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I don't know what happened with the PC port, but the aiming was off when it came to guns and you couldn't remap all the controls for some reason. I was looking forward to the PC port so I can aim with the bigger guns that lacked lock-on. Vice City is such a leap, but still reminding you that it is a GTA3 sequel. Not that anyone was asking for more backstory to Vance's family, but his brother was the protag in VCS. Just some guy with a couple seconds in a cutscene was important enough to get his own game.
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# ? Jan 7, 2020 00:27 |
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# ? Jun 9, 2024 10:50 |
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Scalding Coffee posted:I don't know what happened with the PC port, but the aiming was off when it came to guns and you couldn't remap all the controls for some reason. Speaking of widescreen, the Double Pack release on Xbox supports it but it's one of those implementations where they just cut off the top and bottom of the 4:3 image. On the PAL version, which is what I have, the widescreen option also doesn't work at all if you try to run the game in 480p mode. For reasons which I'm sure made sense at the time, PAL Xbox consoles were never intended to support any video modes above 480i60/576i50 unless you mod the system (which is what I did), so presumably Rockstar Vienna just left out the bit of code that ensured the game doesn't break in 480p widescreen. 4:3 works fine, though. DMorbid fucked around with this message at 07:02 on Jan 7, 2020 |
# ? Jan 7, 2020 06:52 |
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Episode 2: Demolition Man In hindsight, I don't know why I even considered doing the golfing range hit in a sensible and professional manner that did not involve a ridiculous golf cart chase, so I'm glad that plan failed. The next video will be uploaded Monday, or Sunday evening at the earliest. We only had time to record these two episodes last week, so there's no backlog at the moment. edit: I literally *just now* realized that ChaosArgate was talking about the "i" icon in front of the hospital and asking what it meant. I thought he was referring to the payphone icon on the minimap, which kinda looks like an eye if you squint. The "i" icons are just tutorial popups to tell you how various mechanics work. DMorbid fucked around with this message at 12:31 on Jan 8, 2020 |
# ? Jan 8, 2020 12:25 |
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I had a feeling there was a disconnect between what we were talking about there. Golf Cart chase ruled, I’m loving how much more charm and personality this game brought over 3! How long was it between these two games? A year?
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# ? Jan 8, 2020 12:51 |
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Vice City came out a year after GTA III, yeah. And yes, I do sometimes mishear and/or misunderstand stuff. This wasn't the first time that has happened in this LP, and certainly won't be the last. My only regret about the golf cart chase is that the radio wasn't playing the absolute best song for that mission: https://www.youtube.com/watch?v=ApTKCnZoTJs
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# ? Jan 8, 2020 13:00 |
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Tommy is cool, and Ray Liotta is having an obvious blast voiceacting him.
Zedd fucked around with this message at 13:09 on Jan 8, 2020 |
# ? Jan 8, 2020 13:00 |
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Let's not talk about San Andreas in too much detail just yet. edit: Thanks. So that this post isn't completely worthless, here's some more awesome music from Radio Espantoso: https://www.youtube.com/watch?v=YIbI9gGZjVw My Spanish is extremely limited, to put it politely, but I believe "espantoso" means "horrible" or something to that effect, and Radio Espantoso itself is presented as a bit of a joke which is mostly there to provide cheesy Latin music for ridiculous golf cart chases. However, this station genuinely has some absolute bangers on the playlist and "Super Strut" is easily in my top 5 songs on the entire soundtrack. DMorbid fucked around with this message at 14:15 on Jan 8, 2020 |
# ? Jan 8, 2020 13:00 |
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You say this wasn’t in your plan? Don’t mess around with the Demolition Man!
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# ? Jan 8, 2020 14:14 |
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Also, while I'm on the topic of the soundtrack, some you might have noticed something was missing when we first entered the car in the first episode (or maybe you didn't because we were talking over the radio). The game is scripted to play "Billie Jean" - or, if you're playing the mobile version or any of the later rereleases, "Self Control" - the first time you enter a vehicle, but the way the console versions work causes the scripting to only kick in on a fresh new game with no existing save files. Confused? Let me explain. The PS2 and Xbox versions automatically load your latest save when you boot up the game, and it'll just play whatever on the radio (in our case, a commercial). When you go to the pause menu and start a new game after loading your save (which I cut out because you didn't need to see that), the radio stations will still be playing the stuff they did on your save file. So, no "Billie Jean" or "Self Control" at the start of your new game unless it just happens to be on. The PC and mobile versions work differently because they don't auto-load your save, and they'll always play the scripted song when you start a new file. So why not just nuke my existing saves and start completely afresh? Because all of the GTA games from this era disable the subtitles by default, and gently caress that. Also, I don't really want to listen to Michael Jackson anymore. DMorbid fucked around with this message at 17:16 on Jan 8, 2020 |
# ? Jan 8, 2020 14:41 |
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Zedd posted:Tommy is cool, and Ray Liotta is having an obvious blast voiceacting him. I don't know if it was mentioned, but GTA3 had a sort of stamina training with constant sprinting. It was poorly implemented, but your sprints could last longer.
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# ? Jan 8, 2020 19:47 |
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Rockstar/Take 2 also stiffed him on payment, apparently.
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# ? Jan 8, 2020 20:19 |
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Please tell me you're going to show off what happens when you do enough taxi missions.
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# ? Jan 8, 2020 20:30 |
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I never got the impression that Ray Liotta was having fun with his performance as Tommy at all. If anything, I always thought it sounded like he was really phoning it in, especially compared to a lot of the other characters in the game.
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# ? Jan 8, 2020 20:48 |
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Might just be me in that case, his voice does fir the character at the very least. And yes the taxi mission reward is aces.
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# ? Jan 8, 2020 20:58 |
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For those who want to watch the Double Pack back-to-back, I'm curating a playlist: https://www.youtube.com/playlist?list=PLRo3mRAtA0hwjDvMaSCYAhM3Z8lskaIHA
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# ? Jan 9, 2020 20:42 |
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Episode 3: Guardian Angels As would become tradition in Rockstar open world games, we're sent on a variety of errands before anyone bothers to help us with our problems. That does, however, eventually lead us to Ricardo Diaz, the big boss of Vice City.
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# ? Jan 13, 2020 01:02 |
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I hated Rampages for all the same reasons you did. Thank goodness they disappeared from GTA after this game.
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# ? Jan 13, 2020 01:37 |
The trick to successful rampages in this game (and III) is to simply turn around whenever you run out of targets. The game likes to spawn people behind you so you don't see it, and Rampages spawn gang members in large groups. I don't know if this trick works in later games.
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# ? Jan 13, 2020 02:38 |
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achtungnight posted:I hated Rampages for all the same reasons you did. Thank goodness they disappeared from GTA after this game. Well, they returned in GTA V but they worked differently and was exclusive only to Trevor
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# ? Jan 13, 2020 08:45 |
I think this is the first time we've gotten to see one of the new features of Vice City: you can pop tires on vehicles now! You can also shoot NPCs directly through the windshield, something that was actually completely impossible in the previous game.
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# ? Jan 13, 2020 14:42 |
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Gnoman posted:The trick to successful rampages in this game (and III) is to simply turn around whenever you run out of targets. The game likes to spawn people behind you so you don't see it, and Rampages spawn gang members in large groups. I don't know if this trick works in later games. That was the second slowest car chase mission I ever saw, next to CoJ: The Cartel. Guess we are still in tutorial pacing. I didn't see that kind of camera issue since doing vehicular manslaughter in Sleeping Dogs. That could have been so much better.
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# ? Jan 13, 2020 20:37 |
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Mr. Fortitude posted:Well, they returned in GTA V but they worked differently and was exclusive only to Trevor And Trevor's were actually fun, funny, and escalated in a manner that was both amusing and appropriate to gameplay. Who can forget Trevor massacring US soldiers (and a tank) for making fun of his Canadian accent followed up by that most dangerous of adversaries, killer hipsters?
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# ? Jan 13, 2020 21:07 |
Possibility of minor spoilers in dialogue: https://www.youtube.com/watch?v=35MaCeaHpgI
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# ? Jan 15, 2020 23:52 |
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Episode 4: Little Havana These Cuban gangsters are very interested in all things Cojones-related.
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# ? Jan 16, 2020 01:32 |
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Beeeg Cojones! Which one of those I still remember from this game. Also I feel that modern Rockstar would've kept that introduction more or less unaltered.
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# ? Jan 16, 2020 02:09 |
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The game feels like it opens up really well once you unlock the second island. There's just so much that you can do, and even some things that are only hinted at by random icons in the world as you're driving around.
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# ? Jan 16, 2020 02:34 |
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The army mission also has the soldiers drive away any cars blocking the convoy. I thought that was an amazing way to showcase AI and to troll them with placing several cars in their path.
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# ? Jan 16, 2020 05:07 |
DoubleNegative posted:The game feels like it opens up really well once you unlock the second island. There's just so much that you can do, and even some things that are only hinted at by random icons in the world as you're driving around. It’s really the only GTA game to have this feel. Most of the other games have multiple areas that are slowly unlocked as you progress, with harsh punishments if you try to skip over the barriers, while Vice City unlocks the second half of the map relatively quickly once you get a grasp on the mechanics. GTA V has no restrictions at all on travel but also has no real content out in the desert unless you progress in the story, making exploring early on pretty pointless.
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# ? Jan 16, 2020 07:31 |
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It seems that Rockstar never realised their true strengths - architecture. Most of the 3D GTA games have some really nice buildings and setpieces, some of which you get to explore, while the stories are often just muddled confused mashups of stereotypes with no real nuance, with the exception of Vice City. Even GTA 3 has places like the casino, Vice City has the varying mansions, and Prawn Island in particular is a breathtaking example of urban decay/failed gentrification that when I played the game and just was exploring while not doing any missions, the rotted out mansions actually gave me feels due to an extreme sense of loneliness and isolation. If Rockstar focused a game around exploring old bulidings, you'd probably get some of their most interesting work. THey could even do a Crackdown style thing of large action setpieces in cool buildings being the whole game.
BioEnchanted fucked around with this message at 09:51 on Jan 16, 2020 |
# ? Jan 16, 2020 09:46 |
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According to Wiktionary:quote:English quote:Spanish Seems like they actually did good on that translation!
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# ? Jan 16, 2020 09:56 |
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Scalding Coffee posted:The army mission also has the soldiers drive away any cars blocking the convoy. I thought that was an amazing way to showcase AI and to troll them with placing several cars in their path. It's my favourite mission because I didn't think to try that or wait for the convoy to halt outside the cafe. I just drove in, ran down one of the soldiers and booked it round the nearest building so I could start picking them off, and it worked! Eventually. Fortunately for me, wanted levels are disabled when fighting this battalion of the army.
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# ? Jan 16, 2020 21:11 |
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Manic_Misanthrope posted:It's my favourite mission because I didn't think to try that or wait for the convoy to halt outside the cafe. I just drove in, ran down one of the soldiers and booked it round the nearest building so I could start picking them off, and it worked! Eventually. Fortunately for me, wanted levels are disabled when fighting this battalion of the army. It's my favourite mission because if you can drive the tank to your safehouse garage fast enough, you can fail the mission but keep the tank!
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# ? Jan 17, 2020 18:47 |
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That sounds awesome and if you move the tank to another garage you could do the mission again and get another one, right? Welp he drove into the garage. Guess we have to give up and go home.
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# ? Jan 17, 2020 20:38 |
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Poil posted:That sounds awesome and if you move the tank to another garage you could do the mission again and get another one, right? You know, it's been so long since I've played it that I forget! I think there might be a reason you can't, maybe the tank doesn't fit into smaller garages? All I remember is that I didn't farm it for infinite tanks, and that's the sort of thing I probably would have done if it were possible!
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# ? Jan 17, 2020 20:56 |
inflatablefish posted:You know, it's been so long since I've played it that I forget! I think there might be a reason you can't, maybe the tank doesn't fit into smaller garages? The way the garage is coded, it will work with any vehicle or destroyed vehicle hulk as long as the door can close (even if this involves glitches and the vehicle technically doesn't fit). It's actually possible to fit a helicopter into some Pay n' Sprays and garages in the series and it causes them to come out with wheels on the skids. The earliest games also allowed you to squeeze more vehicles than they were technically meant for into the garages; I think San Andreas had it hard coded so there was a limit to how many vehicles a particular garage could have and even an extra bicycle couldn't be put into the empty space.
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# ? Jan 17, 2020 20:59 |
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I definitely managed to put a car and a bike in the same garage in VC. Hated when it didn’t work in SA.
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# ? Jan 17, 2020 21:33 |
chitoryu12 posted:The earliest games also allowed you to squeeze more vehicles than they were technically meant for into the garages; I think San Andreas had it hard coded so there was a limit to how many vehicles a particular garage could have and even an extra bicycle couldn't be put into the empty space. Note that trying to use the infinite capacity garage trick wasn't infallible - I had a garage full of motorcycles in Vice City empty itself after I stuck about 16 in there once.
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# ? Jan 17, 2020 21:52 |
Also, I forgot to mention that the first assault rifle in the game is another 80s reference. The Ruger Mini-14 (or its full auto variant, the AC556) was commonly used in TV and movies of the time due to its low cost compared to AR-15s and the lack of AK availability during the Cold War. The most prominent would likely be The A-Team; due to budget constraints preventing them from using different guns all the time starting in the second season, they predominately did their fighting with Mini-14s and used squibs and sound effects to give the illusion of full auto fire. Normally you rent guns from prop houses, but the producers actually purchased a set of guns and transported them with the set. Another prominent usage at the time was "The Hit List", an episode of Miami Vice that featured competition shooter and firearms instructor Jim Zubiena as an assassin. Along with doing a Mozambique Drill (two in the chest, one in the head) in less than a second in the opening of the episode, he uses an AC556 in full auto for an assassination attempt in the climax. This very nearly killed him, as the blank adapter was put in the flash suppressor rather than the barrel; the transferred heat caused the flash suppressor to expand and suddenly shoot off the muzzle, ricocheting off the Lexan screen set up to protect the cameramen from the blanks and hitting Zubiena in the shoulder hard enough to knock him over.
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# ? Jan 17, 2020 21:53 |
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It's also one of those guns that were very common to see in hands of law enforcement and criminals at the time due to being a cheap and practical gun that just did it's job.
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# ? Jan 18, 2020 09:38 |
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# ? Jun 9, 2024 10:50 |
Triple A posted:It's also one of those guns that were very common to see in hands of law enforcement and criminals at the time due to being a cheap and practical gun that just did it's job. This included the infamous 1986 shootout in Miami between two bank robbers and a large number of FBI agents, which ended with both robbers and three agents dead. The FBI’s push to automatic pistols in place of revolvers (and a temporary usage of 10mm Auto) came directly from the casualties sustained here. It was turned into a TV movie, In the Line of Duty: The F.B.I. Murders.
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# ? Jan 18, 2020 23:57 |