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Walton Simons posted:Someone asked me a while back to post a video of me dying so you can see why I suck. Well, this one's a little obvious now I've watched it back, but it might be worth posting anyway, even if it's for a laugh. I just plain don't see the guy second time! For context, I wounded a guy who ran toward this house over the brow of a hill seconds before this video starts. You need to anticipate with your crosshairs more. Once he ran past the window there are a small handful of places he could turn up where you could shoot him, and you aim at none of them. You should have either been aiming at that window or right next to the corner in case he came into the house. You also didn't clear your corners as you swept the house. He could have been in several places as you walked past without checking and gunned you down.
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# ? Sep 25, 2017 21:16 |
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# ? May 24, 2024 12:27 |
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Walton Simons posted:Someone asked me a while back to post a video of me dying so you can see why I suck. Well, this one's a little obvious now I've watched it back, but it might be worth posting anyway, even if it's for a laugh. I just plain don't see the guy second time! For context, I wounded a guy who ran toward this house over the brow of a hill seconds before this video starts. I feel like the two major issues in that clip are positioning and pace (excuse the terrible alliteration as if this was some kind of military credo). The former is fairly straightforward: you stand in the middle of an open field to lob some nades into a building and even your position in the house isn't great (you're visible through several windows and it seems as though your killer did in fact see you. Also, you don't actually have either of the two doors covered properly). As for the latter, if I'm frank, it seems as though you expect the game to be a lot slower than it actually is. You take your sweet time throwing those grenades, then you open the door and stand in the doorway for a few seconds before moving in and, ultimately, you see the guy through the window after which you take 8 seconds to move to his last known location, expecting him to still be there. You only have a shotgun, run out! Blast the guy. You're not going to get a better chance. Try to speed things up a little, maybe even exaggeratedly so, so that it becomes more natural over time. You obviously don't need to start twitching around everywhere like some people do (there's definitely advantages to a more deliberate playstyle) but this clip honestly felt a little sluggish. e: ^^^^ also yeah, crosshair placement. That's even more important than the two things I just listed.
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# ? Sep 25, 2017 21:16 |
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I like grenades as they're actually useful and are capable of killing your opponents. Is there a development roadmap by chance? When is the game out of beta?
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# ? Sep 25, 2017 21:19 |
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Parallel Playa posted:I feel like the two major issues in that clip are positioning and pace (excuse the terrible alliteration as if this was some kind of military credo). The former is fairly straightforward: you stand in the middle of an open field to lob some nades into a building and even your position in the house isn't great (you're visible through several windows and it seems as though your killer did in fact see you. Also, you don't actually have either of the two doors covered properly). As for the latter, if I'm frank, it seems as though you expect the game to be a lot slower than it actually is. You take your sweet time throwing those grenades, then you open the door and stand in the doorway for a few seconds before moving in and, ultimately, you see the guy through the window after which you take 8 seconds to move to his last known location, expecting him to still be there. You only have a shotgun, run out! Blast the guy. You're not going to get a better chance. I wish to add: When entering a house with a staircase, raise your view up, if there was a guy at the top of the stairs you would have never seen it.
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# ? Sep 25, 2017 21:21 |
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Tab8715 posted:I like grenades as they're actually useful and are capable of killing your opponents. There isn't. There is a list of compiled answer from a reddit AMA PU did which outlines some plans for the future, but they purposely did away with scheduled updates. Game should be out of EA before the end of the year IIRC. e: found it for you Lex Neville fucked around with this message at 21:24 on Sep 25, 2017 |
# ? Sep 25, 2017 21:21 |
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The Mash posted:I have 8 gb ram and I did this so it can't be all bad really: drat, this guy won a game. Clearly 8gb must be ideal.
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# ? Sep 25, 2017 21:21 |
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VulgarandStupid posted:drat, this guy won a game. Clearly 8gb must be ideal. I'll take this anecdote here, and this one over here and...
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# ? Sep 25, 2017 21:23 |
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I got 16gb and have never won. I'll remove a stick and report back with my findings.
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# ? Sep 25, 2017 21:26 |
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Fateo McMurray posted:I got 16gb and have never won. I'll remove a stick and report back with my findings.
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# ? Sep 25, 2017 21:27 |
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Those are all really, really good tips, especially on the crosshair placement and pace, thanks! One thing on gear, I did have an assault rife too, which I was using in open ground, I thought that shotguns could be better if you're in close quarters, or should I just stick with an AR if I have one?
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# ? Sep 25, 2017 21:31 |
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Walton Simons posted:Someone asked me a while back to post a video of me dying so you can see why I suck. Well, this one's a little obvious now I've watched it back, but it might be worth posting anyway, even if it's for a laugh. I just plain don't see the guy second time! For context, I wounded a guy who ran toward this house over the brow of a hill seconds before this video starts. Stop using a controller
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# ? Sep 25, 2017 21:31 |
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Walton Simons posted:Those are all really, really good tips, especially on the crosshair placement and pace, thanks! e: so it looks like this:
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# ? Sep 25, 2017 21:33 |
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I hopped out of my car just north of the farm to try to take cover before the red zone started and maybe pick up some loot as well. As soon as I jumped out I took fire from someone shooting out of the upstairs of one of the houses. I took cover behind a tree that obscured his view just as the red zone started. Realizing I was in a really poo poo position in the middle of the red zone with someone shooting me from a building and most likely attracting even more attention I decided the prudent thing would be to get back in my car and drive away. As soon as I got within a few feet of my car the red zone put an explosion right on top of it, blowing up the car and killing me along with it. Good game.
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# ? Sep 25, 2017 21:34 |
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The Wonder Weapon posted:Stop using a controller Yeah, is he really using a controller? We have strong opinions about that.
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# ? Sep 25, 2017 21:38 |
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No, I'm just very, very rusty. I used to be decent at FPSs, I swear!
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# ? Sep 25, 2017 21:41 |
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cosmicjim posted:Yeah, is he really using a controller? We have strong opinions about that. That crosshair movement is textbook controller. If he isn't, then he plays like he is. It's also why he wouldn't look up the stairs upon opening the door; vertical movement is avoided more often with controllers because it's easier to leave it at center-of-mass level and focus just on swinging left or right. In general, your crosshair movement will be a lot more energetic with a mouse than a controller, and the difference between them can manifest in other ways too, such as how you clear a room or decide when/where to engage an enemy. E:sorry I'm not trying to give you a hard time, and I'm not good at the game either. I just noticed what looked like very minimal crosshair movement and figured you were on a controller. In general I'd say you want to be a lot more active on moving your mouse then, so that you can see more of the space you're in faster. Watch some of these streamers and you almost get motion sick they're so frantic with their aim. The Wonder Weapon fucked around with this message at 21:48 on Sep 25, 2017 |
# ? Sep 25, 2017 21:42 |
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No worries, I've played a lot of online FPSs on PC, but most recently I played a fair bit of Halo Reach with a few friends, I must have carried it over from there. I'm aware of it now I'll get ny crosshair moving a lot more.
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# ? Sep 25, 2017 21:52 |
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22 Eargesplitten posted:You went up against me? you prob suck at tracking and have sensitivity way too high. Rex-Goliath posted:If you find that you can't hit poo poo here's some general tips: bolded last one because it's 90% of the gunplay in this game. If you can't aim and click super fast, you're at a major disadvantage. Stock Mini 14 and M16 can be clicked as fast as possible at any range out to about 100 meters. Other rifles can if they're fully upgraded, except the AKM.You can tell how long people have been playing by how fast they're shooting semi auto. You 100% don't need to let your screen fully reset between shots. Done right you jerkily fire off 8 shots CoM into some chump and he's dead before he's processed where the sound is coming from, then you start working on his friend. Herstory Begins Now fucked around with this message at 22:33 on Sep 25, 2017 |
# ? Sep 25, 2017 22:25 |
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High sensitivity is fine if you can control it. Find somewhere with a few pixel-sized targets and swing your mouse between them quickly; how close are you getting to stopping on each target with a single fluid motion without correcting? How smoothly can you track across an arbitrary line? If you're able to keep your mouse under tight control with a high sensitivity, keep using it; you're not losing precision, and you're able to turn faster in close range fights. If you're having trouble aiming though, turn it down.
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# ? Sep 25, 2017 22:31 |
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aniviron posted:High sensitivity is fine if you can control it. Find somewhere with a few pixel-sized targets and swing your mouse between them quickly; how close are you getting to stopping on each target with a single fluid motion without correcting? How smoothly can you track across an arbitrary line? If you're able to keep your mouse under tight control with a high sensitivity, keep using it; you're not losing precision, and you're able to turn faster in close range fights. If you're having trouble aiming though, turn it down. dude lol no. I hate spectating high sensitivity people because they don't get simple basic kills that they 100% would get with a lower sensitivity. With low sens the amount of your mousepad that corresponds to a dudes head is like half an inch by half an inch. With some cod720headshot bro sens, that same amount of mousepad is like 5 microns by 5 microns. One is categorically easier.
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# ? Sep 25, 2017 22:34 |
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the best sensitivity is the one you can control, this is an empirical fact based on physics. if your ability to win a game is determined by how quickly you move to and click on somebody, the person who moves to and clicks quicker is at an advantage obviously there are compromises to accuracy in most cases when you up sens, but if you had a player who had 95 percent accuracy at both 30 sensitivity and at 100 sensitivity, would you really tell them to use 30 for literally no benefit?
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# ? Sep 25, 2017 22:40 |
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Has network hit detection been especially lovely for anyone else since the patch adding the mini-14? Not always poo poo, just very unreliable/unpredictable within the same match. Also, anyone having a bug where your keybinds get reset every match? Doesn't affect me but a partner who uses the numpad. I'll see plumes of blood rise from a target, indoor flanked people so I know they aren't getting hit by someone else, die, then get 0 hit points in the match summary upon death. Like way more often than previously. I doubt it's my connection.
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# ? Sep 25, 2017 23:07 |
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Herstory Begins Now posted:bolded last one because it's 90% of the gunplay in this game. If you can't aim and click super fast, you're at a major disadvantage. Stock Mini 14 and M16 can be clicked as fast as possible at any range out to about 100 meters. Other rifles can if they're fully upgraded, except the AKM.You can tell how long people have been playing by how fast they're shooting semi auto. You 100% don't need to let your screen fully reset between shots. Done right you jerkily fire off 8 shots CoM into some chump and he's dead before he's processed where the sound is coming from, then you start working on his friend. I've tried that and find the M16 jumps too much with a 4x or 8x on it for me to super-click.
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# ? Sep 25, 2017 23:42 |
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aniviron posted:High sensitivity is fine if you can control it. Find somewhere with a few pixel-sized targets and swing your mouse between them quickly; how close are you getting to stopping on each target with a single fluid motion without correcting? How smoothly can you track across an arbitrary line? If you're able to keep your mouse under tight control with a high sensitivity, keep using it; you're not losing precision, and you're able to turn faster in close range fights. If you're having trouble aiming though, turn it down. Boo this man
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# ? Sep 25, 2017 23:43 |
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As much as I love high sens coming from Quake, there's a reason every pro CS/OW/whatever player uses an incredibly low sens.
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# ? Sep 25, 2017 23:50 |
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Do we know the actual sensitivity values pro players are using?
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# ? Sep 25, 2017 23:52 |
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Most are between 40-50 at 400dpi
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# ? Sep 25, 2017 23:57 |
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I want to know how someone can play like that, like, on a fundamental level I don't understand it and I want to understand it. I keep my mouse at 3200 DPI and that's where it feels comfortable in both Windows and games.
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# ? Sep 26, 2017 00:07 |
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I play at 50 general and 40 on all others at 400 DPI, AMA e: I know that there's some LoL pros who attempt, or have done so in the past, to increase their DPI slowly over the course of weeks, because ultimately being as precise at 3200 DPI at some point in the future as you are at 500 now is preferable. The reason why lowering sensitivity is recommended for normal people like us is because we don't have such godlike precision in the first place. Theoretically, if your accurary is flawless regardless of sensitivity, the higher you push it the better. Lex Neville fucked around with this message at 00:19 on Sep 26, 2017 |
# ? Sep 26, 2017 00:13 |
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Shima Honnou posted:I want to know how someone can play like that, like, on a fundamental level I don't understand it and I want to understand it. I keep my mouse at 3200 DPI and that's where it feels comfortable in both Windows and games. You have to pick your mouse up more, which bothers people that don't play fpses or have heavy mouses, but you're trying to maximize your ability to quickly get to a small target zone. Dota's camera drag doesn't require you to pick your mouse up, which I think is genius and isn't in hots or lol for whatever reason. You have to be more precise with the higher sensitivity. Imagine shooting at a head that's 5 pixels wide and every centimeter you move the mouse is twice that. This is why you either miss or take too long to line up your shots with high dpi. ILL Machina fucked around with this message at 00:24 on Sep 26, 2017 |
# ? Sep 26, 2017 00:20 |
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Comparing DOTA/LOL/RTS style sens to FPS sens is apples and oranges A 50S RAYGUN posted:the best sensitivity is the one you can control, this is an empirical fact based on physics. if your ability to win a game is determined by how quickly you move to and click on somebody, the person who moves to and clicks quicker is at an advantage Yeah because arm aiming is universally better for long term wrist health (i.e. not getting repetitive motion injuries) than wrist aiming.
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# ? Sep 26, 2017 00:53 |
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Shima Honnou posted:I want to know how someone can play like that, like, on a fundamental level I don't understand it and I want to understand it. I keep my mouse at 3200 DPI and that's where it feels comfortable in both Windows and games. https://www.youtube.com/watch?v=PLvBQx1g1qA Here is a quick rundown on wrist/arm movements and good form when using both
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# ? Sep 26, 2017 00:54 |
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You shouldn't be flcking 180s often anyways, you should be pre-aimed at wherever you're likely to be shot from. Once you are pre-aiming, lemme introduce you to a little thing called pre-firing.
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# ? Sep 26, 2017 00:56 |
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The layout of some houses/buildings in this game are bat poo poo insane though so if you're clearing them you need to aim at three different spots where someone could be all at the same time. I guess that's what you get when every asset you have is just pulled from the UE4 libraries without any considerations to gameplay.
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# ? Sep 26, 2017 01:09 |
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The blue fixes all of this. The risk of eating the ripened fruit is a big part of the risk reward in this game.
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# ? Sep 26, 2017 01:13 |
Odobenidae posted:The layout of some houses/buildings in this game are bat poo poo insane though so if you're clearing them you need to aim at three different spots where someone could be all at the same time. What's wrong with that?
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# ? Sep 26, 2017 01:49 |
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I'm streaming some games again over on twitch: https://www.twitch.tv/lexneville. I'm only dropping aggressively and I cant use a mic atm so just put on some music and hopefully enjoy some bloodshed
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# ? Sep 26, 2017 01:57 |
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Parallel Playa posted:I'm streaming some games again over on twitch: https://www.twitch.tv/lexneville. I'm only dropping aggressively and I cant use a mic atm so just put on some music and hopefully enjoy some bloodshed lean, kill, repeat
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# ? Sep 26, 2017 02:24 |
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A 50S RAYGUN posted:the best sensitivity is the one you can control, this is an empirical fact based on physics. if your ability to win a game is determined by how quickly you move to and click on somebody, the person who moves to and clicks quicker is at an advantage No one is going to be as accurate with a high sensitivity as they are with a low sensitivity There's a reason 100% of fps pro players aim with their arm and use low sensitivities.
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# ? Sep 26, 2017 02:49 |
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# ? May 24, 2024 12:27 |
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Love to click Play and then realize it's on Asia and not be able to cancel it. Don't fix it.
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# ? Sep 26, 2017 02:54 |