Linguica posted:Nope, it's not. The developers were actually called "TNT Team" and I remember confusion about it back in the day. Huh, somebody should probably correct this page then.
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# ? Nov 7, 2014 07:40 |
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# ? May 30, 2024 05:18 |
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DoombatINC posted:As though it'd be the first classic FPS whose name Hi-Rez has ruined. I suppose Hi-Rez did make a MOBA called Smite, which also sounds like an awesome name for a retro FPS...
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# ? Nov 7, 2014 07:52 |
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Shadow Hog posted:Strife is by S2 Games, though. Today I learned that Strife and Smite are distinct MOBAs, which is as we speak displacing some beautiful childhood memory that will be lost to me forever
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# ? Nov 7, 2014 07:58 |
Keiya posted:Which, while not a legal thing, is pretty reasonable. If nothing else, it's a good way to bait out the people who *do* have the rights so you can start bugging them to release it legitimately. Let's do this with Jazz Jackrabbit. There's no reason why that game shouldn't be on GOG.
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# ? Nov 7, 2014 12:15 |
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Segmentation Fault posted:Let's do this with Jazz Jackrabbit. There's no reason why that game shouldn't be on GOG. (Note: "ghost" may in this instance be defined as "one of the Devolver Digital guys wearing a sheet with eyeholes cut out, half a bottle of Jack Daniels, and little else".)
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# ? Nov 7, 2014 12:33 |
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The classic Sonic games are already on Steam, aren't they? No need to bother with the also-rans.
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# ? Nov 7, 2014 12:41 |
PaletteSwappedNinja posted:The classic Sonic games are already on Steam, aren't they? No need to bother with the also-rans. I will end you.
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# ? Nov 7, 2014 12:51 |
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Strife is the one game I have absolutely no hope of seeing rereleased. Literally no-one seems to know who owns the rights, and if anyone did they would most likely have appeared when another game tried using exactly the same name.
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# ? Nov 7, 2014 13:04 |
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With Strife we at least have a perfectly running source port available. Don't see much benefit of re-release except perhaps a wider platform of interest.
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# ? Nov 7, 2014 13:15 |
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All sarcasm aside, what was so great about Jazz Jackrabbit?
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# ? Nov 7, 2014 14:43 |
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https://www.youtube.com/watch?v=K8gvt-ubZiQ
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# ? Nov 7, 2014 14:51 |
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PaletteSwappedNinja posted:The classic Sonic games are already on Steam, aren't they? No need to bother with the also-rans. Ice cold. That's one of my favorite game songs. Medivo and Letni are right up there, too.
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# ? Nov 7, 2014 15:05 |
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Rupert Buttermilk posted:All sarcasm aside, what was so great about Jazz Jackrabbit?
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# ? Nov 7, 2014 15:08 |
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Strife is made by S2 games, the guys who abandoned the savage series for 2 crappy MOBAs. I think the Hi-Rez MOBA is called Smite.
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# ? Nov 7, 2014 15:59 |
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Seeing Eradicator on Steam made me think if we'll ever see Cybermage re-released.
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# ? Nov 7, 2014 16:06 |
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laserghost posted:Seeing Eradicator on Steam made me think if we'll ever see Cybermage re-released.
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# ? Nov 7, 2014 16:20 |
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Segmentation Fault posted:Let's do this with Jazz Jackrabbit. There's no reason why that game shouldn't be on GOG. Forget Jazz Jackrabbit, if there's any old Epic MegaGames that needs a digital release it's the full Dare to Dream series. Even when the Epic Classics site was still running, what they'd actually sell you was a disk of of the first volume with no way to buy the rest!
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# ? Nov 7, 2014 18:29 |
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Ooh, Eradicator was pretty neat. I got it when I picked up Dark Forces at a thrift store and an Eradicator disc was shoved into the case as well. Of course, for ease of use I just grabbed that pre-setup version that used to be in the OP, but ah well. It's got some interesting ideas, and uses a Build-like engine. There are multiple characters and each one has a different starting level.
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# ? Nov 7, 2014 19:27 |
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Rupert Buttermilk posted:All sarcasm aside, what was so great about Jazz Jackrabbit? Kind of a shame JJ3 didn't come out. Turning Jazz Jackrabbit into a cutesy third-person shooter actually kinda worked really well! The leaked beta's pretty fun, if really unpolished, but woefully short. Even more of a shame that Epic is so utterly disinterested in acknowledging the series even exists these days, more interested in making engines than games, and when they do make games, they're games with military slabs of meat shooting chainsaw guns at alien slabs of meat in grimy wartorn cities. I'd take Rambo bunnies shooting laser pellets at turtles over that in a heartbeat. (Although we're getting Unreal Tournament 4, so I guess it's not all bad?) Cat Mattress posted:
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# ? Nov 7, 2014 21:01 |
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JJ1 was probably the only good DOS platformer, which played close to console releases, looked/sounded really good and was overall surprisingly solid, or at least better than atrocities like Skunny. https://www.youtube.com/watch?v=Z6AP3TyzpxI Also, just noticed, NAM was released on Steam, but World War II GI was not?
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# ? Nov 7, 2014 21:14 |
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Well, Epic acknowledges that Jazz Jackrabbit exists, since their UE3 for IOS tutorial involves making a top down Jazz game.
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# ? Nov 7, 2014 21:19 |
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laserghost posted:JJ1 was probably the only good DOS platformer Jill of the Jungle. Entirely different kind of platformer though.
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# ? Nov 7, 2014 23:03 |
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Does Abuse count?
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# ? Nov 7, 2014 23:56 |
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Mak0rz posted:Does Abuse count? Man, if ever a game demanded a patched up Steam release. The biggest problem I had with Abuse was that ran like a dead dog on systems of the era. Now I'm depressed that I can't play Abuse in 60fps HD widescreen
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# ? Nov 8, 2014 01:02 |
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You can, if you're a Linux user. The sourcecode and data files were released, but no one bothered to port it to Windows.
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# ? Nov 8, 2014 01:37 |
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Elliotw2 posted:You can, if you're a Linux user. The sourcecode and data files were released, but no one bothered to port it to Windows. Abuse is on Wii Homebrew, as well. The controller combination works rather well.
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# ? Nov 8, 2014 03:15 |
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Cat Mattress posted:
There was Jazz 2002 though.
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# ? Nov 8, 2014 03:18 |
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What Doom megaWAD do people recommend for a DoomRL Arsenal + DoomRPG run? I've heard good things about Alien Vendetta, Scythe, and Ultimate Torment & Torture, but haven't played any of them. E: never mind, DoomRPG is kind of hosed up somehow, the DoomRL compatibility options aren't showing up and it won't let me select any weapon except the chainsaw and pistol ToxicFrog fucked around with this message at 04:03 on Nov 8, 2014 |
# ? Nov 8, 2014 03:23 |
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They also lost the source code for Strife years ago and all the RPG elements in ZDoom are reverse engineered and hacked in.
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# ? Nov 8, 2014 03:42 |
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Elliotw2 posted:You can, if you're a Linux user. The sourcecode and data files were released, but no one bothered to port it to Windows. It's ridiculous. The entire game is public domain for Christ's sake. Also the last time I played the Linux version it didn't have music or sound and gently caress that.
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# ? Nov 8, 2014 03:43 |
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E: phone
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# ? Nov 8, 2014 03:43 |
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How do you use the Technician's Scavenger ability in DoomRL Arsenal? The OP says that you can break down Exotic and Assembled equipment for mods, but I can't figure out how to actually do this and there's nothing in the keybinds for it either. E: ok, for weapons it's equip the weapon, then <drla_drop_weapon><alt_fire>. How do you disassemble armour? Or can you? E2: Holy poo poo, this has quite some balance implications. For example, the shop sells standard modpacks for $5000. But for $550 you can get the shittiest Exotic in the game, the Blaster, and then disassemble it into a random standard modpack! So if you're playing a Technician you get modpacks at a 90% discount right from the start of the game, and once your discount goes above 10% it's actually profitable to buy Blasters, disassemble them into random modpacks, and then sell the modpacks. ToxicFrog fucked around with this message at 06:06 on Nov 8, 2014 |
# ? Nov 8, 2014 05:45 |
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Looks like a lot of stuff is getting polished up and rolled out for the Cacowards. Going Down was finalized and put up on the Doomworld archive just the other day, and Adventures of Square v1.0 was released this morning, now with native openGL support. Word is that The Golden Souls is just wrapping up, adding a bunch of new side-levels (and a few contributor made ones, too) - it should be out in time for the Cacowards, too. Not been too bad a year for Doom, huh? Quality over quantity so far. Dominic White fucked around with this message at 15:24 on Nov 8, 2014 |
# ? Nov 8, 2014 15:20 |
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ToxicFrog posted:What Doom megaWAD do people recommend for a DoomRL Arsenal + DoomRPG run? I've heard good things about Alien Vendetta, Scythe, and Ultimate Torment & Torture, but haven't played any of them. I'm nearly finished my Hellbound playthrough with DoomRPG+DoomRL. Gonna export my character from there and bring it in to Alien Vendetta or Memento Mori. Although a lot of the E*M* callbacks in Hellbound is making me want to play this character through doom2.wad. EDIT: While there's another DoomRPG+DoomRL player in the thread, how the hell do you remove nanofiber skin armor? Also, are you using shields and augs at all? I have a whole bunch of random parts but I've never bothered with either of those systems. Catalyst-proof fucked around with this message at 16:43 on Nov 8, 2014 |
# ? Nov 8, 2014 16:35 |
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If you export/import characters make sure you remember to set enemy scaling to player level instead of including the map number, or else you'll be even more horribly overpowered
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# ? Nov 8, 2014 16:38 |
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Dominic White posted:Going Down was finalized and put up on the Doomworld archive just the other day Everyone should play this!
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# ? Nov 8, 2014 17:02 |
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horse mans posted:EDIT: While there's another DoomRPG+DoomRL player in the thread, how the hell do you remove nanofiber skin armor? You don't. Its gimmick is that it's indestructible and gives pretty solid protection but you can never remove it. Also, no one should use RL+RPG with any expectation of balance. You inevitably become an invulnerable juggernaut unless the WAD is split into episodes.
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# ? Nov 8, 2014 17:41 |
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I think you can improve scaling significantly if you never put points on Luck. Otherwise you start swimming in drops, and those drops can include stat upgrades
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# ? Nov 8, 2014 17:45 |
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horse mans posted:
Dying is the best way, I think. On Shields and Augs, I've never bothered to use them, since I'm overpowered and hard enough to kill without regenerating armor or whatever else.
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# ? Nov 8, 2014 17:58 |
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# ? May 30, 2024 05:18 |
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Dominic White posted:Going Down was finalized and put up on the Doomworld archive just the other day They should just use Going Down for the Freedoom Phase 2 maps and call it a day (especially since it appears to mostly use stock textures). The Going Down author gets more publicity, and Freedoom focus can shift towards making the textures and sprites prettier. And maybe working on Phase 1 a little bit more. lurker1981 fucked around with this message at 19:32 on Nov 8, 2014 |
# ? Nov 8, 2014 19:28 |