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TheChirurgeon posted:THOUGHTS: The Tau'nar seems way overpowered to me, but I also got painfully uncommon results during the game, both in shooting (multiple rounds of presience-powered autocannons failed to do a single wound), and in saves (seriously that loving shield drone got 18 straight saves and 6 straight FNP rolls), but I think that's part of the issue--it not only has insane firepower and damage output at BS 2+, it also benefits significantly from Tau drones. I probably overextended with my raptors and lord, and needed more lascannons, but I shudder to think about how the game would have gone if I hadn't removed it's invulnerable save beforehand. On the off chance that this is a sticking point drones don't get the invuln save from Savior Protocol. Shield drones get the FNP roll, but that's it. Unless its 18 straight saves were all against bolters, in which case lol.
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# ? Nov 20, 2017 02:53 |
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# ? Jun 4, 2024 20:25 |
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Good report, lovely scenery. If you don't mind my asking, how did you paint the walkways?
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# ? Nov 20, 2017 03:04 |
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Strobe posted:On the off chance that this is a sticking point drones don't get the invuln save from Savior Protocol. Shield drones get the FNP roll, but that's it. Unless its 18 straight saves were all against bolters, in which case lol. Ah poo poo, yeah I think he definitely rolled some invuln saves for shield drone savior protocol wounds. I don't think it would have changed the outcome, but it would have made things a little closer, at least. I missed _a_lot_ of shots Lovely Joe Stalin posted:Good report, lovely scenery. If you don't mind my asking, how did you paint the walkways? Thanks! I primed everything black, then drybrushed/basecoated the support struts with reaper Gunmetal, and then drybrushed the walkways with that to get all the pipes done. Then I drybrushed the walkways with a 90/10 mix of baneblade brown and averland sunset, and went back over them with baneblade brown to give them a solid finish. Then I picked out the details and finished off the pipes using reaper gunmetal and Balthasar Gold and washed those with Nuln Oil and Agrax Earthshade. Then I did edge highlights on the walkways with Rakarth Flesh. After that, it was picking out major details with whatever other colors, and I used a sponge dipped in Rhinox hide to do the patches of dirt, but in the future I'd probably just use a drybrush with Typhus Corrosion instead. TheChirurgeon fucked around with this message at 03:17 on Nov 20, 2017 |
# ? Nov 20, 2017 03:07 |
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Cheers. I've got a load of that stuff to paint and yours is the first scheme that's really inspired me.
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# ? Nov 20, 2017 03:57 |
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Question: If I am running a CSM force, can I take a Renegades and Heretics Lord of War as a superheavy auxiliary detachment? It should be fine because everyone has the Chaos faction keyword, right?
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# ? Nov 20, 2017 04:35 |
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TKIY posted:Really surprised by this. I would buy a box with a repulsor, some hellblasters, intercessors and a few characters for $200. I was hoping to save a few coins but i wouls guess they are selling fast enough as is..
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# ? Nov 20, 2017 04:41 |
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Ropes4u posted:I was hoping to save a few coins but i wouls guess they are selling fast enough as is.. Are they really though? I've only seen a single person aside from myself play with them at my FLGS. Admittedly I have a weird local meta; There were 5-6 games going while I was there yesterday and three of them involved Orks. One was a pretty amazing looking match between a grot-heavy Ork list and the new Tyranid codex.
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# ? Nov 20, 2017 04:51 |
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Pendent posted:Are they really though? I've only seen a single person aside from myself play with them at my FLGS. Admittedly I have a weird local meta; There were 5-6 games going while I was there yesterday and three of them involved Orks. One was a pretty amazing looking match between a grot-heavy Ork list and the new Tyranid codex. I have the mental image of a meatgrinder as a tide of Grots and a tide of Gaunts slam into each other and it is glorious.
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# ? Nov 20, 2017 04:52 |
Gilgameshback posted:Question: If I am running a CSM force, can I take a Renegades and Heretics Lord of War as a superheavy auxiliary detachment? It should be fine because everyone has the Chaos faction keyword, right? Correct. That's how you get Imperial Soup with Marines and Guard working together as smaller detachments in the same overall force, and it works the same for Chaos and Aeldari. You're pretty much boned if you're Necrons, Orks, Tau, or Bugs though.
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# ? Nov 20, 2017 06:02 |
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I am up to about 1200 points painted! Need to fill out Hellblasters to hit 1500. Edit: he is a work in progress, obviously.
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# ? Nov 20, 2017 07:56 |
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That Shadow War Battle in the middle of a campaign is such a cool idea. My local club’s lead guy loves the idea of twinning Shadow War with 40k in this kind of way so I’ll definitely take some inspiration for our upcoming campaigns.
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# ? Nov 20, 2017 11:01 |
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The Bee posted:Funnily enough, combining the Genestealer and IG boxes can get you a really detailed force if you're going in a brood brother direction. Genestealer cult seems really weak to me at the moment in 8th. Everything that isn't a Neophyte or an HQ seems either a little too expensive, a little too underpowered, or redundant. Things like the seismic weapons are garbage. I can guess why the Acolytes are so expensive, in that they are priced around what an ork boy comes out to as a unit in a trukk to make up for the cult ambush rules, but it still seems like 2-3 points too expensive.
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# ? Nov 20, 2017 13:21 |
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dexefiend posted:
Your progress is awesome and shames my lack of productivity.
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# ? Nov 20, 2017 13:27 |
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LordAba posted:Genestealer cult seems really weak to me at the moment in 8th. Everything that isn't a Neophyte or an HQ seems either a little too expensive, a little too underpowered, or redundant. Things like the seismic weapons are garbage. I can guess why the Acolytes are so expensive, in that they are priced around what an ork boy comes out to as a unit in a trukk to make up for the cult ambush rules, but it still seems like 2-3 points too expensive. I think a huge part of the issue is that in 7th they were fully designed around various formations, including smaller formations nesting inside larger ones. Most of the different special rules those had never got translated to the 8th edition Index version. So all you have is a bunch of pretty basic dudes with a funky deployment option. I reckon once they get a codex, we'll see a lot more special rules on the various units, and a good amount of their old tricks returning as stratagems.
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# ? Nov 20, 2017 13:29 |
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Pendent posted:Are they really though? I've only seen a single person aside from myself play with them at my FLGS. Admittedly I have a weird local meta; There were 5-6 games going while I was there yesterday and three of them involved Orks. One was a pretty amazing looking match between a grot-heavy Ork list and the new Tyranid codex. I was basing it off me, so maybe not. I hear a lot of complaints about the lack of vehicles and anti tank so it could be that I am investing into a dead army.
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# ? Nov 20, 2017 13:57 |
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Strobe posted:On the off chance that this is a sticking point drones don't get the invuln save from Savior Protocol. Shield drones get the FNP roll, but that's it. Unless its 18 straight saves were all against bolters, in which case lol. Also, I had to look it up and I'm staggered that the Ta'unar gets the Battlesuit tag (and thus is a valid Saviour Protocol target) when the Stormsurge is a Vehicle instead. That seems... pretty busted?
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# ? Nov 20, 2017 14:15 |
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Flavivirus posted:Also, I had to look it up and I'm staggered that the Ta'unar gets the Battlesuit tag (and thus is a valid Saviour Protocol target) when the Stormsurge is a Vehicle instead. That seems... pretty busted? FW rules writing at their finest
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# ? Nov 20, 2017 14:18 |
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Are any of the miniature manufacturers (either GW or the third-party ones like Mantic) gonna have Thanksgiving deals? Strongly doubting GW, but maybe the others
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# ? Nov 20, 2017 15:23 |
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Maugan Ra is done. First model painted in two years
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# ? Nov 20, 2017 15:25 |
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goose willis posted:Are any of the miniature manufacturers (either GW or the third-party ones like Mantic) gonna have Thanksgiving deals? Strongly doubting GW, but maybe the others Mantic typically does but they haven't released anything on what they may be.
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# ? Nov 20, 2017 15:31 |
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Boon posted:Maugan Ra is done. First model painted in two years The purple accents are great!
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# ? Nov 20, 2017 16:05 |
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bonds0097 posted:The purple accents are great! Thanks! I've gotten a bit of enthusiasm for painting again, I'll post again when I have made some progress on my first squad of Dark Reapers (who I think I'll go with the same scheme on). Next on deck are some new Fire Dragons as well. My vehicles and non-aspect squads tend to be brightly colored (see OP) but I'm starting to like the contrast of the darker Aspects to balance all the white/bright-green (which fades to caliban green that you cannot see in the picture) of the rest of the army.
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# ? Nov 20, 2017 16:11 |
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SteelMentor posted:I have the mental image of a meatgrinder as a tide of Grots and a tide of Gaunts slam into each other and it is glorious. I was playing myself so I didn't get to watch a ton of their match but the deployment zones for both players basically full. Both armies were pretty well painted so it looked awesome too. Ropes4u posted:I was basing it off me, so maybe not. I hear a lot of complaints about the lack of vehicles and anti tank so it could be that I am investing into a dead army. Who knows, really. Maybe people are collecting and waiting for a buff before using them. They're new marine models so I bet they're selling at least ok. Whoever said the 8th for the next codex release is probably right. Just some more chapter approved stuff up on Warhammer Community so this week is probably going to be all about that.
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# ? Nov 20, 2017 16:45 |
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How are Aggressors? I ended up with 2 sides of the Primaris Dark Imperium box and a squad of Aggressors with Flamestorm Gauntlets. Was planning on making them Ultramarines.
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# ? Nov 20, 2017 16:56 |
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Missions preview is up - https://www.warhammer-community.com/2017/11/20/get-ready-chapter-approved-new-missions-oct-19gw-homepage-post-3/ - looks like some interesting ideas in there.
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# ? Nov 20, 2017 17:03 |
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Zuul the Cat posted:How are Aggressors? I ended up with 2 sides of the Primaris Dark Imperium box and a squad of Aggressors with Flamestorm Gauntlets. Was planning on making them Ultramarines. For boltstorm aggressors they're a roving 36" bubble of area denial since if an infantry unit moves within 18" of them on the enemy turn they're pretty much going to die. Flamestorm aggressors cost the same amount and do a bit more damage when they're in range but they need to be 10" closer which is somewhat harder to pull off, I might try them out if the easy build ones are cheap but they're pretty much strictly worse because of the range.
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# ? Nov 20, 2017 17:20 |
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Aggressors also have Relentless Advance so they're much faster than their printed speed of 5". That can surprise people pretty easily, especially White Scars when they suddenly sprint 12" across the board and open up with a bunch of guns.
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# ? Nov 20, 2017 17:33 |
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Just finished the Renegade Open. Went with a couple teammates, and saw Naramyth again with his posse of Warhogs. I am amazed by the number of players that North Dakota is able to provide. We all seemed to do well with the guy who took First at Dragonfall getting 2nd overall, and Naramyth taking 6th. The guy I drove with managed 4th overall, and I went 4-2, which was largely my goal for the weekend knowing I wasn’t taking the best list. A slew of Naramyth’s cohorts were scattered amongst the Top 20, but Aaron Aelong took then number 1 spot for the weekend with Astra Militarum. I don’t have battle reports with pictures for you guys to this time, but I will at least outline my personal match-ups with some commentary on the game in general. DAY 1 Round 1 and 4 – Tau Commander Spam - These are lumped together because I faced the same commander spam list in both these rounds. The first round was a total blowout with my opponent focusing a large amount of shooting on a -2 to hit Stormraven(and failing to kill it), and him conceding after Turn 3. He learned his lesson on our rematch focusing on my Razorbacks, but ultimately me going first allowed me a large enough lead in our war of attrition to once again force him to concede on Turn 4. Thoughts – Tau are in a bad place, but hopefully in the quest to fix them by making other units more powerful they remember to give a big nerf to commanders and other spammable alpha strike units. Going First is still a huge boon in the game, and is a reoccurring issue in each of these rounds. Round 2 – Stormraven Spam – I conceded on turn 2. I went up against the person who took top at Dragonfall and 2nd Overall. Not much I could’ve done here. I went first, but we had short edge deployment, allowing him to place nearly all of his flyers out of range of my anti-tank weapons. Not a terribly exciting army to play either, Guilliman walks forward, all flyers converge within 6 inches of him, your army dies. The guy was super nice though, and the quick defeat allowed me a good poop break. Thoughts – Currently the most powerful way to play a predominately Marine army, unfortunately even with the nerfs to flyers their inability to hold objectives is irrelevant to firepower output. Their mobility and ability to shoot in 360 degrees in 8th really makes it feel like your opponent is playing a different game than you. There are ways to get the jump on this list, but they are all situational, whether it being going first on long edge deployment (so you can literally be shooting him to death first), or getting a table with lots of ruins so you can hide something like Dark Reapers out of LoS and jumping hit him. Or run an identical list and go first yourself. The army really puts on full display the deficiency of cover, new vehicle rules, and the power of going first in 8th edition. Round 3 – Chaos Soup – An army consisting of a hodge podge of powerful chaos units including: A Fire Raptor, Magnus, 2x Demon Princes, 2x Heldrakes, 2x Demon Princes, and Brimstones. However there didn’t really seem to be any unifying strategy to the build. However, long table edge deployment type plus him seizing the initiative on me resulted in Magnus, the Heldrakes, and the Fire Raptor being in my business from the get-go. Fortunately, I played the objectives pretty well, and despite losing most my army managed to pull out a win and kill his biggest threats, while dying him his targets. Thoughts – The power of ruins came into play here. In the Renegade you pick your primary objectives, in this case he picked assassinate, which required you to select 4 units (in secret) prior to deployment that you must kill prior to the end of the game. My opponent made the mistake of picking an infantry unit which I promptly placed inside a LoS blocking building, and since he had a force consisting almost entirely of vehicles and monsters, he was literally incapable of winning his mission. Ruins in general in this sense can turn Infantry from easy kills on an open board to a unit that holds down an entire sector of board. Naramyth ran a 16 Eversor Assassin list (because he is a PoS) and I can only imagine the difference he saw in situations where he was able to jump his assassins in and out of buildings without fear of being shot at. Day 2 Round 5 – Yanaari – I had a few issues with this match. Both of us made mistakes, mine being the bigger, largely because I have never played Yanaari and found myself forgetting about soulburst a couple times that really cost me. I lost some key units early on, but still managed to make a game of it by winning the Malestrom objectives, and almost prevented my opponent from getting his Primary thanks to being sneaky with hiding my vehicles. It was only thanks to a small gap in a terrain piece exposing the turret of my Razorback that allowed him kill it on the final round. Secondaries were the deciding factor. Thoughts - There isn’t a ton to say here, they were still using pre-nerf rules for Yanaari, and I did have a clear path to victory that I failed to take advantage, so lessons learned. Despite me losing my Raven and Celestine early on I wasn’t to torn up about the defeat, because a victory would have ensured I played against a list identical to the one I faced in Round 2. Round 6 – Dark Angels Gunline – A bloody affair that saw most of both our armies dead. I managed to win this by keeping him largely contained in his deployment zone. I went first, but caused surprisingly little damage having deployed mostly conservatively on a ruins heavy table, and his response fire was equally plagued by poor rolling. We then proceeded to begin vaporizing each other, but having seized control of the board I won both my Primary and Maelstrom, making it a clear points victory despite having 4 units left on the board. Thoughts – Dark Angels unfortunately only really have one competitive option, but it shouldn’t be discounted. They can almost do a gunline superior to Ultramarines in terms of deadliness when you factor in Ezekial and a Lt. Add in that Ezekial and a Darkshroud make those units much more durable than their Ultramarine counterparts could hope to be, and you have something that I am surprised hasn’t seen a little more play. It won’t be winning top table, but there are plenty of Dark Angels players out there that could make a good go of it. RESULTS Raffles – 3 separate raffles were held. One saw a nicely painted Age of Sigmar army (steampunk dwarves) go to a lucky guy, while another saw an equally well painted Death Guard army given out. The most important was a Forgeworld Knight where all the raffle proceeds’ went to a player who is currently battling cancer, something in the realm of $1300 with a roughly equivalent amount be raised for Toys-For-Tots. Coincidentally the person who won the Knight was himself a cancer survivor. Awards – At the end of Day 1 I was informed I was tied with 4 other players for best painted, and needed to leave my Ultramarines out for final judging. Sadly, when it came time to present the 3 top painted armies my boys fell short, something I blame largely on my display board. On the plus side the 2nd best painted was the Tau player I played twice, who had some fantastic models. It is worth noting that while there was some nice prize support the amount given out, but it seemed kind of small when compared with what felt like a bombardment of awards at Dragonfall, which had less than half the number of players (Renegade being roughly 90 and Dragonfall being 40). Dragonfall had several kickass and very unique awards, which kind of made the small plaques given out for the Renegade seem underwhelming by comparison. It is also worth pointing out that Renegade runs a unique matching system, where after the 3rd Round players are essentially cordoned off into groups of 8-10, who they will only play against in the remaining 3 rounds. This basically means you had to win your first 3 games to have a chance at Top 8. I am unsure if I agree with this method because it means a fantastic player who goes 2-1(because he happened to run into another fantastic, albeit slightly better, player) has zero hope of climbing his way back into the top 8, regardless of his performance in his later matches. List Building Going Forward Now I will go over my final thoughts on the game in general, and some specific strategy discussion for you Marine players with a focus on the Ultramarines. First, Terrain and going first continue to be an issue. Hopefully, the former will see some additional rules come chapter approved, but a large part of this rests on TOs. Playing on ruin heavy board versus one that has predominantly small hills and such can be night and day, especially for infantry heavy armies. The later can help to be solved by working on the former, providing players with ways to help mitigate Alpha strike is the best way to balance the game. The new ITC missions that have scoring occur at the end of the Turn also is a good improvement, allowing the second player to more easily block his opponent. Flyers, really they have seen a decline, but allowing them to ride on Guilliman (or Shrike, or Dante) still means they will remain potent. I am almost of the opinion that not even a 10-20% point increase would make them unviable, and instead preventing units with the “flyer” type from benefiting from buffing auras would be a better way of putting spam to bed. With a hint of what’s coming in CA I personally am looking to make the transition to a largely infantry force with Dreadnaughts making up my vehicle and heavy weapon selections. If Guilliman remains under 400 points I don’t see myself dropping him from my list if 2000 points remains the tournament standard. Ultimately, even without the points increase Razorbacks just aren’t a truly viable option. They are points efficient, but their degrading profile, and vulnerability to assaults I feel makes them the inferior, because so many armies have the option of getting into your lines rather easily, relying on models that have the option of falling back and shooting allows you to be far more flexible in how you deploy. If Primaris Marines get the predicted point decrease they could truly be terrors in urban heavy maps, assaulting through walls, bullying lesser infantry and tying up vehicles, while still being able to fall back from nastier threats shooting while they do so.
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# ? Nov 20, 2017 18:41 |
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guys, i really, really, really want an astraeus is this normal?
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# ? Nov 20, 2017 19:54 |
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Does anyone have experience with Wraithknights in 8e? Have they been completely neutered or are they still useful? Just wondering if it's worth picking one up on Black Friday.
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# ? Nov 20, 2017 19:54 |
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The Sex Cannon posted:guys, i really, really, really want an astraeus
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# ? Nov 20, 2017 19:56 |
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The Sex Cannon posted:guys, i really, really, really want an astraeus It looks like a floating garbage barge
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# ? Nov 20, 2017 19:57 |
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The new floaty Primaris tank stuff doesn't really feel properly Imperial Maybe 30k Imperial but definitely not 40k Imperial
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# ? Nov 20, 2017 20:02 |
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Zark the Damned posted:Missions preview is up - https://www.warhammer-community.com/2017/11/20/get-ready-chapter-approved-new-missions-oct-19gw-homepage-post-3/ - looks like some interesting ideas in there. Ascension sounds like it's just going to be dudes like Pask or Longstrike sitting on a backfield objective all game racking up points tbh
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# ? Nov 20, 2017 20:02 |
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The Sex Cannon posted:guys, i really, really, really want an astraeus The least believable joke I've seen in a while...
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# ? Nov 20, 2017 20:02 |
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The Sex Cannon posted:guys, i really, really, really want an astraeus I mean you're basically FW's target audience so yes? Personally I would buy a Warhound instead.
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# ? Nov 20, 2017 20:03 |
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The Sex Cannon posted:guys, i really, really, really want an astraeus How's that big tank going to turn into a stealthy bird train?
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# ? Nov 20, 2017 20:04 |
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The Sex Cannon posted:guys, i really, really, really want an astraeus More than likely you have been infected by toxoprimaris gondii. Symptoms include normal marines and tanks seeming suddenly too small, and becoming abnormally attracted to expensive models. This draws your wallet close to predators so that the cycle can continue.
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# ? Nov 20, 2017 20:06 |
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Giant Isopod posted:More than likely you have been infected by toxoprimaris gondii. Symptoms include normal marines and tanks seeming suddenly too small, and becoming abnormally attracted to expensive models. This draws your wallet close to predators so that the cycle can continue. Don’t be silly, predators aren’t a primaris tank. (Sorry).
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# ? Nov 20, 2017 20:16 |
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# ? Jun 4, 2024 20:25 |
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Giant Isopod posted:More than likely you have been infected by toxoprimaris gondii. Symptoms include normal marines and tanks seeming suddenly too small, and becoming abnormally attracted to expensive models. This draws your wallet close to predators so that the cycle can continue. Any reference to the brain controlling influence of Toxoplasmosis is great. Edit: the main gun kinda stinks for an 800 point tank. I am waiting for the next turret for a specifically anti tank one. I bought a Falchion to keep myself busy till then. I think Super Heavies should be able to kill other super heavies. dexefiend fucked around with this message at 20:20 on Nov 20, 2017 |
# ? Nov 20, 2017 20:18 |