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Cyrano4747 posted:I'm also a little pissed at the 2c right now due to the 2cERPPC pop tart thing that's becoming disturbingly popular. So. loving. Annoying. they're one of the standard mechs to bring for medium slots in standoff comp decks, so every time someone watched the MWOWC (lol) they saw Emp's folks dominating with them it's them, the 4 UAC/2 hunchie, occasionally a Shadow Cat, a Griffin-3M/2N/SHD-2D2/HBK-4SP if you're brawly,
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# ? Dec 22, 2016 19:31 |
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# ? May 30, 2024 05:45 |
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I'm having lots of fun in my IIc with 4 cAC/2's. Can someone remind me, is there a cooldown period between leaving a unit and joining another?
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# ? Dec 22, 2016 19:45 |
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I think the hunch bunch works because we have: -Stuff that goes relatively the same speed, -Stuff that has relatively the same weapon range, -4 really tanky hunches driven by maniacs that charge in, -8 other hunches that have all a damage focus, 2 UACs, shitloads of lasers, AC20, &c. -Limited coordination because how well can anyone focus when we're all drunk. Better than a sober pubbie for sure however that doesn't say much. So if we want to use different mechs we can probably make it work as long as we fit that mold of same speed, same range, 4 tanks and 8 dps.
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# ? Dec 22, 2016 20:32 |
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All clan mechs are of similar tankiness and dps if you are looking at variants of the same chassis. Unless you are talking about gauss hunch iics or something.
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# ? Dec 22, 2016 20:41 |
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I wonder how the hunch bunch would fare as a first drop in the faction quick play. It would still leave you with 215 tons to play with.
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# ? Dec 22, 2016 21:37 |
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Urbie tactical recce squad
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# ? Dec 22, 2016 21:42 |
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sebmojo posted:Urbie tactical recce squad This needs to happen.
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# ? Dec 22, 2016 21:44 |
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TeeMerk posted:I wonder how the hunch bunch would fare as a first drop in the faction quick play. It would still leave you with 215 tons to play with. it'd have to do swarm work against a large number of MAD-IICs and Kodiaks I think it could work if we were real drat good about sticking together
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# ? Dec 22, 2016 21:51 |
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I was surprised how well the hunchening went last night, was the first time I'd managed to be a part of one. That said it seemed to go the worst when we were up against huge numbers of assaults. Not sure it'd go well against a 12 KDK/MAD IIC first wave. On the flip side, bringing a medium means you can bring 12 Atlases...
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# ? Dec 22, 2016 21:57 |
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maybe the solution is to first-wave it with 12 Atlases to close to brawling range and hopefully own the clan assault wave, and save the hunchbunch for cleanup?
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# ? Dec 22, 2016 22:01 |
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Pattonesque posted:maybe the solution is to first-wave it with 12 Atlases to close to brawling range and hopefully own the clan assault wave, and save the hunchbunch for cleanup? Honestly a suicide rush with 12 mediums that only succeeds in killing 6 or so of their assaults is still a win. After that you can play smarter with drops where you'll out-ton them. Like everything this is going to run into problems if you're facing coordinated, competent players. 12 hunchies running into 12 assaults will have a problem. 12 hunchies that run into the half of the line clustered around some point and kill them is another thing all together.
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# ? Dec 22, 2016 22:06 |
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aniviron posted:I was surprised how well the hunchening went last night, was the first time I'd managed to be a part of one. That's definitely a problem but, I think most of our losses last night happened from dumb calls like when I sent us down the ramp in mining collective and we got sandwiched between two lances of heavies/assaults.
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# ? Dec 22, 2016 22:12 |
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Q_res posted:You could always drop to just 1 SPL in the left arm, drop the TComp to a Mk I and then add a heatsink and another ton of ammo. Leaning on the SPL's is a "good thing". The right side will get the 20 pulled off it the moment you lose the armor, so if you get through all 3 tons of ammo, . You either ninja-flank or play vulture with this guy. NEVER charge in as the tip of the spear... like I always do.
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# ? Dec 22, 2016 22:34 |
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Azuth0667 posted:That's definitely a problem but, I think most of our losses last night happened from dumb calls like when I sent us down the ramp in mining collective and we got sandwiched between two lances of heavies/assaults. I'll have you know I was the maniac that did that.
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# ? Dec 22, 2016 22:45 |
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Most clan mech drop decks are a combination of timber wolves, hellbringers, and ebon jags. Assaults are kind of rare to see, and the ones you do see are the 80 and 85 tonners. Because of the weight disparity and quirks it is super easy to just tear them apart in trading fights, because you'll generally be around ten tons up on the clan counterpart that you're fighting, and the good IS chassis available are able to absolutely loving slaughter the opposing clan mechs. You don't even have to depend on brawling away equal tonnage anymore. If you do very basic coordination, move at the same speed, and actually land your shots on the focused target you will roll pub drops horribly no matter what you drop, but some things do it better than others. In my opinion hunchbacks are too slow and too light to close in on long range poking drops, and they don't mount enough firepower in their weight to take on dedicated clan brawlers.
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# ? Dec 22, 2016 22:52 |
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Everyone bring two pokey Battlemasters and watch as you never lose a drop again
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# ? Dec 22, 2016 22:55 |
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Pattonesque posted:Everyone bring two pokey Battlemasters and watch as you never lose a drop again Pretty much. Two battlemasters, a blackjack, and a locust will crush clanners. Another fun one with 265 tons is a warhammer and three thunderbolts.
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# ? Dec 22, 2016 23:00 |
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Commoners posted:Most clan mech drop decks are a combination of timber wolves, hellbringers, and ebon jags. Assaults are kind of rare to see, and the ones you do see are the 80 and 85 tonners. Are you trying to push a phoenix hawk deathsquad ?
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# ? Dec 22, 2016 23:03 |
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Phoenix hawks are not one of the good IS chassis and would flop and die horribly.
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# ? Dec 22, 2016 23:05 |
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Used the free gift premium time to play a few 1v1 matches in the 'Steiner Coliseum'. It's a lot more fun that the standard re-purposed battle grounds, as there's no place to really hide and the various, closely built objects and levels stop it from degenerating into another circling brawl, though the 'run away firing' tactic as an Urbie means you run into stuff a hell of a lot.
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# ? Dec 22, 2016 23:45 |
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The secret urbanmech weakness that not a lot of people know about is that if an urbanmech is running away just shoot it in its buttplate. It counts as rear CT and since their structure quirks got turned into front armor you can blow them up almost instantly since most people in urbanmechs frontload armor.
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# ? Dec 22, 2016 23:54 |
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Commoners posted:Most clan mech drop decks are a combination of timber wolves, hellbringers, and ebon jags. Assaults are kind of rare to see, and the ones you do see are the 80 and 85 tonners. All but that last sentence should be put into a staggered macro for your CW drops.
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# ? Dec 23, 2016 00:43 |
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If anyone has the roles to pick us a contract in GIRL that would be pretty awesome, can't do any faction poo poo right now.
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# ? Dec 23, 2016 01:14 |
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armchairyoda posted:Leaning on the SPL's is a "good thing". The right side will get the 20 pulled off it the moment you lose the armor, so if you get through all 3 tons of ammo, . Totally get it, I run a Hellbringer that's 6 SPL and a TarComp VI with the cooldown and range modules. It's fun.
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# ? Dec 23, 2016 02:00 |
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Q_res posted:Totally get it, I run a Hellbringer that's 6 SPL and a TarComp VI with the cooldown and range modules. It's fun. I really want to try this now. --edit, tried it, was indeed fun. Magwai fucked around with this message at 04:41 on Dec 23, 2016 |
# ? Dec 23, 2016 02:38 |
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Q_res posted:Totally get it, I run a Hellbringer that's 6 SPL and a TarComp VI with the cooldown and range modules. It's fun. I run ECM 2lpl and 6 smalls on my HBR. It lets you snipe until the team moves their fat asses into brawl range, and when poo poo gets real, 6smalls do some work.
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# ? Dec 23, 2016 03:22 |
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Edit: Salt
Grognan fucked around with this message at 05:33 on Dec 23, 2016 |
# ? Dec 23, 2016 05:27 |
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6MPL HBR masterrace. It's like a scalpel for legs.
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# ? Dec 23, 2016 05:37 |
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Commoners posted:If you do very basic coordination, move at the same speed, and actually land your shots on the focused target you will roll pub drops horribly no matter what you drop, but some things do it better than others. In my opinion hunchbacks are too slow and too light to close in on long range poking drops, and they don't mount enough firepower in their weight to take on dedicated clan brawlers. after an hour of group play earlier i'm convinced 95% of this game's population actually play the game using a steering wheel and pedals
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# ? Dec 23, 2016 05:50 |
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if anyone in Girl wants to be IS but cant afford an invite for WoL, feel free to msg myself or Wordy for an invite to JND. Our cost is still only like 250k/invite.
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# ? Dec 23, 2016 06:35 |
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robots can be fun get your stockings goons alsooo Jade Raven my man? bitch? maybe my manbitch
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# ? Dec 23, 2016 08:00 |
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Somehow EU pubs manage to be worse than NA pubs.
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# ? Dec 23, 2016 11:53 |
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Artificer posted:Somehow EU pubs manage to be worse than NA pubs. The biggest problem is that they barely ever talk, either because they're embarrassed about their English or because they're Scandispergs. Talking is the #1 predictor of match success in pub queues. It doesn't even matter what you're talking about. Even if you start shooting the poo poo about the latest movies, somehow that is still extremely likely to lead to an easy win.
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# ? Dec 23, 2016 14:00 |
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Artificer posted:Somehow EU pubs manage to be worse than NA pubs. EU confirmed worst, they generally seem to lack any kind of teamwork capability at all.
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# ? Dec 23, 2016 15:29 |
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The talk a lot once SCOUT HERE happens on one of the few remaining maps you can do it on.
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# ? Dec 23, 2016 15:45 |
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If you can deal with the lag, AUS pubs are actually the easiest to grind cbills / skills on. I don't know if it's being Australian or what, but the lot of them seem to be functionally retarded. Also, if you call them abbos, the tard rage over the in game VOIP is spectacular. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Dec 23, 2016 20:45 |
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Skoll posted:If you can deal with the lag, AUS pubs are actually the easiest to grind cbills / skills on. I don't know if it's being Australian or what, but the lot of them seem to be functionally retarded. I suspect both of those are probably due to every Australian news channel and paper essentially being Fox News.
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# ? Dec 23, 2016 21:11 |
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If GIRL folks need quick CW points right now IS pubs are the easiest people in the world to farm LRM centurions, LRM stalkers, LRM vindicators -- all are available for you to pump damage into
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# ? Dec 23, 2016 22:05 |
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So if you want dem cockpit items but the tug of war for the (single) faction conflict isn't at the right spot, you're poo poo outta luck, aren't you?
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# ? Dec 23, 2016 23:09 |
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# ? May 30, 2024 05:45 |
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Skoll posted:If you can deal with the lag, AUS pubs are actually the easiest to grind cbills / skills on. I don't know if it's being Australian or what, but the lot of them seem to be functionally retarded. "play with goons, it's better than playing with pubbies" "lol if you call these guys racial slurs it makes them really mad"
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# ? Dec 23, 2016 23:39 |