|
RBA Starblade posted:Zero Hour seems incredibly annoying Sounds like they nailed it then.
|
# ? May 14, 2024 21:02 |
|
|
# ? May 31, 2024 23:16 |
|
Does it still have that proto-match-game modifier?
|
# ? May 14, 2024 21:03 |
|
RBA Starblade posted:Zero Hour seems incredibly annoying
|
# ? May 14, 2024 21:04 |
|
RBA Starblade posted:Zero Hour seems incredibly annoying I will take the brave stance of it’s always sucked. Whisper was a very uniquely Destiny nightmare kind of experience back in Y1. Zero Hour is just a chore.
|
# ? May 14, 2024 21:36 |
|
Orv posted:I will take the brave stance of it’s always sucked. Whisper was a very uniquely Destiny nightmare kind of experience back in Y1. Zero Hour is just a chore. I remember hating the jumping sections of zero hour more than anything else at that time. Him was fun the first run through, but annoying every time forward.
|
# ? May 14, 2024 21:43 |
|
Yeah if you get a smooth first run of Zero Hour it can be a really good experience. Rerunning it was never a good time even if it obviously became smoother each time.
|
# ? May 14, 2024 21:44 |
|
I think zero hour is a better product than whisper mission, but they leaned a little too hard into dead ends and rote memorization
|
# ? May 14, 2024 21:48 |
|
Orv posted:I will take the brave stance of it’s always sucked. Whisper was a very uniquely Destiny nightmare kind of experience back in Y1. Zero Hour is just a chore. What the gently caress do you MEAN the final boss arena has no ammo drops I had fifteen minutes left and failed at the walkers because I was down to the handcannon after managing to fight off the 50 snipers that two tap through woven mail with full resistances on (what the hell btw, this is normal difficulty, is it really set to GM NF by default?). I even got through the arc bot thing first try no deaths I'm not going to bother a second time lol, gently caress that
|
# ? May 14, 2024 22:20 |
|
I saw a mention that even normal has a lot of stuff as swords to you? Dunno if that’s intended or what.
|
# ? May 14, 2024 22:22 |
|
Zero Hour definitely benefits from the extended timer - the mazy section of it is kind of fun the first time, but to end it with a beefy encounter filled with spongey enemies is kinda eh. I lost a solo run because I just couldn't kill the walkers fast enough so I'll probably wait till I have a buddy to do it with. I'm dreading the hell out of doing legend runs for the upgrades though. Really wish the legend requirement was just the one time for the catalyst.
|
# ? May 14, 2024 22:34 |
|
The whole thing with crafted exotics requiring a bunch of runs is off putting and it’s especially grating that they never do the same requirements from mission to mission. Whisper has been the best at least since I just waited two weeks and did it all in two runs. But I just straight up am not going to bother getting the Lexcalibur catalysts because the weapon sucks and the mission is just kind of bleh.
Orv fucked around with this message at 22:40 on May 14, 2024 |
# ? May 14, 2024 22:37 |
|
I dunno, I think it's good for content to not be completely one-and-done, the problem is making sure it's actually enjoyable or engaging to do more the once, though.
|
# ? May 14, 2024 22:42 |
|
Orv posted:The whole thing with crafted exotics requiring a bunch of runs is off putting and it’s especially grating that they never do the same requirements from mission to mission. Whisper has been the best at least since I just waited two weeks and did it all in two runs. But I just straight up am not going to bother getting the Lexcalibur catalysts because the weapon sucks and the mission is just kind of bleh.
|
# ? May 14, 2024 22:42 |
|
And let's not forget the fact that we are literally doing 2017's Whisper and 2018's Zero Hour, again, multiple times, after it was removed from the game for 4 years
|
# ? May 14, 2024 22:44 |
|
Oxyclean posted:I dunno, I think it's good for content to not be completely one-and-done, the problem is making sure it's actually enjoyable or engaging to do more the once, though. I mean I think having stuff in them like prior seasons red borders and seasonal activity armor is a good pull, for me at least. It’s just that in typical Destiny style you get three red borders a week and then the chances for more bottom out so viciously that it’s basically impossible to get more. Should you be able to grind them all out in a week? Maybe not. But an effectively hard like year+ time gate thanks to the rotator feels not great. E: Honestly the rotator format needs to go. Impose time gates on weekly red border progress or whatever but that whole “Okay you guys wanna grind the poo poo out of [exotic mission/raid/dungeon] in a limited time frame or get hosed for X weeks?” really increases the problem of it feeling like a metrics lever. Orv fucked around with this message at 22:50 on May 14, 2024 |
# ? May 14, 2024 22:46 |
|
For someone who never played the originals, Whisper and Zero Hour feel pretty mediocre compared to later bangers like Presage and Seraph Station.
|
# ? May 15, 2024 00:30 |
|
Whisper has atmosphere and mystery. Zero Hour has a few too many dead ends and booby traps. Neither of them should have a time limit, on normal at least There’s a good bit of nostalgia too, especially for whisper which was shadow dropped without any lead-in or quest and word of it spread organically over the course of several hours. They had never really done anything like that before, and never really did again either haveblue fucked around with this message at 00:45 on May 15, 2024 |
# ? May 15, 2024 00:42 |
|
haveblue posted:Neither of them should have a time limit, on normal at least
|
# ? May 15, 2024 00:48 |
|
Collateral Damage posted:Remove the time limit on normal and make it a triumph for finishing it within a given time instead. That would be so much better. I never liked either original mission because of this, and only finished them because I had a friend that was really good. I'm notoriously terrible at jumping puzzles and only just managed to get to the end after he'd cleared 80% of the final battle. Not a fun experience when you can't keep up with the timer and miss out on the vast majority of the content.
|
# ? May 15, 2024 01:54 |
|
PSN giving away Lightfall has me thinking I should try to hop back into this casually, I haven't played since....uh...Shadowkeep? But I signed in and there was a scary amount of things blinking at me so I stopped....is there a guide or something on what I should do if I haven't played in like 5 years? Even the amount of menus is daunting
|
# ? May 15, 2024 01:55 |
|
I ran zero hour three times. The first time I timed out but got to the end, so it was a good learning experience. The second time I ran it with fireteam finder blueberries, one had no armor or weapon mods and the second ran with PvP gear. We finished normal with two minutes to spare. I had over 160 kills and the other two had 25 each. The third was with a friend and we dragged a fireteam finder blueberry as well. The blueberry got the boss just as we killed him and had over 40 deaths from the jumping puzzles.
|
# ? May 15, 2024 02:03 |
|
wyoak posted:PSN giving away Lightfall has me thinking I should try to hop back into this casually, I haven't played since....uh...Shadowkeep? But I signed in and there was a scary amount of things blinking at me so I stopped....is there a guide or something on what I should do if I haven't played in like 5 years? Even the amount of menus is daunting Do the Light fall stuff (Neptune) to unlock the newest subclass, Strand. Then I'd do the seasonal content from the HELM. Season of the Wish (right side), Season of the Witch (bottom), Season of the Deep (left side), Season of Defiance (top). Wish has the best weapons IMHO, followed by Witch. There's also Onslaught activity from the Into the Light node that has a lot of really good guns to chase godrolls for.
|
# ? May 15, 2024 02:39 |
|
For a PvE Voltshot chainer, is Brigands Law worth it in a world where IKELOS_SMG exists? When I look at Brigands Law I see it doubling up on the empty mag reload boost, but IKELOS is IKELOS. I've been holding 5 Brigands for over a year now waiting for Harmonizers.
|
# ? May 15, 2024 03:48 |
|
I'm gonna be honest, i've replaced both of those with Subjunctive but that's also because I prefer the feel of 900rpm SMG's
|
# ? May 15, 2024 04:18 |
|
life_source posted:For a PvE Voltshot chainer, is Brigands Law worth it in a world where IKELOS_SMG exists? I'm a worthless nobody and last night I equipped some random brigands voltshot to play around with. I've been loving the tresspasser recently, but BL fell flat by comparison. I quickly switched back to my ikelos after that. I don't know if BL is worth crafting as I have no idea what can roll on it, but I would caution you about spending too many harmonizers on it.
|
# ? May 15, 2024 04:21 |
|
I really want that missile grenade sidearm but have yet to run the dungeon at all.
|
# ? May 15, 2024 04:23 |
|
Legend Zero Hour is rude, it blocks off the shortcut under the ship. Managed to clear it with just one buddy (he is good and probably pulled more weight then me) FlapYoJacks posted:The third was with a friend and we dragged a fireteam finder blueberry as well. The blueberry got the boss just as we killed him and had over 40 deaths from the jumping puzzles. Oxyclean fucked around with this message at 04:34 on May 15, 2024 |
# ? May 15, 2024 04:24 |
|
life_source posted:For a PvE Voltshot chainer, is Brigands Law worth it in a world where IKELOS_SMG exists? Brigand’s Law was great when it was the first easily obtainable Voltshot platform but just do an Ikelos or Subjunctive now as you prefer.
|
# ? May 15, 2024 04:40 |
|
Orv posted:Brigand’s Law was great when it was the first easily obtainable Voltshot platform but just do an Ikelos or Subjunctive now as you prefer. I think the scout made a bigger splash that season.
|
# ? May 15, 2024 04:48 |
|
Paracelsus posted:I think the scout made a bigger splash that season. That scout is fantastic.
|
# ? May 15, 2024 04:52 |
|
I liked the sidearm much more then the scout that season. I think with surrounded it was really snappy to reload, made good use of it doing my Duality runs.
|
# ? May 15, 2024 04:52 |
|
Paracelsus posted:I think the scout made a bigger splash that season. The scout was crisp in a fantastic way but it’s still a scout
|
# ? May 15, 2024 04:57 |
|
el B posted:I really want that missile grenade sidearm but have yet to run the dungeon at all.
|
# ? May 15, 2024 06:21 |
|
Indebted Kindness is so shamelessly overpowered and best in slot/best in class that it's not even funny Gotta sell those Dungeon Keys!
|
# ? May 15, 2024 06:34 |
|
Completed zero hour mission with my friends with 22 seconds to spare on our second attempt. First attempt was basically relearning the mission. That loving brig was a loving sponge. We were basically plinking at it for 8 minutes. At the end I ended up switching to void build and weakened it enough to barely destroy it in time after my timers reset. I think we did fine except the brig at the end, there has to be a better way to take it down.
|
# ? May 15, 2024 11:50 |
|
Can you get the two spider tanks to shoot each other?
|
# ? May 15, 2024 13:45 |
|
I stopped being mad and went back and won, turns out the secret is that dragon's breath instantly kills walkers and indebted kindness is just cracked Also there is in fact a rally point but it is bugged and half the time under the map lol
|
# ? May 15, 2024 13:52 |
|
Witherhoard wrecks bosses like the brig. I have literally never vaulted it, it's just too useful, even if I don't use it that often anymore.
|
# ? May 15, 2024 15:15 |
|
https://www.youtube.com/watch?v=M6AQlAJddPs
|
# ? May 15, 2024 16:04 |
|
|
# ? May 31, 2024 23:16 |
|
* Sales are down and TFS sucks in playtesting * Bungie: What if we give the players all the things they have been asking for??
|
# ? May 15, 2024 16:25 |