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PittTheElder posted:I just wanted to give a random tip of the hat to Wiz and/or anyone else working the AI, they feel much more competent and competitive in 1.8.x. Started a few multiplayer games with friends over the past couple days, and on Hard it's not unusual to find yourself competing for parity with nearby AIs, and they're pretty good at taking advantage of players trying to underfund their military. I agree with this. Not sure what changed exactly, but it's a good and noticable improvement.
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# ? Oct 25, 2017 07:34 |
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# ? May 31, 2024 04:19 |
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Brutally oppress the fire people
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# ? Oct 25, 2017 08:21 |
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Now, now, the fire people will be equal members in the harmonious and exceedingly polite collective.
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# ? Oct 25, 2017 08:53 |
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Oh, uh. gently caress. Yeah this game is over. Ally dragged me into a fight with an empire with a 50k fleet. Sure, I have a 62k fleet. But that empire had vassals and an ally that was well over 120k in total.... And my ally in question? Turned out to be a lot less powerful than the empire strength chart indicated. And now that he's gone, it is basically just me vs an entire galaxy of slavers and their vassals. And the Forgotten Empire eating popcorn on the sidelines of course. Also, hyperlanes kind of SUCK when your enemies have jump drives or wormholes. Ughhhh. I was sort of friends with one of the slaver factions to keep the other one off my back too...had a defense pact going there before the OTHER ally started the war. Edit: A heartbreaking defeat. Winning an early war, taking a vassal, and then integrating them was fun though. Artificer fucked around with this message at 11:03 on Oct 25, 2017 |
# ? Oct 25, 2017 10:39 |
I was thinking more on the "starting spaceborne" thing. I figure your colony ships start 12-tile spaces above habitable planets. (You have to be near a habitable planet for, like, ecological resupply or something. Also so you can't just turtle up in empty systems early game.) You get their best single tile like a mining station, as well as access to any strategic resources on the planet, but you have the blank slate otherwise. HOWEVER: Starting spaceborne people also get to stack the "normal" buildings on their giant stinky colony cylinders. They also never have to worry about tile blockers. (The homeworld's starting habitat gets 16 squares so you can get the empire complex as normal.)
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# ? Oct 25, 2017 11:04 |
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Artificer posted:Oh, uh. gently caress. Yeah, I've had similar things happen. Sometimes you just have to restart and try again. My current game had me start in the outer arm between 2 fallen empires (materialists & spiritualists) with the xenophobic fallen empire pretty close by in the arm inside mine. Fortunately, the only way past them led to a friendly robotic empire who protected me early game while I expanded heavily with almost no defenses. Once I was strong enough to keep their aggressive neighbor at bay, we made a defensive pact, so now I just have to scare their enemies off until I've teched up to eat the fallen empires. My robotic buddies also look like the Roboblorg
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# ? Oct 25, 2017 11:41 |
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Yeah, the thing I like about Stellaris is that sometimes you lose.
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# ? Oct 25, 2017 12:12 |
I like the fact that you don't want to gently caress up the galaxy too much. Had a great game where I and a federation of literal OPMs were the two only actors left, and BAM - Scourge. They went for the federation, got fat and unstoppable, then came for me.
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# ? Oct 25, 2017 12:23 |
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1.8.3 just downloaded, small hotfix, nothing exciting: - Fixed being able to give orders to fleets you did not own in some cases - Fixed nanite assemblers tech not being available to machine empires due to disabling positronic AI for them - Fixed busted tooltip for Purifiers, Swarm and Exterminators - Fixed devouring swarm opinion penalty being broken - Fixed empires with Evolutionary Mastery being unable to de-assimilate Hive Mind pops - Fixed the Voight-Kampff achievement not being able to fire due to a missing event
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# ? Oct 25, 2017 12:24 |
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Sorry for the double post but I wanted to follow up on this point I saw yesterday:Splicer posted:Though we're still waiting on an endgame use for unity What if, after you filled out the traditions tree, Unity production acted as a sort of anti-decadence resource. That is, once you fill out all the traditions, you have the possibility of kicking off a series of events (spread out over a long period of time) that will either put pressure on your empire to fall into a decadent, Fallen Empire-like state, experience significant ethics drift and possible breakup, or just general all around economic or influence inefficiency. Unity production could stave this off...for a time. It would act as a kind of soft timer to get on with the game, or have your empire collapse and rejuvenate?
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# ? Oct 25, 2017 12:33 |
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I'd like it if Unity became a currency you could spend on various buffs, like Governing Ethics Attraction.
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# ? Oct 25, 2017 12:36 |
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LogisticEarth posted:What if, after you filled out the traditions tree, Unity production acted as a sort of anti-decadence resource. That is, once you fill out all the traditions, you have the possibility of kicking off a series of events (spread out over a long period of time) that will either put pressure on your empire to fall into a decadent, Fallen Empire-like state, experience significant ethics drift and possible breakup, or just general all around economic or influence inefficiency. This is basically punishing people for filling out the tradition trees, and means you just keep your unity buildings around to avoid a penalty rather than to gain a benefit. That's not really good game design, especially when you've spent the entire game up until that point encouraging the player to gather as much unity as they can as fast as they can because it's nothing but good. I'd much prefer being able to spend it on 10 year empire buffs or whatever.
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# ? Oct 25, 2017 12:44 |
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Aethernet posted:I'd like it if Unity became a currency you could spend on various buffs, like Governing Ethics Attraction. If I could use it to "buy" more influence at a very high price, that would be fine with me.
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# ? Oct 25, 2017 12:46 |
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Crazycryodude posted:This is basically punishing people for filling out the tradition trees, and means you just keep your unity buildings around to avoid a penalty rather than to gain a benefit. That's not really good game design, especially when you've spent the entire game up until that point encouraging the player to gather as much unity as they can as fast as they can because it's nothing but good. I'd much prefer being able to spend it on 10 year empire buffs or whatever. I don't understand why that's "not good game design" to have a mechanic that fluctuates in use over time. I don't like the idea of just giving folks more buffs with spare unity. We already get that with edicts and influence, and it just strikes me as another boring "+1" benefit that the game already has a lot of. You could easily design it so that it doesn't punish an early tradition rush. If you're filling everything out quickly, then you have high unity production anyway, and thus would have a good buffer against potential decadence effects. You could also link it to game year, so you don't risk anything until like 200 years into the game or whatever works. The late game right now is just very blobby, and aside from crises, it's just about mopping up. It would be great if there was a bit more to keeping a galactic empire from crumbling than just repelling outside threats. To me, some kind of late game stability threats would introduce something else to do, and excess Unity seems like the perfect resource to work with since right now it just has zero use after you max out traditions. It would also make the game worth playing if you find yourself against "impossible" odds if an AI has run away with the galaxy. LogisticEarth fucked around with this message at 13:26 on Oct 25, 2017 |
# ? Oct 25, 2017 13:24 |
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Just put in a bunch more trees and ascension picks. Also expand the tech tree. Decades of flavorless repeating techs before the crisis pops sucks.
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# ? Oct 25, 2017 13:26 |
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Fintilgin posted:Just put in a bunch more trees and ascension picks. Or maybe bring the crises back to where they used to be, instead of leaving them at The End Of Time.
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# ? Oct 25, 2017 13:30 |
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Aethernet posted:I'd like it if Unity became a currency you could spend on various buffs, like Governing Ethics Attraction.
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# ? Oct 25, 2017 13:41 |
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Add another level of fast forward. Make the game auto-pause when a tech's finished too.
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# ? Oct 25, 2017 14:05 |
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Surprise Giraffe posted:Add another level of fast forward. Make the game auto-pause when a tech's finished too.
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# ? Oct 25, 2017 14:09 |
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https://twitter.com/Martin_Anward/status/923173296056582144
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# ? Oct 25, 2017 14:19 |
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The number of things that will need to be rebalanced with numbers like that is very large. 1.9 might practically be a brand new game.
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# ? Oct 25, 2017 14:38 |
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Aethernet posted:The number of things that will need to be rebalanced with numbers like that is very large. 1.9 might practically be a brand new game. Shame they didn't do the diplo patch first for 1.9 so this could have been... STELLARIS 2.0 I am wayyyyy excite for this
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# ? Oct 25, 2017 14:53 |
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It looks like there are little craft flying around the station.
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# ? Oct 25, 2017 14:56 |
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kaffo posted:Shame they didn't do the diplo patch first for 1.9 so this could have been... STELLARIS 2.0 I'm pretty hype
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# ? Oct 25, 2017 15:17 |
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Splicer posted:That's not how release numbering works!!! Wiz should pull a Microsoft/Apple and decided the number 9 is evil
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# ? Oct 25, 2017 15:51 |
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https://twitter.com/Martin_Anward/status/923180407733886977 https://twitter.com/Martin_Anward/status/923184398098485249 Huzzah, so FTL inhibitors now force a battle but presumably don't dump enemies on top of you any more. Also hopefully you can just FTL home at any point because it's annoying to navigate back sometimes.
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# ? Oct 25, 2017 16:54 |
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If the FTL inhibitor can bring fleets in wormholes out, that will be a way to prevent enemies from bypassing your front lines of a war if they use wormholes.
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# ? Oct 25, 2017 17:09 |
Jesus that's a powerful starbase.
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# ? Oct 25, 2017 17:12 |
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https://twitter.com/StellarisGame/status/923220199142252545 They seem to be setting a tone here.
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# ? Oct 25, 2017 17:13 |
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IAmTheRad posted:If the FTL inhibitor can bring fleets in wormholes out, that will be a way to prevent enemies from bypassing your front lines of a war if they use wormholes. It looks much more likely that we're in Hyperlanes Only land, as not being able to warp out means you can't warp past. Unless it now has an area of effect on the starmap.
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# ? Oct 25, 2017 17:19 |
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Holy gently caress Wiz turned starbases into EU4 forts. You can enter the system, you can retreat, but you can't go past them. Yes yes yes. M-Bison saying "Yes" gif!!
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# ? Oct 25, 2017 17:21 |
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Yeah this is really good news , I was worried that a thorough combat overhaul would fall outside the scope of a DLC release, it appears that the dev team was willing to revisit fleet movement on the system level which was critical for combat (but quite a bit of work)
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# ? Oct 25, 2017 17:27 |
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IAmTheRad posted:If the FTL inhibitor can bring fleets in wormholes out, that will be a way to prevent enemies from bypassing your front lines of a war if they use wormholes. That flexibility is the advantage of wormholes though. Defend your assets, not a front line.
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# ? Oct 25, 2017 17:27 |
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My take was that the FTL inhibitor means that once a hostile fleet enters that system, it can't warp out until some amount of time has passed or it has dealt with the station. I know they haven't announced the plans for FTL changes if any so that seems like it would work fine even with the current systems.
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# ? Oct 25, 2017 17:32 |
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I'm kinda annoyed about starbases shifting to the stars because the glare and bloom from the stars will make it harder to zoom in and look at them. It's a very silly reason but it's mine.
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# ? Oct 25, 2017 17:34 |
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What's intriguing me is what this means for ground combat. It could be that whoever controls the starbase controls the system, and you have to land marines on it once you've taken down its defences - marines that come with your limited number of ships. Hopefully this means I can create horrifying hulks full of genetic abominations my opponents are forced to hurl wave after wave of their own men against.
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# ? Oct 25, 2017 17:37 |
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rex monday posted:I'm kinda annoyed about starbases shifting to the stars because the glare and bloom from the stars will make it harder to zoom in and look at them. That might be the other half of the reason I want to be able to pick where you build them
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# ? Oct 25, 2017 18:23 |
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Aethernet posted:What's intriguing me is what this means for ground combat. It could be that whoever controls the starbase controls the system, and you have to land marines on it once you've taken down its defences - marines that come with your limited number of ships. We're all adults here. We all understand that in real-life, throughout the ages, when a ship was boarded by pirates, or when pirates raided a coastal village, rape was simply part of the deal. I wouldn't be bringing this up if it weren't for the promise of improved ground combat, but during boarding operations. I personally believe that a short animation (nothing X-rated) that simply suggests your soldiers are being sexually defiled would add to the harsh consequences of losing. Harsh consequences are absent from most 4X games and it's something we all desire. A little humiliation, combined with smack talk from the perpetrators, would really make me think twice about leaving a system undefended. I mean, we're all very comfortable with MURDERING other players, which is what happens when you blow up their spaceships and bomb their planets. Surely, what I'm proposing is less morally questionable? I just think that war should be something that is truly horrible and those that oppose it should feel as if they are fighting evil itself.
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# ? Oct 25, 2017 18:33 |
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Shbobdb posted:We're all adults here. We all understand that in real-life, throughout the ages, when a ship was boarded by pirates, or when pirates raided a coastal village, rape was simply part of the deal. I wouldn't be bringing this up if it weren't for the promise of improved ground combat, but during boarding operations. I personally believe that a short animation (nothing X-rated) that simply suggests your soldiers are being sexually defiled would add to the harsh consequences of losing. Harsh consequences are absent from most 4X games and it's something we all desire. A little humiliation, combined with smack talk from the perpetrators, would really make me think twice about leaving a system undefended. I mean, we're all very comfortable with MURDERING other players, which is what happens when you blow up their spaceships and bomb their planets. Surely, what I'm proposing is less morally questionable? uh
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# ? Oct 25, 2017 18:35 |
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# ? May 31, 2024 04:19 |
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Shbobdb posted:We're all adults here. We all understand that in real-life, throughout the ages, when a ship was boarded by pirates, or when pirates raided a coastal village, rape was simply part of the deal. I wouldn't be bringing this up if it weren't for the promise of improved ground combat, but during boarding operations. I personally believe that a short animation (nothing X-rated) that simply suggests your soldiers are being sexually defiled would add to the harsh consequences of losing. Harsh consequences are absent from most 4X games and it's something we all desire. A little humiliation, combined with smack talk from the perpetrators, would really make me think twice about leaving a system undefended. I mean, we're all very comfortable with MURDERING other players, which is what happens when you blow up their spaceships and bomb their planets. Surely, what I'm proposing is less morally questionable? source your quotes
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# ? Oct 25, 2017 18:37 |