankers in Europe.
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# ? Apr 28, 2017 09:47 |
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Jack2142 posted:Sort of already a game its called This War of Mine, just sub Lenningrad for Kosovo in the 1990's. Sarajevo. Not Kosovo.
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# ? Apr 28, 2017 09:57 |
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If you are going to include depressing Chinese campaigns, might as well play a pregnant farmer who gets scooped up by unit 731 Pyle posted:I thought that taking Berlin was specifically appointed to Chuikov's troops which had defended Stalingrad. If they did, they weren't alone. Konevs guards made for Berlin after rampaging through Romania, IIRC.
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# ? Apr 28, 2017 10:52 |
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C.M. Kruger posted:Something in the style of Dynasty Warriors would probably work better for a early modern action game. Watch Mansfeld break open a pike square by doing a triple somersault into it from horseback.
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# ? Apr 28, 2017 11:24 |
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Bates posted:Been reading about the Syrian civil war and it's just so weird and tangled so I'm wondering what conflicts are the most complicated clusterfucks you can think of? Lebanese Civil War springs to mind.
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# ? Apr 28, 2017 11:24 |
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Bates posted:Been reading about the Syrian civil war and it's just so weird and tangled so I'm wondering what conflicts are the most complicated clusterfucks you can think of? The conflict complex enveloping Zaire / DRC and the whole Great African Lakes region.
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# ? Apr 28, 2017 11:30 |
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ulmont posted:A very similar claim is made in Walter S. Dunn Jr.'s "Stalin's Keys to Victory": some models were perhaps too cut down:
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# ? Apr 28, 2017 13:21 |
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SlothfulCobra posted:How many games are there where you play as the Axis (in like a campaign with a storyline as opposed to just an option in multiplayer) anyways? Seems like an almost totally unexplored perspective in general, and aside from the potential for really bad connotations, it could be really interesting. Men of War lets you play as the Germans and the Japanese.
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# ? Apr 28, 2017 13:38 |
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FAUXTON posted:Seven years war. When I first learned about the Seven Years War, I only knew about the war of Prussia defending themselves against Russia, France and Austria. Then I learned the British where helping the Prussians for some reason and got curious. So later I learned about all this colonial poo poo happening elsewhere, as if the Prussian Seven Years War wasn't enough of a clusterfuck already. That was an eye-opener for my interest in foreign history.
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# ? Apr 28, 2017 13:49 |
The Silent Storm games had a Axis campaign. Codename Panzers had campaigns for both Germany and Italy.
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# ? Apr 28, 2017 13:51 |
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Loads of strategy games let you play as the nazis. From War in the East to Silent Storm, and so on. There's a bunch that only let you play as nazis, in fact. It's only the big budget FPS subgenre where I can't really think of any notable examples - and the reason there is probably obvious. You'd either make a game that is like CoD:MW2's No Russian level except for 10 hours, or make a game that implicitly does the Clean Wehrmacht bullshit. No one will chuck substantial money at that. EDIT: Submarine sims and flight sims will also generally let you play as the nazis. Fangz fucked around with this message at 14:08 on Apr 28, 2017 |
# ? Apr 28, 2017 13:54 |
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Bates posted:Been reading about the Syrian civil war and it's just so weird and tangled so I'm wondering what conflicts are the most complicated clusterfucks you can think of? Russian Civil War, judging by the sheer number of sides in the conflict and the complete inability of anyone to make a hex & counter wargame of it that is comprehensible to the human mind.
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# ? Apr 28, 2017 13:58 |
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C.M. Kruger posted:A similar example would be how the British (specifically one man at the Royal Torpedo works who's almost been forgotten to time) developed early forms of Geometric Dimensioning and Tolerancing to figure out how reduce the number of parts being declared out of tolerance when the part would actually work just fine. Huh. This is interesting. I don't know much about what makes out of tolerance parts actually work, but you see this a TON on an ad hoc basis in late WW2 german small arms manufacture. By '44 and '45 the various factories are going through the piles of reject parts from the 30s and early 40s and just seeing what will fit together and still make a functional gun. This leads to a lot of weirdo franken guns.
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# ? Apr 28, 2017 14:23 |
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MikeCrotch posted:Russian Civil War, judging by the sheer number of sides in the conflict and the complete inability of anyone to make a hex & counter wargame of it that is comprehensible to the human mind. Oddly enough there's a Tachanka level in an Assassin's Creed game, but it's one of the Italian ones.
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# ? Apr 28, 2017 14:30 |
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Cyrano4747 posted:Huh. This is interesting. I don't know much about what makes out of tolerance parts actually work, but you see this a TON on an ad hoc basis in late WW2 german small arms manufacture. By '44 and '45 the various factories are going through the piles of reject parts from the 30s and early 40s and just seeing what will fit together and still make a functional gun. This leads to a lot of weirdo franken guns. On the basis of "OK this one isn't that bad I guess" or via "OK this piece is hopelessly out of tolerance but this other component is also out of tolerance and they should probably hopefully work together" ?
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# ? Apr 28, 2017 14:34 |
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Ensign Expendable posted:Oddly enough there's a Tachanka level in an Assassin's Creed game, but it's one of the Italian ones. Nooo I would pay any level of dough to play a Makhnovschina cavalry unit
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# ? Apr 28, 2017 14:42 |
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Libluini posted:When I first learned about the Seven Years War, I only knew about the war of Prussia defending themselves against Russia, France and Austria. Then I learned the British where helping the Prussians for some reason and got curious. That's pretty funny, here in North America we learn about how the Seven Years War was a huge and descive colonial war between Britain and France. Powers like Austria, Spain, Russia and Prussia are never even mentioned (nor are Britain's Hanoverian possessions), despite the European portions of the war being both more important and more interesting.
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# ? Apr 28, 2017 14:48 |
Fangz posted:Loads of strategy games let you play as the nazis. From War in the East to Silent Storm, and so on. There's a bunch that only let you play as nazis, in fact. It's only the big budget FPS subgenre where I can't really think of any notable examples - and the reason there is probably obvious. You'd either make a game that is like CoD:MW2's No Russian level except for 10 hours, or make a game that implicitly does the Clean Wehrmacht bullshit. No one will chuck substantial money at that. Basically, the only games that let you play as the world's ultimate bad guys are the ones that have absolutely zero story whatsoever and treat the war in a clinical sense where it's basically mashing numbers together. As soon as you add a storyline or characterization, you risk a lot of your image.
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# ? Apr 28, 2017 14:55 |
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Cyrano4747 posted:Huh. This is interesting. I don't know much about what makes out of tolerance parts actually work, but you see this a TON on an ad hoc basis in late WW2 german small arms manufacture. By '44 and '45 the various factories are going through the piles of reject parts from the 30s and early 40s and just seeing what will fit together and still make a functional gun. This leads to a lot of weirdo franken guns. A lot of it is just being smart about tolerances. Sometimes the drawing might say "this edge can't be more than 10mm or it won't fit" when you actually mean "the corners of this square peg have to fit in this round hole" which means there might be cases where the 10.1mm reject actually works fine without requiring other modifications. This is rather different from raiding the reject bin and trying to stick random parts together until they match
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# ? Apr 28, 2017 14:59 |
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PittTheElder posted:That's pretty funny, here in North America we learn about how the Seven Years War was a huge and descive colonial war between Britain and France. Powers like Austria, Spain, Russia and Prussia are never even mentioned (nor are Britain's Hanoverian possessions), despite the European portions of the war being both more important and more interesting. I'm not sure the phrase "Seven Years War" was ever used in my High School History class, they called it the French and Indian War instead.
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# ? Apr 28, 2017 15:14 |
PittTheElder posted:That's pretty funny, here in North America we learn about how the Seven Years War was a huge and descive colonial war between Britain and France. Powers like Austria, Spain, Russia and Prussia are never even mentioned (nor are Britain's Hanoverian possessions), despite the European portions of the war being both more important and more interesting. Probably because the French & Indian War that spawned as part of it is a major part of American existence. The grumbling over taxes that eventually led to the American Revolution started because the British needed to pay for the war, so they decided to make the colonists pay for what happened on their side of the empire. The taxes were pretty justifiable from a logical standpoint, but it inspired a lot of questioning about how much representation the colonists actually had in their government until things reached a boiling point. We usually get told that it's part of a larger conflict, but that's about it. How the war progresses overseas gets ignored.
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# ? Apr 28, 2017 15:30 |
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# ? May 27, 2024 04:00 |
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chitoryu12 posted:Basically, the only games that let you play as the world's ultimate bad guys are the ones that have absolutely zero story whatsoever and treat the war in a clinical sense where it's basically mashing numbers together. As soon as you add a storyline or characterization, you risk a lot of your image. I can't even stomach playing as Germany in hearts of iron because you're greeted by a picture of hitler (and other nazis) on the politics screen. There's mods that change that, and of course you can also overthrow the government entirely, but I also don't really like the game enough to put that much investment in it. Elyv posted:I'm not sure the phrase "Seven Years War" was ever used in my High School History class, they called it the French and Indian War instead. I don't think I even learned that until I got out of college (and I looked it up on my own)
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# ? Apr 28, 2017 15:32 |