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With Bataan taken, our planes find a remnant of the US air force. With this much air power in the area, there is little I can do to support these guys – except send in the carriers! The British attacks at Singapore have battered them down to near parity with our forces, and we have reinforcements on the way. It looks like all the fighting around Sinyang, but not in it. I may dig in here and see what happens. We clear out another small area. The standard quiet day after an epic one.
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# ? Feb 25, 2016 18:34 |
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# ? Jun 9, 2024 06:31 |
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Truly a heroic battle.
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# ? Feb 25, 2016 19:17 |
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Grey, what map mod are you using?
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# ? Feb 25, 2016 23:49 |
Pretty sure it's this one http://www.matrixgames.com/forums/tm.asp?m=3696410
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# ? Feb 25, 2016 23:56 |
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We lead with fighters this time. Then this happens. We begin to retake Manado. We lose ground to the south of Sinyang. Dammit, this is a supply line, so I need to retake it. Another quiet day. I need to move some men around, but tomorrow we will try an attack at Singapore – we have reinforcements that doubled our AV today. Suspected, but now confirmed. I suck at surprise attacks, apparently.
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# ? Feb 26, 2016 18:07 |
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Gnoman posted:Pretty sure it's this one This really should be just adopted into the main game as official. Its sooo goood. The other map mod by the same guy is also pretty kickass if you wanna go for like a satellite view rather than a stylized game map.
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# ? Feb 26, 2016 18:52 |
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Phi230 posted:This really should be just adopted into the main game as official. Its sooo goood. The other map mod by the same guy is also pretty kickass if you wanna go for like a satellite view rather than a stylized game map. It looks nice, but frankly I prefer the ugly, but accurate information of the original over the slick, but information blocking mod. I know you can display the obfuscated terrain data through overlays, but at that point you are adding an extra step to make the map look worse and more difficult to read than it was originally. steinrokkan fucked around with this message at 21:39 on Feb 26, 2016 |
# ? Feb 26, 2016 21:37 |
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And with this update, Grey has now reached the point where the last attempt died. For a reference here is how he was doing at this time last year. And this is of course his progress from today May Grey continue to lead mighty Nippon to victory over the decedent west.
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# ? Feb 26, 2016 22:54 |
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He seems to be doing worse in the air.
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# ? Feb 26, 2016 23:18 |
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He is doing worse on sea as well. Lost 40 more ships, while sinking 20 less than in previous run.
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# ? Feb 27, 2016 00:17 |
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Dreamsicle posted:He seems to be doing worse in the air. About the same, losses-wise. 90 more air-to-air losses, but fewer destroyed on field or by flak and fewer operational losses, so it evens out. But not quite as many inflicted losses on the Allies. Still, it's pretty early and the Philippines and Singapore are both going much better than before, and that's more important.
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# ? Feb 27, 2016 01:04 |
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The fact that he's wrapping up the Philippines and ready to hit the DEI lime a ton of bricks in March is good. Things aren't going brilliantly, but he's solid. Wouldn't mind seeing his production/research plans so that we can spend three weeks nitpicking him to death
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# ? Feb 27, 2016 18:27 |
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I'm sending a few troops up Sumatra to take the poorly defended bases there. They find the Swordfish. A few more casualties marching down the trail. That's a nice big one! Jesus Christ! Singapore is going to be a tough nut to crack! I thought all the forts faced towards the bloody sea! At least we retake Manado with minimal losses. I land troops to take out that airfield. Owch, that was bloody, I'll have to search for more troops and/or hope I can besiege the city.
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# ? Feb 27, 2016 19:07 |
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Strat bomb Singapore into dust.
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# ? Feb 27, 2016 19:29 |
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How feasible is it to just blockade Singapore's port and let all those troops starve to death?
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# ? Feb 27, 2016 19:46 |
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Innocent_Bystander posted:How feasible is it to just blockade Singapore's port and let all those troops starve to death? It would take way too long. It would cause a big speed bump IMO. IMO Grey should bomb the poo poo out of Singapore from the air and hit it hard with a BB + CA task force. Try and annihilate their supply and cause fatigue + disruption. All while bombarding from land. Even with all that effort it may take weeks
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# ? Feb 27, 2016 21:30 |
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goatface posted:Strat bomb Singapore into dust. lol if you think Japan has bombers
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# ? Feb 27, 2016 22:06 |
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Innocent_Bystander posted:How feasible is it to just blockade Singapore's port and let all those troops starve to death? Not really. you need Singapore because a) it's a great port, and you need it to make ferrying materials more efficient b) it is crucial for gathering and distributing supplies throughout Asia. Without it you'll lose a key link in the infrastructural network that could transfer oil from Malaya all the way to China, saving you lots of freighter capacity; and also Singapore is the key to keeping Burma supplied, being by far the most efficient base for collecting supplies for marine transport to Rangoon.
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# ? Feb 27, 2016 22:10 |
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Phi230 posted:It would take way too long. It would cause a big speed bump IMO. The coastal defense guns are really really good, so bombarding it is a bad plan. It's also a strait, which I think makes CD guns work even more effectively. The AI one time ran a 20+ ship cargo convoy through the straight for some reason, and it lost all of them from CD fire. Grey needs to bring another 2k AV or so to take it easily.
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# ? Feb 27, 2016 22:41 |
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steinrokkan posted:lol if you think Japan has bombers I assume Grey has redesigned the whole economy until they do.
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# ? Feb 27, 2016 22:45 |
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More troops is the answer, that and bombers, and keep sieging and they will lose supplies slowly.
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# ? Feb 27, 2016 22:47 |
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Pervis posted:The coastal defense guns are really really good, so bombarding it is a bad plan. It's also a strait, which I think makes CD guns work even more effectively. The AI one time ran a 20+ ship cargo convoy through the straight for some reason, and it lost all of them from CD fire. Strangely enough there's a way to avoid the Singers coastal battery, but I don't quite remember the precise trick. I think it's possible to bring in a fleet from some hex sides without triggering the coastal battery. Or maybe it has more to do with the max range of battleship guns being greater than that of the coastal defences, so a TF composed entirely of capital ships will shell the base without receiving return fire.
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# ? Feb 27, 2016 23:00 |
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Sounds like a glorious mission for the Yamato.
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# ? Feb 27, 2016 23:29 |
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steinrokkan posted:lol if you think Japan has bombers She seems to in Focus Pacific. Honestly, most of these mods seem to heavily favor the Japanese given the Japanese players' ability to control production and churn out more airframes than the United States... Which seems totally ridiculous. The American player should either have more control over production, or their should be a "production AI" for the Allies that is responsive to Japanese production.
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# ? Feb 28, 2016 00:04 |
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ZombieLenin posted:She seems to in Focus Pacific. Honestly, most of these mods seem to heavily favor the Japanese given the Japanese players' ability to control production and churn out more airframes than the United States... I disagree with this. Yes, the US player has no control of production, but they also have no political limitations. So when the Japanese player runs roughshod over India and Australia there isn't any pressure to do anything about it at all. Running away and never engaging has no consequences provided auto victory is avoided, which is actually really easy to do. In a current game on the Matrix forums Hawaii was conquered and the entire battleship fleet was sunk, along with much of Alaska, with the US West coast strategically bombed. The allied player can completely ignore this as irrelevant since no permanent damage happens and there's no pressure to act beyond the bare minimum.
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# ? Feb 28, 2016 00:28 |
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Velius posted:I disagree with this. Yes, the US player has no control of production, but they also have no political limitations. So when the Japanese player runs roughshod over India and Australia there isn't any pressure to do anything about it at all. Running away and never engaging has no consequences provided auto victory is avoided, which is actually really easy to do. In a current game on the Matrix forums Hawaii was conquered and the entire battleship fleet was sunk, along with much of Alaska, with the US West coast strategically bombed. The allied player can completely ignore this as irrelevant since no permanent damage happens and there's no pressure to act beyond the bare minimum. Granted I have never played in one of these late war super games, but it seems patently ridiculous that, no matter how well the war is going for the Japanese, they should be able to out produce the United States in anything after 1944. Now having said that, I totally agree with you. I think DC: Barbarossa was genius for trying to implement political consequences for the players' actions. For example, nothing is more annoying than War in The East players bickering about historical accuracy when none of them support the addition of any game mechanic that would give the player anything other than complete operational freedom for either side.
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# ? Feb 28, 2016 00:38 |
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ZombieLenin posted:She seems to in Focus Pacific. Honestly, most of these mods seem to heavily favor the Japanese given the Japanese players' ability to control production and churn out more airframes than the United States... How much does the Allied aircraft purchase system help in mitigating this at least with the airframes?
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# ? Feb 28, 2016 06:33 |
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goatface posted:I assume Grey has redesigned the whole economy until they do. There's an economy button?
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# ? Feb 28, 2016 08:04 |
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Grey Hunter posted:There's an economy button? Oh my god.
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# ? Feb 28, 2016 08:05 |
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The KB has been very quiet considering its pretty much the only active large surface group for the Japanese, too many ships using up command points or is it just been unlucky for targets?
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# ? Feb 28, 2016 17:02 |
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Velius posted:I disagree with this. Yes, the US player has no control of production, but they also have no political limitations. So when the Japanese player runs roughshod over India and Australia there isn't any pressure to do anything about it at all. Running away and never engaging has no consequences provided auto victory is avoided, which is actually really easy to do. In a current game on the Matrix forums Hawaii was conquered and the entire battleship fleet was sunk, along with much of Alaska, with the US West coast strategically bombed. The allied player can completely ignore this as irrelevant since no permanent damage happens and there's no pressure to act beyond the bare minimum. Can you post a link?
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# ? Feb 28, 2016 18:03 |
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Dreamsicle posted:How much does the Allied aircraft purchase system help in mitigating this at least with the airframes? If you mean Player Defined Upgrades, it helps insofar as making sure your front-line squadrons are using the better airframes, but it can still mean Japan has you beat on the relative number of and quality of airframes.
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# ? Feb 28, 2016 18:08 |
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So how do you actually replicate how easily Singapore fell to Japan in this game? It seems like for all the bonuses Japan gets in the early game regarding amphibious assaults, carrier cooperation and Pearl Harbour, Singapore remains the unbeatable fortress it completely failed to be in real life.
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# ? Feb 28, 2016 18:09 |
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gradenko_2000 posted:If you mean Player Defined Upgrades, it helps insofar as making sure your front-line squadrons are using the better airframes, but it can still mean Japan has you beat on the relative number of and quality of airframes. I'm referring to this mod. I saw it in paradigmblue's focus pacific mod and I was wondering if people who have used it can feel any difference.
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# ? Feb 28, 2016 18:14 |
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Gort posted:So how do you actually replicate how easily Singapore fell to Japan in this game? It seems like for all the bonuses Japan gets in the early game regarding amphibious assaults, carrier cooperation and Pearl Harbour, Singapore remains the unbeatable fortress it completely failed to be in real life. Singapore's fate (in terms of how quickly it falls) is dictated by how much supplies you got there and what fort levels it has, as well as if you get reinforcements there. At the start of the game there's a bunch of troop convoys that start off heading for Singapore (and Rangoon), but generally those are turned away by the Allies or actively interdicted by an IJN player. Most IJN players focus their efforts on taking several decent airstrips in the DEI for basing torpedo bombers and fighters, which makes it really hard to ship anything without having CV-provided air cover. The AI won't redirect it's troops away, and I think on some/most difficulty levels gets a supply bonus, so it's going to be a harder nut to crack than normal. It's not really unbeatable, it's about getting enough troops there. Force concentration in the ground game is hugely important.
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# ? Feb 28, 2016 18:27 |
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We continue to move up Sumatra. We crack a fort level at Changsha. Well, that was a dull day. Well, that's frikkin useful. Two good, one bad.
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# ? Feb 28, 2016 19:20 |
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pthighs posted:Can you post a link? http://www.matrixgames.com/forums/tm.asp?m=3861156 That's the allied side. The Japanese player dropped and another less experienced guy picked it up so that side is somewhat fragmented. There's another one that went into hiatus with a similar Pearl conquest, I'm not sure which one caught the whole fleet between the two.
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# ? Feb 28, 2016 19:21 |
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Pervis posted:Singapore's fate (in terms of how quickly it falls) is dictated by how much supplies you got there and what fort levels it has, as well as if you get reinforcements there. At the start of the game there's a bunch of troop convoys that start off heading for Singapore (and Rangoon), but generally those are turned away by the Allies or actively interdicted by an IJN player. Most IJN players focus their efforts on taking several decent airstrips in the DEI for basing torpedo bombers and fighters, which makes it really hard to ship anything without having CV-provided air cover. It's really easy to starve out Singapore as Japan, or at minimum isolate it to irrelevance. How quickly you take it depends on a lot of things, like force concentration and whether or not you want to try and Mershing gambit or not on turn 1. Edit I just want to point out here that ^^ is correct. It isn't necessarily a good idea to not take Singapore ASAP as Japan, but it is totally possible to work around it/starve it if you want to. ZombieLenin fucked around with this message at 20:50 on Feb 28, 2016 |
# ? Feb 28, 2016 20:28 |
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Dreamsicle posted:I'm referring to this mod. I saw it in paradigmblue's focus pacific mod and I was wondering if people who have used it can feel any difference. I didn't want to hijack Grey's thread with Focus Pacific talk, so I replied to you in my thread.
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# ? Feb 28, 2016 20:36 |
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# ? Jun 9, 2024 06:31 |
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Grey Hunter posted:
Are you sure you selected the correct island for the Pearl raid? The naval war is going to get painful soon.
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# ? Feb 28, 2016 21:02 |