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CompeAnansi posted:Oh, so the problem you're highlighting comes from its conflicting with other mods you're using? In which case, that seems like a situation that may be unique to you and may not apply to many other people unless they happened to be using said mods. Or am I still missing something? I did say from the beginning that I wouldn't use a UI mod that included a production queue. And yes, the reason is that it's a mod conflict.
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# ? Feb 24, 2018 17:32 |
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# ? May 30, 2024 06:34 |
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I looked around on the Steam and offical forums and it seems like the bigger you go, the more likely other civs are going to be really close to you. Selecting Standard or smaller you'll get more breathing room. Though someone suggested choosing Huge Islands will also give you decent amount of space. I miss the map script I had for 5 that created really earth like planets, with 2-4 large continents then lots of smaller islands. You could have real big world spanning empires full of island colonies and such. I hope more map scripts get updated. I really miss fractal maps, even though I'd end up with random mountains or even mountain ranges that fully cut off my starting area from everyone else except for a small pass that the AI always settles before i find it. But in the 2 games where I didn't restart, I've had some amazing games. My favorite was the Zulu game. The Cree was right below me, and China was right between us. Early on Poundmaker invaded China, which i was prepairing to do, so I quickly attacked china and took his northern most city, which now gave me access to the eastern part of the continent without incurring massive loyalty penalties. Poundmaker never forgave me for that, denouncing me constantly and causing rebels to pop up. (I knew it was him because i kept catching his spys). He'd laugh when I told him to knock it off, but as his empire was slightly larger than me I didn't want to go to war, even though I always kept a head of him technology wise, he had more poo poo than I did. An Emergancy popped up because Poundmaker invaded and captured Babylon, and I said "welp, now or never' and took that as an opportunity to go to war. I was able to steamroll though the Cree and free Babylon, taking 4 cities including Poundmakers Capital and the 2 Chinese cities I didn't already have. As I was the only one who took a role in the emergency, I got all the rewards. Though for some reason I though I could release conqured Empires into their own, which I wanted to do with china, but I guess you can only do that when you conquer a city. My first successful game with the Scots I was able to use the Loyalty system to capture a city from Georgia and 2 cities from Macedon. Alexander though it would be funny to sit a city right between my first and second cities late in the game.
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# ? Feb 25, 2018 04:12 |
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Wow I had the most aggressive early AI so far, with a country trying to sneak attack me with warriors and archers while I only had a tiny skeleton crew from the start at the time. Forced to build a bunch of archers and ended up just killing that country off since I rather not deal with them later. Of course two countries try to attack me afterwards but at least then I had enough forces to fight them off. But man it unnerving seeing the capital being attacked multiple times so early.
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# ? Feb 25, 2018 04:16 |
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One of the most annoying but funny things I had happen to me is another civ stole my settler the instant I produced it with a scout, so they started a war with me, but they were like 40 hexs away. Like seriously? I'm just going to take it back, and now you're going to be hosed. Something I did notice is Trajen is hyper agressive. One game when i cam across him in the ancient era he had already conquered 7 city states. Like what the hell dude?
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# ? Feb 25, 2018 04:57 |
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Last game Trajan died twice. I killed him off, finishing his last city on the island I WAS going to put two settlers I got for free from the Statue of Liberty, but he beat me to it, but since I was allies at the time I didn't care. That was it for him for a while then suddenly get a denounced message from him because I am figuring Zulu or Georgia liberated his city at some point. This lead to the most painful death for him, as his lone city started to revolt, with him begging for luxuries and being denied them while his city flipped and he was killed for good.
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# ? Feb 25, 2018 05:01 |
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twistedmentat posted:I miss the map script I had for 5 that created really earth like planets, with 2-4 large continents then lots of smaller islands. You could have real big world spanning empires full of island colonies and such. I hope more map scripts get updated. I really miss fractal maps, even though I'd end up with random mountains or even mountain ranges that fully cut off my starting area from everyone else except for a small pass that the AI always settles before i find it. I'm stubbornly still using mods but isn't there a default Fractal map? I'm on a Fractal map as Korea. It gave me a kinda lovely continent all on my own aside from some city-states to settle around (and freely ally with no competitors). I got to pump out a bunch of cities with no one to stop me, rocketed ahead in science, and started colonizing other continents. There's also a mod script that may currently conflict somehow with R&F (I've tried using it and keep getting Start Game and a boot back to the menu) called Negative Fractal something-something. I think it literally just makes sure it creates a fractal map with a negative seed but it's really good at making some unique land shapes. Can't speak for it off the top of my head regarding spacing.
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# ? Feb 25, 2018 05:29 |
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Taear posted:I'm on huge with 7 other civs in total and they're still right next to me. I feel like in 4 you got many many more civs on a huge map? Maybe I'm imagining it. The maps in Civ 6 are noticeably smaller than their Civ 4 and 5 counterparts. Civ 4 Huge: 128x80 Civ 5 Huge: 128x80 Civ 6 Huge: 106x66 Roadie fucked around with this message at 06:14 on Feb 25, 2018 |
# ? Feb 25, 2018 06:12 |
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And Civ 6 still murders my processor in ways that Civ 5 never even approached
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# ? Feb 25, 2018 07:08 |
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Ghost Stromboli posted:There's also a mod script that may currently conflict somehow with R&F (I've tried using it and keep getting Start Game and a boot back to the menu) called Negative Fractal something-something. This is a known bug with R&F that messes up multiple mods, there is a fix here Speaking of map scripts, I'm really liking Detailed Worlds
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# ? Feb 25, 2018 07:11 |
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Ghost Stromboli posted:I'm stubbornly still using mods but isn't there a default Fractal map? I'm on a Fractal map as Korea. It gave me a kinda lovely continent all on my own aside from some city-states to settle around (and freely ally with no competitors). I got to pump out a bunch of cities with no one to stop me, rocketed ahead in science, and started colonizing other continents. The Fractal one I was using from the Workshop still sends me back to the main menu when I try to start with it. It may have been updated though. Most of the mods I used (starting scout and work, better goodie huts, real great people) have been updates though,
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# ? Feb 25, 2018 09:12 |
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Fojar38 posted:And Civ 6 still murders my processor in ways that Civ 5 never even approached Isn't this down to the AI having to move literally every one of it's units every turn?
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# ? Feb 25, 2018 12:15 |
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Taear posted:Isn't this down to the AI having to move literally every one of it's units every turn?
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# ? Feb 25, 2018 12:53 |
Taear posted:Isn't this down to the AI having to move literally every one of it's units every turn?
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# ? Feb 25, 2018 13:46 |
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Tofu Injection posted:Anyone want to play rise and fall? Two spots still open for this PYDT game!
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# ? Feb 25, 2018 20:00 |
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Oh yea I love watching the AI move a horseman back and forth along my boarder for no reason when I'm waiting for a turn to process. Thank god for phone games.
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# ? Feb 25, 2018 20:01 |
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I remember that one from the original civ, actually.
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# ? Feb 25, 2018 21:43 |
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Glass of Milk posted:I remember that one from the original civ, actually. but then i also remember playing the original civ on a 386
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# ? Feb 25, 2018 22:07 |
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onesixtwo posted:Two spots still open for this PYDT game! One now!!!
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# ? Feb 25, 2018 22:10 |
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Glass of Milk posted:I remember that one from the original civ, actually. I remember the barbarian diplomat doing that for about a dozen moves.
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# ? Feb 25, 2018 22:24 |
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Traxis posted:This is a known bug with R&F that messes up multiple mods, there is a fix here Oh wow, does Detailed Worlds work again? It was my favorite from release but there was a patch a while ago which made it so that no sea resources would spawn if you used it.
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# ? Feb 26, 2018 04:51 |
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Kalko posted:Oh wow, does Detailed Worlds work again? It was my favorite from release but there was a patch a while ago which made it so that no sea resources would spawn if you used it. I tried it and it seems to work.
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# ? Feb 26, 2018 05:25 |
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Kalko posted:Oh wow, does Detailed Worlds work again? It was my favorite from release but there was a patch a while ago which made it so that no sea resources would spawn if you used it. It is working fine for me
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# ? Feb 26, 2018 05:25 |
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So few people play this game that it is loving up my "rare achievements showcase" on my steam profile! Even getting poo poo like "Win a game as Georgia" is super rare and it's pushing off my genuinely rare cheevos! It would seem pretty much nobody is playing the game or at least the new civs. I think the game is so formulaic now, the ages really hosed things up, why wouldn't you always go for the golden ages if you can? I got winning down to a science now, I'll get a culture victory within 5 hours of playing on any map using any civ just pressing next next next and chaining golden age after golden age. It's seriously ridiculous, I get 1 normal age (the first) and from that on it's just golden age after golden age, I don't even have to try since the AI can't influence if you get a golden age or not since it's all related to what you do.
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# ? Feb 26, 2018 10:03 |
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Achievements don't matter. I've been using a cheat mod that starts me out with 5 settlers, 10 builders, 10.000 gold and I still get achievements! Have you tried playing with victory conditions turned off? It will completely change the game. You no longer sit there stressing out about optimal play, it turns into a rpg-like experience. And then you play until you're tired of the current playthrough. It's more fun that way, try some Realpolitics or recreate the Atlantikwall just for kicks. You don't really do those kinds of things when there's a possiblity of 'losing'.
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# ? Feb 26, 2018 10:12 |
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John F Bennett posted:Achievements don't matter. I've been using a cheat mod that starts me out with 5 settlers, 10 builders, 10.000 gold and I still get achievements! The bit about rare cheevos etc. was just a bit of a joke but it is an indicator on how few people play this game when simple stuff like beating the game with a new civ is super rare. My complaint is that it is too easy to win, there is no possibility of losing and the ages railroad you even harder than before. Why completely research a new tech when the boost not only gives you a boost, it also gives you score towards the ages. Previously you only gained a few turns when completing an inspiration but now you also gain progress towards golden ages.
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# ? Feb 26, 2018 10:27 |
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I don't know if it's just me, or if it really is way easier to beeline for crossbowmen than it used to be and thereby casually stomp all your neighbors who maybe have archers at most.
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# ? Feb 26, 2018 11:06 |
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I wish tourism was better explained in game. Just won a tourism victory where my main competitor was Brazil. He was ahead of me in tourism all game even though he had five cities and all the wonders to my eleven. But once I got to the modern age and film studios, I was getting seven! Tourists per turn and just slingshotted past him to win in like 10 turns even though it took like three hundred turns to get to that point. And I did focus on culture all game, which kept me behind in science all game too. Edit: it's like I know how to win a culture game, I just don't know why I win.
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# ? Feb 26, 2018 12:21 |
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Fhqwhgads posted:I wish tourism was better explained in game. Just won a tourism victory where my main competitor was Brazil. He was ahead of me in tourism all game even though he had five cities and all the wonders to my eleven. But once I got to the modern age and film studios, I was getting seven! Tourists per turn and just slingshotted past him to win in like 10 turns even though it took like three hundred turns to get to that point. And I did focus on culture all game, which kept me behind in science all game too. The film studio is ridiculous. It actually was a Teddy game I completed yesterday that prompted my whining earlier, it was a true next next next game and once I got the studio it was over in a couple of turns. I would assume that if you were Teddy in this position in a multiplayer game the nukes would start landing on top of you but the AI don't even seem to acknowledge that you are about to win.
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# ? Feb 26, 2018 12:44 |
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TjyvTompa posted:The bit about rare cheevos etc. was just a bit of a joke but it is an indicator on how few people play this game when simple stuff like beating the game with a new civ is super rare. Steam statistics agree with you, I really regret buying the expansion. The game is still just "meh". The game just lacks anything to keep me interested past an hour of play.
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# ? Feb 26, 2018 14:02 |
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TjyvTompa posted:My complaint is that it is too easy to win, there is no possibility of losing and the ages railroad you even harder than before. Why completely research a new tech when the boost not only gives you a boost, it also gives you score towards the ages. Previously you only gained a few turns when completing an inspiration but now you also gain progress towards golden ages. You realize that only Georgia gets bonus golden age points while already in a golden age, right? If you're chaining golden ages stuff like inspirations are not a consideration for most civs.
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# ? Feb 26, 2018 14:11 |
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Straight White Shark posted:You realize that only Georgia gets bonus golden age points while already in a golden age, right? If you're chaining golden ages stuff like inspirations are not a consideration for most civs. You must have misread, I never mentioned Georgia other than that I do have the cheevo for winning a game with them. My complaint stands for all civs, it's too easy to get golden ages since you gain them from just playing optimally.
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# ? Feb 26, 2018 15:27 |
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TjyvTompa posted:You must have misread, I never mentioned Georgia other than that I do have the cheevo for winning a game with them. My complaint stands for all civs, it's too easy to get golden ages since you gain them from just playing optimally. I bring this up because these two sentences are mutually contradictory: TjyvTompa posted:It's seriously ridiculous, I get 1 normal age (the first) and from that on it's just golden age after golden age, I don't even have to try since the AI can't influence if you get a golden age or not since it's all related to what you do. TjyvTompa posted:Previously you only gained a few turns when completing an inspiration but now you also gain progress towards golden ages. If you're not playing Georgia, you'll never see any golden age points from completing inspirations under the conditions you describe.
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# ? Feb 26, 2018 15:51 |
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Straight White Shark posted:I bring this up because these two sentences are mutually contradictory: I just used inspirations as an example, of course I did lots of different stuff to get the points towards golden ages. My point is that if you were playing good and winning easily before the expansion you will be winning even more easily now because you get the added bonus of golden ages from playing good. And even the downside of the new system, dark ages, has an upside in the heroic age.
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# ? Feb 26, 2018 15:57 |
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not sure loyalty is well thought out. In later game warmonging on another continent cities starting rebelling in like 5 turns. And then when they did the "free city" got two infantry, rather than the muskets/swordsmen the civ had before. Its "magic". It makes late game warmongering hard, unless you raise everything but the capitals. GG, your poorly tested mechanism turns everyone into war criminals.
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# ? Feb 26, 2018 15:57 |
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highmodulus posted:not sure loyalty is well thought out. In later game warmonging on another continent cities starting rebelling in like 5 turns. And then when they did the "free city" got two infantry, rather than the muskets/swordsmen the civ had before. Its "magic". Cities immediately get the loyalty bonus from placed governors so you can just keep re-assigning 1 or 2 to newly conquered cities as you move through the enemy territory.
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# ? Feb 26, 2018 16:00 |
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Traxis posted:Speaking of map scripts, I'm really liking Detailed Worlds I got the expansion recently was playing around and realized that there weren't any sea resources, nor were Barbarians or NPCs even going in the water. Apparently it's a bug with the older version of that mod. Totally didn't realize I had this installed and was causing issues. Now I uninstalled it and am hating life because the default maps feel so awful. I constantly get stuck within 15-20 tiles of multiple Civs and every game feels boring as poo poo because I have to spend half my time fighting them over nothing and watching them poo poo out garbage cities in point less locations. I don't even want to try and mess around with loyalty and trying to flip them because the cities are in such poo poo locations. I never thought I'd miss Civ 5's tall empires as much as I do now. This is almost as bad as 4 but at least you can do more with the map in terms of strategy. I hate that in 20 years of playing Civ games they still can't design an AI that's interesting to interact with, or has a strategy base larger than just beeline to your nearest city with *all* it's units. Also I loving still hate that the game kicks you out of the main screen so you can look at the lovely cartoons denounce or praise you for random bullshit. Just put that in a loving notification on the side of the screen so I can right click it away and go about my business. For gently caress's sake. While on the one hand I enjoy the district system, on the other I'm still annoying that it hinges around min-maxing in certain ways to the point where having to change your strategy while you're still early on building a city becomes incredibly inefficient. I think a lot of the tile placement stuff in general is just random garbage. To get the Egypt cheevo for having Sphinx and Pyramids, I had to restart maybe a dozen times to get a starting location where it was even possible and even then I had to figure out the best build order from turn 1 in order to ensure I got Pyramids before anyone else. So far having played a few games into the new system, this whole Dark Age and new Golden Age mechanic is really bad. The dedications feel very bland and I guess being able to direct the benefits of a Golden age is neat but as far as being a major experience I barely noticed it. It's really just more numbers and passive benefits which is like the last thing this Civ needs.
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# ? Feb 26, 2018 16:06 |
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TjyvTompa posted:The film studio is ridiculous. It actually was a Teddy game I completed yesterday that prompted my whining earlier, it was a true next next next game and once I got the studio it was over in a couple of turns. I would assume that if you were Teddy in this position in a multiplayer game the nukes would start landing on top of you but the AI don't even seem to acknowledge that you are about to win. If anything, this is just being realistic. No one gives a poo poo about ancient wonders except when they're getting blown up in big-budget Hollywood action movies, no one knows about classic paintings unless they're being stolen in big-budget Hollywood action movies, and no one has heard of classic literature unless it's being remade into a big-budget Hollywood action movie.
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# ? Feb 26, 2018 16:08 |
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Speak for yourself, Mr Beef Hardcheese.
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# ? Feb 26, 2018 16:26 |
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Sneaking in with a Civ 5 question. I'm playing Arabia on King, because I heard the game doesn't challenge you at all on Prince. Cool. I'm liking it, and feeling challenged! I live next to Alexander who gently caress Alexander. Thankfully we are about the same tech, and I make enough money per turn that every time he feels like he wants to be an rear end in a top hat I can slap him back. I have the dominant religion on my continent, but my continent is literally just me, Alexander, and Pachacuti. Also every City State? I have 6 City States on my Continent, and 4 of them are blocked off by me alone. 2 are near Alexander, but only one of them actually likes him. The religion map is absurd, it's Arabia with 17 cities turned Islam, and the next highest is I think Spain with 4. We recently opened up the world! And boy am I behind on everything. I've got absurd production, and can make basically every military unit in a turn if I want, all my cities are switched to Research, but I'm probably 3-4 techs behind everyone else. I've lost basically every Cultural Wonder to the Dutch, and haven't been doing anything to focus on that. I spent all my time and effort building up my religion ( which I get 300 religion a turn, and will be able to "buy" Great People with my religion very soon. ). So I just now started to run the numbers on victories I can actually aim for. Theoretically, Diplomatic should be easiest? My map is Siam, Venice, Dutch, Byzantium, Spain, Greece, Inca. The Inca loving love me, and took my religion up fully. I can reliably swing 4 of the 6 City States to be permanently mine with my gold/religion. If/when I get some Missionaries/Great Prophets to the other continent, I should be able to further spread my religion, and I'm about to start pushing for sea trade which should further help with that I imagine as Arabia. My main worry here is Venice. He's kind of stuck on the other continent that has zero City States on it, but should I be worried about him sailing over and stealing all of my City States through vassalization? This is the first game I've actually seen Venice in at all, how does he usually operate. Science is possible I imagine. Everyone keeps offering me Research Agreements, and I'm starting to switch over all my cities to Science Production just because there isn't any need to build much anymore. Once I get to the Industrial Age I should theoretically be able to buy Great People and just keep buying Great Scientists? How does the buying system work through the To the Glory of God trait. As I said, I get 300 Religion a turn, so if I can pump that into my Science that'd be great. Culture I think I've already lost. The Dutch own every single major Cultural Wonder, and I've done nothing to even think about that. There's also always Domination. I do have a massive gold intake and could probably switch to focusing on military units. But eh.
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# ? Feb 26, 2018 17:22 |
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# ? May 30, 2024 06:34 |
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Achievements show how little people finish, complete games, not how much they buy them. Check Civ5 sales and it's cheevos, heck, check any game. Civ 6mp report Man for all the poo poo Harold gets, Berserkers are AMAZING in Mp. They just destroy your neighbor. I mauled two friends but the last one won via religion. That's on me tho because Stave Churches are good.
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# ? Feb 26, 2018 19:10 |