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zimbomonkey posted:I must say I'm genuinely excited to see what the new Franchise mode holds. I can definitely see it going one of two ways: Either A) An overhauled mode with common sense upgrades (the ability to redo deals and a player mode where you don't call the plays for yourself) and new features, or B) a new front end with a new UI and payhooks to squeeze more money out of us, a la the weird coin system 2k uses. Or I guess all of these things could happen. Or none of them. Cant you still earn those coins by playing the game? I really don't mind that method at all since most of the stuff you pay for shouldn't be game breaking. I'm just hoping we get a fix for player fatigue, substitutions, and injuries. For me personally, that's something that really hurts franchise since my best players never have to come off the field and I never really need to build depth.
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# ? May 16, 2016 21:28 |
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# ? Jun 10, 2024 00:55 |
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AfterFather posted:Cant you still earn those coins by playing the game? I really don't mind that method at all since most of the stuff you pay for shouldn't be game breaking. Yes, in pretty much the same way you "can" earn premium currency in freemium games. You can grind for a while for modest gains, or you can break the game open right now for 10 dollars. Except that then you're tying digital currency into a single game file, so congratulations because now when you get bored with that file and want to start something new all that money is gone. Also the thing that always ruins my games is that in the 4-5 years into the franchise every mega deal that was signed IRL hits its final year and the CPU either has to let their cap situation fall into the shitter or release the most important player on their team because it's impossible to rework a contract until it's over. Also a lot of teams seem to not value draft picks at all because a few teams routinely don't pick until the third round. Also there are a handful of positions that never really seem to get any good prospects (it seems like DEs have this happen a lot to me) and some that have a dearth (there's a Gronk in every class, more or less). Also the game seems to like placing players with similar stories to real life NFL players so every few years a generational QB or WR will come out in the 6th round (Brady, Brown) or a big 4th round zone corner will come out and poo poo on everyone (Richard Sherman). I'm not sure if this is confirmation bias but it feels like at the very least the hit rate on 6th round QBs is absurd. zimbomonkey fucked around with this message at 02:13 on May 17, 2016 |
# ? May 17, 2016 02:04 |
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The current franchise experience is great but the things it really needs are: 1. Contract renogotiations at any time. 2. More consistency in draft classes. There are always positions that suck (HB, SS, and DE are always mediocre.) 3. The funds system as an owner hasn't been able to find a happy medium since it was launched. If you want to play a smaller market team you are totally hosed. 4. Player progression needs an overhaul. XP was way too sparse at the beginning of this year, and the patch to adjust sliders felt like too much. Certain positions were also very difficult to develop due to lack of drills since giving XP to any certain position was taken out. 5. Retirement ages need to be more realistic. Guys like Eli retiring at 34 makes no sense. Lastly, for the last bit, dump Phil Simms for the love of god.
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# ? May 18, 2016 06:12 |
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Dubious posted:The current franchise experience is great but the things it really needs are: These are all important, but I think first and foremost is game simulation. There's nothing about a simulated game in franchise mode that makes sense, and even if you play every game for your team, all the other games that week are going to be ridiculous. That's the biggest thing that makes franchise feel like you are just along for the ride rather than a part of something interactive that you can affect. Player attributes and scheme should play a more obvious role in generating stats, which should go on to show up when it comes to Pro Bowl and awards voting, and team overall ratings should play a larger role in determining winners. Really, I hope XP in its current form just dies except for in player franchise. It's annoying having to do a repetitive weekly challenge, and being docked potential XP for your entire team if you don't do it. It presents a balancing issue where there's a major disparity between someone who skips over every training session, vs someone who plays every one of them. If the game is optimized for someone doing every session, then the person not doing them is going to be screwed, so you are forced to do them every week if you want realism. If it's optimized for the guy not doing them, then the guy who does do them is going to have shitloads of XP and his team is going to be stacked to the point that there will likely be 0 challenge. Or in the case of Madden the last two years, if it's optimized for far beyond the amount of XP you will ever get, you're all screwed. I'd love for most of that process to go on behind the scenes like it used to, with limited input from the player. I think whether or not you are giving the player time on the field should influence growth, but not much more than that should be directly in your hands. A rookies starting overall rating, their development trait, their coaches attributes, and maybe the scheme they are playing in (as in, a QB starting 16 games in a deep passing offense would have the most growth in deep passing attributes) should do the meat and potatoes of making players great. If you wanted to get really crazy, you could have scheme fit play a role in total growth as well. For instance, lets say we have 2 QB's on the board and we're on the clock. They have the same overall rating. One has the superstar development trait and is a west coast QB, the other is a strong arm QB and has the quick trait. We run a deep passing offense. After 3 years, maybe the quick guy went up 5-10 overall because he was a perfect scheme fit and was put in position to succeed, whereas the superstar guy only went up 3-7 because he was a square peg getting shoved into a round hole and it didn't work. Something like that would add a shitload of depth to how you draft, in a really good way, that adds strategy rather than tedium. I think that's kind of the direction things need to go, rather than just trying to refine the "QB Steve threw 3 touchdowns this week, so you get ~100~ XP points you can distribute into his carry rating," repeat 53 times, mechanic. For player careers, things are a lot better than in coach and owner mode, but there's still a few gamebreaking problems. 1. Fix autosim while your player is on the bench, to make games more competitive and fun 2. Let me declare for the draft again instead of just choosing my team 3. Scrap the whole First/Mid-Round/Undrafted choice nonsense. You shouldn't get a worse development trait as punishment because you wanted to be a guy competing for a starting spot right away. Your development should be locked, and your draft status should be determined by how you perform in events prior to the draft. A lot of games have a mechanic where you get to play a game or two prior to the draft. In the EA NHL series you can play in the Memorial Cup, or even full seasons in the juniors, since the juniors aren't little bitches about licensing like the NCAA. NBA 2k did the same thing with the prospect game, but now they have some mechanic where you actually play out some games in your choice of a handful of licensed colleges. Those games always have the most interesting player career modes, and a lot can be learned from them. Hell, I remember Madden even tried it in I think '07. You went through the combine and that determined your draft stock iirc. That had a bumpy landing since it was like "your player is only as good as how fast you can move the analog sticks up and down during the 40," but it was a step in the right direction imo. I actually did a full RB career in that game that I still remember. More of that. 4. Contract offers from like 8-16 teams in free agency, with the ability to scour a teams roster, scheme, coaching staff, etc, to help you find a perfect fit. Adding that and giving your player some say in drafting after a few years would really make the later years of your career more interesting instead of just more of the same. Anyways, I'm rambling, but that's my thoughts atm. Volkerball fucked around with this message at 15:29 on May 18, 2016 |
# ? May 18, 2016 15:19 |
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I exclusively play online francise with a bunch of goons every year which alleviates a few of those issues. I can't draw comparisons to playing solo because i win every game and go 16-0 and win the super bowl every year, so I haven't done solo franchise for a couple years now.
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# ? May 18, 2016 17:03 |
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Dubious posted:I exclusively play online francise with a bunch of goons every year which alleviates a few of those issues. I can't draw comparisons to playing solo because i win every game and go 16-0 and win the super bowl every year, so I haven't done solo franchise for a couple years now. Yeah, but that's more of a glorified tournament mode at that point. Unrelated, but something else I just thought of. I got burnt out on franchise really quickly this year, but am I remembering right in that there was no way to get so much as a hint to a players development trait before the draft? lol. That would be a pretty big omission if player growth actually worked as intended. Volkerball fucked around with this message at 18:01 on May 18, 2016 |
# ? May 18, 2016 17:58 |
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Volkerball posted:Yeah, but that's more of a glorified tournament mode at that point. To my knowledge there isn't and you're right that's dumb. Apparently the news stories about draft prospects give hints about their ability though. I have never bothered reading the news stories so I have no idea what kind of info can be gleaned from them.
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# ? May 18, 2016 18:20 |
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Epi Lepi posted:To my knowledge there isn't and you're right that's dumb. Apparently the news stories about draft prospects give hints about their ability though. I have never bothered reading the news stories so I have no idea what kind of info can be gleaned from them. every time i bothered to go dig around to find the prospect mentioned, it was some dude who was projected to go in the 5th, deservedly so.
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# ? May 18, 2016 18:22 |
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Am I the only one who doesn't have a huge issue with how player development works? Players are sort of who they are when you draft them and you can't turn every player you draft into a superstar but they can become incrementally better over time. I don't really have a problem with that. The connected franchise website is garbage, though. Half the links don't work and it does dumb things like not resetting player stats after one season until they've recorded stats in the next season. tadashi fucked around with this message at 19:52 on May 18, 2016 |
# ? May 18, 2016 19:33 |
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Essays about madden up in here If you aren't playing franchise with others either offline (pre ps3) or online (post ps3), then I'm so sorry for your sanity tldr bring back NFL2K E: realistic franchise improvements that might happen?: - contract logic/interaction (let me smooth my drat cap) LOL yeah right - proper scheduling? - divisional realignment? - less obtuse menus ( HA) - xp isn't going anywhere gently caress *insert lovely training camp minigame* Pipedream poo poo lol: - everything above - owners meetings - chemistry - muh scheme - revenue mattering other than being smug - individual reciever assignments - injuries happening to anyone besides skill position players - draft pick ownership being reflected realistically (gently caress the redskins mode) - compensatory draft picks Tldr bring back NFL2K Oberst fucked around with this message at 20:59 on May 18, 2016 |
# ? May 18, 2016 20:40 |
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I would be happy not playing the same 4 teams every preseason.
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# ? May 18, 2016 23:17 |
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Can we just have a coach mode that doesn't have you controlling everything always? Of course you're going to beat the poo poo out of the computer if you're controlling the players, that just makes actually winning trivial. I want to feel like I've been successful if I make the super bowl. Right now it feels like the draft is the most important event of the year and that just rewards you for taking physical freaks. What do intangibles like awareness and BC vision even matter if that's all in my hands anyway?Between controlling every player and the goals system for juicing stats, it feels like the quality of most players boils down to how fast and strong they are. Also QB Throw Power. I guess to me football is coolest when you don't control everything but just try to put together the best team and plan you can and hope everything clicks.
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# ? May 19, 2016 00:33 |
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https://www.easports.com/madden-nfl/news/2016/madden-17-gameplay-run-fits-gap-assignments This sound awesome. Too bad ways to brutally exploit the AI will be found in a week.
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# ? May 19, 2016 00:40 |
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zimbomonkey posted:Can we just have a coach mode that doesn't have you controlling everything always? Of course you're going to beat the poo poo out of the computer if you're controlling the players, that just makes actually winning trivial. I want to feel like I've been successful if I make the super bowl. Right now it feels like the draft is the most important event of the year and that just rewards you for taking physical freaks. What do intangibles like awareness and BC vision even matter if that's all in my hands anyway?Between controlling every player and the goals system for juicing stats, it feels like the quality of most players boils down to how fast and strong they are. Also QB Throw Power. I guess to me football is coolest when you don't control everything but just try to put together the best team and plan you can and hope everything clicks. This is why I miss being a GM. Being a coach is too hands on, and being an owner is just dumb. Not sure why they scrapped all of that GM stuff. In 2011, you could hire your coach. I miss that. Now you can only do that in owner mode, but you still have all the same hands on monotony you had in coach mode, and now you also have to juggle the pricing of hot dogs so you can resign players.
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# ? May 19, 2016 00:41 |
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davecrazy posted:https://www.easports.com/madden-nfl/news/2016/madden-17-gameplay-run-fits-gap-assignments
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# ? May 19, 2016 00:43 |
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davecrazy posted:https://www.easports.com/madden-nfl/news/2016/madden-17-gameplay-run-fits-gap-assignments quote:‘Base’ defenses, such as 3-4, 4-3 & 46 align to run strength quote:Force poo poo is looking good.
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# ? May 19, 2016 00:55 |
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Like, being able to destroy a quarters front with an I-form or Single back aces sounds really really good, but I have zero faith in EA being able to code well enough that the guys who this for a living wont find game breaking exploits.
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# ? May 19, 2016 01:00 |
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davecrazy posted:Like, being able to destroy a quarters front with an I-form or Single back aces sounds really really good, but I have zero faith in EA being able to code well enough that the guys who this for a living wont find game breaking exploits. I dont think they can get rid of every exploit and I really have no idea of what they can do to fix the problem. There are always going to be guys who look for ways to exploit the game and the only thing we can do is continue to avoid them.
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# ? May 19, 2016 01:08 |
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Silly david, exploits don't matter in SASFL. What are you gonna do? Play a bunch of pubbies over and over?
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# ? May 19, 2016 01:32 |
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I'll come back. Dubs needs to make a 17 thread.
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# ? May 19, 2016 01:34 |
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davecrazy posted:I'll come back. Dubs needs to make a 17 thread. I'll cook one up this weekend now that information is starting to trickle out.
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# ? May 19, 2016 02:26 |
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My first thought there is no way I can buy a game with a loving Patriot on the cover. Then I thought Eli has already owned them twice so I guess I can own them once.
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# ? May 19, 2016 02:42 |
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I just have one request. For the love of GOD, add a Restart option for Solo Challenges. kplzthx
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# ? May 19, 2016 03:03 |
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I realize it's mostly my fault for living in bumblefuck nowhere but please don't tie franchise fixes to online only
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# ? May 19, 2016 03:47 |
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89 posted:I just have one request. This is from a long long while ago but seems to be an implied improvement (click link). real_scud posted:We do, and I can't give exact details but I'll just say you've been heard and you'll be happy.
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# ? May 19, 2016 03:59 |
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After spending the past 3 hours trying to beat the Broncos in this week's MUT challenge, I ended up deleting the game.
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# ? May 19, 2016 04:09 |
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89 posted:After spending the past 3 hours trying to beat the Broncos in this week's MUT challenge, I ended up deleting the game. You can beat almost any solo running inside zones, and then cheesing punt block man on D
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# ? May 19, 2016 04:24 |
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Dubious posted:You can beat almost any solo running inside zones What is the trick to this? When I try to run against the gronks I haven't been able to get 10 yards in 4 downs, let alone consistently enough to score 10+ points in 2 quarters.
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# ? May 19, 2016 11:07 |
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I'm trying to learn defense by playing a created Free Safety, it's going okay. First game was against the Packers and I got a pick and a sack. I'm having a little trouble getting tackles and defended passes though, plays just never seem to end up near me. Runs usually get stuffed by the DL or LBs, and passes seem to always go to the other side of the field.
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# ? May 19, 2016 18:50 |
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89 posted:After spending the past 3 hours trying to beat the Broncos in this week's MUT challenge, I ended up deleting the game. Lmao
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# ? May 19, 2016 19:21 |
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hey guys lmao http://www.muthead.com/16/players/29025-tom-brady 88 speed, 93 ACC, 103 THP that's a tom brady Dubious fucked around with this message at 19:35 on May 19, 2016 |
# ? May 19, 2016 19:32 |
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88 Speed, 103 Throw Power, 0 Integrity. Tom Brady.
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# ? May 21, 2016 05:10 |
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Playing a MUT online game, I go for an onside kick, and some funky poo poo happens. The players line up for an onside kick but I've got no kick meter. Kicker runs right through the ball and a further 5 yards before kicking at nothing. All my players turn around and start running toward their own endzone, while the kick goes down the field and out of bounds inside the opponents 5 yard line. They take over possession from my 12. I saved a clip of it and i've watched it a couple of times, and I still don't get it. loving Madden.
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# ? May 21, 2016 15:29 |
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Rahzmataz posted:Playing a MUT online game, I go for an onside kick, and some funky poo poo happens.
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# ? May 22, 2016 14:20 |
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real_scud posted:That's a pretty weird one, can you upload a clip to youtube of it? Done and done https://www.youtube.com/watch?v=sAimmHbmS5g
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# ? May 22, 2016 21:35 |
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Rahzmataz posted:Done and done
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# ? May 24, 2016 02:59 |
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Rahzmataz posted:Done and done
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# ? May 24, 2016 03:25 |
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Rahzmataz posted:Done and done Top 5 play of the year easy
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# ? May 24, 2016 04:31 |
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Honestly, the only thing that could have made it more perfect is if I was using the Browns uniforms.
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# ? May 24, 2016 08:46 |
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# ? Jun 10, 2024 00:55 |
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That Bigger than Football final solo can go right off and gently caress itself. I beat it on my 2nd try, because on my first try, I scored twice and had the lead, only for Drew Brees to heave up an 80 yard hail mary on 4th and long and 7'6" Vincent Jackson loving came down with it with 0:00 on the clock
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# ? Jun 1, 2016 21:44 |