I must be doing something wrong but I've stood in front of a guy, shot him square in the face, gotten the sound effect, the headshot indicator, and the game still isn't giving me credit for the headshot kills even when I'm using the right suit.
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# ? Apr 11, 2022 04:12 |
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# ? Jun 3, 2024 14:23 |
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Unlucky7 posted:I kind of wonder if they will ever bring over the Heavyarms, concidering it feels like the Guntank fills its own obvious niche. yeah but guntank doesn't have 9999999999 micromissles tho
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# ? Apr 11, 2022 04:13 |
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Well outside of my day of shame where I remembered pubbies can't play, went 10 and 7 with friends, so that feels pretty good. The Big 3 suits are pretty obviously sazabi, barbatos, and gm sniper, but only the barbatos is actually unfun to fight. Methuss seemed very underpowered at first but it's kit is actually really nice. The healing tether still feels like it could use a bit of a boost though.
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# ? Apr 11, 2022 04:18 |
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Kanos posted:On the cusp of battle pass 20, here's my super preliminary "this is what I've observed" tier list after talking with my friends who play while drinking for a few hours: Yeah I think I mostly agree with this, maybe bumping Aashimar up one and Methuss down one.
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# ? Apr 11, 2022 04:28 |
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Kanos posted:B: The GM doesn't do so hot against stuff that delivers heavy burst damage or can bust through the shield, true. But its Repair Grenade is pretty drat solid. It does a lot to extend the suit's longevity by both restoring its own HP and healing up nearby allies, while not being nearly as limited as the Pale Rider's repair beacon. Methuss is definitely the closest to a "pure" support, but I think the GM qualifies as support-oriented too. It's just that while the Methuss' mobility enables a more long-ranged support style, the GM prefers to stick close to its teammates. I'm not really sure if the Pale Rider qualifies as support or not. Its repair pod being vulnerable to enemy fire is a big weakness, and I have yet to figure out how to make the slow-grenade actually useful for anything. The Dom's armor gun is definitely surprisingly good. It's only temporary HP, but a few seconds is usually long enough for someone to either find a healthpack or go down fighting. I kinda feel like its mines lack "oomph", though. They seem like more of an annoyance than a serious obstacle; at the very least, they definitely don't stop a Barbatos or Exia from totally ignoring the mines and just charging straight through them.
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# ? Apr 11, 2022 04:29 |
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So what, if anything, is kept between this test period and launch, whenever that is? Do we keep stuff we get from the battlepass and lootboxes?
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# ? Apr 11, 2022 05:06 |
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You get a stamp for playing one ranked match and a skin for the OG Gundam by hitting 20 that transfer into the full release. That's it. Everything else in the NT season pass is limited to the test.
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# ? Apr 11, 2022 05:22 |
This game not having a way to rejoin a match sucks. I got AFK timer'd while answering a phone call and couldn't rejoin, then it penalized me extra hard for it.
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# ? Apr 11, 2022 05:44 |
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After a fair amount of playing this though not near battle pass 20 by any stretch, it definitely does feel like games heavily revolve around how good either team's Barbatos and to a lesser extent Exia are. I also agree on Turn A and Marasai feeling pretty half baked. Turn A is basically just shoot gun and punish a way overextended (and bad) melee suit, and Marasai has a weaker gun than OG Gundam with terrible hip fire, a slow and dinky range hook, a melee button with a long cooldown but nothing besides hook to back it up, and a situationally powerful ult. Either of them is pretty overshadowed by the OG Gundam or similar, and a bad one is more useless than a bad GM Sniper. Some team utility or area control would go a long way, though I fear they'll just make Marasai more hook-centric. Apart from those 4 outliers the rest of the suits feel distinct and good to play with a solid mix of team utility and damage. Methuss is probably the standout I wasn't expecting to be so great. Solid pistols and burst shot, team utility and area control, and good ability to hit the bricks when you need to. Personally my short list of suits I hope they add are Tallgeese (or a Leo with a dober gun), Heavy Arms, Virtue, and Gerbera Tetra. Comedy option: Big Zam (small). I doubt they'll do any Build series suits, but there are a few that would be neat to see. They're definitely putting in Epyon and I'm sure it will be a terror. Really looking forward to this game even though I'm quite bad at shooters. chumbler fucked around with this message at 05:56 on Apr 11, 2022 |
# ? Apr 11, 2022 05:51 |
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Vizuyos posted:The GM doesn't do so hot against stuff that delivers heavy burst damage or can bust through the shield, true. But its Repair Grenade is pretty drat solid. It does a lot to extend the suit's longevity by both restoring its own HP and healing up nearby allies, while not being nearly as limited as the Pale Rider's repair beacon. The problem with the GM is that many of the damage-oriented suits that are currently really good basically hard counter it. Barbatos kills it for free. Sazabi and RX-78 kill it instantly with a stun toss. Zaku II can actually DPS the shield down. Any flank can potentially kill it before it can turn and react. Its toolkit positions it as a defensive anchor unit but it's too easy to kill because it's fragile and has poor maneuverability. If its toolkit was completely unchanged but had 1000 HP and two boost dashes it would be high A tier, IMO, because the toolkit is good. The GM isn't really a real support because its heal has a cooldown and forces the recipients into a stationary position to benefit. It can't swap heal targets constantly and keep an entire push healthy like the Methuss can, and it lacks the insane support buff that is Methuss ult. It's not competing for the team's support slot, it's competing for a midrange flex slot with suits like Dom Trooper, RX-78, and Pale Rider.
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# ? Apr 11, 2022 06:51 |
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You can't headshot a shield and Zaku's damage per mag is really low without headshots. There is 0 chance that Zaku is sticking around and reloading like 2-3 times to magdump into GM's 1200 or 1600 hp shield or whatever it is without GM's teammates killing him, unless the supporty healy gundam is running off on a solo adventure in narnia nowhere near any of his teammates. GM also does not force a stationary position. His heal grenade puts a timed regen on everyone it hits, it's not a field like Night Rider's.
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# ? Apr 11, 2022 06:55 |
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RPATDO_LAMD posted:You can't headshot a shield and Zaku's damage per mag is really low without headshots. There is 0 chance that Zaku is sticking around and reloading like 2-3 times to magdump into GM's 1200 or 1600 hp shield or whatever it is without GM's teammates killing him, unless the supporty healy gundam is running off on a solo adventure in narnia nowhere near any of his teammates. A Zaku II magdump with 0 headshots does ~1300 damage(which is not low, lmao) and the grenade does 250. The GM shield has 1600 HP. The GM heal grenade forces everyone to run over and touch it and only lasts for a couple of seconds before dissipating, which means your team has to be relatively close to benefit in any way. Kanos fucked around with this message at 07:23 on Apr 11, 2022 |
# ? Apr 11, 2022 07:03 |
Yeah a zaku doesn't really need the headshots to kill a GM. Just get in behind it and blast it in the back and they crumple since most GM players are pretty focused on tanking incoming shots. The tunnel vision tends to be strong I find. But also i'm bad and thus am playing with other bads. EDIT: Anyway, we've talked about what suits would be nice. But know what I really, really, want them to add? More stages and music based explicitly on series locations. There was a larger scale online shooter a while back that did this really well. The maps were all based on recognizable gundam locations and the music was dynamic, it'd change depending on which team was winning and how close to winning they were. So when the defending team was winning it'd start up with the gundam's battle theme, and when they were really close to winning bust out that heroic tune that came in every episode the gundam start kicking rear end. Inversely you had Char's theme when the attacking team did well and such. Something like that might be nice, if a bit of a pipe dream. Nuebot fucked around with this message at 08:49 on Apr 11, 2022 |
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# ? Apr 11, 2022 07:07 |
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Really like Zaku and Asshimar. The latter is actually pretty good so long as you don’t try to close range 1v1 someone because the flame grenade is good but does self damage and the 3 round burst dps is better for plinking at mid range. I went on a tear with it because the enemy team liked to either group up in corridors or went close range heavy in big areas. Being able to fly is nice too. The Dom seems ok but it’s rocket feels kind of weak? The mines are definitely weak and are almost useless if using them for defending a point so I ended up placing them in front of health orbs near points so they would kill low hp suits. Get more kills than you’d think.
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# ? Apr 11, 2022 13:31 |
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Kanos posted:The problem with the GM is that many of the damage-oriented suits that are currently really good basically hard counter it. Barbatos kills it for free. Sazabi and RX-78 kill it instantly with a stun toss. Zaku II can actually DPS the shield down. Any flank can potentially kill it before it can turn and react. Its toolkit positions it as a defensive anchor unit but it's too easy to kill because it's fragile and has poor maneuverability. If its toolkit was completely unchanged but had 1000 HP and two boost dashes it would be high A tier, IMO, because the toolkit is good. Barbatos kills basically anything for free, and Sazabi's or Zaku's damage output will happily shred anything that gets stunned within its range. Though even without the stuns, the bigger problem is that the GM is just incapable of winning a damage race with them on its own and relies on being near teammates to focus-fire down those threats...but that's hardly an issue unique to the GM. Anything that can't push out a stun or a big chunk of burst damage will have little choice but to keep their distance from the Sazabi or Zaku, and even if you see the Barbatos coming, you're lucky if you get two seconds to kill it before it gets you. Sazabi, as the beefiest suit in the game, has over double the GM's effective HP, and it uses that bulk to muscle its way into shotgun range where it does hefty damage. Seriously, Sazabi's bulk is kinda ridiculous. It's got the highest base HP in the game at 1400, and then its shield has 1600 HP, for a grand total of 3000 HP that you need to chew through. Meanwhile, GM's 800 base + 1300 shield comes in at a mere 2100 effective HP (though it can also self-heal a few hundred HP)...which is still well beyond every non-shielded suit. But the real distinguishing factor is that the Sazabi's beam shotgun does hefty damage and will happily shred almost anything that tries to brawl with it, while the GM can fight decently but doesn't have the pure DPS to just pick someone and tear them to shreds in a couple of shots. It relies on being close enough to its teammates that someone else can help take care of those threats in exchange for getting healing and general support from the GM. The GM's heal grenade doesn't force recipients into a stationary position; only the Pale Rider's repair beacon does that. The grenade has a fairly solid blast radius, and once someone's been touched by the explosion they'll get the full heal even if they keep moving. Most importantly, it's a burst heal that restores most of a suit's HP over the course of about a second. I find Methuss' heal kinda lackluster because while it's a constant sustained heal that can be retargeted, the healing rate is too slow to make much difference during a push when everyone's actively under fire (the Methuss' other support abilities make up for that weakness, though). The GM and Dom may have less total healing potential, but their burst-heal can immediately drag someone out of the danger zone. And between those two, I think the GM strikes a better balance between healing power and ease of use.
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# ? Apr 11, 2022 14:19 |
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How much does Methuss's ult actually buff a suit anyway? 20-25% damage and damage reduction?
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# ? Apr 11, 2022 14:29 |
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The crossbone would make a fantastic ambush unit. You could also do a cool dva thing with the full armor zz gundam.
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# ? Apr 11, 2022 17:35 |
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I can already see them giving Marasai's hook to Crossbone. Besides having Heavyarms on my wishlist (EW ver preferably), I would also love to see Jesta as another grunt suit addition. Beam Gun, Shield, and maybe it'll have the base jabber in some capacity. They also have a few missiles they could mix in as an ability if necessary. I don't know if there's design space for Nu Gundam since funnels are already a thing on the Sazabi... but I-Field functionality maybe?
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# ? Apr 11, 2022 17:49 |
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Barbatoss really does need limited in some way. Make it so it can't store a charge forever, make it so it can't boost while charging, remove the stun on full charge, something.
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# ? Apr 11, 2022 17:52 |
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Revitalized posted:I think if someone leaves a big message is displayed saying you can leave too. (though I suppose you might lose points yeah. But I mean who cares about ranked points in a network test, it's all wiped anyways) You still lose points despite that message. It's something people need to report when the beta is over so they can fix it. Because the whole thing is kind of dumb as a deterrent and lax punishment if the lax punishment doesn't work.
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# ? Apr 11, 2022 17:53 |
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I want them to put in weirdo picks for new suits to keep with this game's current roster. Unicorn Gundam's Marasai gets Jagguay to join him. G Gundam gets Pharaoh Gundam. ZZ Gundam gets Zeta Gundam. Instead of popular units put in the real losers lol
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# ? Apr 11, 2022 17:53 |
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Bearguy let's go
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# ? Apr 11, 2022 17:54 |
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I want the GM from Build Fighters. Has a 'hack' like Sombra, where it sends out the little dudes to gently caress with your target's gear.
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# ? Apr 11, 2022 17:55 |
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Give us bad proportions Gundam Its ult is the textures and model break and kills what the random distortions touch
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# ? Apr 11, 2022 17:55 |
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Gundam [Cucuruz Doan]
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# ? Apr 11, 2022 17:56 |
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Little Zam The Horse from G Gundam One of those lovely little EVA worksuits that aren't actually weapons and just a construction tool
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# ? Apr 11, 2022 17:58 |
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Are you all kidding me? Bruckeng or Gedlav. EDIT: I do love that suits seem pretty proportioned to one another, the Sazabi is loving massive compared to basically every other unit.
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# ? Apr 11, 2022 17:59 |
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Kitfox88 posted:Are you all kidding me? Bruckeng or Gedlav. Gedlav would legit be perfect for this game
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# ? Apr 11, 2022 18:02 |
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Throw in a patlabor just because. Super Robot Wars Evolution.
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# ? Apr 11, 2022 18:09 |
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Love how on the moon map you can have the defenders right outside the sortie door. Flashbacks to TF2 right there.
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# ? Apr 11, 2022 18:20 |
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Y'all are just sleeping on the Nether Gundam. Can't believe it.
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# ? Apr 11, 2022 18:22 |
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Char. Not Char's Zaku, not his Gelgoog, just loving Casval on the ground with a gun.
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# ? Apr 11, 2022 18:26 |
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Vizuyos posted:GM and methuss stuff Don't underestimate the difference between 800 base HP and 1000-1200 base HP, because it frequently matters a lot. It's the difference between wild Zaku II spray and pray killing you or leaving you alive to skitter around a corner, or getting two tapped by a Sazabi shotgun versus three tapped, or surviving a couple of beam rifle body shots versus dying. A 1000 HP suit can survive getting hit by a hyper hammer and body shot by the rifle twice, which might give them time to dash back around a corner, while an 800 HP suit is dead. The Methuss's healing absolutely sustains a push. It won't save someone who is under direct fire, but as players push in, get hosed up, and duck behind cover during a rolling forward push, the Methuss constantly patching them up means that they return to active combat faster and increase the pressure on the opponent enormously. It's the difference between "guy gets shot, ducks behind cover, either runs all the way to the nearest health pack or waits for HP regen" versus "guy gets shot, ducks behind cover, is back in combat form in 3-4 seconds". The way I'd describe it is that stuff like the armor gun and the heal grenade are "win a single fight" heals - they provide an immediate burst of healing that can allow unlikely trades - while stuff like the Methuss is a "win a push" heal - it allows the team to apply significantly more pressure than would otherwise be possible by minimizing the gaps where they're not shooting people.
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# ? Apr 11, 2022 18:27 |
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Is there a resource for damage numbers?
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# ? Apr 11, 2022 18:45 |
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Kild posted:Is there a resource for damage numbers? There's an Overwatch-style shooting range that shows you the exact damage of any attack you make on a target dummy
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# ? Apr 11, 2022 18:47 |
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Waffleman_ posted:Char. Not Char's Zaku, not his Gelgoog, just loving Casval on the ground with a gun. His G-Manuever is that he can activate friendly fire.
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# ? Apr 11, 2022 18:56 |
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Revitalized posted:His G-Manuever is that he can activate friendly fire. It should really be a Z-Manuever for the Zaku
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# ? Apr 11, 2022 18:57 |
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I kind of like the decision to not have a quick melee to get kills when you run out of ammo. It really puts a lot more emphasis on watching ammo and making shots count, and I think it works well to counterbalance the overall low ttk (which is also good).
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# ? Apr 11, 2022 19:15 |
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On the other hand virtually every mobile suit has a beam saber so it feels really hosed up to have no melee option on most of them.
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# ? Apr 11, 2022 19:45 |
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# ? Jun 3, 2024 14:23 |
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Give me the Type 61. In a world of giant robots, I'm just a tiny tank.RBA Starblade posted:The marasai is specifically the one from like one scene in Unicorn lol Maybe that variant is, but the Marasai is one of the first upgrades off the Hizack Jerid and his fashy friends get in Zeta. Pretty sure Kacricon dies in one.
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# ? Apr 11, 2022 19:56 |