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Tangents
Aug 23, 2008

I had 7 squads by the end, but one was generally lovely and the last was a beastman team that was very feast or famine (but a lot of fun to watch when it did work). The very last map was one of the few times where I felt like you really needed to spread yourself out that put most of those groups to use.

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Bongo Bill
Jan 17, 2012

I used as many units as possible because stamina imposes a limit on how much killing you can get out of an elite unit, and stopping to rest at a garrison or deploying a mantlet is obviously unthinkable. I'm in a hurry here.

cheetah7071
Oct 20, 2010

honk honk
College Slice

Bongo Bill posted:

I used as many units as possible because stamina imposes a limit on how much killing you can get out of an elite unit, and stopping to rest at a garrison or deploying a mantlet is obviously unthinkable. I'm in a hurry here.

There's multiple solutions to this without slowing down. The unit that captures a town or fort gets +2 stamina. Campfires give all your units in a big aoe stamina back, and are usually positioned near the critical path. Rosalinde and Eltolinde have a valor skill that trades 3 valor for removing wait time, which means people can rest and then instantly be ready again.

Rascyc
Jan 23, 2008

Dissatisfied Puppy
Or just use one of 100 stamina recovery items sitting around your inventory by the end of the game.

That said it's still pretty fun to have a wave of death roll across the map in the late game. Although I do remember that one optional map where you have to fight both north and south did desire a lot of deployed units. That was probably one of my favorite maps and I wish there were more like that.

Khanstant
Apr 5, 2007
I never hesitate to use any items, you get so many. Anyone gets tired, pop a food it's basically free

Bongo Bill
Jan 17, 2012

I was already using the stamina recovery items. The two stamina you regain from capturing a fort isn't nearly enough to get you to the next fort, so eventually you've got to deploy more guys, which you can sustain longer when you have more guys to deploy.

More to the point, I constantly had more ideas for unit builds than I had room for units.

Concurred
Apr 23, 2003

My team got swept out of the playoffs, and all I got was this avatar and red text

Rascyc posted:

Or just use one of 100 stamina recovery items sitting around your inventory by the end of the game.

That said it's still pretty fun to have a wave of death roll across the map in the late game. Although I do remember that one optional map where you have to fight both north and south did desire a lot of deployed units. That was probably one of my favorite maps and I wish there were more like that.

Ok but you only get 10 items per stage and that goes by pretty quick

Fedule
Mar 27, 2010


No one left uncured.
I got you.
I always figured the play was to deploy a few capable squads, take the first few bases, then deploy fresh units while resting the first guys.

WrightOfWay
Jul 24, 2010


There's rarely more than 2 or 3 meaningfully spaced out objectives so a lot of times you can send 2 squads after each. Between them you have 9-10 stamina, plus whatever you pick up from forts and campfires along the way. There are also Valor skills and items that recover stamina in an AOE. I think I only rested or had units hang out on captured forts a handful of times across the entire game. Stamina is definitely a mechanic you need to think about, but there are a lot of ways to solve it and having a ton of squads to swap in when one is exhausted is only one solution.

cheetah7071
Oct 20, 2010

honk honk
College Slice
There's some maps that encourage splitting but but they're basically all in Drakenhold. Not coincidentally, all the best maps are in Drakenhold. But otherwise, it's pretty easy and even optimal to just send everybody in a big blob towards the goal and hit them all with every campfire along the way

Deified Data
Nov 3, 2015


Fun Shoe
I currently have 10 units of 4 and mostly use all of them. Encourages you to gently caress around with weird or funny party comp

Khanstant
Apr 5, 2007

Fedule posted:

I always figured the play was to deploy a few capable squads, take the first few bases, then deploy fresh units while resting the first guys.

Yeah especially if you have non-horse/bird squads. If you deploy em at the start you might as well not bother because they get around so slow. Though sometimes you can pop a big feather at the start and just zerg rush the map in 4 directions and that's pretty cool on bigger maps.

Deified Data
Nov 3, 2015


Fun Shoe
So why does enabling support attacks on your side sometimes result in doing less damage/receiving more? I've never followed through with that result to see what's actually happening.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
It resets the RNG so misses and crits happen differently.

Zwingley
Sep 20, 2011

"My dear Seth, you look absolutely dashing!"

Hair Elf
HP thresholds can also change, so the enemy's move selections might be different too

Overbite
Jan 24, 2004


I'm a vtuber expert
I just started playing this and my biggest question was what do I spend this honor on but it looks like there was discussion. Seems like having larger units is better than having more units? At the start it doesn't feel like I have enough honor to go around.

FireWorksWell
Nov 27, 2014

(It's you!)


I had 8 units by the end and really I only used maybe four of those max for anything more than base defense

Cattail Prophet
Apr 12, 2014

Slowly plugging away still, currently in early Bastoria, but since I was about to tear apart all my formations anyway I decided to take a break and tackle the mausoleum and the last few ranks of the coliseum. The contrast between Amalia rounds 1 and 2 if you're doing it early was very funny:

Round 1: Requires a pretty heavily optimized Trinity Rain comp, or some other similarly tryhard setup

Round 2: Can be utterly trivialized with just Travis and Selvie

Might have made more sense to force you to go for a full kill the second time around, but I dunno how feasible that'd be. Maybe if you filled the other three slots with breakers?

bewilderment
Nov 22, 2007
man what



Once I get to Albion I feel like my lazy boy team of two great knights, a dark knight, a cleric and a shaman is going to stop running over absolutely anything in its path. Should probably work that out.

I literally managed to get the S rank renown reward at level 30 just by ramming them into the target a few times until the RNG went my way.

MorningMoon
Dec 29, 2013

He's been tapping into Aunt May's bank account!
Didn't I kill him with a HELICOPTER?
4 hours in and this game is rich, decadent soil in which my brain worms can thrive

bewilderment
Nov 22, 2007
man what



Beat the game on Tactical. That was a pretty pleasant game to Platinum trophy.

I feel like I could have kicked up the difficulty another notch but... eh. I liked what I had and the final optional battle was enough for me - honestly the funny thing is that by that point my go to 'steamroll' units had no issue.

RuBisCO
May 1, 2009

This is definitely not a lie



Finished the game yesterday. Overall I loved this game, Vanillaware are the absolute best at making amazing, if slightly flawed games that look incredible. Some idle thoughts:

- Adored the gameplay. This was exactly my favourite kind of spreadsheet game that I spent hours and hours playing around with the gambit system, testing them in mock battles and in the coliseum, and optimizing things endlessly. Such a great, great feeling when you put together a character's gambit with working if/than/or statements and it works exactly as intended. I did absolutely everything possible in this game (including the bonus Amalia fights) and really, really wish there was more for me to throw my units at. Especially with the units you get after the post-game mission. But with Vanilliaware, I'm just happy this game exists. At least they patched the game so I can replay said post-game mission.
- Realizing you can add multiple attacks in the gambit system was like opening my third-eye. I loving love this system so much.
- I enjoyed the story. The overall plot wasn't anything special but felt it was executed well and the setup genuinely made me feel like I was going on a grand adventure across multiple huge continents. But I quite liked the region specific plots and a lot of the side missions. Tatiana's recruitment mission was a standout, and I liked the Bear and Wolf mission that did something a little different mechanically as well.
- I also really enjoyed basically all of the final missions in each region. Especially the elf one with the multiple bridges and the angel one where you storm the basilica across a long march.
- I definitely agree this game tilts a little bit on the easy side, even on Expert. Like the random level 50 coliseum opponents still have non-promoted units and/or empty equipment slots, which feels like that shouldn't be the case. With that said, I engaged each mission on the game's own terms (i.e., not just beelining the objective with a stacked hasted flying unit) and it I felt engaged throughout. I think trying to spread EXP around my units and not just creating one superball really helped in this respect.
- I didn't purposely use any super game-breaking combos (like anything with the cat hoods) just because I found it more fun that, whenever I got a new unit, I got to try and figure out if they have a place in my units, playing with formations and the line. Always made recruiting a new character super exciting and worthwhile.
- This was the first RPG I've played in quite a while where money is both massively plentiful and used throughout the entire game. Like in my post-game 100%'d save I still don't really have that much gold because I keep buying things.
- The rapports were more fun than I expected. Like I found a lot genuinely really funny, the Etolinde and Umerus one completely caught me off guard and flattened me. Big fan that occasionally some other characters will show up in other people's rapports. Kinda wish they gave a small stat bonus or something for units fielded together but having a system purely for flavour isn't bad either.
- I also really enjoyed the long victory lap that was the epilogue.
- I told myself I wouldn't bring up Fire Emblem in this writeup but I'll indulge myself once: it is really, really funny that you can recruit all the grimy odd looking motherfuckers that you would typically just murder and move on from in Fire Emblem games.
- The handmirror is my favourite item in the game and I grinded enough to customize every fielded unit. I made Clive and Abel dress as christmas cavs.

Thoughts on various classes/characters:

- My favourite class is probably valkryia. The kit is so strong and I fitted Virginia with enough regenerating AP/PP to throw out tons of armour piercing attacks and truestrikes against flying units. Such a great all-arounder unit.
- I also love swordmasters, stacked with crit and crit damage and placed in the backline meant they could get two meteor strikes off and popped anything that wasn't a Legionnaire or Bear. Also targetting the lowest defence unit possible for good measure.
- Had an amazing moment when I first thought that werefoxes were just evasion tanks but was completely shocked at how much random damage they seemed to output. Then I realized they do an absolute ton of piercing damage, stacked them with crit and crit damage, buffed with mystic conferral, and they just melt high defence units (and just everything else in general). Poison and back row damage for good measure too. My problem with them is that they're way too fast at night and act before my elven archer can get off their mystic conferral buff.
- Rosalinde is ridiculous. Etolinde too, but a start-of-battle row-wide stun straight into a 100/100 all enemy attack (buffed with Chloe's 100% crit buff) meant that her unit was the most untouchable for basically the whole game.
- Yunifi's class equipped with counterattack earrings, evasion, and crit was also super fun.
- Featherswords took me kind of a bit to figure out and tbh I still don't think they're that great, but it is fun figuring out a equipment loadout/gambit for them to stack as many buffs as possible and unload with a single discharged Honed Strike. Having them target lowest defence helps.
- Also a soft spot for the shieldshooter, especially equipped with the greatshield that provokes all and basically tanks for the entire unit and still oneshots flyers from the front row.
- A unit with Clive, Abel, Monica, and Renault just running things over and over with cavalier call and wild rush is really, really funny.

I need to make peace with never getting a sequel to this and never getting this gameplay ever again, as is Vanillaware's MO. Anyway I hope they port Muramasa to something soon.

RuBisCO fucked around with this message at 03:22 on May 29, 2024

Cattail Prophet
Apr 12, 2014

RuBisCO posted:

Kinda wish they gave a small stat bonus or something for units fielded together but having a system purely for flavour isn't bad either.

I have excellent news for you. :v:

RuBisCO
May 1, 2009

This is definitely not a lie



Oh my God.

Donkringel
Apr 22, 2008

Cattail Prophet posted:

I have excellent news for you. :v:

Is this a thing now? Checked the latest patch notes but didn't see any mention.

Smiling Knight
May 31, 2011

Donkringel posted:

Is this a thing now? Checked the latest patch notes but didn't see any mention.

They’ve been in the game since release I believe. Go to the “details” page for each character and you can see their stat bonuses from rapports.

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Donkringel
Apr 22, 2008

Smiling Knight posted:

They’ve been in the game since release I believe. Go to the “details” page for each character and you can see their stat bonuses from rapports.

Oh whoa never noticed that. So people in a unit with more rapport has better stats.

*Sigh*

Okay so now I need to take all my units to multiple dinners.

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