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Loot Indicator mod
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# ? Mar 19, 2016 19:22 |
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# ? Jun 7, 2024 12:48 |
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For some people who are able to calculate what the chances of successive misses are, they sure are bad at recognizing that there are black swan events.
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# ? Mar 19, 2016 19:32 |
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Reik posted:This was on commander. How does the aim buff work? That would only make this less likely to happen. Don't stop, if you keep complaining that improbable events should actually be impossible maybe it will really happen
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# ? Mar 19, 2016 19:35 |
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Reik posted:This was on commander. How does the aim buff work? That would only make this less likely to happen. yes, less likely not impossible
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# ? Mar 19, 2016 19:39 |
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One of my mods displays something weird after the displayed percentage chance, like it'll say "80% but actually 75%". I don't know what any of it means but I think it's implying that the displayed percentages can be wrong, and if that's correct then at least on Commander difficulty they can be either above or below the stated chance.
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# ? Mar 19, 2016 19:41 |
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Guys, I just missed two 50% shots. That adds up to 100%, who the gently caress came up with these algorithms?!
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# ? Mar 19, 2016 19:44 |
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Prop Wash posted:One of my mods displays something weird after the displayed percentage chance, like it'll say "80% but actually 75%". I don't know what any of it means but I think it's implying that the displayed percentages can be wrong, and if that's correct then at least on Commander difficulty they can be either above or below the stated chance. Do you have this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=634754304&searchtext=luck It shows your "real" chance to hit based on past performance of the trooper
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# ? Mar 19, 2016 19:45 |
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800peepee51doodoo posted:Do you have this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=634754304&searchtext=luck Hahaha that is the silliest thing.
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# ? Mar 19, 2016 19:47 |
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800peepee51doodoo posted:Do you have this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=634754304&searchtext=luck
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# ? Mar 19, 2016 19:47 |
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I know, I was gonna put it on my next campaign. "Fuckin' Jones, man. Can't hit poo poo!"
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# ? Mar 19, 2016 19:50 |
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I completely forgot how in Enemy Within every pod on a given map was standing within three tiles of each other. Just did a battleship, and fighting one cyberdisc led to fighting mechtoids, sectoid commanders, and heavy floaters. Sadly for Zhang, the heavy floaters have zero percent chances to miss. RIP Zhang. It's like that every other map though too. I can finish almost all of them with two rockets. I'm playing vanilla, has it always done that and I just never noticed? I keep getting very difficult abductions, they all activate at once on a single blue move (usually the first or second), then half my units end out of cover because they just shot them all and went home. e: Also not getting a single unit with lightning reflexes with training roulette on is terrible. e: Losing a mec trooper destroys the suit too? Wow, I never knew that. That's rough. RBA Starblade fucked around with this message at 20:30 on Mar 19, 2016 |
# ? Mar 19, 2016 20:09 |
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Is there any good reason to not leave the Black Site mission until you're riding the Avatar timer? It seems like the enemy composition is always the same (i.e. not like the EW Alien Base where you have stronger enemies based on the aliens' progression), but that may just be due to me always waiting until the Avatar timer naturally pops. It's always been Vipers/Mechs with one or two Mutons and/or Archons among the regular Advent troopers. I've never really bothered to go for it earlier or later, but it doesn't seem like there's much benefit to not putting it off until you can tech out/level up as much as possible, since it's still a slog regardless and I'll usually want to have magnetics/plated if possible along with other goodies (special ammo/mimic beacons/etc.).
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# ? Mar 19, 2016 20:42 |
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I've done it early before and it's just been advent and sectoids there, not even mecs.
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# ? Mar 19, 2016 20:48 |
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I've never taken In the Zone before and wow it sucks. It doesn't work against flanked AND in cover enemies, only flanked and out of cover. It's only triggered once this campaign. NAT-T Ice posted:Is there any good reason to not leave the Black Site mission until you're riding the Avatar timer? It seems like the enemy composition is always the same (i.e. not like the EW Alien Base where you have stronger enemies based on the aliens' progression), but that may just be due to me always waiting until the Avatar timer naturally pops. It's always been Vipers/Mechs with one or two Mutons and/or Archons among the regular Advent troopers. I've never really bothered to go for it earlier or later, but it doesn't seem like there's much benefit to not putting it off until you can tech out/level up as much as possible, since it's still a slog regardless and I'll usually want to have magnetics/plated if possible along with other goodies (special ammo/mimic beacons/etc.). Not really, the enemies get a little tougher but you can crush it in predator armor with mag weapons pretty much no matter what.
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# ? Mar 19, 2016 20:49 |
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Does blowing up the floor out from someone and killing them with the fall destroy their loot?
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# ? Mar 19, 2016 21:16 |
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Is there a way to stop the game from yelling at you about missing content? I ditched a few cosmetic mods and now it warns me every loving time when I want to load a save from where that stuff was around
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# ? Mar 19, 2016 21:21 |
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I started my first Legendary campaign. On Gatecrasher, I started right up the rear end of two pods, one including a sectoid. (The sectoid's appearance on Gatecrasher blew my mind, too.) My troops are out for a month from injury. Research is taking forever. I love this game so loving much
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# ? Mar 19, 2016 21:39 |
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-Dethstryk- posted:I started my first Legendary campaign. On Gatecrasher, I started right up the rear end of two pods, one including a sectoid. (The sectoid's appearance on Gatecrasher blew my mind, too.) My troops are out for a month from injury. Research is taking forever. I've heard that the one upside of Legendary is that aliens also upgrade much, much slower overall, making it possible to out-tech them for once, provided you've got enough scientists and a laboratory.
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# ? Mar 19, 2016 21:41 |
RBA Starblade posted:I've never taken In the Zone before and wow it sucks. It doesn't work against flanked AND in cover enemies, only flanked and out of cover. It's only triggered once this campaign. Squadsight flanks don't count for ITZ.
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# ? Mar 19, 2016 21:59 |
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Speedball posted:I've heard that the one upside of Legendary is that aliens also upgrade much, much slower overall, making it possible to out-tech them for once, provided you've got enough scientists and a laboratory.
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# ? Mar 19, 2016 22:02 |
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Exodee posted:Nah, you tech way too slow on Legendary for that to be feasible, and if you rush a laboratory (which would also mean sacrificing power that could've went to a Proving Grounds/AWC) chances are you don't have the resources to actually get the weapon/armor upgrades when you finished researching them. Yeah, you probably can outpace the enemy if you eschew the AWC, but with wound timers and build timers what they are you'll be rolling the dice for a long time. Very risky when a more balanced approach is probably more effective overall. Dongattack posted:I'm not gonna narc on you or anything, but a stray mod might see this as shilling your youtube channel. I've seen people ask and get mod permission to run a LP in a non LP forums thread before if a lot of people liked it, you have a nice voice tho and might actually do well in the LP forums themselves with a normal series if you are interested in that kind of stuff. Ah, wasn't aware of that as a rule, not really trying to shill, more interested in trying it out and seeing what people think more than anything without pushing for lots of people to see it, but I can see how the distinction is probably academic.
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# ? Mar 19, 2016 22:09 |
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Whoever said Anarchy's Children was basically XCOM Borderlands was correct. Most of the props just look goofy to me. The aviator's helmet with goggles is going to be excellent for H.M. Murdock in my A-Team A-Team though.
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# ? Mar 19, 2016 22:09 |
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Staltran posted:Squadsight flanks don't count for ITZ. Well drat. It was a flank by the sniper in most cases, but from a distance. Thanks, I wasn't aware of that.
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# ? Mar 19, 2016 22:18 |
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Prop Wash posted:Whoever said Anarchy's Children was basically XCOM Borderlands was correct. Most of the props just look goofy to me. The aviator's helmet with goggles is going to be excellent for H.M. Murdock in my A-Team A-Team though. Yeah, there's a few nice props in there, but a lot of it is more for fun, it doesn't gel particularly well with a more conventional squad. That said though, it probably paves the way for extra mod rigging points for more mix and match.
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# ? Mar 19, 2016 22:19 |
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RBA Starblade posted:I completely forgot how in Enemy Within every pod on a given map was standing within three tiles of each other. Just did a battleship, and fighting one cyberdisc led to fighting mechtoids, sectoid commanders, and heavy floaters. Sadly for Zhang, the heavy floaters have zero percent chances to miss. RIP Zhang. RBA Starblade posted:I've never taken In the Zone before and wow it sucks. It doesn't work against flanked AND in cover enemies, only flanked and out of cover. It's only triggered once this campaign.
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# ? Mar 19, 2016 22:23 |
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Reik posted:I just lost my entire A team in an Ironman run because they missed 6 85%+ shots on the last Muton as he ran around and knocked everyone unconscious with melee swings. That's 0.001% chance of happening. This game must have garbage math. You have garbage strategy.
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# ? Mar 19, 2016 22:37 |
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Zigmidge posted:You have garbage strategy. Yep. There's a bunch of ways that risk would've been mitigated. Withdraw beyond melee range as you're firing, use a flashbang, close distance to increase to build up the aim chance with weapon bonuses. Some of these are contradictory, and sometimes XCOM gonna XCOM, but you don't lose an entire squad without making bad decisions along the way.
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# ? Mar 19, 2016 22:48 |
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Yes, how dare you rely on 80% shots in the early game...
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# ? Mar 19, 2016 22:51 |
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If you have a chance to miss and you don't plan for that miss, reconsider that post you're furiously typing out to whine in here. Nobody gives a gently caress what the % said when you made your bad decision.
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# ? Mar 19, 2016 22:55 |
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Bholder posted:Yes, how dare you rely on 80% shots in the early game... Pretty much, if you can't absorb the chance that you miss, you make it more safe. That's why leaving cover to take the guaranteed 90% is quite often a very dangerous choice. You'll pull it off sometimes for sure, but the times where you don't will lose you soldiers you could've saved. 80% chance to hit means 20% chance to miss and get killed by a Muton in melee range. You should take a lower percentage chance if it means the Muton isn't in melee range, you need to be actively mitigating the consequences of failure. That's why the sword gets a bad rap, because it's very difficult to mitigate what happens in the 12% miss case given you've just run out of cover.
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# ? Mar 19, 2016 23:00 |
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These people are definitely humanity's best
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# ? Mar 19, 2016 23:07 |
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Maluco Marinero posted:Pretty much, if you can't absorb the chance that you miss, you make it more safe. That's why leaving cover to take the guaranteed 90% is quite often a very dangerous choice. You'll pull it off sometimes for sure, but the times where you don't will lose you soldiers you could've saved. 80% chance to hit means 20% chance to miss and get killed by a Muton in melee range. You should take a lower percentage chance if it means the Muton isn't in melee range, you need to be actively mitigating the consequences of failure. That's why the sword gets a bad rap, because it's very difficult to mitigate what happens in the 12% miss case given you've just run out of cover.
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# ? Mar 19, 2016 23:22 |
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Lunethex posted:These people are definitely humanity's best I guess Firaxis is going for a dichotomy, where the ADVENT cities are all nice and clean and sparkly, but the rest of the world is basically one big Thunderdome? I did kind of find it strange that for a hard-scrabble guerilla operation, most of the possible looks for XCOM before the DLC were very spit-and-shine military...
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# ? Mar 19, 2016 23:44 |
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I poo poo thee not, a faceless has just swiped my guy, MISSED and killed the advent officer I was TRYING to skulljack in the SAME swipe, KILLING him. What the gently caress Jake
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# ? Mar 19, 2016 23:52 |
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MorsAnima posted:I poo poo thee not, a faceless has just swiped my guy, MISSED and killed the advent officer I was TRYING to skulljack in the SAME swipe, KILLING him. What the gently caress Jake Yep, faceless have splash melee so play it careful, don't take cover near cars if you're expecting faceless. Maluco Marinero fucked around with this message at 00:24 on Mar 20, 2016 |
# ? Mar 19, 2016 23:54 |
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You know what never misses? Grenades. Out of grenades? Bring more grenadiers. No room for grenadier? Kick some other useless scrub class out of your team.
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# ? Mar 19, 2016 23:56 |
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Maluco Marinero posted:
More getting at the stupid mechanics that allow the same swipe to miss one guy and hit the other.
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# ? Mar 19, 2016 23:59 |
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Jackhammer posted:You know what never misses? Grenades. Out of grenades? Bring more grenadiers. No room for grenadier? Kick some other useless scrub class out of your team. Also, stocks. And Combat Protocol. And a bunch of other crap.
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# ? Mar 19, 2016 23:59 |
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Jackhammer posted:You know what never misses? Grenades. Out of grenades? Bring more grenadiers. No room for grenadier? Kick some other useless scrub class out of your team. The XCOM Commander being Mr. Torgue makes a lot of sense, come to think of it.
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# ? Mar 20, 2016 00:00 |
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# ? Jun 7, 2024 12:48 |
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MorsAnima posted:I poo poo thee not, a faceless has just swiped my guy, MISSED and killed the advent officer I was TRYING to skulljack in the SAME swipe, KILLING him. What the gently caress Jake It's the new combat AI routine, it killed the ADVENT dude so you couldn't mindrape him and find out the location of the Empire's new superweapon. RBA Starblade posted:The XCOM Commander being Mr. Torgue makes a lot of sense, come to think of it. "Welcome back, Mr. Torgue" WEOWWEOWWEOWKERBLAM e: So now in a couple places I've seen people say that dashing while concealed attracts nearby pods (from sound I assume) but a blue move followed by a gold move doesn't. This is pure bullshit, right? WarLocke fucked around with this message at 00:26 on Mar 20, 2016 |
# ? Mar 20, 2016 00:02 |