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I tried adding an entry for the Elemental Pact to the Hybrid Warlock class, but it will not add the Pact Boon power when I have the at-will Chromatic Bolt and take the proper Hybrid Talent option for Pact Boon. I tacked this onto the end of the hybrid.part file: code:
EDIT: So, I guess this forum is dead, then? It's a shame, really. ![]() Undrhil fucked around with this message at 17:34 on Jun 14, 2013 |
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# ? Jun 10, 2024 14:44 |
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@Undrhil, try encapsulating your mod inside a <D20Rules game-system="D&D4E"></D20Rules> set of tags and save it as a separate file in the directory where the rest of the CB files live. My scientific wild-arsed guess is that it's not being processed correctly when tacked onto the end of an existing file.
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I should probably do the new items in Dragon 425.
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Kitsap Charles posted:@Undrhil, try encapsulating your mod inside a <D20Rules game-system="D&D4E"></D20Rules> set of tags and save it as a separate file in the directory where the rest of the CB files live. My scientific wild-arsed guess is that it's not being processed correctly when tacked onto the end of an existing file. This did not make any difference. The option shows up in the list of pacts for the hybrid Warlock, I can select the at-will power Chromatic Bolt and then select the Hybrid Talent feat and the option for the Pact power shows up as a hybrid talent option. However, when I select this option, I am not given the pact boon power. EDIT: EUREKA! I have done it! Here is a link to the file I made Elemental_Pact_Hybrid.part. Basically, there was one more piece of code that I had to change to add a link between the pact boon reward and the class feature. Also, I have corrected a mistake in the Sorcerer-King Pact (Hybrid) entry. https://dl.dropboxusercontent.com/u/8019814/Elemental%20Pact%20Hybrid.part Undrhil fucked around with this message at 05:53 on Jul 27, 2013 |
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Does the modified builder work on a Mac? I scanned the thread but didn't find anything about it.
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Volatile Penguin posted:Does the modified builder work on a Mac? I scanned the thread but didn't find anything about it. No.
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Arivia posted:No. To clarify, it runs on a Dot Net framework, and can't be emulated with MONO, therefore it's incompatible.
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Undrhil posted:This did not make any difference. The option shows up in the list of pacts for the hybrid Warlock, I can select the at-will power Chromatic Bolt and then select the Hybrid Talent feat and the option for the Pact power shows up as a hybrid talent option. However, when I select this option, I am not given the pact boon power. E-mail it to dudes@cbloader.com
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Also, trying to figure out what the best way is to do the Unearthed Arcana powers from Dragon 425. Any thoughts?
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Hey guys. I'm switching over to the old character builder since my D&D Insider account is expiring in a couple of days. What files do I need to get up to date with what's been officially released?
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So I'm doing the themes from Dragon 426, but I've run into a snag with one of them: the Courtier theme requires you to be trained in Diplomacy, but when I use <Prereqs> ID_SKILL_6 </Prereqs> the theme simply doesn't show up at all, even after training Diplomacy.
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Dark_T_Zeratul posted:So I'm doing the themes from Dragon 426, but I've run into a snag with one of them: the Courtier theme requires you to be trained in Diplomacy, but when I use <Prereqs> ID_SKILL_6 </Prereqs> the theme simply doesn't show up at all, even after training Diplomacy. Try ID_FMP_SKILL_6 instead.
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Well, the theme is showing up now, but it's now always showing up even when I don't have Diplomacy trained. EDIT: Turns out the solution was one of those things that was so simple that I didn't even consider it, because I was expecting something more complicated: <Prereqs> trained in Diplomacy </Prereqs> Dark_T_Zeratul fucked around with this message at 06:44 on Aug 30, 2013 |
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Is it possible to add an item to a set and have the set grant relevant powers and bonuses? I'm trying to add a tweaked pair of boots and a weapon to the Gifts for the Queen set. It's effectively going to be the 5th item for the set bonus to resistances, but it's not triggering when I equip the items. The damage bonus applies right since it's just a variable, but it's not applying the bonus resistance. I figure it only counts items in the set's actual block, but I was hoping to avoid having to copy and rebuild the entire drat thing.
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So I'm trying to do a custom theme for a game I'm in and I'm trying to add alternate attack powers but they don't show up in the power selection screen unless I turn on show illegal elements. The At-Will powers also don't show up in the Theme description but the encounter and daily powers do so I'm just wondering if it's actually possible for Themes to provide alternate attack powers and not just utility powers.
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Can you post your code?
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It looks like the Binding Initiate feat needs to be fixed so warlocks can't take it. More specifically, I think the prereqs line needs to be amended as follows.quote:<Prereqs> ~MULTICLASS or Unlimited Multiclass or Warlock CountsAsClass; !ID_FMP_CLASS_7; !ID_FMP_HYBRID_CLASS_358; !ID_FMP_CLASS_793; !ID_FMP_CLASS_821 </Prereqs>
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Dark_T_Zeratul posted:Can you post your code? Here is my Theme Code code:
code:
Edit: Fixed table breakage. Edit2: So after messing about with a new character I've found that the At-Wills show up in the list but the encounter and daily powers do not. dPB fucked around with this message at 06:56 on Sep 13, 2013 |
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So I'm trying to add the new Soul Binder paragon path from Dragon 427. It's working fine, except that I want to display the Bound Soul summon as a power card, and for some reason it's not showing up. Anyone know what I'm missing?code:
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I can't update my loader yet, but has anyone tried to code that UA alternate multiclassing in?
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Turns out the problem wasn't with the power, but with the paragon path not granting the right class feature. It's been fixed, and submitted.
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Hmm I am finding the Ninefold Master paragon path isn't having the effect on Dragon Breath it should be. It is supposed to make Dragon Breath an Arcane Power for all Arcane classes you have. I have been messing around with some Dragon Breath builds, and while a straight Sorcerer adds their Sorcerer damage feature, at least with Ancient Soul. As soon as you make a hybrid it no longer gets that damage bonus, even with Hybrid Talent and Ancient Soul. Even with Ninefold Master which specifically makes it a Sorcerer power. Also I have noticed that even with Ninefold Master, and Ancient Soul to make it not just a Sorcerer/Swordmage Arcane power but also an Arcane Attack power, that the Arcane Sword capstone can't select it as the Swordmage encounter attack power.
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In case anyone missed it:
Starting in March of 2014, the DDI tool set (Character Builder, Adventure Tools and Compendium), will no longer be updated. You can still pay for the DDI subscription to use the 4th Edition Online Tools and read the old 4th Edition e-Magazines.
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Lol, march of 2014. They're barely updated as it is, not least because there's gently caress-all content.
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I wonder if the subscription price will drop...
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dwarf74 posted:I wonder if the subscription price will drop... Many folks have posted on their forums asking this but I have seen no answer yet. Fifth edition may not become part of DDI. I honestly don't expect for Wizards to comment on it until March at the soonest. They probably don't even know what they want to do themselves yet. Their staff is much smaller now then it was when 4E was rolled out. Wizards chose the words "going dark" themselves. I expect them to be quiet for a bit.
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The "Many-Fingered Gloves" and "Mummified Hand" magic items each indicate that they grant an additional ring slot, into which the PC may equip an additional ring item. However, there does not appear to be any way to actually equip the extra ring(s), either in the Equipped panel on the Shop tab or on the Magic Item Index character sheet panel. Is this hard-coded (and therefore impossible to affect via item coding)? Thank you.
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I'm pretty sure it's hardcoded and impossible to change.
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Dark_T_Zeratul posted:I'm pretty sure it's hardcoded and impossible to change.
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Has anyone created a mod to add in more of the mounts that aren't currently available in the builder? Reading through this mount handbook shows there's a bunch of them which aren't purchasable in the builder and it'd be a lot more convenient that way.
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I've had a hard time finding this information, but does the offline Charbuilder and CBLoader work alright on Windows 8?
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Zweihander01 posted:I've had a hard time finding this information, but does the offline Charbuilder and CBLoader work alright on Windows 8? Works fine for me on Win8 and 8.1 64bit
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A huge thanks to everyone that's been working on this and putting it all together. Sorry to be a pain, but when I try the search function here, I get a 403 forbidden message. I've moved to a new laptop recently and I've gone from WinXP-32 to Win7-64. I've installed the OCB to this new machine and it runs fine and merges the part files into the builder. Except a large part of the content isn't showing up. No extra classes or updates past Players Handbook 2. CBloader is downloading updates from the web, but none of the content is present in the builder. What am I doing wrong?
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Did you install the OCB patch?
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Dark_T_Zeratul posted:Did you install the OCB patch? I did and it looked like it completed successfully. But after you mentioned it. I ran it again but paid closer attention. It wasn't going into the right folder. After I chose the correct one, all good. Thank you so much!
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Oh hey, I found this thread after stumbling on the last one in archives. edit: Ok I figured out what was up with the mods in the OP, I'm an idiot. Error 404 fucked around with this message at 00:06 on Jan 12, 2014 |
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Just submitted a massive .part file with all the stuff from the last three months of Dungeon and Dragon. Once it goes in, let me know if you find anything that's broken and I can fix it; it didn't have time to verify functionality beyond that everything compiles properly.
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Dark_T_Zeratul posted:Just submitted a massive .part file with all the stuff from the last three months of Dungeon and Dragon. Once it goes in, let me know if you find anything that's broken and I can fix it; it didn't have time to verify functionality beyond that everything compiles properly. Awesome!
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Dark_T_Zeratul posted:Just submitted a massive .part file with all the stuff from the last three months of Dungeon and Dragon. Once it goes in, let me know if you find anything that's broken and I can fix it; it didn't have time to verify functionality beyond that everything compiles properly. Thanks for all that you do, it's quite awesome.
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# ? Jun 10, 2024 14:44 |
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Trying to make a power, and for some reason the builder is adding a -6 penalty to the attack roll that I can't figure out where it's coming from. Any ideas? I've been testing this out with a level 1 half-orc ranger using a longsword. The character has randomly rolled stats and no feats, and the damage IS calculating correctly.code:
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