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Dr Christmas posted:Idea for a small mod: Allow the option to use an action to reload a gun with an autoloader if you want so you can save autoloader charges for combat. WHY is the default not to just *ADD* a button for free reload instead of *REPLACING* regular reload? This blows my mind, some of the decisions they made when making the UI.
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# ? Mar 18, 2016 04:34 |
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# ? Jun 7, 2024 03:59 |
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I'm pretty sure its an intentional balance decision.
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# ? Mar 18, 2016 04:37 |
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I just had my evac coordinates moved on my last turn and of course they were moved outside my move range. Thanks Central...
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# ? Mar 18, 2016 04:38 |
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I had the game move my evac point before anyone had taken a turn before. That was weird.
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# ? Mar 18, 2016 04:44 |
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Literally Esoteric posted:WHY is the default not to just *ADD* a button for free reload instead of *REPLACING* regular reload? Why not?
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# ? Mar 18, 2016 04:47 |
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So first proper mission, got to blow up a relay, so I deploy, kill the initial aliens I can see, blow it up, see reinforcements coming and decide "That wasn't the mission objective, time to go" and apparently evaccing is a mission fail? Should I reload and just go for the kill all aliens route?
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# ? Mar 18, 2016 04:53 |
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Yes. You want to kill all the aliens on missions that tell you too. Completing the objective alone counters the dark event but if you extract before killing all the aliens you won't get to keep any corpses.
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# ? Mar 18, 2016 04:56 |
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Internet Kraken posted:Yes. You want to kill all the aliens on missions that tell you too. Completing the objective alone counters the dark event but if you extract before killing all the aliens you won't get to keep any corpses. To be flat, that's really counter productive to how this game was marketed. At least from my perspective. EDIT: Are there any recommended abilities like Squadsight was in the last game?
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# ? Mar 18, 2016 05:00 |
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Just get the one that isnt Blast Padding or Demolish.
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# ? Mar 18, 2016 05:03 |
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Onmi posted:To be flat, that's really counter productive to how this game was marketed. At least from my perspective. Yeah I agree, I'm starting to work on modding in a different style for most missions, instead of being able to win a map, reinforcements build up exponentially once you break concealment, so you're forced to complete the objective ASAP before you're overwhelmed. Probably going to need a lot of balance work, but I think it could be a lot of fun once it's done. Baby steps though, have never used Kismet or UnrealScript before, although I think I can do near everything in Kismet just overriding the Mission Maps.
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# ? Mar 18, 2016 05:05 |
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Is there an option I missed somewhere to make the game start me off with people from my character pool? It always gives me all randos in my squad (not including the purchasable ones at HQ, which do pull from the pool) when I start a new game and I'm wondering if there's a way to make it pull from my character pool instead. edit: Figured it out using the first comment on this reddit thread after some intense google-fu. CJacobs fucked around with this message at 05:37 on Mar 18, 2016 |
# ? Mar 18, 2016 05:06 |
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Onmi posted:To be flat, that's really counter productive to how this game was marketed. At least from my perspective. there is a mod on the workshop that makes it so you don't lose a region if you 'fail' (i.e. don't kill all the aliens) a mission
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# ? Mar 18, 2016 05:24 |
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I don't like how supply raids are presented as just opportunities for some loot when they're apparently as dangerous to the resistance as retaliations.
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# ? Mar 18, 2016 05:31 |
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Maluco Marinero posted:Yeah I agree, I'm starting to work on modding in a different style for most missions, instead of being able to win a map, reinforcements build up exponentially once you break concealment, so you're forced to complete the objective ASAP before you're overwhelmed. Probably going to need a lot of balance work, but I think it could be a lot of fun once it's done. I'm fairly certain that certain missions that require you to extract don't have a limit on how many aliens appear via the reinforcements mechanic.
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# ? Mar 18, 2016 05:33 |
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I think it's because if you don't follow up the aliens are able to scatter the exposed guerrilla fighters, but yeah it should be more clear that ignoring those has consequences. I think I tried ignoring one on my first playthrough.
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# ? Mar 18, 2016 05:35 |
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Kwyndig posted:I'm fairly certain that certain missions that require you to extract don't have a limit on how many aliens appear via the reinforcements mechanic. Looking at the code it generally hard caps. That said though, what I'm talking about is making literally every mission require extraction, except for maybe the supply missions.
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# ? Mar 18, 2016 05:47 |
Moola posted:modding is hard I can confirm that modding is hard.
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# ? Mar 18, 2016 05:49 |
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Maluco Marinero posted:Looking at the code it generally hard caps. That said though, what I'm talking about is making literally every mission require extraction, except for maybe the supply missions. Does the Avenger Assault also cap?
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# ? Mar 18, 2016 05:49 |
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So I just discovered that disoriented Codexes don't clone when shot. Time to seriously rethink my grenade / flashbang ratio.
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# ? Mar 18, 2016 05:53 |
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Onmi posted:Does the Avenger Assault also cap? I haven't looked at that yet, but judging by people's mission end screenshots probably not.
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# ? Mar 18, 2016 05:55 |
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This looked neat. Resistance base assault https://steamcommunity.com/sharedfiles/filedetails/?id=647242867
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# ? Mar 18, 2016 06:09 |
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LowellDND posted:This looked neat. Resistance base assault https://steamcommunity.com/sharedfiles/filedetails/?id=647242867 I choose to interpret this as a suggestion for the next run
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# ? Mar 18, 2016 06:11 |
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Which reminds me. There are a bunch of vague briefing recordings for Gatecrasher, as though they were originally intended for a mission type where you regularly bombed things in city centers, but was later removed to make your team feel less like terrorists.
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# ? Mar 18, 2016 06:24 |
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Fintilgin posted:Which reminds me. There are a bunch of vague briefing recordings for Gatecrasher, as though they were originally intended for a mission type where you regularly bombed things in city centers, but was later removed to make your team feel less like terrorists. If they dont want us to be terrorist, then why me an xcom have shredder cannon?
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# ? Mar 18, 2016 06:32 |
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They made me a terrorist the moment they added the pudding man enemies and I am not apologetic about it.
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# ? Mar 18, 2016 06:36 |
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RiotGearEpsilon posted:I choose to interpret this as a suggestion for the next run Also take the commanders vest mod
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# ? Mar 18, 2016 06:50 |
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RiotGearEpsilon posted:I choose to interpret this as a suggestion for the next run If no one else suggests mods, here's a second to balance out Grimy's Loot: http://steamcommunity.com/sharedfiles/filedetails/?id=626109271
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# ? Mar 18, 2016 06:54 |
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Is there a Yuri from Red Alert 2 voice pack yet and if not why not???
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# ? Mar 18, 2016 07:00 |
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Lprsti99 posted:If no one else suggests mods, here's a second to balance out Grimy's Loot: http://steamcommunity.com/sharedfiles/filedetails/?id=626109271 Do the one with all aliens too!
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# ? Mar 18, 2016 07:01 |
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LowellDND posted:Also take the commanders vest mod http://steamcommunity.com/sharedfiles/filedetails/?id=624820879 Lprsti99 posted:If no one else suggests mods, here's a second to balance out Grimy's Loot: http://steamcommunity.com/sharedfiles/filedetails/?id=626109271 Thanks for the suggestions. I'm not starting a new game until tomorrow at any rate, so we'll see if we get another suggester. LowellDND posted:Do the one with all aliens too!
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# ? Mar 18, 2016 07:03 |
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Cheatum the Evil Midget posted:Is there a Yuri from Red Alert 2 voice pack yet and if not why not??? Your command is my wish! (This would be nifty as hell, amazed that Boris gets a go and Yuri doesn't). Pack looks good, and turning everybody into a twisted fire-starter is fun times, but I do hope for something a little more meaty for the last two bits of DLC.
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# ? Mar 18, 2016 07:07 |
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RiotGearEpsilon posted:I don't know what that is. Pretty sure this one: http://steamcommunity.com/sharedfiles/filedetails/?id=640556389
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# ? Mar 18, 2016 07:08 |
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Moogle posted:Your command is my wish! (This would be nifty as hell, amazed that Boris gets a go and Yuri doesn't). Another comrade joins us
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# ? Mar 18, 2016 07:15 |
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Lprsti99 posted:Pretty sure this one: http://steamcommunity.com/sharedfiles/filedetails/?id=640556389 Yup! I'm on my phone so it's tricky pulling up the links.
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# ? Mar 18, 2016 07:58 |
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Moogle posted:Your command is my wish! (This would be nifty as hell, amazed that Boris gets a go and Yuri doesn't). But can you do one with Kane?
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# ? Mar 18, 2016 07:59 |
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Well after the Anarchy's Children launch the game crashes on startup for me. I took the threads advice and uninstalled a bunch of voice packs, I now have less mods than before but still no dice. I also verified the game cache and restarted the computer but it's not helping. Anybody have any ideas? I hate to be that guy begging for tech advice in the thread but I really need to go make some shirtless soldiers.
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# ? Mar 18, 2016 08:37 |
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Fintilgin posted:Which reminds me. There are a bunch of vague briefing recordings for Gatecrasher, as though they were originally intended for a mission type where you regularly bombed things in city centers, but was later removed to make your team feel less like terrorists. Uh Excuse me I'm not a Terrorist, I'm fighting to free humanity from the aliens. I'm a Freedom Fighter.
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# ? Mar 18, 2016 08:59 |
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Away all Goats posted:Uh Excuse me I'm not a Terrorist, I'm fighting to free humanity from the aliens. I'm a Freedom Fighter. Im not saying Shen's final gift is tac-nuke Shivs, but I want some tac-nuke Shivs.
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# ? Mar 18, 2016 09:01 |
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Uh guys http://i.imgur.com/WmUW0Dk I have no idea what happened, all I did was remove some mods, now I can't change skin tones, even in the character pool.
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# ? Mar 18, 2016 09:08 |
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# ? Jun 7, 2024 03:59 |
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Well... crap. I had a look in the packages for the downloads. There's definitely a nude female torso in there too. get ready for a barrage of them in the workshop. Synthbuttrange fucked around with this message at 09:53 on Mar 18, 2016 |
# ? Mar 18, 2016 09:50 |