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Fintilgin posted:My problem with estates is that they feel like completely flavorless number juggling. I don't feel like I'm interacting with my countries nobility or clergy in any way. They could be called blue team and red team. They should make it so it their loyalty drops below 30, it opens up an early 90's era full motion video of a low quality 3d noble, clergyman, or merchant saying "how dare you!"
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# ? May 5, 2016 12:59 |
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# ? May 24, 2024 16:08 |
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Is there any way to give a bunch of provinces to a vassal/client? Other than clicking the subject interactions button and then a province and hitting Enter many times, I mean.
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# ? May 5, 2016 14:03 |
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Kersch posted:They should make it so it their loyalty drops below 30, it opens up an early 90's era full motion video of a low quality 3d noble, clergyman, or merchant saying "how dare you!" you can't demand administrative support! you'll regret this!
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# ? May 5, 2016 16:38 |
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Fintilgin posted:My problem with estates is that they feel like completely flavorless number juggling. I don't feel like I'm interacting with my countries nobility or clergy in any way. They could be called blue team and red team. Every time I see that little icon "Ugh what the gently caress do you want now Clergy?"
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# ? May 5, 2016 16:54 |
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Basically estates, autonomy, corruption and seats of parliament all need to be tied into some kind of pop/CK lite internal interaction. As is they're kinda dangling features.
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# ? May 5, 2016 17:06 |
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TaurusTorus posted:Basically estates, autonomy, corruption and seats of parliament all need to be tied into some kind of pop/CK lite internal interaction. As is they're kinda dangling features. Heck yeah EU pops
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# ? May 5, 2016 17:08 |
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Yeah I think simplified pops like CK1 or EU Rome would be cool. Heck you could probably replace development with Clergy/Burgher/Noble power.
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# ? May 5, 2016 17:11 |
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TaurusTorus posted:Basically estates, autonomy, corruption and seats of parliament all need to be tied into some kind of pop/CK lite internal interaction. As is they're kinda dangling features. Yeah, this. I find the excuse Paradox has given before that they aren't a focus of the game and they're supposed to be something unique to Vicky and each franchise is supposed to have it's own 'flavor' to be a bit inane. The Vicky argument is dumb, because it's like saying HoI's 'thing' is armies and therefore no other Paradox game will have armies. Having a game of such complexity covering this period and not simulating populations in any way is working increasingly poorly. You can jerry rig as many awkward new subsystems as you want but it's never going to work as well as some sort of pop system (stellaris style?). In fact, I think the more of them you jam in there, the more keeping track of them becomes less intuitive, more complex, and harder to grasp then a basic pop system would be. Obviously this is way beyond the scope of a DLC, but I hope they think hard about their previous position on the subject when it comes time to make EUV. EDIT: Of course, I also want a basic character system, where monarchs have a couple traits (natural scientist, cavalry enthusiast, inbred, vacillating, etc). Areas could be governed by Dukes/Governors who could be pleased, displeased, vote, lead armies, etc etc. No huge character sim like CKII, but something more then what we have. I also think most of the Paradox games should probably have SOME sort of pop/character system. They're fundamental to EVERY era. It's silly that HoI has tons of character traits, portraits, and government positions, and EU has.... "King Larry: 2-4-1." Fintilgin fucked around with this message at 17:45 on May 5, 2016 |
# ? May 5, 2016 17:38 |
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PleasingFungus posted:I think Estates were a bit more interesting when they were first added. The change to make Loyalty decay toward 50 means that, in my experience, it's very rarely worthwhile to try to keep Loyalty above 60. That considerably simplifies the interactions I have with them. Yeah, I liked it way better then to. You were trading short term crap for long term gains. Where now you're just balancing the three off against each other, which is pretty damned easy, and boring. Same reason I hated playing Merchant Republics. Gotta love the Cossack faction though. Event Opt A: gently caress off Neighbour. +Cossack Loyalty, +Cossack Influence, -Relations with people who hated you anyway. Event Opt B: Why does this one even exist?
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# ? May 5, 2016 18:00 |
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execute the bailiff
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# ? May 5, 2016 18:05 |
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Fintilgin posted:Yeah, this. EU4 is a game first, and a simulator second. A game that tries to simulate absolutely every aspect of a period will have no focus and end up being an unplayable muddle. EU4 certainly isn't a tightly focused game, but it does have some: it's a game about warfare and colonialism, and in general about the creation of globe-straddling empires. The systems that work well - trade, technology, diplomacy - support and encourage that focus. Contrast with something like development: development would be a great fit for Vicky III, but in a game about expansion and conquest, it ends up feeling out-of-place and pointless.
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# ? May 5, 2016 18:32 |
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PleasingFungus posted:EU4 is a game first, and a simulator second. It's a game that manages to become simultaneously more confusing and more boring the more DLCs I add. A pop system replacing the multitude of overlapping mechanics would be great.
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# ? May 5, 2016 18:37 |
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Or just make Vicky 3 (please)
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# ? May 5, 2016 18:43 |
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PleasingFungus posted:execute the bailiff I actually took the stab hit once because I was sitting at +3 stability and I had hella AE so I needed all the prestige I could get.
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# ? May 5, 2016 18:48 |
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EU5 should have CK2 leaders/generals and victoria pops. Just gently caress my CPU up.
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# ? May 5, 2016 18:54 |
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PleasingFungus posted:EU4 is a game first, and a simulator second. I think we're hitting the point where a basic pop and character system WOULD be simpler, more focused, and more 'powerful' in potential then stability, estates, factions, autonomy, corruption, the current revolt risk ticker, monoculture & monoreligion, manpower 'rating', etc etc, all of which sort tie together via 19 different subscreens and a bunch of ad hoc multiple choice events and stuff.
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# ? May 5, 2016 19:04 |
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Good Bohemia game. Is the revolution supposed to peter out at some point, or do you normally get jumped by a coalition? I just kept conquering neighbors and creating clients, ending up with 5 marches and France in a PU.
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# ? May 5, 2016 19:27 |
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gently caress Austria 14 or so forts in their lovely little country. Screw you AI.
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# ? May 5, 2016 19:31 |
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The AI doesn't pay for border forts, right?
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# ? May 5, 2016 21:22 |
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They sure don't.
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# ? May 5, 2016 21:51 |
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Although they're supposedly programmed to think that they have to pay for them.
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# ? May 5, 2016 21:57 |
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Fister Roboto posted:Although they're supposedly programmed to think that they have to pay for them. I guess you don't want them building forts on every single border province, that would be even more obnoxious.
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# ? May 5, 2016 22:02 |
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Maybe that's just the logical thing to do when faced with an aggressive and devious human player, carpet your nation's floor with forts.
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# ? May 5, 2016 22:04 |
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Jay Rust posted:Maybe that's just the logical thing to do when faced with an aggressive and devious human player, carpet your nation's floor with forts. I should do that, play in Northern Italy, go tall and grab a max of 10 provinces all with giant forts. Dare people to break me!
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# ? May 5, 2016 22:06 |
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I posted about this a while ago but finally finished it, just in time for Stellaris to take everyone's interest away from EU4: East Asian Advisor Portraits hand painted by yours truly. it took about 30 hours, I've gained a lot of respect for Paradox's artists over the course of working on this lol, even though I'm sure they work faster than me. ironman compatible, doesn't overwrite the base portraits etc etc please subscribe so I feel validated and not like I wasted an enormous amount of time
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# ? May 5, 2016 23:32 |
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deathbagel posted:I should do that, play in Northern Italy, go tall and grab a max of 10 provinces all with giant forts. Dare people to break me! Italy is the perfect defensive nation because you can make marches of pure mountains surrounding all of Italy.
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# ? May 5, 2016 23:32 |
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Koramei posted:I posted about this a while ago but finally finished it, just in time for Stellaris to take everyone's interest away from EU4: East Asian Advisor Portraits I'm the ninja.
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# ? May 5, 2016 23:33 |
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Koramei posted:I posted about this a while ago but finally finished it, just in time for Stellaris to take everyone's interest away from EU4: East Asian Advisor Portraits Looks real cool
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# ? May 5, 2016 23:34 |
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Average Bear posted:I'm the ninja. +5,000% Spy Offense Rival Nation's Generals and Admirals are randomly assassinated
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# ? May 5, 2016 23:38 |
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Koramei posted:I posted about this a while ago but finally finished it, just in time for Stellaris to take everyone's interest away from EU4: East Asian Advisor Portraits Now do lady versions.
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# ? May 6, 2016 00:00 |
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First time I've ever seen this They've been westernized for a pretty long time I think, and they're one of the most technologically advanced nations in the world. Pretty impressive, especially since they were up against a properly unified Spain, instead of the wimpy Castile that's been happening a lot lately. The only weird part is that the decision still gave them Andalusian primary culture, even though that's been extinct on the map for a long time, but I guess that works to their advantage since Castilian is in their culture group.
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# ? May 6, 2016 00:18 |
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I kinda wish the protectorate system had some qualifications to it (culture based maybe?). It feels like I'm punished for Westernizing when I can no longer create vassals and annex them. I'm pretty admin point starved right now and can't even use all these permanent claims I have on everything as a result.
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# ? May 6, 2016 13:24 |
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Koramei posted:I posted about this a while ago but finally finished it, just in time for Stellaris to take everyone's interest away from EU4: East Asian Advisor Portraits drat, nice work.
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# ? May 6, 2016 17:25 |
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Don't have a Nobility estate so this localisation is all messed up. Should I report this as a bug
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# ? May 7, 2016 06:57 |
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Hurray! Finished my first complete game. Castile going for The Five Colonis and picked up the following: A Pile of Gold, A Protected Market, At every continent, Blockader, City of Cities, Colonial Management, Down Under, Imperio espanol, Just a Little Patience, Magellan's Voyage, My True Friend, My armies are invincible!, No Pirates in my Caribbean, Subsidize my Love, The Continuation of Diplomacy, The Five Colonies, The Grand Armada, The Rising Sun, Total Control, and World Discoverer Will probably try France next and see about forming the Roman Empire. edit - Attempt 1 failed, took Provence and pretty much all of Europe allied against me and then declared. So I won't try that again. Also only having starting missions of reconquest against England really sucks. Redchaostry fucked around with this message at 14:40 on May 7, 2016 |
# ? May 7, 2016 10:08 |
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Redchaostry posted:Hurray! Finished my first complete game. Castile going for The Five Colonis and picked up the following: I allied Castille, Austria, and Burgundy to early stomp England. The pro is that England spiraled and no longer exist by 1580. The con is Castille was in a good position when it was rival time and they still have lowlands and Italian land I want. No Cossacks so offensive wars were easy to get.
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# ? May 7, 2016 15:53 |
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MEIOU & Taxes certainly proves you can add extra buildings..
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# ? May 8, 2016 09:23 |
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Do the peace deals AIs propose when you use the "Purging of Heresy" CB bug anyone else? They keep offering me like 300 ducats when the main purpose of the CB is to take a ton of land for no diplomatic points. Not a big deal for a player, but then you see other AIs using the CB accepting that kind of deal and its so stupid
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# ? May 8, 2016 09:26 |
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Vivian Darkbloom posted:MEIOU & Taxes certainly proves you can add extra buildings.. Please post a picture of the ideas screen, I want to see it again. MEIOU is so good.
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# ? May 8, 2016 09:52 |
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# ? May 24, 2024 16:08 |
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YF-23 posted:Please post a picture of the ideas screen, I want to see it again. MEIOU is so good. Oh my. There are a few extra ideas, nbd: but then there is a tobleronetriangular interface for adding them
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# ? May 8, 2016 10:03 |