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Its what I've always done, but I thought I heard you could solve this with splitters, unless I misunderstood the conversation.
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# ? Mar 1, 2019 05:30 |
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# ? May 24, 2024 06:17 |
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Oxyclean posted:Is there a proper/better way to do this? You can make it more compact than that, but no that's how you do it. There's a whole set of belt shapes that do various things to where resources are positioned on belts, and a big part of assembly efficiency is being able to create belts which feed just the stuff you need to where you need it. E: You can use splitters to filter stuff but the problem is that a single splitter will actually lock the belt if it can't offload its filtered product, you need to use two splitters next to each other, one to split from the main belt, the other to filter the second stream, to get a "soft" filter like that. It's generally much easier to just load your belts from the side when you want to shuffle your belt loads around. OwlFancier fucked around with this message at 05:35 on Mar 1, 2019 |
# ? Mar 1, 2019 05:33 |
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Yes but you'll basically only be pulling from one lane on each input. I think you'd need a lane balancer on each input to pull from both lanes equally, if it matters
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# ? Mar 1, 2019 05:35 |
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Oxyclean posted:Is there a proper/better way to do this? Try putting a second splitter on the other side and run your ore and coal lines into each one seperately.
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# ? Mar 1, 2019 05:43 |
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Oxyclean posted:Is there a proper/better way to do this? This uses all 4 lanes: uPen fucked around with this message at 05:48 on Mar 1, 2019 |
# ? Mar 1, 2019 05:46 |
Oxyclean posted:Is there a proper/better way to do this? I'm not going to say its the standard, but this is pretty much the standard. You don't have to use both output belts, but it turns one yellow belt of coal and one yellow belt of ore into two belts that are perfectly half and half.
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# ? Mar 1, 2019 06:52 |
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Thing I learned: Red belts are too fast for burner inserters. They try and grab the fuel to put in boilers and fail, wasting their own energy. Let this happen long enough and it will starve them till they stop and then terrible things.
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# ? Mar 1, 2019 07:01 |
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Sillybones posted:Thing I learned: Red belts are too fast for burner inserters. They try and grab the fuel to put in boilers and fail, wasting their own energy. Let this happen long enough and it will starve them till they stop and then terrible things. eventually the coal will back up though, and even at zero energy, they move sloooooow to grab coal to fuel themselves
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# ? Mar 1, 2019 07:06 |
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Sillybones posted:Thing I learned: Red belts are too fast for burner inserters. They try and grab the fuel to put in boilers and fail, wasting their own energy. Let this happen long enough and it will starve them till they stop and then terrible things. Yup. It's fine when the belts are saturated but the moment they stop being saturated you get those issues.
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# ? Mar 1, 2019 07:08 |
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If you got enough coal and boilers that you need to feed it with a red belt, maybe spring for the yellow inserters and if you have an outage you can just disconnect the power to the main base for a second and manually feed like one boiler to wake them all up.
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# ? Mar 1, 2019 15:25 |
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You could also do something fancy like running a red belt that splits off into short (like 1-tile) yellow belts at the point where it actually feeds the boilers, but frankly it's a waste of time and space and by the time coal running out is a serious concern you'll have solar or nuclear set up anyways.
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# ? Mar 1, 2019 15:33 |
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Dietrich posted:If you got enough coal and boilers that you need to feed it with a red belt, maybe spring for the yellow inserters and if you have an outage you can just disconnect the power to the main base for a second and manually feed like one boiler to wake them all up. Or make your last belt segment a yellow belt with a single backup burner inserter for those brownout death spiral situations.
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# ? Mar 1, 2019 15:41 |
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Or just make a small solar array with some accumulators that switch on if the power goes out.
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# ? Mar 1, 2019 16:07 |
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Yeah just have some burner inserters at the end of the line for bootstrapping brownouts and the rest can be normal inserters for the efficiency if nothing else. Or build an elaborate shunting circuit, so the bootstrap unit is always powering itself, those are cool too.
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# ? Mar 1, 2019 16:09 |
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Yellow belt and 2 burner inserters per boiler for the first generator build. Any later ones do how you like and they'll pick up once the first primitive one gets going again. Pop an alert sound thing on a belt tile just before the first generator block, if no coal is on the belt, start screaming. You only need the fancy solutions on modded setups where the pumps need electricity or the water gets filtered etc.
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# ? Mar 1, 2019 16:24 |
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Oldstench posted:Or just make a small solar array with some accumulators that switch on if the power goes out. Is power distribution done by proximity to the power source or is distributed equally and instantly over the entire grid? If I had accumulators on the grid but connected close to the boilers, would they power the boiler inserters first or would the rest of the factory get an equal share and potentially deplete the accumulator before it has a chance to run the boiler inserters? Would you use circuits to keep the accumulator charged and in reserve until the grid failed? Actually, this sounds like a fun experiment to try later.
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# ? Mar 1, 2019 16:33 |
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Canuckistan posted:Is power distribution done by proximity to the power source or is distributed equally and instantly over the entire grid? i think the latter, because it's the best explanation for what happens to a base that browns out but doesn't black out but it'd be interesting to hear the results of your experiment
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# ? Mar 1, 2019 16:38 |
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Canuckistan posted:Is power distribution done by proximity to the power source or is distributed equally and instantly over the entire grid? If I had accumulators on the grid but connected close to the boilers, would they power the boiler inserters first or would the rest of the factory get an equal share and potentially deplete the accumulator before it has a chance to run the boiler inserters? Would you use circuits to keep the accumulator charged and in reserve until the grid failed? The grid is instant and even
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# ? Mar 1, 2019 16:38 |
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You know, I never actually found out - how long is the day/night cycle in the game? It should be easy to calculate how much energy storage I need for solar but nowhere lists it.
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# ? Mar 1, 2019 16:48 |
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Tenebrais posted:You know, I never actually found out - how long is the day/night cycle in the game? It should be easy to calculate how much energy storage I need for solar but nowhere lists it. https://forums.factorio.com/viewtopic.php?f=5&t=5594 for some serious sperging about it.
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# ? Mar 1, 2019 16:52 |
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Tenebrais posted:You know, I never actually found out - how long is the day/night cycle in the game? It should be easy to calculate how much energy storage I need for solar but nowhere lists it. The precise numbers are kind of weird since it's based on ticks rather than familiar units of time, but basically, a little over 200 seconds of day, 80 seconds each of dusk and dawn, and 40 seconds of actual night.
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# ? Mar 1, 2019 16:53 |
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Hell yeah! £150 on a new graphics card just to play one computer game in a slightly higher resolution *cracks knuckles and cancels all plans for the weekend*
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# ? Mar 1, 2019 17:21 |
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Fr: solar panels should supply a cosine based amount of power
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# ? Mar 1, 2019 18:04 |
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Boilers burn coal so slowly that I've never seen the need for more than one burner inserter per boiler.
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# ? Mar 1, 2019 18:05 |
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Is there a way to clear a toolbar slot other than middle click? I have a wonky mouse with a wonky wheel-button that will work like literally 1% of the time. I looked through the bindings in the options menu, and I think it's not there? Do I need to use autohotkey ?
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# ? Mar 1, 2019 18:27 |
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The burner inserters autoload fuel to themselves? This changes everything on my early builds.
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# ? Mar 1, 2019 18:32 |
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Der Kyhe posted:The burner inserters autoload fuel to themselves? This changes everything on my early builds. Yeah, that's why they're recommended for power plant boiler feeders, because they can run even with a total power outage and conceivably bootstrap your way out. Unfortunately they're slow, and can't pick up from red or blue belts unless they're saturated. So if you get an interruption in coal supply you can accidentally trigger a failure cascade that way instead.
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# ? Mar 1, 2019 18:39 |
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Collateral Damage posted:Boilers burn coal so slowly that I've never seen the need for more than one burner inserter per boiler. When they're going flat out they need two, at least they did. I haven't checked in a while, I just use the design I know works. FNEI and YARM updated - those were the last 2 big ones I was waiting on to update some modded games.
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# ? Mar 1, 2019 18:40 |
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Dancer posted:Is there a way to clear a toolbar slot other than middle click? I have a wonky mouse with a wonky wheel-button that will work like literally 1% of the time. I looked through the bindings in the options menu, and I think it's not there? Do I need to use autohotkey ? Scroll down in the controls settings about midway, under the inventory header, change the binding for Toggle Filter.
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# ? Mar 1, 2019 18:42 |
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Oldstench posted:Scroll down in the controls settings about midway, under the inventory header, change the binding for Toggle Filter. ... ok I see how that makes sense. Still kinda oblique to figure out on my own. Thanks a lot tho . It's a fairly big deal.
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# ? Mar 1, 2019 19:03 |
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Canuckistan posted:Is power distribution done by proximity to the power source or is distributed equally and instantly over the entire grid? If I had accumulators on the grid but connected close to the boilers, would they power the boiler inserters first or would the rest of the factory get an equal share and potentially deplete the accumulator before it has a chance to run the boiler inserters? Would you use circuits to keep the accumulator charged and in reserve until the grid failed? You would have to have two separate power networks and some kind of circuit network thing connecting them. Put all the boilers/accumulators in one network wired together, then have a single line heading out to the rest of the factory. The circuit network can use some kinda logic to shut that single line off if accumulator power percentage is too low.
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# ? Mar 1, 2019 21:00 |
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RPATDO_LAMD posted:You would have to have two separate power networks and some kind of circuit network thing connecting them. Put all the boilers/accumulators in one network wired together, then have a single line heading out to the rest of the factory. The circuit network can use some kinda logic to shut that single line off if accumulator power percentage is too low. Use an SR latch to only power the boilers if the accumulators get below ~15% or whatever and then shut off once they get above ~80%. That way you always have emergency power available in case of a brown out. Set an alarm to warn you when this happens so you know to go check out the reason (it's always laser towers for me).
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# ? Mar 1, 2019 21:07 |
I would just have an alarm that goes off if there aren't 8 coal on the feed to the power at all times. Since they've changed the belts to give reliable results once in saturation, my personal preference would just be to sound an alarm if it loses saturation for more than 5 seconds or so.
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# ? Mar 1, 2019 21:38 |
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Is there a keyboard shortcut you can use when an alarm goes off, that takes you to the source of the alarm?
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# ? Mar 1, 2019 22:19 |
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I'm not used to this new attack alarm. Too many times I was merrily building stuff while biters chewed through half of my poo poo and I only noticed because they were on my ankles. I might make a mod that uses EVE shield/armor/hull warnings.
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# ? Mar 1, 2019 22:22 |
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FnF posted:Is there a keyboard shortcut you can use when an alarm goes off, that takes you to the source of the alarm? Don't know about a keyboard shortcut, but you can click the alert icon.
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# ? Mar 2, 2019 01:52 |
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Drone_Fragger posted:Give us the nuclear fuel gotlag. I want my superior fuel processing system that’s also stockalike. FnF posted:What I liked about Nuclear Fuel was the more realistic nuclear cycle, while still being pretty simple and presented well. I think it adjusted other recipes too, like the nuclear bomb needing plutonium? That's a good change, and makes the player consider whether they want to prioritise U or Pu (instead of simply "more U"). I know Factorio's a game with a lot of abstraction going on, but Kovarex enrichment seemed to be a little too unrealistic for my own liking. Nuclear Fuel updated for 0.17 with a few minor changes - recipes have been multiplied to produce consistent (i.e. non-random) outputs, and adjusted technologies slightly to give vanilla nuclear rocket fuel a new home (and an alternative recipe using Pu instead of U-235). As always, feedback and suggestions are most welcome GotLag fucked around with this message at 15:23 on Mar 2, 2019 |
# ? Mar 2, 2019 15:18 |
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Is 0.17 actually out? Is the campaign too buggy to play?
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# ? Mar 2, 2019 16:19 |
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ikanreed posted:Is 0.17 actually out? Is the campaign too buggy to play? yes no
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# ? Mar 2, 2019 16:40 |
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# ? May 24, 2024 06:17 |
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In the strictest sense, there are a lot of bugs in the campaign. That's actually what yesterday's FFF was largely about. It's not software bugs
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# ? Mar 2, 2019 16:43 |