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Inexplicable Humblebrag posted:i think to unlock the market quest and to be able to understand the item i need to have the seeds, which is amazing, to me I actually suggested on the MSB3 discord suggestions channel to have half of AE2 open early and available for the basic storage stuff, and then gate the complicated stuff behind a later thing, and got shouted down by people yelling about how 'you should just use colossal chests and stuff duh'. Playing through a gigantic skyblock pack with a shitton of stuff in it without AE2 is just The loving Worst.
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# ? Apr 21, 2018 23:14 |
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# ? Jun 3, 2024 19:12 |
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Falcon2001 posted:I actually suggested on the MSB3 discord suggestions channel to have half of AE2 open early and available for the basic storage stuff, and then gate the complicated stuff behind a later thing, and got shouted down by people yelling about how 'you should just use colossal chests and stuff duh'. I really dont like colossal chests. It's the equivelent of digging a hole in the ground and throwing your stuff in there. And in MSB3 you end up with every single one of them (at least in 2 you used the previous tier to make the next)
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# ? Apr 21, 2018 23:48 |
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i also heard that colossal chests blow rear end for performance if you have items piping in or out of them
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# ? Apr 21, 2018 23:52 |
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President Ark posted:okay, all the mild annoyances of sevtech so far have been totally worth it because the betweenlands are incredibly rad Also wights really suck (even with the Valonite sword which ultimately didn't seem that strong) and I never really reached a point where they weren't a significant threat. Cerepol posted:Does SevTech dowsing rod (age 1) show Coal ore? I've found several surface samples yet it keeps saying "nothin to report"
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# ? Apr 22, 2018 04:11 |
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i heard somewhere that in sevtech the southeast corner of a chunk almost always has the ore vein in it, but i haven't actually verified that
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# ? Apr 22, 2018 04:18 |
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Falcon2001 posted:AE2 is just The loving Worst. Not wrong there.
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# ? Apr 22, 2018 09:04 |
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Welp, Craft of the Titans 2 just hit the point of being absurd and unfun. You get the materials to build a Tier 3 rocket right away, which is great. It was super neat to visit the planets and set up some space bases with stargates (and discover that the acid rain on Venus melts armor very quickly!). Then because I'm impatient and wanted to see one of the super bosses, I popped over to Mercury and summoned Hades. It's a hundred foot tall Spider Mastermind from Doom with 7000 HP and endless summons of tiny awful spiders, Cacademons, and a couple shielding phases where you have to kill some spider masterminds that are ONLY 20 feet tall. I can't figure out any reasonable setup or gear or anything that would make this a reasonable thing so I just creative-killed it to see what was next. Well obviously it's making Avarita neutronium junk and funnelling literally billions of RF into a black hole to manufacture the runes and nether stars to do.. things? And also crawl each planet from Tier 3 up to build to a Tier 10 rocket and kill more ridiculous gods along the way. No thanks. I was having fun with chickens and stargates but that's it for me. The first half of the pack is pretty rad but it goes from cool and chill to batshit crazy pretty instantly.
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# ? Apr 22, 2018 23:37 |
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SynthesisAlpha posted:No thanks. I was having fun with chickens and stargates but that's it for me. The first half of the pack is pretty rad but it goes from cool and chill to batshit crazy pretty instantly. E: Aftermath. Skyblock-ish stuff in a space station. Was actually pretty good and not terribly grindy. Vib Rib fucked around with this message at 23:55 on Apr 22, 2018 |
# ? Apr 22, 2018 23:52 |
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I loved Aftermath. Except dying of overheating to blazes. But turning on keepinventory fixed the biggest issue there. Oh yes I turned off spoilage too because of inventory stuff. I mean, I had a field full of crops to keep fresh but items not stacking was a killer. For those that don't know: you start off in a damaged asteroid mining base, oxygen has run out and you need to get it running again. But you're given tools to do that and just need to feed ice into an oxygen-generator (which is abundant) and then you get materials by mining what the asteroid is made out of (different kinds of clay which have different drops depending on the colour) and feeding it into a sieve with an automonous activator that you start with that requires no power. It uses Enviromine instead of Galacticraft to have a space environment too, which is really interesting, so eventually you can just grow trees in your livingspace to provide all the oxygen you need. Black Pants fucked around with this message at 00:43 on Apr 23, 2018 |
# ? Apr 23, 2018 00:18 |
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Turning off heat mechanics saved my run. In retrospect I should've turned off food spoilage too, since it wasn't difficult but did make inventory management more obnoxious. Still overall a very clever and reasonably-long pack that took a clever spin on skyblock mechanics.
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# ? Apr 23, 2018 00:19 |
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tried out crimson skies like 6 quests in it is all "oh yeah agricraft exists" welp there goes a ton of motivation
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# ? Apr 23, 2018 01:01 |
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Gwyneth Palpate posted:tried out crimson skies Plus, I don't know if this is a change in Agricraft itself or if it's the pack doing it, but crops spread to other crop sticks naturally. Not cross-crops, just regular sticks, which means duplicating crops is free. As a bonus, it means cross-crops ONLY host mutations, so no more throwing down cross-crops and just getting one of the crops cloning itself. You always get a mutation. It's a lot more manageable this way. The Astral Sorcery focus that follows, and some of the clever things they do with that, definitely help as well. The pack cuts through the bullshit there as well, by giving you maxed out collector crystals almost immediately, ensuring you'll never want for starlight power.
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# ? Apr 23, 2018 02:25 |
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Vib Rib posted:Honestly, I'd stick with it. As far as I can tell it's only there to breed the mystical flowers (because you'll need dye on demand) and since they give you a watering can basically right off the bat, it doesn't take long. They don't want or expect you to breed to 10/10/10 at all. Once you get the mystic flowers set you don't have to touch it, at least not for the foreseeable future. Maybe I'll give it another go. I did appreciate that, like, the second quest gave me a diamond builder's wand. I have pretty much burned through that thing already. Since it's Garden of Glass, I think I'll cheat in a creative vending drawer of cobblestone. Otherwise, I'm just sitting there with weights on my keyboard and mouse to farm cobblestone.
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# ? Apr 23, 2018 03:09 |
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Does anyone know why the Nether would be lagging to the point of unplayability in CotT2?
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# ? Apr 23, 2018 03:34 |
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Gwyneth Palpate posted:Maybe I'll give it another go. I did appreciate that, like, the second quest gave me a diamond builder's wand. I have pretty much burned through that thing already. Though since sand is affected by gravity it's pretty easy to automate an insanely fast sand generator from liquid starlight + lava. Might be wiser to built most of your island out of sandstone at that point.
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# ? Apr 23, 2018 03:46 |
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MaliciousOnion posted:Does anyone know why the Nether would be lagging to the point of unplayability in CotT2? What's your view distance set to? Edit: Tried CotT II and.... ugh. Lycanites mobs are just the worst. How long does it take to progress past the wasteland? Do you eventually make it to some nicer area? Arkitektbmw fucked around with this message at 08:15 on Apr 23, 2018 |
# ? Apr 23, 2018 06:51 |
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Ive been trying the sevtech one. Still in age 0 or 1, i dont know. Creepers blowing poo poo up is a pain, so now i drop cat totems everywhere. But i was running around somewhere at night when i hear some rattling of bones. I ran behind a tree, fearing for my life, when the skeleton let out a DOOT! Me and my son just laughed for a solid 3 or 4 minutes.
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# ? Apr 23, 2018 10:17 |
Meskhenet posted:Ive been trying the sevtech one. Still in age 0 or 1, i dont know. I love the trumpet skeletons. Toot Toot
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# ? Apr 23, 2018 10:41 |
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Arkitektbmw posted:What's your view distance set to? Not sure about my view distance, I'll check that out. You warp to a standard overworld at the end of the second questbook chapter in CotT. This is where the modpack really opens up. Honestly, the wasteland section isn't too bad, as long as you stay indoors during the night.
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# ? Apr 23, 2018 11:30 |
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# ? Apr 23, 2018 21:07 |
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Maybe.... Maybe it's not better with add-ons.
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# ? Apr 23, 2018 21:46 |
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Wotta shitshow.
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# ? Apr 23, 2018 22:50 |
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Minecraft modding is going down a slippery slope.
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# ? Apr 23, 2018 23:25 |
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Anyone who thinks wolf harnesses were a good idea should not be in charge of making mods.
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# ? Apr 23, 2018 23:27 |
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I've been playing through Blightfall again because it is still my favorite modpack, and just found something funny: You can make Cheesecake with Flour, Heavy Cream, Sugar, Eggs, and a Bakeware - all renewable ingredients, and the Bakeware is reusable. It has 3 Metallum and a Fames in it. So if I figure out how to get more milk readily, once I get Alchemy set up I can loving mass produce metal indefinitely from Cheesecake. I love Thaumcraft
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# ? Apr 24, 2018 03:07 |
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Magres posted:I've been playing through Blightfall again because it is still my favorite modpack, and just found something funny: I would have thought a bloodwood farm would be more direct. That has been my means for mass-producing metals in Blightfall. I just turned the milk into sano and spun out the rest into ordo--of which I needed tons and tons.
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# ? Apr 24, 2018 04:07 |
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There's a pretty cool gimmick skyblock called Skytouched - Legacy of the Cursed that just came out, and it's definitely not like anything I've seen before. Lots of early game conceits and allowances for free stuff (for instance snow is free, just requires some intentional dupe-crafting, so you can expand using Quark's snow bricks early on), but more useful items are still locked behind things like combustion. Integrates world-adaptive crafting too, like turning coarse dirt to grass when it's near water, or clay to hardened clay in the sun (and back again, in the rain). The real gimmick of the premise here though is: 1. There is a world down below you, but it's choked in poisonous miasma and going down to the surface withers you the longer you stay in it. 2. You have infinite fireworks and an unbreakable elytra and can fly forever. So you can shortcut (or at least bolster) typical skyblock progression by flying down to the surface and grabbing supplies, but you can't stay long and additionally, monsters spawn in huge amounts. Also, and this surprised me, the world is limited in size (2000x2000) and pre-generated, rather than random, so you are guaranteed to have various features and biomes. It's a nice little touch, getting to know the lay of the world. If you're gonna play, some advice: Probably turn off nausea with a mod like "NoNausea" if you're not a fan of the effect. I'd also recommend maybe removing the mod that forces third person when you fly. Focus on food early on and getting a sustainable farm/garden. Special saplings like apple trees, spider trees, and paperbark trees go a long way. And you can harvest Pam's Garden blocks in whole by shift + left-clicking, to farm them to duplication in your base.
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# ? Apr 24, 2018 04:33 |
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Rocko Bonaparte posted:I would have thought a bloodwood farm would be more direct. That has been my means for mass-producing metals in Blightfall. I just turned the milk into sano and spun out the rest into ordo--of which I needed tons and tons. I hadn't thought of that because I am bad! Vib Rib posted:There's a pretty cool gimmick skyblock called Skytouched - Legacy of the Cursed that just came out, and it's definitely not like anything I've seen before. Lots of early game conceits and allowances for free stuff (for instance snow is free, just requires some intentional dupe-crafting, so you can expand using Quark's snow bricks early on), but more useful items are still locked behind things like combustion. Integrates world-adaptive crafting too, like turning coarse dirt to grass when it's near water, or clay to hardened clay in the sun (and back again, in the rain). This is cool as gently caress, I really like the gimmick.
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# ? Apr 24, 2018 05:10 |
How long did it take to make the sevtech mod pack I wonder? My wife and I have been playing it and usually I'm bored a dozen hours into a mod pack but this one just continues to deliver with a progression system that doesn't feel grindy yet.
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# ? Apr 24, 2018 05:30 |
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Magres posted:I've been playing through Blightfall again because it is still my favorite modpack, and just found something funny: Are you able to make a cow in a bottle? If so, you can just pull milk out of that. edit: the cow in a bottle is perhaps the most inspired crafting recipe ever
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# ? Apr 24, 2018 05:48 |
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Skytouched has a cool gimmick but it puts way too much focus on avoiding starvation for my taste. Also it looks like you need to bank up exp to survive on the landmass but you can't do that since you constantly lose exp when an offering isn't active, and all the offerings are either prohibitively expensive, make you useless, or kill you?
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# ? Apr 24, 2018 06:13 |
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Random throwback question if anyone remembers, does Blightfall have any good mass-produceable sources of Lucrum? E: Hrm, I suppose if I can find an unblighted villager I could capture them and clone them forever in an MFR spawner and melt the clones for emeralds for Lucrum. God, this game is psychotic sometimes. Magres fucked around with this message at 06:18 on Apr 24, 2018 |
# ? Apr 24, 2018 06:16 |
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Just wondering, why are all the modern modpacks not that interesting? Why can't we get 1.12 packs like Blightfall, End of Light, YCC Agrarian Skies Hexxit et al (Yes i know that there is MSB and other up to date ones) The problem is all the modern ones are not as gripping as the originals, we need some new story type packs - but some that are useable on MP servers rather than just single player. Blightfall doesnt work in MP Regrowth however does. Galacticraft is old and a little dated maybe there could be a better more up to date setup, I remember when i played on a MUCK or MUD I had a space system that provided "REAL" space without infinite storage needed, The concept was each person was in a small room (region) and as they moved around their "location" was updated and when someone entered the same "room" they were in the same "dimension" and all other empty space areas did not exist. Maybe we could have a real space system on 1.12 that could actually use that sort of system meaning that there are only the max dimensions as the number of players currently online plus the locations of the "planets" and Spacestations etc.
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# ? Apr 24, 2018 06:28 |
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TheresaJayne posted:Blightfall doesnt work in MP wrong
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# ? Apr 24, 2018 06:34 |
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Magres posted:Random throwback question if anyone remembers, does Blightfall have any good mass-produceable sources of Lucrum? Where do you think you're going to find an untainted villager?
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# ? Apr 24, 2018 06:43 |
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Taffer posted:wrong ok how do you have the bases shared between 1000000 people
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# ? Apr 24, 2018 06:49 |
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McFrugal posted:Where do you think you're going to find an untainted villager? It's easy to untaint villagers. I had like 40 of them all locked up in a box when I played Blightfall. I put a bunch of hungry chests under them as they occasionally poop out emeralds. Also if I ever needed more emeralds I could just trade them bread and cooked chickens or whatever. I just grabbed untainted villagers with the safari net launcher, dragged them home, and then...I think it was a wand focus? Anyway it was a repeatable way to clear taint. Not very useful for fighting back the taint all told but it could untaint mobs. Came in handy. Once I had a few reusable safari nets it was stupidly easy to go clear villages of their villagers then bring them home and cure them. ...then lock them in a box forever for their emeralds because apparently I'm terrible.
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# ? Apr 24, 2018 08:20 |
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^^^ well making an untainted villager is one thing, finding one is another. Hah, Skytouched pulled a fast one. At the beginning you have to be careful about going down to the surface because the poison will hurt you and thus indirectly drain your hunger bar. As soon as you get a farm going however you're strongly encouraged to go down there to get most everything else because it's a pain in the rear end to get stuff otherwise. Like, getting lava requires blaze powder which is made through combustion... by combusting Fel Pumpkins. At a 1:1 ratio. Not a great idea. Just go down and grab some lava from a surface lake.
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# ? Apr 24, 2018 08:22 |
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TheresaJayne posted:ok how do you have the bases shared between 1000000 people Each dome is literally designed for teams of four people. TheresaJayne posted:Just wondering, Are you drunk or something? What is this rambling nonsense and how did you go from talking about enjoyable questing modpacks to how your experiences on a a MUD should relate to Minecraft? Plus with Galacticraft and Advanced Rocketry they only have a single dimension per planet not per person playing, and people are in various places in the dimension the same way they are in the overworld. And 'where people are doesn't exist' is literally how Minecraft works in the first place; chunks are only loaded when people are in them (or chunkloaders are used). If you want 'the world generates around the player and then goes away forever when the player moves away from it, all on the fly' there's no mod that can do that because that's not how Minecraft works. Black Pants fucked around with this message at 08:33 on Apr 24, 2018 |
# ? Apr 24, 2018 08:22 |
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# ? Jun 3, 2024 19:12 |
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TheresaJayne posted:Why can't we get 1.12 packs like Blightfall, End of Light, YCC Agrarian Skies Hexxit et al TheresaJayne posted:ok how do you have the bases shared between 1000000 people McFrugal posted:Skytouched has a cool gimmick but it puts way too much focus on avoiding starvation for my taste. Also it looks like you need to bank up exp to survive on the landmass but you can't do that since you constantly lose exp when an offering isn't active, and all the offerings are either prohibitively expensive, make you useless, or kill you? As for XP, you're meant to bank experience and withdraw it as needed. Since offerings being inactive drains XP, your best bet is to either bank immediately when the offering wears off, or chain offerings (or withdrawls of XP) to keep them going, then bank at the end (or use it as needed if you're actively on the island). At the start the sacrifices/rituals are your only method, but later on you're much better off paying money or sacrificing mob souls to get much better offerings that last a long time. The three rituals that give challenges/penalties (hunger, mobs, and slowness) are more meant to create bankable XP than be used as a way of surviving on the landmass or getting deeper down. Slowness, for instance, only affects your ability to walk -- you can still hop around and fly. So it might be worth turning on before going on an exploratory mission, traveling somewhere farther away, or just mapping your world. You'll be airborne almost that whole time anyway. Vib Rib fucked around with this message at 11:29 on Apr 24, 2018 |
# ? Apr 24, 2018 11:23 |