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Vengarr
Jun 17, 2010

Smashed before noon
This is not a peace, it’s a twenty-year armistice!

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The Cheshire Cat
Jun 10, 2008

Fun Shoe

Randallteal posted:

Wow, I've never seen an AI peace deal like this. The North German Fed and France were stalemated in a war and stuck at 0 war support for ages until the NGF finally offered a mixed peace deal where both sides enforced some of their goals.

- Germany got to unify with Alsace-Lorraine and the Rhineland, but was also cut down to size and forced to spit out Prussia (in Bavaria for some reason), Hanover, Mecklenberg and several other minors they had just eaten, becoming Germany-in-name-only.

- France enforced the Cut Down to Size on Germany, but had to give up its German-border provinces and release Occitania (entire southern half of France) and Brittany, losing more than half of its population.

Both countries fell off the great power list after that (from #2 and #3). I guess it's lucky to have two of the big dogs take each other out like that, but I'm mostly just tickled at the idea of a war so brutal and inconclusive that the only possible peace deal is a mutual Versailles treaty where both sides get dismantled. :shobon: I don't usually see the AI go for the jugular like that in the first place. Force-releasing Occitania is brutal.

Yeah I wish this kind of thing was more common in the game, since that sort of negotiated peace was way more common than the "I get everything I want" total victory that's typical in a Paradox game. Granted historically they generally would swap a few border provinces to pretty up their borders rather than the kind of crazy poo poo you're describing here but hey, still neat to see it happen!

OddObserver
Apr 3, 2009
In somewhat related news, my game somehow had Austrian Brittany. No idea on how that happened.
(Also a Council Republic AI Germany with excellent SOL).

ZiegeDame
Aug 21, 2005

YUKIMURAAAA!
Alright, now that I understand construction and how to balance it (I've settled on spreading my construction industry around so I can very granular switch production modes in order to increase demand for more advanced materials without bankrupting myself), someone tell me why it's a terrible idea to just set all the industries in my most populous states to auto-expand and let the market sort it out.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

ZiegeDame posted:

Alright, now that I understand construction and how to balance it (I've settled on spreading my construction industry around so I can very granular switch production modes in order to increase demand for more advanced materials without bankrupting myself), someone tell me why it's a terrible idea to just set all the industries in my most populous states to auto-expand and let the market sort it out.

I think it depends on how big your nation is. If your nation is big enough, it's fine, but if it's too small, you might need to micro things. Also worth occasionally popping in manually to build things, especially resource extraction industries or to kickstart a new research unlock (electricity, sulfur for paper, fertilizer/explosives, etc.).

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


yeah auto-expand is a filler tool or one that lets you know somewhere is employing the thing fully. I use it mostly in conjunction with more directed big build plans to help fill out consumer industry growth or resources (mines+wood)

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
You should 100% put all of the logging, iron and coal in your country on auto expand because you will have ever-increasing demand on those goods forever and they're also relatively efficient in various ways

Hellioning
Jun 27, 2008

I've seen 'Germany Unifies and gets cut down to size immediately, leading to spitting out Prussia' a fair bit. The france thing is new though.

Fister Roboto
Feb 21, 2008

I kinda wish the auto-expand was a little bit smarter, like if it only added on to the queue if the queue had less than X weeks left. I think that's how it used to be, not sure why they changed it.

elbkaida
Jan 13, 2008
Look!
My latest game keeps crashing when auto-saving, are there any known issues around that? It's becoming more regular in the 1920s now.

Enjoy
Apr 18, 2009
Every game I own has been crashing more often lately, maybe it's Stuxnet 3 :tinfoil:

Or just poor ventilation causing overheating haha

LLSix
Jan 20, 2010

The real power behind countless overlords

Is there a good tutorial LP? I’m watching Quill18. His videos are fun, but he plays really fast and doesn’t explain everything.

I used to play a lot of EUIV but this’ll be my first time dipping my toes in Vicky.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

LLSix posted:

Is there a good tutorial LP? I’m watching Quill18. His videos are fun, but he plays really fast and doesn’t explain everything.

I used to play a lot of EUIV but this’ll be my first time dipping my toes in Vicky.

Generalist Gaming makes by far the best V3 content on YT, he has been working on a very detailed beginner's guide to <x> series (since 1.5 came out and changed a lot of stuff)

Though if you dislike the idea of someone whipping out a spreadsheet to explain why doing something is a good idea you might be better served elsewhere

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
Is there some way of calling your minions to war with you? I keep having protectorates of mine sitting out of my wars even when they're loyal while my colonies just yolo into my fronts even if they're on the other side of the world.

Also it is still really annoying that ironclads and monitors will run away from man 'o wars if they're outnumbered. Your ships rule, just murder them all :argh:

ZiegeDame
Aug 21, 2005

YUKIMURAAAA!
Well for starters, only Dominions, Puppets, or Vassals will automatically join your wars.

NoModsNoMasters69
May 17, 2023
I think there's a bug and it really makes playing the game annoying.

if you become a democracy before trade unions are unmarginalized, they never can gain clout. clout comes from votes, and marginalized IGs can't be voted for. It's super annoying, it's happened to me in a few games now. this is with commercialized agriculture and a pretty well industrialized population. hell, I even became a council republic and they're still marginalized. I don't remember it happening before this current patch. I hope it gets fixed in the next update, but I doubt it will.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

NoModsNoMasters69 posted:

I think there's a bug and it really makes playing the game annoying.

if you become a democracy before trade unions are unmarginalized, they never can gain clout. clout comes from votes, and marginalized IGs can't be voted for. It's super annoying, it's happened to me in a few games now. this is with commercialized agriculture and a pretty well industrialized population. hell, I even became a council republic and they're still marginalized. I don't remember it happening before this current patch. I hope it gets fixed in the next update, but I doubt it will.

You either are playing China or India and still have a gigantic peasant population or something really weird is happening, post all your laws and demographics

Vizuyos
Jun 17, 2020

Thank U for reading

If you hated it...
FUCK U and never come back
Silly question, but did you get the techs that boost Trade Unions? They're pretty weak if you don't have socialism and poo poo unlocked

Farecoal
Oct 15, 2011

There he go

ThatBasqueGuy posted:

Awful, the actual mortality (iirc) is a really small absolute modifier, so you're trading off a big jump in productivity and production of mine rgos for, like, an extra couple dozen dudes not dying.

Those guys probably have families

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Farecoal posted:

Those guys probably have families

how much does their grief hurt number go up?

piratepilates
Mar 28, 2004

So I will learn to live with it. Because I can live with it. I can live with it.



Farecoal posted:

Those guys probably have families

*had

Alchenar
Apr 9, 2008

Finished my first Japan run. Was recommended it as a good Tutorial Island and I concur. I went through a few dozen restarts as I'd skimmed only half the tutorials and kept encountering mechanics I didn't understand or hadn't thought through. Automating industry when I have a huge pool of peasants was a typical rookie error, you can see in the GPD line in this run where in the last decade I went 'gently caress it' and then after the initial economic disruption line starts going up even faster. Another rookie error I made was constantly re-jigging my government and not paying attention to the big YOU ARE MAKING THIS MANY RADICALS warning.

In the run this ended up being I was actually a little too good at handling dissent - I only got the shogunate out of government in 1898, after the power malus for opening up had already expired because the Industrialists were so clouty that the Shogun finally let them take over. After the 10 year period was up I instantly triggered all of the restoration journal quests because their conditions were long established. I wanted to avoid a Theocracy or Homesteading power trap so I basically stuck power behind the Shogun while deliberately building up the number of capitalists (even if they couldn't invest) until they had enough clout to change over to interventionism and then my economy popped.

In 1912 I hit the Russians to gain me recognition, in 1922 I hit them again for my islands back and for Port Arthur, and then after a decade of building up and to fully explore the tutorial-ness of this run I hit China for Manchuria and Beijing. This was the war in which I learned that technological advantages on a professional army are not enough, to beat Qing's 1000 mobilised battalions I needed to backstop my army with a flow of conscripts so that as I was inflicting a 5-1 casualty rate on China my armies were maintaining strength and not falling apart.

Really like the game, not sure I feel about it dropping Wiz's idea from V2 that powers which don't take part in power plays take prestige hits. That created a risk/reward element to declaring interests, also the fact that everyone felt they needed to get involved in crises was part of the escalation of tension in international relations that led to WW1, which I think the game is currently lacking. Awful lots of revolutions, no big Great War capping off the game.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

What happened to your SOL :flaccid: at the end there?

OddObserver
Apr 3, 2009

DrSunshine posted:

What happened to your SOL :flaccid: at the end there?

Hmm at correlated population change.

Poil
Mar 17, 2007

Did they invent anime?

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Poil posted:

Did they invent anime?

That would have the inverse effect, silly!

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

DrSunshine posted:

What happened to your SOL :flaccid: at the end there?

Conquered a lot of backwards Chinese and Russian peasants by the sound of it.

Alchenar
Apr 9, 2008

Yeah the population chart marks the wars where I grabbed Korea and then Manchuria and Beijing off the Chinese.

e: other non-obvious lessons I learned - wars massively increase munitions consumption, and if your industry doesn't have the capacity in place to expand into then you'll have a very sad expensive time. I would like the game to tell me what my consumption totals will be if I hit the mobilise button so that I can plan around that.

Alchenar fucked around with this message at 15:49 on May 22, 2024

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Capfalcon posted:

Conquered a lot of backwards Chinese and Russian peasants by the sound of it.

One thing to note for folks in the early game - China has at least 5 years of massive army debuffs, so taking some Chinese land (and their associated massive population) can be a decent play. You'll have to deal with their reprisals later, but on the bright side, the places you do take from China have virtually infinite manpower, so you can put down a bunch of barracks and have your armies on standby right there.

Gort
Aug 18, 2003

Good day what ho cup of tea
Japan really doesn't lack for manpower though. I'd probably do my expansion elsewhere.

ilitarist
Apr 26, 2016

illiterate and militarist

Alchenar posted:

e: other non-obvious lessons I learned - wars massively increase munitions consumption, and if your industry doesn't have the capacity in place to expand into then you'll have a very sad expensive time. I would like the game to tell me what my consumption totals will be if I hit the mobilise button so that I can plan around that.

Sadly such predictions would be misleading. Maybe you export munitions and the minute they raise in price people stop buying them, and your factories become more profitable, and maybe you had very cheap resources that were used to produce munitions and raising their price instantly triggers people going into the mines from the farms etc. I understand in general Victoria 3 price predictions are quite useless.

Alchenar
Apr 9, 2008

I don't want price, just volume. Like, the game will say '1/2 a beer unit per mobilised battalion' but it won't (at least I don't see) it say 'that means that you'll be using up 50 beer and 100 ammunition and one fancy clothing per week'.

Yaoi Gagarin
Feb 20, 2014

the v2 penalty for not joining a crisis was a good mechanic, but I wouldn't want it to apply to every play. That would be too tedious. Maybe when a play has great powers on both sides it upgrades to a crisis?

Agean90
Jun 28, 2008


I find Japans best option for expansion is Indonesia. Same valuable resources you find in China but they lack manpower so you can easily send over enough colonists to become a majority and stabilize quickly.
There's also the zulu -> boer state run, which gets you a LOT of gold and one of the best coal deposits in the game

EwokEntourage
Jun 10, 2008

BREYER: Actually, Antonin, you got it backwards. See, a power bottom is actually generating all the dissents by doing most of the work.

SCALIA: Stephen, I've heard that speed has something to do with it.

BREYER: Speed has everything to do with it.
My last run had the Soviet Union existing, as a council republic / technocracy, with traditionalism, mercantilism, and serfdom. I get the names are based off your form of governance and distribution of power, but its always funny to see real names totally divorced from any historical reality.

Scrublord Prime
Nov 27, 2007


My Japan conquest strats is usually Lan Fang from China early. It's not too difficult to grab from China with a smaller investment of ships/troops. A few to handle Lan Fang's standing army, and the timing to do a naval invasion without bumping into China's own standing fleet. It's got a gold mine, and it's easy to grab the rest of non-DEI Borneo which has some nice resources. Plus it'll serve as a stopgap as the fleet to invade the Boer states for their gold+coal gets built up before the great powers start protecting them. Then I'll work on Indonesia with those little states by Singapore, then work north into Siam for opium. At some point I'll grab Madagasgar too since it has a bunch of coal too. As long as a GP doesn't get involved, these are all easy conquests to snag and will drown you in rubber too.

My biggest battle is getting rid of closed borders to get people into some of these states to get resources out of them. Gotta get industrialists clout or so.

OddObserver
Apr 3, 2009

EwokEntourage posted:

My last run had the Soviet Union existing, as a council republic / technocracy, with traditionalism, mercantilism, and serfdom. I get the names are based off your form of governance and distribution of power, but its always funny to see real names totally divorced from any historical reality.

Not so much on the serfdom part as you might think.

Kurgarra Queen
Jun 11, 2008

GIVE ME MORE
SUPER BOWL
WINS

Scrublord Prime posted:

My Japan conquest strats is usually Lan Fang from China early. It's not too difficult to grab from China with a smaller investment of ships/troops. A few to handle Lan Fang's standing army, and the timing to do a naval invasion without bumping into China's own standing fleet. It's got a gold mine, and it's easy to grab the rest of non-DEI Borneo which has some nice resources. Plus it'll serve as a stopgap as the fleet to invade the Boer states for their gold+coal gets built up before the great powers start protecting them. Then I'll work on Indonesia with those little states by Singapore, then work north into Siam for opium. At some point I'll grab Madagasgar too since it has a bunch of coal too. As long as a GP doesn't get involved, these are all easy conquests to snag and will drown you in rubber too.

My biggest battle is getting rid of closed borders to get people into some of these states to get resources out of them. Gotta get industrialists clout or so.
The PB will support Migration Controls, so get them into government early on while the Rural Folk are weak and with a little luck you can get it through because even though there's not much support for it, there isn't much opposition either. It helps immensely even just in getting Hokkaido off the ground.

Scrublord Prime
Nov 27, 2007


Kurgarra Queen posted:

The PB will support Migration Controls, so get them into government early on while the Rural Folk are weak and with a little luck you can get it through because even though there's not much support for it, there isn't much opposition either. It helps immensely even just in getting Hokkaido off the ground.

Right! I keep forgetting about them. I had troubles with Hokkaido and accepted waiting for so long for Industrialists to get going, but yeah getting early Migration Controls would help with all those gold mines and other delicious resources too. I'll have to try that next time, thanks!

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ilitarist
Apr 26, 2016

illiterate and militarist

Alchenar posted:

I don't want price, just volume. Like, the game will say '1/2 a beer unit per mobilised battalion' but it won't (at least I don't see) it say 'that means that you'll be using up 50 beer and 100 ammunition and one fancy clothing per week'.

Ok this is actually a good idea, sorry for misunderstanding and being smug about it.

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