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I find it's the opposite problem where GPs have no concept of escalation and will throw their whole army at any problem if they're able it feels strange to declare a war for say Alaska and end up fighting off a 100 unit stack that decided to naval invade the home islands or try to take a treaty port in Africa that draws in armies from the entire Commonwealth
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# ? Apr 18, 2024 16:35 |
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# ? May 28, 2024 14:33 |
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The Cheshire Cat posted:It's more of an AI issue where they should be able to handle these conflicts but can't, although there is also an issue where if the AI was strong enough to face down these kinds of threats it would be extremely difficult to ever win recognition and you would spend most of the game just sitting around waiting for a GP to kind of collapse on its own so you can kick them while they're down. This is exactly how it should be, otherwise recognition is meaningless. It should require more than a 30-stack naval landing in Pondicherry or Guiana. I guess a related issue is that naval landings are so slow that by the time the AI realises that it needs to do a counter-landing to reoccupy its territory you're already well on the way to capitulating them, but it'll usually just send some guys over to try to occupy your capital (which is relatively easy to defend against)
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# ? Apr 18, 2024 17:09 |
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What is the consensus on schooling? Public Schools feel like the no brainer but are there just certain countries where your only path forward is through Religious or Private Schools? Some laws feel like sidegrades rather than upgrades but that just may be me not having a super tight grasp on how all the game mechanics work with each other. The UI compared to launch is great and I think its why I've gotten a second wind with the game. I even preordered the DLC. Please more tool tips. All of the tool tips.
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# ? Apr 18, 2024 17:10 |
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RabidWeasel posted:This is exactly how it should be, otherwise recognition is meaningless. It should require more than a 30-stack naval landing in Pondicherry or Guiana. I guess a related issue is that naval landings are so slow that by the time the AI realises that it needs to do a counter-landing to reoccupy its territory you're already well on the way to capitulating them, but it'll usually just send some guys over to try to occupy your capital (which is relatively easy to defend against) Recognition is completely reworked in 1.7 and not just a matter of pressing one wargoal. I'll see what I can do about the war reps thing.
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# ? Apr 18, 2024 17:15 |
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Oooh. It would be cool if you could come up with something that works for not-Great-Power level countries, but it wouldn't surprise me if nothing makes sense...
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# ? Apr 18, 2024 17:45 |
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FalloutGod posted:What is the consensus on schooling? Public Schools feel like the no brainer but are there just certain countries where your only path forward is through Religious or Private Schools? Some laws feel like sidegrades rather than upgrades but that just may be me not having a super tight grasp on how all the game mechanics work with each other. If you need schools, religious ASAP since it's way easier to get (and comes sooner techwise) than public, then swap when you can
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# ? Apr 18, 2024 18:15 |
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Wiz posted:Recognition is completely reworked in 1.7 and not just a matter of pressing one wargoal. I'll see what I can do about the war reps thing. I was not expecting a full rework for recognition, I look forward to seeing how it works. ThatBasqueGuy posted:If you need schools, religious ASAP since it's way easier to get (and comes sooner techwise) than public, then swap when you can Sometimes it can be a bit risky to use religious schools at all since if you have religious schools + state religion you can get the devout IG up to 30-40% clout and it becomes basically impossible to pass laws they don't like, but that's only an issue occasionally
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# ? Apr 18, 2024 20:02 |
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RabidWeasel posted:I was not expecting a full rework for recognition, I look forward to seeing how it works. Definitely a risk worth taking though, education is just too important. And you can occasionally get progressive leaders for the devout. Abolitionists are pretty common, and reformers and social democrats are possible as well.
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# ? Apr 18, 2024 23:34 |
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Yeah from advice I got from this very thread, you want education regardless of it entrenching the Devout because it's just too important to neglect. You need it for most of the basic industries, even.
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# ? Apr 19, 2024 00:04 |
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RabidWeasel posted:This is exactly how it should be, otherwise recognition is meaningless. It should require more than a 30-stack naval landing in Pondicherry or Guiana. I guess a related issue is that naval landings are so slow that by the time the AI realises that it needs to do a counter-landing to reoccupy its territory you're already well on the way to capitulating them, but it'll usually just send some guys over to try to occupy your capital (which is relatively easy to defend against) Recognition is, on some level, the acceptance that having proved yourself capable of dealing with a gunboat until it has better uses you're worthy of being sent a diplomat rather than a gunboat, so I don't mind the current system other than where it reveals (naval invasions, always naval invasions) poo poo that's equally annoying for the AI and a distracted human player to deal with that should not be an actual threat; Vicky3 and HoI4 share the flaw that with units below a certain size abstracted and with the assumption that all mobilized men should go to the front, a couple fishing boats of samurai or a few tramp steamers concealing a regiment of hand-picked Wehrmacht can be in Missouri (from either side) before USA can pull their own forces back, rather than the more plausible fate of losing to the local sheriff's department. Interested to see what the new implementation will be.
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# ? Apr 19, 2024 00:24 |
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Just to check because I am often getting stumbled here: should I await for labor movement + socialism (and having enough of an industrial base) before passing voting laws for the trade unions to form into a party? Because I never seem to be able to make their clout rise enough with countries that have traditionalism and entrenched landowners
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# ? Apr 19, 2024 00:42 |
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FalloutGod posted:What is the consensus on schooling? Public Schools feel like the no brainer but are there just certain countries where your only path forward is through Religious or Private Schools? Some laws feel like sidegrades rather than upgrades but that just may be me not having a super tight grasp on how all the game mechanics work with each other. Public schools seem bad because assimilation speed is worthless, private schools seem good because intelligentsia clout is good
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# ? Apr 19, 2024 00:57 |
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Fister Roboto posted:Definitely a risk worth taking though, education is just too important. And you can occasionally get progressive leaders for the devout. Abolitionists are pretty common, and reformers and social democrats are possible as well. After they get the corporatist ideology a powerful religious IG is pretty useful for getting welfare up and running as well, it's just by the time they get that ideology they've usually already been marginalized unless you've enacted laws that boost their clout.
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# ? Apr 19, 2024 01:00 |
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Yeah outside of full communism iirc the only good laws the devout (at least the generic Christian devout) dislike are citizenship/religion ones, which might not be a problem depending on your population
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# ? Apr 19, 2024 01:45 |
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StashAugustine posted:Yeah outside of full communism iirc the only good laws the devout (at least the generic Christian devout) dislike are citizenship/religion ones, which might not be a problem depending on your population Notably, the Orthodox hate it when you're not autocratic so their devout are extra-annoying to deal with
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# ? Apr 19, 2024 08:23 |
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Gort posted:Public schools seem bad because assimilation speed is worthless, private schools seem good because intelligentsia clout is good Yeah, I feel like I'm missing something with assimilation.. Since it only assimilates pops who aren't being discriminated against what is the benefit of it? I guess it will have the meta benefit of reducing the amount of different pops and thus lag?
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# ? Apr 19, 2024 14:49 |
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Ahundredbux posted:Yeah, I feel like I'm missing something with assimilation.. It's a pointless mechanic at the moment, yes. On our roadmap to overhaul discrimination to not be binary which would enable us to make it useful.
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# ? Apr 19, 2024 15:56 |
Gort posted:Public schools seem bad because assimilation speed is worthless, private schools seem good because intelligentsia clout is good I always go for public or religious schools with the theory that a more educated lower class is more likely to be politically active and help with later good/socialistic laws. Assimilation speed is entirely irrelevant. Wiz posted:It's a pointless mechanic at the moment, yes. On our roadmap to overhaul discrimination to not be binary which would enable us to make it useful. I do hope there's still going to be a way to end racism in the new system, or come close. It's way too easy now, and it's entirely ahistorical, but it still feels great to be able to try and unfuck some fundamentally hosed up things about society. A more realistic system would say that no matter how hard you try people are still going to be racist and minority pops are going to face some discrimination forever... but it'd be nice if we could actually try and fix things. But it should definitely be a bit harder than ramming through multiculturalism and getting a post-racial utopia overnight.
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# ? Apr 19, 2024 16:15 |
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Assimilation is for when you swap to a 1930 ethnostate for the marginal boost and/or mappainting e. discrimination mechanic like the workforce dependants ratio mechanic where % of society gets woke relative to discriminated pops over time
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# ? Apr 19, 2024 22:25 |
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Great Game DD is up At first glance this seems pretty weak, I was hoping for the whole system to be dynamic but this is more or less just a list of objectives that you need to fulfil to get a bunch of bonus points. Since diplo plays are still an extremely blunt instrument, there's no meaningful negotiation outside of the specific hardcoded "how do we want Afghanistan to look" JE. With that said, dev comments confirmed that the Ottomans will be able to get involved in at least the Caucasian stuff so that might be more interesting, and I'm still hoping that the content specifically aimed at playing as Persia or an Afghan minor will be more interesting (which is what you'd expect since those countries are inherently more interesting / dynamic to play anyway) The whole thing about some of the content being tied specifically to choosing a certain game objective is really weird and it has some implications I really don't like. I don't know why they've chosen to do this, but I hope it's not something that they do in future. E: Apparently the DD was extremely poorly worded on this front and none of the content is actually tied to the objective, which makes the presence of the objective more confusing, but at least you don't need to use it in order for the rest of the content to function RabidWeasel fucked around with this message at 17:18 on Apr 25, 2024 |
# ? Apr 25, 2024 16:24 |
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Does anyone play completely peaceful? It seems like all the youtubers are just constantly at war. I feel like I'm doing something wrong.
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# ? Apr 25, 2024 18:02 |
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FalloutGod posted:Does anyone play completely peaceful? It seems like all the youtubers are just constantly at war. I feel like I'm doing something wrong. If you're having fun you're playing correctly
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# ? Apr 25, 2024 18:08 |
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FalloutGod posted:Does anyone play completely peaceful? It seems like all the youtubers are just constantly at war. I feel like I'm doing something wrong. The main problem with tall/peaceful games rn is how absolutely anemic the AI still is about actually developing, so you can easily cap out on tons of poo poo because without your own personal imperialism poo poo just Does Not Get Done. Hopefully something fixed partially with 1.7
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# ? Apr 25, 2024 18:14 |
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FalloutGod posted:Does anyone play completely peaceful? It seems like all the youtubers are just constantly at war. I feel like I'm doing something wrong. I only declare a war if it seems thematically appropriate. Like, trying to unite Italy or declaring independence or playing an expansionist warlord of an African tribe. I haven’t played anything bigger than Sardinia-Piedmont, though, except one Prussia game which I abandoned quite fast since I was way too powerful. If I didn't find military might boring I suppose waging war would make sense.
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# ? Apr 25, 2024 18:16 |
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FalloutGod posted:Does anyone play completely peaceful? It seems like all the youtubers are just constantly at war. I feel like I'm doing something wrong. It is technically optimal to always have infamy so that you're not 'wasting' an infamy decay, but it's not like you need to hyper optimize most of the time in this game.
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# ? Apr 25, 2024 18:25 |
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You just can't grow your economy and SoL very much if you aren't periodically taking bites out of Africa and/or Asia. Hopefully foreign investment can help make "peaceful" play more viable.
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# ? Apr 25, 2024 18:36 |
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I play most strategy games very passively but Paradox games flip a switch in my brain where I'm always pushing the infamy cap and watching truce timers so I can declare wars as soon as possible. I think it would be kind of cool to do a run as a minor like Persia or Siam and see how far you could go without declaring any wars, but after doing so much casual imperialism it would be difficult to accept running out of resources and having to trade for them.
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# ? Apr 25, 2024 18:45 |
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It's very possible to economically grow byond the likes of Spain, Italy, and the Ottomans as Persia or Siam without declaring any wars. You're never catching France, Britain, and Germany without conquering half of Asia though.
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# ? Apr 25, 2024 18:55 |
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Conquest always being optimal and only meaningfully limited by infamy is something I really hate and hopefully there will eventually be some other system in place to make it so that you're not objectively better off with a constant expansion rate of 6.25 infamy / year. Ideally, a diplomatic AI which puts more effort into not letting you get free lunches everywhere.
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# ? Apr 25, 2024 19:42 |
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Maybe need more people dying from malaria.
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# ? Apr 25, 2024 19:56 |
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its definitely too easy to send in a 40,000 man army into Africa right now. if you accept the infamy hit you can just annex benin in one war in 1836 and then use it as a staging area to occupy sokoto immediately after. there should be massive attrition in the malaria states if you don't have quinine or a homeland in a malaria area. and even if you have those, horses (which also means artillery) should probably just insta-die in the severe malaria zone?
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# ? Apr 25, 2024 20:29 |
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keep losing wars against siam as dai nam entirely because i lose track of where the fronts are and they walk into my capital while im kicking their rear end elsewhere
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# ? Apr 25, 2024 20:36 |
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Yaoi Gagarin posted:its definitely too easy to send in a 40,000 man army into Africa right now. if you accept the infamy hit you can just annex benin in one war in 1836 and then use it as a staging area to occupy sokoto immediately after. there should be massive attrition in the malaria states if you don't have quinine or a homeland in a malaria area. and even if you have those, horses (which also means artillery) should probably just insta-die in the severe malaria zone? Thinking back about how when Spain tried to fight Bolivar in South America, something insane like five soldiers died to sickness for every one that died in combat, or something like that.
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# ? Apr 25, 2024 21:48 |
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Popoto posted:Thinking back about how when Spain tried to fight Bolivar in South America, something insane like five soldiers died to sickness for every one that died in combat, or something like that. Yeah, it's rather bemusing that France, after pissing away tens of thousands of lives and millions of francs irl a few decades before, can just day1 plugwalk into haiti and reintegrate it with zero real resistance or cost.
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# ? Apr 25, 2024 21:52 |
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FalloutGod posted:Does anyone play completely peaceful? It seems like all the youtubers are just constantly at war. I feel like I'm doing something wrong. If you don't fight any wars, you don't get any of the rewards or benefits from winning wars. Fighting wars and conquering territory also tends to make for a more dynamic game, important for someone who's making Youtube videos and wants their LP or stream to be more than just leveling up buildings in the same few provinces the entire game.
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# ? Apr 25, 2024 23:18 |
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Make the economy more crazy and have customs unions generate wars/revolutions, number go up/down is the true soul of the game imo My favorite playthrough is still my peaceful Sweden run where I got half the world in my union, then went communist and wondered why everyone suddenly started leaving, shortly before they all got pulled into the France/Britain hellwar (e: custom unions not trade unions) Good Dumplings fucked around with this message at 03:31 on Apr 26, 2024 |
# ? Apr 26, 2024 00:36 |
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https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-114-the-great-game.1670536/ The actual stuff looks good but I'm torn between being glad that great game stuff is silo'd off and also wishing it wasn't so more conflict between great powers can happen even if I don't want to be involved in the region
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# ? Apr 26, 2024 02:11 |
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Yaoi Gagarin posted:its definitely too easy to send in a 40,000 man army into Africa right now. if you accept the infamy hit you can just annex benin in one war in 1836 and then use it as a staging area to occupy sokoto immediately after. there should be massive attrition in the malaria states if you don't have quinine or a homeland in a malaria area. and even if you have those, horses (which also means artillery) should probably just insta-die in the severe malaria zone? Popoto posted:Thinking back about how when Spain tried to fight Bolivar in South America, something insane like five soldiers died to sickness for every one that died in combat, or something like that. ThatBasqueGuy posted:Yeah, it's rather bemusing that France, after pissing away tens of thousands of lives and millions of francs irl a few decades before, can just day1 plugwalk into haiti and reintegrate it with zero real resistance or cost. The military part of the game could use some attention and care, especially in relation to those things. In a recent Persia game, didn't feel like mountains provided any advantage at all: this is one of the toughest places to invade and do war in human history. The invasion of Algeria was goddamn brutal and the French had to raze the earth to have it by 1847, but it's veeery trivial for France to have it done ten years earlier. The UK fighting a land war against China through Tibet? Of course, I don't think it's simple to hit the spot in terms of gameplay, that needs a lot of experimentation and there is going to be that bunch of players who are going to loudly complain that they can't stomp the barbarians in a cakewalk, but military action definitely feels very off in relation to the context, imho.
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# ? Apr 26, 2024 18:05 |
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Yeah, I think the problem is that logistics isn't modeled very well, in particular the idea of logistic bottlenecks. You could have all the supplies in the world but that means nothing if you have to transport them all on dirt roads through overgrown jungle or rocky mountains.
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# ? Apr 26, 2024 18:13 |
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# ? May 28, 2024 14:33 |
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unfortunately in similar games trying to model things like that has usually worked out as abusable massive fuckups by the AI where the players figure out how to win every war with massive attrition and the AI's not quite clever enough to deal.
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# ? Apr 26, 2024 18:21 |