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victrix posted:Yeah I checked it out. I adore the aesthetic and I think a roguelike fps done right could be loving amazing, but Delver isn't it yet. I read some decent impressions on Eldritch over in the Steam thread but now that the sale is over its a bit too expensive for me to check it out. Tollymain posted:Are there any other roguelikes that do something similar to Dredmor regarding character creation? I didn't play much Dredmor but from what I saw it reminded me of DoomRL the most in regards to character building.
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# ? Jan 2, 2014 22:12 |
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# ? Jun 13, 2024 05:58 |
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They don't feel at all alike to me; Dredmor is about selecting skill trees (well, not trees, more like poles) to fill out a package during character creation and then actually advancing through those skill trees during play. DoomRL you choose a class and then you pick up perks during play, some of which have mutually exclusive requisites.
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# ? Jan 2, 2014 22:33 |
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Isn't Sil supposed to have a release about now?
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# ? Jan 3, 2014 03:44 |
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Tollymain posted:They don't feel at all alike to me; Dredmor is about selecting skill trees (well, not trees, more like poles) to fill out a package during character creation and then actually advancing through those skill trees during play. DoomRL you choose a class and then you pick up perks during play, some of which have mutually exclusive requisites. The unlockable "Adventurer" class in ToME is sort of like that: They start with every skill tree in the game available to unlock, and 7 "category points" (which are used to unlock skill trees). Of course, they're not supposed to be balanced at all, and you have to beat the game to unlock them, so it's not quite what you're asking for.
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# ? Jan 3, 2014 04:16 |
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EAT THE EGGS RICOLA posted:Isn't Sil supposed to have a release about now? Most likely, yes. Tomorrow is Tolkien's birthday.
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# ? Jan 3, 2014 04:32 |
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What kinda roguelike ya'll want? Mini CoQ? Fantasy? Nudie pornRL? Unormal fucked around with this message at 05:14 on Jan 3, 2014 |
# ? Jan 3, 2014 05:10 |
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I'm not sure what I'm looking at, but I have this strange desire to play it.
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# ? Jan 3, 2014 05:14 |
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S.T.C.A. posted:I'm not sure what I'm looking at, but I have this strange desire to play it. Now that I know Unity from Sproggiwood, putting together a little engine to run oryx-tileset roguelikes...
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# ? Jan 3, 2014 05:14 |
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I want to play FATAL: The RogueLike.
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# ? Jan 3, 2014 05:15 |
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more caves of qud
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# ? Jan 3, 2014 05:16 |
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Unormal posted:
Looks like mazerogue to me.
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# ? Jan 3, 2014 05:17 |
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Harminoff posted:Looks like mazerogue to me. Just putting together the skeleton of the thing. Got the tile-set split up into my sprite rendering engine, so the annoying part is all done.
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# ? Jan 3, 2014 05:40 |
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I don't think anyone mentioned it but the Oryx tiles version of Brogue was updated. I wished they'd just fold it into the main released.
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# ? Jan 3, 2014 05:40 |
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I beat Level 3 in Risk of Rain today and I'm feeling pretty good about that. Then I got to Level 4 and I was constantly showered by some sort of lava rocks from a horrible monster at the bottom of the level and died a horrible death. Ugh.
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# ? Jan 3, 2014 05:44 |
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Yodzilla posted:I beat Level 3 in Risk of Rain today and I'm feeling pretty good about that. Then I got to Level 4 and I was constantly showered by some sort of lava rocks from a horrible monster at the bottom of the level and died a horrible death. Ugh. That would be Cremator, and they're more or less regarded as one of the more 'gently caress you' bosses in the game, so congrats!
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# ? Jan 3, 2014 05:57 |
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andrew smash posted:more caves of qud As a nuddie PornRL!
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# ? Jan 3, 2014 06:04 |
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Unormal posted:Just putting together the skeleton of the thing. Got the tile-set split up into my sprite rendering engine, so the annoying part is all done. Hey what are you using for 2D in Unity anyway? I tried a 3rd party 2D api and it would always create seams between tiles, it was super ugly. Of course, that was summer 2012. I was thinking of treating myself to a week of Oryx sprites + Unity come 7DRL next March.
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# ? Jan 3, 2014 06:11 |
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Agent Kool-Aid posted:That would be Cremator, and they're more or less regarded as one of the more 'gently caress you' bosses in the game, so congrats! Yyyyyyep. I actually got him down to half health before being overwhelmed by those teleporting robots that have way too much health. For real those things aren't fun at all and make me want to not play the game solo. I also think the overly vertical levels are a bit of a slog.
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# ? Jan 3, 2014 06:16 |
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madjackmcmad posted:Hey what are you using for 2D in Unity anyway? I tried a 3rd party 2D api and it would always create seams between tiles, it was super ugly. Of course, that was summer 2012. I was thinking of treating myself to a week of Oryx sprites + Unity come 7DRL next March. I wrote a nice, automated sprite & atlas management system based on ex2D for Sproggiwood, and some upcoming prototypes. I like code-oriented stuff, and I started using ex2D before Futile was widely available. Futile is probably a better approach these days; but supposedly even the stock built-in 2D in Unity is actually pretty good now. e: Seaming from tiles is usually due to not having contour-padding enabled on your atlases; so you'll see sub-pixel filtering artifacts at the very edges. If you turn on a few pixels of contour padding, it should go away.
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# ? Jan 3, 2014 06:16 |
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Nephilm posted:I want to play FATAL: The RogueLike. I believe this pre registers you as a sex offender in most states.
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# ? Jan 3, 2014 08:02 |
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TOOT BOOT posted:I don't think anyone mentioned it but the Oryx tiles version of Brogue was updated. I wished they'd just fold it into the main released. Even though I wouldn't use it, it's a good idea. Not as readable as ASCII to my busted eyeballs, but quite good nonetheless. Oryx tileset contest winners announced: http://oryxdesignlab.com/trials
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# ? Jan 3, 2014 08:07 |
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Yodzilla posted:I beat Level 3 in Risk of Rain today and I'm feeling pretty good about that. Then I got to Level 4 and I was constantly showered by some sort of lava rocks from a horrible monster at the bottom of the level and died a horrible death. Ugh. Yeah, that guy's a dick, the best way of beating them available to most characters is if you get some kind of mines item. If you get the Panic Mine item or three, I hope you like hanging out in lava
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# ? Jan 3, 2014 08:57 |
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I think someone else in here said it already, but holy shiiiiiiit avoid the Goatperson DLC in Desktop Dungeons unless you really want the triple-quests challenge mode. I just unlocked the little bastard and my god that is the worst thing.
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# ? Jan 3, 2014 12:31 |
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Unormal posted:
High Fantasy Police Simulator-like.
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# ? Jan 3, 2014 13:24 |
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Miijhal posted:High Fantasy Police Simulator-like. So... The Wire but with elves and dwarves?
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# ? Jan 3, 2014 15:14 |
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Unormal posted:
Cooking Mama + Harvest Moon Roguelike where the ultimate goal is to cook a bespoke artisinal 12 course meal for your family.
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# ? Jan 3, 2014 15:17 |
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So in Risk of Rain it sure seems like the starting class Commando is way better than the Enforcer and the Bandit, the other two I've unlocked. With the Enforcer using Protect & Serve just gets you wrecked since enemies constantly attack you from all sides and can just walk right through you. The Bandit's dynamite only has horizontal explosion range for some reason and constantly pressing the fire button sucks. The game is all about being mobile and doing damage and the Commando has a fast recharge dodge and a strong piercing shot which is almost required the way enemies bunch up. Am I missing something here or playing this game wrong?
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# ? Jan 3, 2014 16:40 |
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Yodzilla posted:So in Risk of Rain it sure seems like the starting class Commando is way better than the Enforcer and the Bandit, the other two I've unlocked. With the Enforcer using Protect & Serve just gets you wrecked since enemies constantly attack you from all sides and can just walk right through you. The Bandit's dynamite only has horizontal explosion range for some reason and constantly pressing the fire button sucks. The game is all about being mobile and doing damage and the Commando has a fast recharge dodge and a strong piercing shot which is almost required the way enemies bunch up. Am I missing something here or playing this game wrong? Some classes are way better multiplayer (like Enforcer and Sniper).
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# ? Jan 3, 2014 16:43 |
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Is there a savegame edit I can make to unlock all the recipes in Sots: The Pit?
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# ? Jan 3, 2014 17:47 |
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Unormal posted:
French-Canadian fur trapper vs. high fantasy monsters in a mysterious forest. Traps and snares (and the knowledge of how to construct them) are the only reliable weapons.
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# ? Jan 3, 2014 18:39 |
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Yodzilla posted:Yyyyyyep. I actually got him down to half health before being overwhelmed by those teleporting robots that have way too much health. For real those things aren't fun at all and make me want to not play the game solo. I also think the overly vertical levels are a bit of a slog.
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# ? Jan 3, 2014 18:39 |
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Yodzilla posted:So in Risk of Rain it sure seems like the starting class Commando is way better than the Enforcer and the Bandit, the other two I've unlocked. With the Enforcer using Protect & Serve just gets you wrecked since enemies constantly attack you from all sides and can just walk right through you. The Bandit's dynamite only has horizontal explosion range for some reason and constantly pressing the fire button sucks. The game is all about being mobile and doing damage and the Commando has a fast recharge dodge and a strong piercing shot which is almost required the way enemies bunch up. Am I missing something here or playing this game wrong? There's a thread for that game actually: http://forums.somethingawful.com/showthread.php?threadid=3566885 But to answer your question, the Enforcer is really strong as long as you can keep the shield between you and your enemies. You've got a stun aoe and a very powerful knockback attack; use them to keep stuff out of your face. The Enforcer is definitely the weakest class but it's still playable. Kinda. (I haven't been able to win with it yet. The Bandit? Ehhhhhhhhhhhh (I don't like the Bandit)
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# ? Jan 3, 2014 18:55 |
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Oh thanks, didn't mean to clutter up the general roguelike thread.
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# ? Jan 3, 2014 18:58 |
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Unormal posted:
Actually, this made me think. Are there any sci-fi roguelikes that play in the traditional way? I mean, there's FTL, Teleglitch, and Risk of Rain to an extent, but I'm talking about something like Nethack with laser guns and nanites and poo poo. Is DoomRL as close as it gets?
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# ? Jan 3, 2014 19:01 |
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I guess there's Alphaman? I've never really played it, though.
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# ? Jan 3, 2014 19:06 |
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Zombie Samurai posted:Actually, this made me think. Are there any sci-fi roguelikes that play in the traditional way? I mean, there's FTL, Teleglitch, and Risk of Rain to an extent, but I'm talking about something like Nethack with laser guns and nanites and poo poo. Is DoomRL as close as it gets? Caves of Qud is literally that. Lasers, nanite tinkering, mutants, and more in a post apoc setting. Even robots!
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# ? Jan 3, 2014 19:09 |
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Zombie Samurai posted:Actually, this made me think. Are there any sci-fi roguelikes that play in the traditional way? I mean, there's FTL, Teleglitch, and Risk of Rain to an extent, but I'm talking about something like Nethack with laser guns and nanites and poo poo. Is DoomRL as close as it gets? there's a game called "ZAPM" that's literally a sci-fi Nethack, but you'd probably only like it if you like Nethack.
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# ? Jan 3, 2014 19:16 |
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Zombie Samurai posted:Actually, this made me think. Are there any sci-fi roguelikes that play in the traditional way? I mean, there's FTL, Teleglitch, and Risk of Rain to an extent, but I'm talking about something like Nethack with laser guns and nanites and poo poo. Is DoomRL as close as it gets? Waaaay back in the day there was BOSS, which was, if I recall correctly, a Moria variant. It was a mishmash of science-fiction and the occasional pop-culture reference (e.g. Dirty Harry was a townsperson). I remember wandering around with a Daisyian Umbrella for a weapon and firing rayguns instead of wands. I mean, it's pretty easy to reskin a fantasy setting as a soft sci-fi setting. It's mostly just a matter of renaming things and making all of the monsters be the result of genetic engineering and mutation instead of magical tinkering.
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# ? Jan 3, 2014 19:25 |
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TooMuchAbstraction posted:I mean, it's pretty easy to reskin a fantasy setting as a soft sci-fi setting. It's mostly just a matter of renaming things and making all of the monsters be the result of genetic engineering and mutation instead of magical tinkering. I never really thought about it, but I suppose that's true. Still, I think it would be nice to see a game based around a uniquely sci-fi theme, like Deus Ex-style augmentations or Shadowrun-style hacking or something. Also, you just made me realize that FTL could theoretically be re-skinned into a fantasy airship or pirate sim.
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# ? Jan 3, 2014 19:38 |
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# ? Jun 13, 2024 05:58 |
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Caves of qud tiles. Please. I will never play anything else.
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# ? Jan 3, 2014 19:44 |