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Crimson Harvest posted:I still want to blame your codecs. But I'd uninstall K-Lite and try CCCP. That did it! Thankyou, Internet Communists! I knew it was a codecs issue, someone on NMA I believe described the problem as Bethesda using codecs for the music that wound up not being properly supported later on, but I didn't reallyknow how to solve it.
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# ? Apr 5, 2014 05:29 |
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# ? Jun 1, 2024 09:37 |
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I'm having issues with my music working as well. Tried CCCP and it's still the same. I've been trying to get it to work for a few days now. I've basically just given up on getting the radio again. Edit: Through TTW I'm being reminded how unfun FO3 gets. After level 23 or so most ghouls become reavers, super mutants are mostly masters and overlords, and every single radscorpion becomes an albino radscorpion. Not to mention Deathclaws showing up everywhere. Floppychop fucked around with this message at 18:22 on Apr 5, 2014 |
# ? Apr 5, 2014 14:32 |
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Grey Elephants posted:I'm getting CTDs, can't figure out why I'm new to Fallout modding, is there anything that conflicts/is in the wrong order/otherwise the result of me being a dumbass? Late to the party and all but you should run FNVEdit. In addition to what the others said, UHNV-Chems and UHNV-Bobblehunt are only needed if you have Chems and Bobblehunt installed and since you don't have them the game can't find the masters when it's loading the esps and just crashes. There might be more so just BOSS that poo poo and run the whole thing thru FNVEdit.
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# ? Apr 5, 2014 20:27 |
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I've just finished my first, mostly-vanilla playthrough, so I'm ready to start adding a lot more mods. I'd rather not start over, though, so are there any good quest/dungeon mods that can still pose a challenge to a level 50 character without any overhauls? I'm thinking that A World of Pain would be good, but some other suggestions would be much appreciated. Also, is the Monster Mod still as badly implemented as the OP suggests?
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# ? Apr 6, 2014 00:02 |
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This probably sounds as dumb as heck- but could someone please have a quick look at my load order? I've been trying to fix this game after someone else entirely decided to mod it, and rendered it a crashy mess. I was deemed the most likely to fix it because "you modded oblivion, right?!". Uuuugh. http://imgur.com/EXWLUau I -think- That looks alright? I used BOSS, but it didn't recognize a few of the mods.
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# ? Apr 6, 2014 09:56 |
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My loading screens have "PipOS Error 26 - File Not Found" written on them in white, distorted letters below the normal, yellow gameplay tips. Google tells me that this is a pipboy problem, but nothing appears out of order and in-game all the various textures look like they've loaded fine. I'm using Shiloh DS Clean Pipboy Screen and Archive Invalidation from within FOMM. Does the latter have a better alternative? What's the best way to troubleshoot this? Does Fallout have an error log somewhere that says what failed to load? Edit: It was a missing texture. It turns out that I had deleted empty.dds from the Textures\MTUI folder when experimenting with MTUI's dialog background. Copying the file back made the error disappear. natlampe fucked around with this message at 11:54 on Apr 6, 2014 |
# ? Apr 6, 2014 10:11 |
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In case steam is being bad at its job, try deleting/removing the audio files and then verify your game files. This should cause steam to redownload them.
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# ? Apr 6, 2014 17:56 |
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Praetorian Mage posted:I've just finished my first, mostly-vanilla playthrough, so I'm ready to start adding a lot more mods. I'd rather not start over, though, so are there any good quest/dungeon mods that can still pose a challenge to a level 50 character without any overhauls? I'm thinking that A World of Pain would be good, but some other suggestions would be much appreciated. This is pretty much the situation i'm in.
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# ? Apr 7, 2014 00:00 |
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Praetorian Mage posted:I've just finished my first, mostly-vanilla playthrough, so I'm ready to start adding a lot more mods. I'd rather not start over, though, so are there any good quest/dungeon mods that can still pose a challenge to a level 50 character without any overhauls? I'm thinking that A World of Pain would be good, but some other suggestions would be much appreciated. The New Vegas Bounties series will pose as much challenge as can be expected to a character in fantastic gear and infinite life because you have 200 Stimpacks. The first one will be much easier than the second though. After that you can look into The Inheritance made by the same guy. These mods aren't Obsidian-level content or anything but they're good for what they are. If you want all three mods to kind of 'know' about each other (I'd recommend it,) download the Someguy master file from the Nexus as well. As an aside, I don't think the person who made these mods is ever going to do another one after he had a breakdown from something or other dealing with modding.
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# ? Apr 7, 2014 04:31 |
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Cavauro posted:The New Vegas Bounties series will pose as much challenge as can be expected to a character in fantastic gear and infinite life because you have 200 Stimpacks. The first one will be much easier than the second though. After that you can look into The Inheritance made by the same guy. These mods aren't Obsidian-level content or anything but they're good for what they are. If you want all three mods to kind of 'know' about each other (I'd recommend it,) download the Someguy master file from the Nexus as well. As an aside, I don't think the person who made these mods is ever going to do another one after he had a breakdown from something or other dealing with modding. Not so much breakdown but just tired of modding with the lovely gamebyro engine. He mentioned that he might start making Skyrim mods.
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# ? Apr 7, 2014 05:05 |
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I figured my crappy load order out on my own! That means I can officially stop being irritating and actually ask good questions. The Portable Tent: Is it worth it? I was looking for more housing. Freakbox fucked around with this message at 06:08 on Apr 7, 2014 |
# ? Apr 7, 2014 06:04 |
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Freakbox posted:The Portable Tent: Is it worth it? I was looking for more housing. Yes! It's not the greatest house mod (we'll have to wait for the ultimate version of Lombard Station for that), but it's convenient enough to be useful. It basically makes inventory management a non-issue, since you can plop your tent down anywhere and drop off any extraneous items.
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# ? Apr 7, 2014 07:01 |
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Can you leave the tent somewhere like a semi permanent base? That sounds so useful. I'm enjoying learning to mod this, thus far. I put in a few houses, weather mods, monster stuff, and a motherfucking radio station with more than ten songs. I've got spurs, that jingle jangle gently caress you I got the NVSE and 4GB thing to work together, too, so hopefully the game should take advantage of the stupid amount of RAM I have, right? (I've got 16 gb- i think it can handle fallout nv.) Freakbox fucked around with this message at 07:07 on Apr 7, 2014 |
# ? Apr 7, 2014 07:05 |
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Praetorian Mage posted:I've just finished my first, mostly-vanilla playthrough, so I'm ready to start adding a lot more mods. I'd rather not start over, though, so are there any good quest/dungeon mods that can still pose a challenge to a level 50 character without any overhauls? I'm thinking that A World of Pain would be good, but some other suggestions would be much appreciated. New Vegas Bounties I + II. Haven't played The Inheritance yet. AWOP, well, that one gets a lot of hate and I can see why people dislike it. By the time you're done with the first AWOP location you are likely in the possession of excellent gear, a shitload of caps and more ammo then you'll ever need. There are, however, patches for it that adress some of the issues people have with it. Balance and clean up, get the second file, rebalances the overpowered M weapons: http://www.nexusmods.com/newvegas/mods/53616/ Patches for low loot and less NPCs, in case your machine starts to choke. http://www.nexusmods.com/newvegas/mods/40950/ AWOP also has a MCM menu to allow tweaking, so if you install the patches and activate some of the options in the MCM it's a fun addition. Monster Mod had a couple of issues and re-releases but the current version, as far as I can tell, is far from being the clusterfuck it used to be. It's still not the perfect recommendation if you like to sperg about lore. There is a MM Wasteland edition but I haven't tried that yet and seeing as it requires an earlier version of MM it's probably just stripped off the problematic material. Here's the re-release. Get the Harderman optionals for MCM integration. http://www.nexusmods.com/newvegas/mods/41361/
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# ? Apr 7, 2014 07:26 |
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Freakbox posted:I'm enjoying learning to mod this, thus far. I put in a few houses, weather mods, monster stuff, and a motherfucking radio station with more than ten songs. Not Johnny Guitar, though.
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# ? Apr 7, 2014 07:37 |
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The Secret Stash is great because it has Dean Martin's version of Volare, which is like an orgasm for your ears.
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# ? Apr 7, 2014 07:41 |
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Roobanguy posted:Not so much breakdown but just tired of modding with the lovely gamebyro engine. He mentioned that he might start making Skyrim mods. Well that's a lot cooler than what I thought. I must've misinterpreted the "gently caress this" as having to do with something irrational. I'm sure that using the New Vegas engine for complex mods is the sort of poo poo that'll make you go bald.
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# ? Apr 7, 2014 10:54 |
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Cavauro posted:Well that's a lot cooler than what I thought. I must've misinterpreted the "gently caress this" as having to do with something irrational. I'm sure that using the New Vegas engine for complex mods is the sort of poo poo that'll make you go bald. Yep. Here's the quote. Someguy2000 posted:All, Tired of the engine and wants to just focus on smaller scope mods. Roobanguy fucked around with this message at 12:49 on Apr 7, 2014 |
# ? Apr 7, 2014 12:45 |
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Roobanguy posted:Yep. Here's the quote. He was probably being pretty nice in the end too. It's really, really tough having to deal with the average user on Nexus. Almost nobody reads the documentation and those that do are also drowned out in the massive ocean of users that absolutely never read the documentation OR the comments in a mod to see if their issue has been asked and answered - which often it has, and several times over. Barring that, you get to deal with the Idea Man(tm) type people that only want to criticize what you've released - not because it's bad, but because it's not how they would have done it. This is especially evident with the weapon releases we do. Released with an Eotech and a silencer = what, why would you do that, an ACOG would totally be better bro and how 'bout that CAWDOODY vertigrip I like so much?! Then finally it's just endless request after request for more. Just more. You can't ever release enough. I feel for him because as one of the few guys to release a popular quest mod, the pressure for him to release more was probably always present and the work involved in something like that is far more involved.
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# ? Apr 7, 2014 13:41 |
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Sensenmann posted:AWOP, well, that one gets a lot of hate and I can see why people dislike it. AWOP is a horror show but I play with the independently patched, low loot version because it provides a chance to actually use all my cool weaponry. The base game provides maybe only a half dozen serious fights, and no other mod really addresses the problem of playing what is on many levels a weapon-collecting game without enough fights.
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# ? Apr 7, 2014 14:27 |
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physeter posted:AWOP is a horror show but I play with the independently patched, low loot version because it provides a chance to actually use all my cool weaponry. The base game provides maybe only a half dozen serious fights, and no other mod really addresses the problem of playing what is on many levels a weapon-collecting game without enough fights. That's basically the only reason I used it on previous playthroughs. Not using it anymore because some locations choke my machine due to the absurd amounts of enemies AWOP throws at you. That might not be the case if I'd ditch NMCs texture pack and other fancy eye candy but a) I refuse to go back to "old" Vegas and b) I doubt it. Still, it's a mod anyone who likes more locations and pumping lead into enemies should try at least once.
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# ? Apr 7, 2014 18:06 |
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I'm currently installing Tale of Two Wastelands and I'm just wondering if there is any documentation for the optional plug-ins? All the FOMOD is giving me is a list of names without any explanations, which isn't very helpful.
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# ? Apr 7, 2014 18:31 |
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Veotax posted:I'm currently installing Tale of Two Wastelands and I'm just wondering if there is any documentation for the optional plug-ins? All the FOMOD is giving me is a list of names without any explanations, which isn't very helpful. I just pulled this from the info I got when I installed it.
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# ? Apr 7, 2014 18:56 |
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Much appreciated.
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# ? Apr 7, 2014 19:00 |
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LoonShia posted:Yes! It's not the greatest house mod (we'll have to wait for the ultimate version of Lombard Station for that), but it's convenient enough to be useful. It basically makes inventory management a non-issue, since you can plop your tent down anywhere and drop off any extraneous items. Speaking of, anyone seen Swag lately?
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# ? Apr 7, 2014 19:11 |
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On TTW has anyone got any information on how you work with FO3 mods? Few pages back someone mentions there's an automatic script but does anyone know how well it works?
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# ? Apr 7, 2014 20:41 |
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Nobody Interesting posted:On TTW has anyone got any information on how you work with FO3 mods? Few pages back someone mentions there's an automatic script but does anyone know how well it works? Here's this on the TTW website. http://taleoftwowastelands.com/content/faq#fallout3modswithttw
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# ? Apr 7, 2014 20:45 |
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Does every Fallout 3 mod need to be converted, or will simple mods like these enemy rebalance mods work without conversion?
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# ? Apr 8, 2014 12:14 |
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Veotax posted:Does every Fallout 3 mod need to be converted, or will simple mods like these enemy rebalance mods work without conversion? They'll need to be converted for sure because they reference Fallout 3 IDs and creatures. Rule of thumb: if it has an esp, it needs conversion.
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# ? Apr 8, 2014 12:56 |
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I don't know what's changed, but my sound is hosed. Menu sounds are fine, but once in game, nothing makes a sound until I invoke the menu or pip boy. Then it all blares at once, and the behavior repeats. I've tried the Silent Hill ENB fix but it did nothing. Messed with audio rates, vsync settings, still no luck. Any ideas?
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# ? Apr 8, 2014 18:36 |
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CroatianAlzheimers posted:Speaking of, anyone seen Swag lately? He got eaten by a grue (that he was adding as an easter egg to Lombard) nah I've seen him post, today even.
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# ? Apr 8, 2014 19:28 |
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CroatianAlzheimers posted:Speaking of, anyone seen Swag lately? He's been busy playing real life Minecraft. He says he'll be around again when he's done all the building and such.
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# ? Apr 9, 2014 14:03 |
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I dunno what you people were complaining about, Dead Money was awesome. Reminded me of Operation Anchorage, which I also liked; using the game's engine in unique ways to make a different game experience. I feel like it might tried a bit too many things to change it up, though; removing one of either the Ghost People, the speakers or the security holograms probably would've made an overall sharper experience. I also didn't like that Dean and God were such argumentative assholes. I get it, but why is there not an option to say 'if we don't do this we all die, so just suck it up and deal with it'. I wanted to bring Christine back to the Mojave and just be BFFs, I liked her. Wasn't fond of Dog/God, although that might have been in part because Dean and Christine were much more interesting (and much more relevant to the actual story) yet it always jabbed you to do Dog's part first. ...Now, if I could only leave. I'd let go and move on like you asked me to, game, but I can't when you crash every time I try to leave!
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# ? Apr 9, 2014 15:52 |
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I liked that the 'theme' of Dead Money let go and move on, when in reality it was dump as many other items as you can for gold bars
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# ? Apr 9, 2014 17:31 |
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Throw them in elijahs corpse, duh.
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# ? Apr 9, 2014 17:48 |
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I take them because they look pretty when put into your house, I hardly have any need for caps by that point.
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# ? Apr 9, 2014 18:20 |
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Zeron posted:I take them because they look pretty when put into your house, I hardly have any need for caps by that point.
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# ? Apr 9, 2014 18:51 |
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turbomoose posted:I liked that the 'theme' of Dead Money let go and move on, when in reality it was dump as many other items as you can for gold bars gently caress the gold bars, the real reward for me was two thousand .357 bullets. ...Provided I can leave the place. i'm kind of worried that might be a permanent thing from save bloat, I'm gonna have to console-port my way into a Mojave cell and check.
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# ? Apr 10, 2014 05:58 |
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Did you try putting all of your inventory into a box and then trying to leave? That sometimes fixes gamebryo area-change related crashes.
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# ? Apr 10, 2014 06:12 |
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# ? Jun 1, 2024 09:37 |
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I remember the last time I played DM, I had to turn off HC mode to leave. So if you're playing with HC on, might as well try turning it off.
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# ? Apr 10, 2014 06:16 |