|
Chump Farts posted:How do I get vassals to give me occupied land back? Like if they can't core poo poo and I hosed myself out of anything good from a war? Not possible, as far as I know. Hope your enemy re-sieges it so you can take it back.
|
# ? May 18, 2016 03:20 |
|
|
# ? Jun 5, 2024 23:23 |
|
Paradox please make make the Double Armed Man a unit type in the game. (make it categorically worse than any unit in its tech level.)
|
# ? May 18, 2016 03:55 |
|
Chump Farts posted:How do I get vassals to give me occupied land back? Like if they can't core poo poo and I hosed myself out of anything good from a war? Transfer occupation?
|
# ? May 18, 2016 04:00 |
|
Tsyni posted:Last patch notes said they reduced corruption for religious unity by a lot, didn't they? How is that playing out? I haven't played on the new patch yet. Haven't played on the new patch yet cause I played a lot of Stellaris.
|
# ? May 18, 2016 05:19 |
|
verbal enema posted:Transfer occupation? that lets you give things to vassals, not take things from them.
|
# ? May 18, 2016 05:42 |
|
PleasingFungus posted:that lets you give things to vassals, not take things from them. didnt know if it went both ways phooey
|
# ? May 18, 2016 05:49 |
|
I started a game as Aragon and ... the Iberian wedding gave me Castille as a vassal? I thought it was always the other way around? What triggers this because I spent a lot of admin and AE biting chunks out of Castille that I apparently didn't have to ...
|
# ? May 18, 2016 08:10 |
|
double nine posted:I started a game as Aragon and ... the Iberian wedding gave me Castille as a vassal? I thought it was always the other way around? What triggers this because I spent a lot of admin and AE biting chunks out of Castille that I apparently didn't have to ... player's don't get put under PU's by event. if you play lithuania you get poland under the PU.
|
# ? May 18, 2016 08:15 |
|
double nine posted:I started a game as Aragon and ... the Iberian wedding gave me Castille as a vassal? I thought it was always the other way around? What triggers this because I spent a lot of admin and AE biting chunks out of Castille that I apparently didn't have to ... code:
|
# ? May 18, 2016 08:20 |
|
MrBling posted:The game is fine, but some people like to complain about the new systems of corruption and states/territories. It's a bit like when idiots were complaining about the forts. We're not idiots because we dislike tacked on systems like Estates and Corruption, they're boring and annoying. Corruption extremely punishes some of the starts and poor/non euro tags without reason. States is a good idea, but it's horribly unbalanced and there's poo poo hole states with 3 1/1/1 provinces vs some of the really reach euro states with 50+ development at game start. Corruption is flat out dumb and Estates and States need some major balance to be fun and work. The next step for EU4 has to be to tie some of these half assed systems together and make the game work properly again. Some more fixes to rivalry and missions would really help too.
|
# ? May 18, 2016 08:28 |
|
Tahirovic posted:States is a good idea, but it's horribly unbalanced and there's poo poo hole states with 3 1/1/1 provinces vs some of the really reach euro states with 50+ development at game start. And now you no longer need to full-core those lovely provinces. That's a point in favor of States/Territories over the old system, in my mind.
|
# ? May 18, 2016 09:20 |
|
Tsyni posted:Not possible, as far as I know. Hope your enemy re-sieges it so you can take it back. Well sheeit. Is there a way to see any possible province my vassals can core? Such a waste of a war, but at least I'm trying to vassal feed now.
|
# ? May 18, 2016 10:44 |
|
I really like Stellaris's tech system and I think it would be neat to have something similar in EU5. Instead of a linear deterministic model where everyone in the world learns new combat tactics at MIL 4, you only have a chance of learning new tactics, and that chance could be improved by various factors like your advisers or being at war. Or New World countries wouldn't get any techs that increase cavalry shock because what the heck are horses?? It would have to be balanced so that the impact of not getting certain techs wouldn't be so severe of course.
|
# ? May 18, 2016 18:03 |
|
They'd have to rebalance combat a whole bunch IMO but now that you mention it that actually does sound like it'd be a really interesting change. Johan mentioned that they want to change up the tech system anyway.
|
# ? May 18, 2016 18:16 |
|
EUV will be 2025's GOTY, calling it now.
|
# ? May 18, 2016 18:22 |
|
Fister Roboto posted:I really like Stellaris's tech system and I think it would be neat to have something similar in EU5. Instead of a linear deterministic model where everyone in the world learns new combat tactics at MIL 4, you only have a chance of learning new tactics, and that chance could be improved by various factors like your advisers or being at war. Or New World countries wouldn't get any techs that increase cavalry shock because what the heck are horses?? It would have to be balanced so that the impact of not getting certain techs wouldn't be so severe of course. Maybe a system where, instead of being completely random, the developments you get are based on what you are using the most and resourses available. Like, if you rely heavly in infantry, your infantry as a higher chance of developing. If you are always pushing at you force limit, it got a higher chance of raising. If you got a lot of iron available, bigger chance for artillery. And that for everything: if you are trading a lot, if you are trading a lot overseas, if you are trading a lot of exotic resourses, if you use a lot of diplomacy etc My biggest wish for EU5 is actually to have development (both technological and infrastructural) not almost exclusively based on MP whose primary source are your ruler, and instead also based and the structural conditions of your realm: population, literacy, income, resourses (which are would have to be less abstract of course, and not only things you trade around) etc. A bit more like Civ, in other words. But perhaps that's wishing too much. Elias_Maluco fucked around with this message at 18:31 on May 18, 2016 |
# ? May 18, 2016 18:23 |
|
Chump Farts posted:Well sheeit. Is there a way to see any possible province my vassals can core? Such a waste of a war, but at least I'm trying to vassal feed now. They can core any province that their borders touch as well as any provinces that they share a sea zone with. You can also give them cores they own even if they don't match that criteria. You can also make a trail of provinces into enemy territory. Like if they share a border with one enemy province, you can give them that province and any other province that touches that enemy province and on and on. I don't think colonization distance enters into it as a factor for vassals (someone can correct me if I'm wrong) so you can't give them far away coastal provinces.
|
# ? May 18, 2016 18:34 |
|
Dibujante posted:EUV will be 2025's GOTY, calling it now. After releasing in 2022.
|
# ? May 18, 2016 18:38 |
|
Elias_Maluco posted:Maybe a system where, instead of being completely random, the developments you get are based on what you are using the most and resourses available. Like, if you rely heavly in infantry, your infantry as a higher chance of developing. If you are always pushing at you force limit, it got a higher chance of raising. If you got a lot of iron available, bigger chance for artillery. And that for everything: if you are trading a lot, if you are trading a lot overseas, if you are trading a lot of exotic resourses, if you use a lot of diplomacy etc The main thing I would want is to get away from the awful tech group system where non-Europeans are just bad at technology. I'd prefer a system where they just don't have the same opportunities to develop into certain fields as the Europeans. And this could go both ways, with Easterners developing gunpowder faster. And what you describe is kind of how Stellaris works. The techs that are available to you are semi-random, with the chances weighted based on various factors like your available resources and your society. I agree that tying technology to monarch points was an interesting idea, but ultimately bad.
|
# ? May 18, 2016 19:43 |
|
oh man, voltaires nightmate is totally insane
|
# ? May 18, 2016 20:44 |
|
Jel Shaker posted:voltaires nightmate That's an interesting euphemism for Pimpette.
|
# ? May 18, 2016 20:53 |
|
Elias_Maluco posted:My biggest wish for EU5 is actually to have development (both technological and infrastructural) not almost exclusively based on MP whose primary source are your ruler, and instead also based and the structural conditions of your realm: population, literacy, income, resourses (which are would have to be less abstract of course, and not only things you trade around) etc. A bit more like Civ, in other words. But perhaps that's wishing too much.
|
# ? May 18, 2016 21:34 |
|
|
# ? May 18, 2016 22:02 |
|
Fister Roboto posted:The main thing I would want is to get away from the awful tech group system where non-Europeans are just bad at technology. I'd prefer a system where they just don't have the same opportunities to develop into certain fields as the Europeans. And this could go both ways, with Easterners developing gunpowder faster. And what you describe is kind of how Stellaris works. The techs that are available to you are semi-random, with the chances weighted based on various factors like your available resources and your society. In EU5 I want to be able to zoom in on a farmer's field and help him milk cows or water his crops.
|
# ? May 18, 2016 22:08 |
|
I've only just realised that a horde vassal will quite happily raze all the land you feed it, perhaps the best passive aggressive "gently caress you boss" ive had in this game from a vassal
|
# ? May 18, 2016 22:12 |
|
Chump Farts posted:Well sheeit. Is there a way to see any possible province my vassals can core? Such a waste of a war, but at least I'm trying to vassal feed now. If you're not opposed to using the console to switch the occupation, you can use "control <province ID>" in the console. From http://www.eu4wiki.com/Console_commands
|
# ? May 18, 2016 22:51 |
|
So I was watching someone playing EU on youtube and he said he told his vassal to fabricate claims on a country. Is there actually a way to do that or did he just mean he rivaled that country, hoping the vassal would fabricate on them?
|
# ? May 18, 2016 23:51 |
|
Elman posted:So I was watching someone playing EU on youtube and he said he told his vassal to fabricate claims on a country. Is there actually a way to do that or did he just mean he rivaled that country, hoping the vassal would fabricate on them? I am not sure of this is exactly how it works, but it seems like if you set provinces of vital interest then your vassals will fabricate claims on them.
|
# ? May 18, 2016 23:57 |
|
Elman posted:So I was watching someone playing EU on youtube and he said he told his vassal to fabricate claims on a country. Is there actually a way to do that or did he just mean he rivaled that country, hoping the vassal would fabricate on them? If you manage your attitude to a nation to "hostile," (it's in the diplomatic screen, the same tab as favors and trust) then the tooltip says that your vassals will fabricate claims. I'm not sure how effective it actually is though
|
# ? May 18, 2016 23:57 |
|
Tsyni posted:I am not sure of this is exactly how it works, but it seems like if you set provinces of vital interest then your vassals will fabricate claims on them. That might actually do the opposite, since your vassal will see it as though you want to annex those provinces yourself, so they won't bother claiming them. Don';t quote me on that though, I have no idea if it's true
|
# ? May 18, 2016 23:59 |
|
super fart shooter posted:That might actually do the opposite, since your vassal will see it as though you want to annex those provinces yourself, so they won't bother claiming them. Don';t quote me on that though, I have no idea if it's true At the very least I am certain that setting them as provinces of interest doesn't discourage them because this is what I always do and they almost always fabricate claims on all of them. It may just be that I happen to have hostile relations with those countries. I haven't seen a clear source on it, but it seems like they will fabricate claims on your rivals, and on same culture provinces. Setting the province of interest apparently helps too.
|
# ? May 19, 2016 00:10 |
|
super fart shooter posted:If you manage your attitude to a nation to "hostile," (it's in the diplomatic screen, the same tab as favors and trust) then the tooltip says that your vassals will fabricate claims. I'm not sure how effective it actually is though This has worked for me in the past. Set relations to hostile, checked back some years later and my vassal had fabricated claims on every province they bordered with the hostile country.
|
# ? May 19, 2016 01:54 |
|
in your diplomatic screen you can also select provinces of interest (red) in your enemy and often your vassal will fabricate claims on those (eventually)
|
# ? May 19, 2016 12:53 |
|
Nothing could possibly go wrong here. edit "The pope believed in him, and now we do too." Poil fucked around with this message at 14:55 on May 19, 2016 |
# ? May 19, 2016 14:41 |
|
Interesting DD about the DLC process: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-19th-of-may-2016.934528/#post-21217365
|
# ? May 19, 2016 15:54 |
|
Techchat: Victoria 2 has the best tech system imo
|
# ? May 19, 2016 16:11 |
|
Koramei posted:Interesting DD about the DLC process: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-19th-of-may-2016.934528/#post-21217365 What's the negative result with the Mare Nostrum content pack that he references?
|
# ? May 19, 2016 16:20 |
|
Poil posted:
Adolf was a regular German name until the Nazis ruined it.
|
# ? May 19, 2016 16:29 |
|
Bold Robot posted:What's the negative result with the Mare Nostrum content pack that he references? I think it refers to ahistorical units in several of the unit packs. https://forum.paradoxplaza.com/forum/index.php?threads/lets-finally-admit-this-content-packs-are-a-mess.924370/
|
# ? May 19, 2016 17:23 |
|
|
# ? Jun 5, 2024 23:23 |
|
YF-23 posted:Adolf was a regular German name until the Nazis ruined it. Related: https://www.youtube.com/watch?v=WYHlxqQkXFg
|
# ? May 19, 2016 17:58 |