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On man, I missed these Megaman hack LPs. Great to see another one!
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# ? May 21, 2021 18:46 |
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# ? Jun 11, 2024 20:04 |
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Hey this looks super nice and competently done. Wouldn't have ever thought someone touches MM7. But to quote your co commentator, where is my horseshit?
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# ? May 21, 2021 23:04 |
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Yessss I'm glad to see EP get tackled, this hack is wild. I've seen an LP of it before, but it trivialized a lot of the game with one of the weapons, so it's nice to see a more... authentic, I guess? look at it.
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# ? May 21, 2021 23:13 |
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Holy poo poo Simply Simon was dragged out from the distant secretive arctic cottage in Germany somewhere for one last score?
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# ? May 22, 2021 01:23 |
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Part 21: K. Rool Duel DKC2 K. Rool is a boss that I am both A) very bad at and B) not very fond of to begin with. Unveiled is a hack that has done nothing but make the bosses significantly worse, and gave us a 50-up at the end of the final level. You do the math.
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# ? May 23, 2021 21:52 |
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It is kind of impressive how this hack can build good faith with very creative levels, and then make an already not good boss suddenly also garbage BS hard. All in all the hack is definitely a lot better than I was expecting what with having a lot of very difficult but very satisfying levels, even if sometimes that second part could drop away into just the game trying way too hard to be, well, too hard. I would echo FP's hopes that we can someday get a hack with similar creativity that is not trying to be "for experts only." Hope y'all can find a way to cover the Lost World stuff because I am definitely curious how this hack would handle stuff like challenge levels, but if it really does take just flat out going back and doing every bonus then I would get why it would be a no.
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# ? May 23, 2021 23:35 |
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Black Mage Knight posted:Hope y'all can find a way to cover the Lost World stuff because I am definitely curious how this hack would handle stuff like challenge levels, but if it really does take just flat out going back and doing every bonus then I would get why it would be a no. They do have enough coins to do what they did for Lost Levels and just abuse savestates to see the Lost World levels. That's very much on them if they want to do it, but it's basically the best of all worlds in that you don't have to muck around with poorly documented savefile editing, you don't have to go back and do the bonuses, and perhaps best of all, you don't have to go the second round with an undoubtedly truly awful DKC2 K. Rool remaster.
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# ? May 24, 2021 00:32 |
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Maybe we weren't clear earlier, going to Klubba literally does not work. He kicks you out with no options and the only thing that gets you in (we think) is clearing all the actual bonus rooms because 99 Kremkoins doesn't do it.
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# ? May 24, 2021 00:33 |
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Fair enough. Yeah, gently caress that noise.
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# ? May 24, 2021 00:34 |
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mildly concerned even the vooid speedrun doesn't touch the lost world
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# ? May 24, 2021 03:26 |
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Is it possible that the Lost World simply wasn't modified as part of the hack? Maybe the hacker just changed Klubba to kick you out because they didn't want to make the extra levels, or there was an issue with the editor, or something.
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# ? May 24, 2021 03:29 |
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TooMuchAbstraction posted:Is it possible that the Lost World simply wasn't modified as part of the hack? Maybe the hacker just changed Klubba to kick you out because they didn't want to make the extra levels, or there was an issue with the editor, or something. it was modified. the first level has barrels that swap your left-right controls for a pre-determined period of time
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# ? May 24, 2021 03:35 |
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so, uh, the insanely precise platforming you've expected from this game, and also that. i supposed you could bullshit up game genie codes to straight drop you in the levels, but, nah gently caress that
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# ? May 24, 2021 03:57 |
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Craig K posted:mildly concerned even the vooid speedrun doesn't touch the lost world V0oid's speedrun at GDQ was done on an older version of the hack that hadn't yet finished the Lost World. The version we're playing came out after that, and includes a finished Lost World.
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# ? May 24, 2021 04:29 |
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In this episode of Rockman 7 EP, we engage in some Animal Antics. Rockman 7 EP #2: Squawks' Trap!? (Heavy Sigh, Combat Lobster, Simply Simon, and NGDBSS)
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# ? May 24, 2021 14:39 |
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So because I was morbidly curious, and some others might be too... DKC2 Unveiled patch can be found here: http://www.dkc-atlas.com/forum/viewtopic.php?f=33&t=2430 https://www.mediafire.com/file/0ljibmymthwqw9l/DKC2_Unveiled_EN.zip/file Since the readme isn't entirely clear: This needs to be applied to a headerless revision 0 ROM, SHA1 of 3ec2035962918b5523d8b4745406f46f2a739b8d. A vanilla complete save file works just fine for accessing the Lost World, so grab https://www.zophar.net/savestates/snes/donkey-kong-country-2.html and go. It's certainly a thing.
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# ? May 25, 2021 00:26 |
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Part 22: The Lost World loving Sucks You're all loving welcome, now never ask me for anything again.
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# ? May 26, 2021 22:34 |
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I was pushing for us to do it. I was enthusiastic about the idea! We even had plans to try and tag-team the levels, but like... this is too much. It's the hardest content already locked behind full completion of every single other hard level, and it shows. So, with that, thanks for watching DKC Unveiled I suppose!
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# ? May 26, 2021 22:40 |
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How is this fun for anyone even the romhacker had to know very few people would see it, and no one would bother when it’s this bad AmiYumi fucked around with this message at 23:20 on May 26, 2021 |
# ? May 26, 2021 23:17 |
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"It can't possibly be any worse" "Is this a loving normal level? Did we finally find-" Words spoken before disaster While there's definitely a design space to be explored in "the run button doesn't work", it's so obviously going to be kind of miserable even if the level design is perfect. Some gimmicks are just better left unused.
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# ? May 26, 2021 23:59 |
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In trying to figure out how to make things get even harder the romhacker went in the worst direction of terrible gimmicks and just breaking the games rules. It is really unfortunate to see just things devolve into pure unfun bullshit in the name of being difficult after the rest of the game could at times show some really good kaizo design. Just jesus these levels look like pure trash. Just all of the lost world seems to be levels that are actively going against what the game does well and are trying instead to be difficult by making you do things the game is bad at. Thank you for showing off as much as you did of the Lost World. A shame the game had to end this way but at least it is over. Black Mage Knight fucked around with this message at 00:30 on May 27, 2021 |
# ? May 27, 2021 00:22 |
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We thank you for suffering through that for our amusement, Artix.
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# ? May 27, 2021 00:30 |
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AmiYumi posted:How is this fun for anyone the same question i wonder looking at kaizo hacks to be honest. like i get the whole "endorphin rush when you finally loving finish it" part, but still, jesus christ this level lmao
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# ? May 27, 2021 03:22 |
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For the record, Forge Gorge is probably (?) okay considering it seemed to just be a platforming level with the K. Rool cannonballs as your primary obstacle. Crimson Cavern might have also been okay if I wasn't in the entirely wrong headspace to be trying new Kaizo levels, like FP said it had a clear goal and was designed around you moving fairly quickly, the ice physics just didn't play nice at the time. But seriously though, Paradox Paradise. Why?
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# ? May 27, 2021 03:35 |
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Crimson Cavern genuinely looked like it could've been fun but I don't blame you for being angry at the time and not wanting to give it more chances. The rest looked awful, and honestly, out of place considering most stuff in this hack was bullshit but it seemed like the kind of bullshit that could be fun for the right person. This just went overboard.
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# ? May 27, 2021 03:45 |
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Kongpendium looked like a puzzle level where the puzzle was figuring out how to work your way around a mix of regular and invincible enemies, and at least to its credit you could easily tell which enemies were just going to hurt you. So maybe it's okay?
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# ? May 27, 2021 03:56 |
drat, that was bad. Two playable levels, one hampered one, and two really bad ideas; what a way to go out. Thanks for suffering for us anyway, that's the sort of thing you have to see to believe. I could see one, ONE use of reversed controls for a section that isn't miserable and even if you could make a whole level out of it, it sure wouldn't be Paradox Panic. it'd be a vertical jumping section with the reversing barrels on either side of the climb so you only have to jump and go right, salt with enemies to taste
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# ? May 27, 2021 05:08 |
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Wow, that's total poo poo. Those levels are either lovely precise platforming, terrible control gimmicks, and/or rife with janky hitboxes. Kind of feels like the hacker ran out of steam.
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# ? May 27, 2021 05:29 |
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I saw a run of Kongpendium. I think that was maybe 10% of the level you got through? You go through every single biome in that one level, and it is all that level of tedious Kaizo bullshit.
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# ? May 27, 2021 05:47 |
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You know what the best gimmick you can give to Cloud Man is? Darkness. Rockman 7 EP #3: Metal Stars (Heavy Sigh, Combat Lobster, Simply Simon, and NGDBSS)
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# ? May 31, 2021 19:08 |
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Live to play a newish release of Rumble Chaos Crashdown (Final Fantasy Tactics randomizer)
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# ? Jun 4, 2021 06:43 |
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Rumble Chaos Crashdown has been remade. It is now Rumble Chaos: The Crashdown. Since I lost patience for the grind the old randomizer pretty much forces on all seeds but especially the one I rolled for this thread, it’s time to check things out from the beginning.”README.txt” posted:WINDOWS: Something I didn't realize because I went in 100% blind is that when the new randomizer isn't joking around when it gets chaotic. The pregenerated units the game hands you can have ridiculous levels and JP, but everything can also cost a million and a half JP points. Furthermore, ”abyssonym” posted:The enemies on the first few maps have fixed levels, to prevent softlocks...after Sweegy [Woods] they should be randomized the same level range as your units Given one of the units I got on my first test seed was a Level 75 Rofel (complete with learnable Mighty Sword skills) but Ramza started off at level one with nothing unlocked, this means I am in for a bad time at Windmill Shed. There are some things in this randomizer that I find really neat and would like to show off, but given how little patience I have for grinding I don't know if this is the seed I'll be doing the after action report on.
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# ? Jun 4, 2021 18:32 |
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In this update: Puresabe's continual attempts to shove Darius into a platformer engine. Rockman 7 EP #4: The Enigma of Bubbleman (Heavy Sigh, Combat Lobster, Simply Simon, and NGDBSS)
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# ? Jun 5, 2021 20:49 |
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Heavy Sigh posted:In this update: Puresabe's continual attempts to shove Darius into a platformer engine. A worthy endeavor.
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# ? Jun 5, 2021 21:13 |
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In today's episode, we see that Fire, while fast, just isn't as deadly as being Quick. Rockman 7 EP #5: Challenger From The Asphalt (Heavy Sigh, Combat Lobster, Simply Simon, NGDBSS)
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# ? Jun 11, 2021 19:18 |
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I gotta be honest, that level looked completely miserable.
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# ? Jun 15, 2021 01:40 |
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A lot of the stages so far seem to overstay their welcome. Some good gimmick ideas here and there but a lot of stuff to wade through to get through to it. Still, the fact that the maker decided to make the design decisions to neuter the quick laser section shows that they should have known to completely gut it and made a better product in the end.
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# ? Jun 15, 2021 02:57 |
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Rumble Chaos: The Crashdown, Update 1
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# ? Jun 15, 2021 23:57 |
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Once again live
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# ? Jun 16, 2021 23:11 |
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# ? Jun 11, 2024 20:04 |
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WARNING: this stage contains NEW GRAPHICS Rockman 7 EP #6: The Greatest Battle in History!! (Heavy Sigh, Combat Lobster, Simply Simon, NGDBSS)
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# ? Jun 17, 2021 17:53 |