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Lakbay posted:I had the the Nightmare spawn when I renewed the neuromod licenses and I thought they only had a chance to spawn when you installed a Typhon mod I got it when I first got to the Crew Quarters and I don't have any Typhon mods either. That's a pretty common location apparently.
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# ? May 11, 2017 17:13 |
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# ? Jun 5, 2024 06:58 |
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It's about ethics in gaming journalism.
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# ? May 11, 2017 17:14 |
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Tunahead posted:I got it when I first got to the Crew Quarters and I don't have any Typhon mods either. That's a pretty common location apparently. It's weird because January specifically says "the Typhon sent it out because you installed a Typhon neuromod" when I clearly didn't
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# ? May 11, 2017 17:15 |
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I feel like it was a really bad design decision to have January explain all this to you after it has come into your sight and noticed you and is running at you to explode your head with psionic attacks and big stompy Godzilla feet.
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# ? May 11, 2017 17:17 |
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DreamShipWrecked posted:Yeah as far as I can tell you can only scan the tentacles. Which is a shame because going face to face with that kind of stuff in hard vaccum is a beloved space trope. Theoretically you might be able to get back outside the station if there are console commands to give yourself godmode or something like that. All the actual airlocks are blocked but you might still be able to get out through the makeshift shipping container airlock if you didn't die as soon as you stepped in that room. Safe to assume it would just look like normal outside even if you managed to cheat your way out though, it's not like they would have actually created a giant Apex model for that scenario.
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# ? May 11, 2017 17:19 |
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I had zero trouble with that thing, oddly enough. I just ran right up to it and shotgun dumped, same as I did for literally everything else difficult. Apparently the only mods you need to trivialize the game are Security Weapons II and Gunsmith II.
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# ? May 11, 2017 17:20 |
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Maybe January made the connection about the nightmare and Typhon mods after it happened. Maybe they'll fix that bugged dialogue line. I guess it happens the first time a nightmare hunts you? GRINDCORE MEGGIDO fucked around with this message at 17:25 on May 11, 2017 |
# ? May 11, 2017 17:22 |
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Stevefin posted:Game Spot gave it a 6, and did not have the game breaking bug. panned it for being misleading and uninspiring, The critic in me kinda wants to say they are giving them worse, or crappy reviews purposely as an act of defiant of Bethesdas new review policy, I think Prey is the first game on it too Who in their right mind would give this game a 6? Even if I hadn't liked it, I'd still give it at least 7.5 because you can FEEL the quality oozing out of the screen.
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# ? May 11, 2017 17:26 |
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Im one of the folk with corrupted saves. My Neuromod division was broken and I couldnt do some interesting sidequest things in there as a result. Now December is destroyed because I was forced to move on. I'm not sure if that was the cause of death though. My questions are essentially whether or not I now missed out on some interesting quests, if this changed things down the line and if I am still early enough in the game that a restart is not a bad idea.
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# ? May 11, 2017 17:29 |
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khwarezm posted:Man, this game is getting some harsh reviews. being forced to rush through the game to get reviews out probably had a little to do with it but overall it has more good reviews than bad ones. Some though, like the IGN review, are Godhand levels of WTF. The complaints of "doesn't do enough to elevate genre" are horseshit in my opinion---that didn't stop everyone from giving Uncharted 4 perfect scores last year, did it?
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# ? May 11, 2017 17:30 |
BigglesSWE posted:Who in their right mind would give this game a 6? Even if I hadn't liked it, I'd still give it at least 7.5 because you can FEEL the quality oozing out of the screen. Reading through that review, the guy has some serious nostalgia goggles for what Bioshock was. No wonder they can't see how Prey improved upon it. Also saying that the rooms in a space station look samey is grade A insane, especially considering all the microgravity sections like the G.U.T.S. CuddleCryptid fucked around with this message at 17:35 on May 11, 2017 |
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# ? May 11, 2017 17:30 |
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I'll never forget when Justin McElroy got confused by fishing in Nier and gave it a 0 for Joystiq. I always found that very funny.
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# ? May 11, 2017 17:33 |
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DLC Inc posted:being forced to rush through the game to get reviews out probably had a little to do with it but overall it has more good reviews than bad ones. Some though, like the IGN review, are Godhand levels of WTF. The complaints of "doesn't do enough to elevate genre" are horseshit in my opinion---that didn't stop everyone from giving Uncharted 4 perfect scores last year, did it? IGN GRINDCORE MEGGIDO fucked around with this message at 17:57 on May 11, 2017 |
# ? May 11, 2017 17:36 |
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I can see how the ending would leave a bad taste in people's mouths and color the reviews. Plot issues aside, the entire ending sequence was a giant parade of loading screens. It was really dumb how they make you run all the way to Psychotronics to plant the nullwave device, and then all the way back up to the bridge just to push a button, where the scariest thing on the whole route was a voltaic phantom. Alex you don't have to wait for me to get there, just shoot January and push the button yourself, I don't mind.
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# ? May 11, 2017 17:39 |
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I find it to be a real shame that this game disappeared off the steam top sellers pretty much the next day after it came out. BigglesSWE posted:Who in their right mind would give this game a 6? Even if I hadn't liked it, I'd still give it at least 7.5 because you can FEEL the quality oozing out of the screen. DreamShipWrecked posted:Reading through that review, the guy has some serious nostalgia goggles for what Bioshock was. No wonder they can't see how Prey improved upon it. I would have thought more reviewers would know about system shock 2. This game feels pretty much exactly like it, only with a modern coat of paint and even more choices on how to play. It really is a drat shame that some pissy reviewers are unjustly giving it poor reviews. The only bug I've run into (on the un-patched version) was that a camera in the volunteer quarters was not attached to the ceiling but just floating in the air. For people running low on metal and synthetics: recycle packaged foods and drinks and mimic tumors(requires skill). They provide substantial amounts of the stuff over the course of the game. Operator husks provide a good amount of metal too. Has anyone found a good environmental object that provides synthetics?
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# ? May 11, 2017 17:44 |
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DreamShipWrecked posted:Also saying that the rooms in a space station look samey is grade A insane, especially considering all the microgravity sections like the G.U.T.S. The design of Talos-1 is great, it actually looks like the sort of functional science station NASA might build if they had unlimited funding and the functional capability to do so. Massive solar panels on the exterior, pipelines running all over the place, separate chambers for cargo storage and transportation, etc. It looks like a real station instead of video game nonsense or a "futuristic" setting where everything is made of energy crystals and holograms.
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# ? May 11, 2017 17:44 |
NoEyedSquareGuy posted:The design of Talos-1 is great, it actually looks like the sort of functional science station NASA might build if they had unlimited funding and the functional capability to do so. Massive solar panels on the exterior, pipelines running all over the place, separate chambers for cargo storage and transportation, etc. It looks like a real station instead of video game nonsense or a "futuristic" setting where everything is made of energy crystals and holograms. Hell, Alien Isolation was ten times worse than this with samey corridors all throughout and everyone loved that.
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# ? May 11, 2017 17:47 |
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NoEyedSquareGuy posted:The design of Talos-1 is great, it actually looks like the sort of functional science station NASA might build if they had unlimited funding and the functional capability to do so. Massive solar panels on the exterior, pipelines running all over the place, separate chambers for cargo storage and transportation, etc. It looks like a real station instead of video game nonsense or a "futuristic" setting where everything is made of energy crystals and holograms. And then outside there are golden statues and the inside has a weird art deco style that I really dig. Austin Walker said that the older Shock games were about ideology, but this game is about history, and I feel like that's really accurate. Also I reckon that people leave out System Shock 2 because the majority of their audience has no idea those games exist and think Bioshock invented this whole style of game.
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# ? May 11, 2017 17:49 |
I was going to say that SS2 wasn't that old and I'm surprised but then I remembered that people born the year it came out are now in college
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# ? May 11, 2017 17:54 |
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iRend posted:Jealous reading about all these people who have opinions on the game, having finished it. Go to teh carbo bay. There should be a red light and a panel missing around the blown opening of the carbo bay, he is around there. Or at least he was for me when I had the exact same issue.
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# ? May 11, 2017 17:55 |
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I was 10 years old when System Shock 2 came out. I don't think I played it until I was 12, but still probably not the best game for a kid. But yeah the game is old.
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# ? May 11, 2017 17:56 |
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Broose posted:I would have thought more reviewers would know about system shock 2. This game feels pretty much exactly like it, only with a modern coat of paint and even more choices on how to play. I honestly think games journalists are some of the least-informed people on video games, especially if they're older than a decade or so.
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# ? May 11, 2017 17:56 |
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I believe Kaspar's location is randomized each playthrough because he's been nowhere near where everyone else is mentioned Also some safe codes are randomized each playthrough so you have to find the code again. The magnetosphere safe had a different code this time Also the scope and suit mods are different too, dishonored did similar stuff with bonecharms
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# ? May 11, 2017 18:00 |
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This game has amazing level design, garbage enemy design, pretty bad human design/animation, decent-ish weapons, cool and fun powers, and a story that becomes laughably terrible towards the end. Also good lord the bugs. Its not the second coming of christ but it is a good game.
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# ? May 11, 2017 18:01 |
Genocyber posted:I honestly think games journalists are some of the least-informed people on video games, especially if they're older than a decade or so. Which is weird, because it seems like a basic requirement to be a reviewer. Hell I didn't play System Shock 2 until at least 2008 and it wasn't literally my job.
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# ? May 11, 2017 18:03 |
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Is there a way to fix the magnetosphere? I must have spent 30 minutes scouring every corner looking for something but all I found were the multiple caches of stuff. Also is there a code somewhere for the safe there?
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# ? May 11, 2017 18:09 |
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Just bought System Shock 2 after finishing this game - I've played it at least 3 times before but never actually got close to the end, just far enough to get on the Brickenbacker or whatever. Still feels as awesome playing as all those years ago.
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# ? May 11, 2017 18:26 |
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Broose posted:Is there a way to fix the magnetosphere? I must have spent 30 minutes scouring every corner looking for something but all I found were the multiple caches of stuff. Also is there a code somewhere for the safe there? I was stuck on this last night. I'm doing a Typhon only run and I couldn't unlock that computer that controls the magnetosphere. It just shows error status and won't let me do anything.
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# ? May 11, 2017 18:28 |
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Just remembered something - there was a bunch of people locked in that IT Room in the T1 Lobby, never did find the keycard to get inside. Has anyone been successful?
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# ? May 11, 2017 18:32 |
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Kontradaz posted:Just remembered something - there was a bunch of people locked in that IT Room in the T1 Lobby, never did find the keycard to get inside. Has anyone been successful? From what I read on Reddit there's no actual way to get inside, it's purely there to store a few people who are then spawned into the game if you're on a psychopath murder run.
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# ? May 11, 2017 18:38 |
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Broose posted:I find it to be a real shame that this game disappeared off the steam top sellers pretty much the next day after it came out. it's #2 on the top sellers right now? if you're using the steam client it doesn't show games you already own on the top sellers list unless you hit the view all top sellers button.
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# ? May 11, 2017 18:41 |
n4 posted:I was stuck on this last night. I'm doing a Typhon only run and I couldn't unlock that computer that controls the magnetosphere. It just shows error status and won't let me do anything. Solution No, you can only temporarily shut it down so that you can run inside to grab the key card. You actually can go inside even without shutting it down and take no damage, but I think you die if you are inside when the pulse occurs.
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# ? May 11, 2017 18:43 |
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Cowcaster posted:it's #2 on the top sellers right now? if you're using the steam client it doesn't show games you already own on the top sellers list unless you hit the view all top sellers button. Saw a lot of people coming to this same conclusion for other games after they made this change to the steam client lol
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# ? May 11, 2017 18:43 |
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Knifegrab posted:This game has amazing level design, garbage enemy design, pretty bad human design/animation, decent-ish weapons, cool and fun powers, and a story that becomes laughably terrible towards the end. Also good lord the bugs. Yeah, I feel the same way. Bugs aside (lol I somehow flew into the geometry while in space and could just clip through the whole space station) there's too many things that hold this game back from being really god drat good. When does the story begin to fall apart? I just got to the crew quarters and I'm still enjoying it but I guess it's not off the rails yet?
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# ? May 11, 2017 18:45 |
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The ending is pretty divisive. I thought it was lame but others said it worked for them
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# ? May 11, 2017 18:46 |
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s.i.r.e. posted:Yeah, I feel the same way. Bugs aside (lol I somehow flew into the geometry while in space and could just clip through the whole space station) there's too many things that hold this game back from being really god drat good. I'd say it starts getting lovely and bad around there. It stagnates where you are at until it gets to the final act which is just strictly bad. Its pretty funny because a lot of people are calling out games journos as being bad, and well a lot of them are, but the people doing it are exactly the same just in the opposite direction.
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# ? May 11, 2017 18:55 |
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Did we learn what the secret way of playing that dev mentioned on Twitter is yet?
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# ? May 11, 2017 18:57 |
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fadam posted:Did we learn what the secret way of playing that dev mentioned on Twitter is yet? Not yet! I am eager to find this out as well.
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# ? May 11, 2017 18:59 |
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It's not going to be a grand secret, it's just going to be some combination of killing NPCs at weird times and doing things in a weird order that the dev is smug about having predicted and included a line or two of dialogue to acknowledge.
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# ? May 11, 2017 18:59 |
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# ? Jun 5, 2024 06:58 |
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fadam posted:Did we learn what the secret way of playing that dev mentioned on Twitter is yet? Apparently it's just this: https://twitter.com/ShawnElliott/status/862424710956634112 Kind of weak, really. I was hoping for some obscure ending that can only be achieved by performing a really specific series of tasks or something like that.
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# ? May 11, 2017 19:02 |