|
Also burrows are now more important then ever. I have had more injuries due to climbing and chopping down trees then I have from any thing else so far with this release. I believe most of the injuries are from being to close to a tree that has been felled. So just in case before I choose where I am going to start digging down I have the lumberjack clear out a decently sized area.
|
# ? Jul 8, 2014 16:50 |
|
|
# ? Jun 8, 2024 09:31 |
hey what's this mess Could this mean... piles for worn-out rags?
|
|
# ? Jul 8, 2014 16:50 |
|
Dwarf Fortress 2014 - Merchants climb up tree and go insane http://bay12games.com/dwarves/mantisbt/view.php?id=6625
|
# ? Jul 8, 2014 16:53 |
|
Wait, do underground crops now only grow during certain seasons? Pig Tails and Cave Wheat only showed up on all of the farm plot options once summer comes, and now sweet pods have disappeared from all of the lists in autumn (together with nearly all of my seeds). Shouldn't they at least show up as option for the correct seasons? Also, quarry bush leaves don't show up in the kitchen menu, aren't brought to stockpiles and apparently can't be cooked or brewed ... Edit: Yeah, that first point is a bug Mygna fucked around with this message at 16:59 on Jul 8, 2014 |
# ? Jul 8, 2014 16:55 |
|
Tarn did say in his last interview that he didn't like how easy and common a strategy farming was (paraphrasing). He seemed to be aiming at players having to adjust depending on the situation for food supply so it's not the same style of game every time.
|
# ? Jul 8, 2014 16:58 |
Mygna posted:Also, quarry bush leaves don't show up in the kitchen menu, aren't brought to stockpiles and apparently can't be cooked or brewed ... I looked at the plant_standard.txt and found this: [ITEM_REACTION_PRODUCT:BAG_ITEM:PLANT_GROWTH:LEAVES:LOCAL_PLANT_MAT:STRUCTURAL] If I'm reading this right, Toady done goofed. Try replacing the "STRUCTURAL" with "LEAF".
|
|
# ? Jul 8, 2014 16:59 |
|
Mygna posted:Also, quarry bush leaves don't show up in the kitchen menu, aren't brought to stockpiles and apparently can't be cooked or brewed ... I think quarry bush leaves have to be processed. I don't remember if they yield processed leaves or syrup or what, but they probably have to go through another step before they become a kitchen item. Farmer's workshop, maybe? e: oh, or maybe they're just bugged.
|
# ? Jul 8, 2014 16:59 |
|
Iunnrais posted:Given that your target was on the ground at the time, it may have to do with the fact that you CURBSTOMPED that froggirl's skull. Yeah, but generally crubstops only cause body parts to transform into a gross red mush of blood and gore in ridiculously over-the-top combat systems ... on second thought, yeah, I'm not really sure why I was surprised about that happening. I'm really liking this combat overhaul!
|
# ? Jul 8, 2014 17:01 |
|
Dear lord, I've never wanted to NOT be at work so bad! There's Dorfs to explode and It's only noon!
|
# ? Jul 8, 2014 17:07 |
|
This release is supposed to fix the issues with quickly fishing and hunting all the wildlife into extinction, right?
|
# ? Jul 8, 2014 17:10 |
|
Browsing Bay 12 forums while dodging errors, read this and laughed:quote:Conversations flow more naturally now unless your a psychopath. When the elf greeted me I declared myself to be a god, he informed me that several of his fellow villagers were killed by a titan and I told him I found that terrific. Less than two hours until I can run home for lunch...
|
# ? Jul 8, 2014 17:11 |
super fart shooter posted:This release is supposed to fix the issues with quickly fishing and hunting all the wildlife into extinction, right? That's the deal. The whole deal.
|
|
# ? Jul 8, 2014 17:22 |
|
Sky Shadowing posted:Browsing Bay 12 forums while dodging errors, read this and laughed: The new conversation system is indeed terrific. Interactions unfold in a remarkably organic fashion, people greet you as you pass, bystanders exclaim in confusion and alarm when violence breaks out, and then you tell someone it's terrific his son was kidnapped and then run around town screaming that his son was kidnapped and that's terrific while everyone solemnly agrees that it was inevitable.
|
# ? Jul 8, 2014 17:22 |
|
scamtank posted:I looked at the plant_standard.txt and found this: Yes, that fixed the problem after generating a new world.
|
# ? Jul 8, 2014 17:23 |
Did you destroy the old save yet? I'm fairly sure you could make it right on the fly, modifying the save raws.
|
|
# ? Jul 8, 2014 17:24 |
|
I started an elf adventurer (who doesn't like wooden weapons?) and asked the adjacent elf for a quest. She gave me one to kill a bronze colossus with seventy-five kills to its name, then promptly walked off the tree and died. Now the colossus has eighty six kills... A random kingsnake woman I picked up as a follower on the way over, which the colossus punted into the trunk of a faraway tree. This new update is fun.
|
# ? Jul 8, 2014 17:26 |
|
I just generated a medium world with the second lowest amount of civs and right now I am chugging along at about 70fps. This is much more playable then my last world.
|
# ? Jul 8, 2014 17:32 |
|
scamtank posted:Did you destroy the old save yet? I'm fairly sure you could make it right on the fly, modifying the save raws. Possibly, but I ran out of quarry bushes and seeds, so I cant test it until the next caravan comes.
|
# ? Jul 8, 2014 17:40 |
|
Kennel posted:Dwarf Fortress 2014 - Merchants climb up tree and go insane http://www.bay12games.com/dwarves/mantisbt/view.php?id=6657 quote:When I arrived in town around sunset, three soldiers were having a brawl with a war leader and a priest. I watched it for a while, trying to work out what was going on, and it didn't stop even when the priest surrendered and the war leader was unconscious (although they did at least stop attacking the priest). After sleeping, I found one of the soldiers standing by the (now sleeping) priest and spitting on him every so often. He claims he is on an important mission.
|
# ? Jul 8, 2014 17:48 |
Obviously the compulsion to climb trees is being caused by a mutant strain of Cordyceps.
|
|
# ? Jul 8, 2014 17:50 |
|
Great, can't even get through the "Updating World" screen. Maybe I will leave it a few weeks...
|
# ? Jul 8, 2014 18:03 |
|
HerpicleOmnicron5 posted:Great, can't even get through the "Updating World" screen. Maybe I will leave it a few weeks... The only advice I can give is generate a smaller world with a shorter history.
|
# ? Jul 8, 2014 18:06 |
|
Not having any problems with world generation duration, and I've only been doing larges. Actually it's vastly improved over how I remember the old world gen used to take.
|
# ? Jul 8, 2014 18:25 |
|
Has anyone run into wild animals just randomly dying? They keep just smashing into bits without any outside effect. Flying into trees maybe?
|
# ? Jul 8, 2014 18:28 |
|
New issue: Crafts bins (finished goods) can't be selected in the bring goods to depot screen.
|
# ? Jul 8, 2014 18:36 |
|
Okay, now the questing system has been completely overhauled, and you need guides. The issue is that getting a guide is also tied to the party limit. This is rather infuriating. Also, how does one go about starting a conversation with a specific person? I can only shout at everyone at once, or the Deity.
|
# ? Jul 8, 2014 19:04 |
|
HerpicleOmnicron5 posted:Okay, now the questing system has been completely overhauled, and you need guides. The issue is that getting a guide is also tied to the party limit. This is rather infuriating. When you press k you can then move your selection area, as if you were examining something. I had trouble with that same thing at first too!
|
# ? Jul 8, 2014 19:09 |
How do you climb trees? I just want to climb trees.
|
|
# ? Jul 8, 2014 19:14 |
|
0lives posted:When you press k you can then move your selection area, as if you were examining something. I had trouble with that same thing at first too! Ah, thanks! That's real useful. I do wish that I'd known of that before I tried stabbing them instead. Now my adventurer has a knife in his left eye and a broken leg.
|
# ? Jul 8, 2014 19:19 |
Pretty sure it's just repeatedly grabbing onto things. Check the keybind menu for the buttons.
|
|
# ? Jul 8, 2014 19:19 |
|
I feel way more guilty clearing out troglodytes from the caverns now that they run in terror from me, instead of immediately rushing to scratch my face off.
|
# ? Jul 8, 2014 19:27 |
|
Made a fort, build some basic poo poo but then all the water froze and everybody died from dehydration. I have absolutely no idea how to get any food process running... How do i irrigate a spot of land easily? And do i need to store water somewhere somehow?
|
# ? Jul 8, 2014 19:29 |
|
You can sever people's necks without decapitating them. 10/10
|
# ? Jul 8, 2014 19:30 |
|
So when you declare that you take over a site, you can give it a new name: And I like how half the goblins are cowering in terror as I eviscerate their comrades, while the other half excitedly shouts about how great it is to meet the world-famous Deduk, slayer of goblins, in person.
|
# ? Jul 8, 2014 19:32 |
|
Sultan Tarquin posted:Has anyone run into wild animals just randomly dying? They keep just smashing into bits without any outside effect. Flying into trees maybe? I think they're just crashing into the ground. The combat reports always take me to a bloodstained patch of ground, sometimes without any trees nearby
|
# ? Jul 8, 2014 19:34 |
|
I'm going through Legends mode in a world I just generated, and there's a market named "The Cottage of Distractions".
|
# ? Jul 8, 2014 19:38 |
|
Mygna posted:So when you declare that you take over a site, you can give it a new name: So if you take over a site, what can you do with it? Can you go full on fortress mode with it? Please tell me that's a thing now.
|
# ? Jul 8, 2014 19:38 |
|
So are all these new materials like the silks and metals randomly generated or what? I've had different things listed in the silk stockpiles in different worlds, and now my forge has a bunch of metals with weird "[adjective] metal" names, like "translucent metal" and "flickering metal," but there aren't reactions for making these at the smelter
|
# ? Jul 8, 2014 19:40 |
|
Oh i c you can actually put a farm down with a yellow warning anyway.
|
# ? Jul 8, 2014 19:42 |
|
|
# ? Jun 8, 2024 09:31 |
super fart shooter posted:So are all these new materials like the silks and metals randomly generated or what? I've had different things listed in the silk stockpiles in different worlds, and now my forge has a bunch of metals with weird "[adjective] metal" names, like "translucent metal" and "flickering metal," but there aren't reactions for making these at the smelter Yeah, they all have the [DIVINE] tag. Take that as you will.
|
|
# ? Jul 8, 2014 19:42 |