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I hope they remove int, disc and strength. They feel arbitrary and I think it would be better to just bubble in how much of each you'd like instead of relying on random rolls.
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# ? Mar 21, 2017 13:37 |
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# ? Jun 11, 2024 21:13 |
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RNG is their primary time sink, that poo poo ain't going anywhere.
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# ? Mar 21, 2017 13:49 |
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The prospect of actual, open-world Destiny excites me. If they add vehicles, it'll be my favorite game since Tribes 2.
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# ? Mar 21, 2017 15:29 |
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Destiny 2 will not be open world.
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# ? Mar 21, 2017 15:35 |
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Wounded Unicorn posted:The prospect of actual, open-world Destiny excites me. If they add vehicles, it'll be my favorite game since Tribes 2. You should check the reflections on the puddles at the tower to see if they hint at the new maps in Destiny 2
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# ? Mar 21, 2017 15:35 |
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I hope they realize Arena Shooter x RPG is a lovely combination that's responsible for most of their balance problems, and results in the worst of both genres coming to the forefront. The depth that makes an RPG compelling is lost while adding just enough crunch to ensure the gun play can never be cooked down to a good, consistent place. All that remains is the appearance of depth that's really just the endless grind for the current god-rolls and plugging in whatever class build is top during this balance pass. Also have Firefight and start balancing PvE and PvP separately. sunday at work fucked around with this message at 16:12 on Mar 21, 2017 |
# ? Mar 21, 2017 15:49 |
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CheeseFactory posted:The classes and subclasses will still exist as they are part of the lore. The perk will be reworked a lot. Weedlock, Milf Hunter and Rumpshaker Titan
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# ? Mar 21, 2017 17:00 |
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A Buff Gay Dude posted:Weedlock, Milf Hunter and Rumpshaker Titan Locksmith, Hunter gatherer, Titanic.
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# ? Mar 21, 2017 17:06 |
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sunday at work posted:I hope they realize Arena Shooter x RPG is a lovely combination that's responsible for most of their balance problems, and results in the worst of both genres coming to the forefront. Uhuh, mmhmm.
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# ? Mar 21, 2017 17:16 |
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Akuma posted:Ahhh yes, Bungle got it all wrong! No way would anybody play the same loving game for three whole years because they picked a lovely combination of genres. This game did not survive on its mess of a design philosophy. It would have died inside six months if it was built on anything other than Halo 2. I've played as much as anyone in this thread and they'll all tell you it's the gun feel that has kept Destiny going this long.
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# ? Mar 21, 2017 17:23 |
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Yeah gun feel and shiny armor, stupid ships, blinking sparrows, and gay shaders that do nothing but look cool
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# ? Mar 21, 2017 17:34 |
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Arena is fine for this franchise you loving nerds
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# ? Mar 21, 2017 17:56 |
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My uncle that works at Bungie says they're in final negotiations to buy the technology behind No Man's Sky and will be using it in Destiny 2.
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# ? Mar 21, 2017 17:57 |
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sunday at work posted:This game did not survive on its mess of a design philosophy. It would have died inside six months if it was built on anything other than Halo 2. Have you done the raids? Have you filled any activity book nodes? Have you completed dozens of quests? Do you stop playing other activities to play Iron Banner when it comes around? Unless the answer to all of those is "no" then you're being lazy and/or reductive. The gun feel makes it engaging moment to moment. The rest is what keeps people playing. Whether you recognise the Skinner box elements and deplore them or not is a separate issue, but Destiny hasn't lived for three years on "gun feel."
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# ? Mar 21, 2017 18:00 |
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There are a bazillion Skinner box games but only one has an extremely satisfying and responsive combat loop based on the halo2 engine , hth
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# ? Mar 21, 2017 18:05 |
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If you're going to make a skinner box post, please put skinner box in the first sentence so I can get an early warning to mash the abort button and escape to another thread.
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# ? Mar 21, 2017 18:11 |
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Akuma posted:You don't play the same game every day for two and a half years purely because of "gun feel." As incorrect as can be. I wanted a shooter and while I like a lot else, without the gun feel I would have quit upon completion of content and wouldn't have spent any additional money or played any additional releases. And I spent a lot, because the gun feel cannot be matched. Simple as that.
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# ? Mar 21, 2017 18:28 |
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Post isn't edit.
sunday at work fucked around with this message at 18:38 on Mar 21, 2017 |
# ? Mar 21, 2017 18:35 |
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sunday at work posted:It has. There are better Skinner Boxes, there are better RPGs, and there are better loot games. There is no other live console shooter that feels like Destiny.
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# ? Mar 21, 2017 18:37 |
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Gun feel is the primary reason I have stuck with this game so long. There is just nothing else on the market that feels so well tuned. Having a real and distinct variety of enemies really help too; this game has much more interesting to shoot enemies than just generic, samey bad guys like in The Division where every encounter is basically identical.
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# ? Mar 21, 2017 19:19 |
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Akuma posted:Nah that's bullshit. You play it for other reasons you just can't or don't want to articulate. You don't play the same game every day for two and a half years purely because of "gun feel." This game has too much content
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# ? Mar 21, 2017 19:34 |
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The 9 different subclasses and 3 different "jumps" adds a lot of variety too. As a whole the subclasses are balanced and have unique playstyles, nothing feels broken.
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# ? Mar 21, 2017 19:38 |
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Rip bladedancer
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# ? Mar 21, 2017 19:41 |
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texaholic posted:The 9 different subclasses and 3 different "jumps" adds a lot of variety too. As a whole the subclasses are balanced and have unique playstyles, nothing feels broken. At least until Bungie takes a look at the usage percentages and are all "woahhhhh hold on kids, too many of you are using this thing!" And now tripmines can't stick to enemies.
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# ? Mar 21, 2017 19:50 |
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Old Swerdlow posted:Gun feel is the primary reason I have stuck with this game so long. There is just nothing else on the market that feels so well tuned. Having a real and distinct variety of enemies really help too; this game has much more interesting to shoot enemies than just generic, samey bad guys like in The Division where every encounter is basically identical. My friend have you played against the hunter AI?
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# ? Mar 21, 2017 20:03 |
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xzzy posted:And now tripmines can't stick to enemies. I miss that poo poo, I got p good with the tricky sticky
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# ? Mar 21, 2017 20:12 |
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A Buff Gay Dude posted:My friend have you played against the hunter AI?
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# ? Mar 21, 2017 20:13 |
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Why the hell did they do Discipline instead of Dexterity. Int/dex/str are RPG staples and dexterity seems relevant to throwing a thing. Ugh I wanna throw this hand grenade but I just lack the discipline
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# ? Mar 21, 2017 20:17 |
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GoGoGadgetChris posted:Why the hell did they do Discipline instead of Dexterity. Int/dex/str are RPG staples and dexterity seems relevant to throwing a thing. https://youtu.be/HBc11OTs80I It's fine.
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# ? Mar 21, 2017 20:26 |
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xzzy posted:Destiny 2 will not be open world. Its actually going to be a world of tanks clone where you can get out and use your supers to destroy enemy tanks.
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# ? Mar 21, 2017 20:26 |
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Roman posted:which is also used by LMB in the Legendary missions Yeah save for the medics at the end of warrengate always breaking down and some issues with spawn points in survival it's extremely good.
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# ? Mar 21, 2017 20:32 |
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Destiny 2 is just gonna be a wasteland and you don't get guns you get bibles and you go around preaching the wonders of our lord and savior Jesus Chnnnthr'nyarim.
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# ? Mar 21, 2017 21:22 |
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Outside of a fee egregious examples bungie got weapons balancing and class balancing pretty well right. None of the pve encounters are that hard that with the subclass changes you cant get them done without minor extra work and just loving lol if you cant. Their issues was smashing entire archetypes in the nerf bat and rather than giving viable alternatives to players. Some decisions they made were good and a lot were bad but i trust the dev team over the live team to get it mostly right based on the poo poo we've gone through. Just hope they improve the tick rate and match making algorithms because goddamn.
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# ? Mar 22, 2017 00:47 |
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The tick rate is a pretty big deal because it really limits the flexibility of the weapons. If a 0.8 second TTK is overpowered and a 1.0 TTK is a "bad gun" they only have four or five frames of wiggle room to balance every single archetype into.
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# ? Mar 22, 2017 00:54 |
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That's true and one of the big reasons other games are being looked at harshly due to lack of (CSGO)
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# ? Mar 22, 2017 06:51 |
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Also if tick rate meant "How often Patrick Warburton shows up at your house as the Tick." Then pump that poo poo to 11 homie
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# ? Mar 22, 2017 06:53 |
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I hope Destiny 2 finally lets us gently caress the guns
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# ? Mar 22, 2017 07:16 |
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xzzy posted:At least until Bungie takes a look at the usage percentages and are all "woahhhhh hold on kids, too many of you are using this thing!" Nerfs to bladedancer where stupid and unnecessary but the sticky tripmine grenade was kinda stupid. None of the other "stick" grenades stick to people. They weren't OP though and was probably a mistake bungie just took forever to fix. Tripmine grenades are still pretty good in their current state.
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# ? Mar 22, 2017 07:27 |
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HAT FETISH posted:I hope Destiny 2 finally lets us gently caress the guns Can't wait to stick this up my rear end
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# ? Mar 22, 2017 07:39 |
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# ? Jun 11, 2024 21:13 |
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HAT FETISH posted:I hope Destiny 2 finally lets us gently caress the guns Buddy they don't even let me gently caress the guns
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# ? Mar 22, 2017 14:47 |