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https://store.steampowered.com/app/1610700/Clutter_1000/quote:The greatest Clutter yet! Clutter 1000 is the most exciting Un-Hidden Object game you will ever play. The object of the game? It's simple: click on two matching objects to remove them from the playfield. Along with your old favorites there are twice as many new variations, for days of fun! I'll personally recommend this game and its franchise, they've become my new favorite podcast games. Matching items is weirdly addicting and I love how many interesting variants there are. https://store.steampowered.com/app/601840/Griftlands/ Just left Early access quote:Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
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# ? Jun 1, 2021 19:36 |
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# ? Jun 13, 2024 04:55 |
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highly recommend griftlands if you like any sort of deckbuilder like slay the spire or monster train or something. Also has a fun setting and good writing and art, but the gameplay is great on it's own as well. Very polished and very fun, also 20% off for launch!
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# ? Jun 1, 2021 19:46 |
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Going Medieval is now Early Access; there was a one-weekend beta almost two weeks ago. If you like Banished or Rimworld, you'll like this game. The mechanics are extremely Rimworld, but there's actual character animation instead of Rimworld's simplified look. I think it's very pretty, and I had ten+ hours of fun during the open-access weekend. The base game already has solid mechanics for building, growing, hunting, and mining; there are promises of interactions with other villages, animal husbandry, and more. I have not found it crashy. 10% off at the moment, but that takes it from $25 to $23, so eh. https://store.steampowered.com/app/1029780/Going_Medieval/
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# ? Jun 1, 2021 20:03 |
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Some quick thoughts on previous games I got:Play posted:https://store.steampowered.com/app/1375400/Ghosts_n_Goblins_Resurrection/ This game is way too loving hard. gently caress this poo poo, for real quote:https://store.steampowered.com/app/1198590/Stonefly/ I honestly love this one. A lot of games have nice art but this one's art is so fundamental to everything about it and works SO well for this game. Jumping and gliding amongst the plants in your little upgradeable mech is drat fun, and the bug combat is fun and surprisingly tough as well. It takes good tactics, strategy and reflexes to be consistently successful, especially when there are a lot of bugs to fight. The story is serviceable and pushes things along without being an impediment to the action. I actually don't have any problem with the grind, which is not severe and is fun to do anyways. I think I've only had to go out on a non-story mission one time to get some resources for a further upgrade to continue. If anyone likes the look of this pick it up, although fair warning it does not seem like an exceedingly lengthy game, probably 8 to 10 hours. But it is just gorgeous and reminds me favorably of their other game Creature in the Well: New games that look interesting to me: https://store.steampowered.com/app/1240550/Until_the_Last_Plane/ Until the Last Plane, air squadron management game that looks fun. quote:The Game https://store.steampowered.com/app/915310/SNKRX/ SNKRX takes the snake cell phone game formula and turns it into an arcade action roguelike where each link of your body has its own attack and synergies and such. Only 2.99 and it has a nice if incredibly simple look. quote:SNKRX is an arcade shooter roguelite where you control a snake made of multiple heroes, with each one having their own attacks, passives and classes. Inspired by the auto-battler genre, each hero in the snake has a set of classes, and combining enough heroes of the same class together grants additional class bonuses. Heroes can also be upgraded to be more powerful when copies are bought from the shop. Play fucked around with this message at 19:11 on Jun 2, 2021 |
# ? Jun 2, 2021 17:36 |
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Hokko Life, an Animal Crossing-like, is out in Early Access today. It's major selling point is how designable it is: you can build and paint furniture and clothes with an incredible amount of options and control, allowing you to really personalize and design everything about how you and your town of animal-neighbors live. https://store.steampowered.com/app/824000/Hokko_Life/ Still pretty buggy (aside from bug collecting) and early access, according to reviews.
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# ? Jun 2, 2021 18:59 |
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skeleton warrior posted:Still pretty buggy (aside from bug collecting)
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# ? Jun 2, 2021 20:25 |
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Play posted:This game is way too loving hard. gently caress this poo poo, for real This is what I thought about the original games back in the day, minus the expletives since I wasn't old enough for that. Despite having played video games since 1985, I've never actually been GOOD at video games.
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# ? Jun 2, 2021 20:50 |
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yeah, for those who don't remember: the ghosts and goblins series has always been punishingly difficult and spiteful towards the player
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# ? Jun 2, 2021 22:42 |
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Lutha Mahtin posted:yeah, for those who don't remember: the ghosts and goblins series has always been punishingly difficult and spiteful towards the player It made sense when they were arcade games meant to suck quarters but when they moved to consoles it was just being a dick to stay that hard.
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# ? Jun 2, 2021 22:58 |
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Back in the NES days you couldn't make games long with more content (except for RPGs), so the best way to increase the playtime of what you had was to increase the difficulty.
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# ? Jun 2, 2021 23:16 |
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ultrafilter posted:Back in the NES days you couldn't make games long with more content (except for RPGs), so the best way to increase the playtime of what you had was to increase the difficulty. Tell that to Elite!
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# ? Jun 2, 2021 23:18 |
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https://store.steampowered.com/app/1546920/Overboard/ Inkle, makers of text heavy games, 80 Days, Sorcery, and Heaven's Vault, have surprised released a new game Overboard!. It's a reverse whodunnit where the detective is the perpetrator, like Agatha Christie's The Murder of Roger Acroyd. The aim is to figure out how to escape being caught and get the insurance money at the end. quote:GAMEPLAY quote:Another absolute banger from Inkle. If you've enjoyed Inkle's previous games, this is a must-buy.
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# ? Jun 3, 2021 00:49 |
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fez_machine posted:
gahhhh please don't spoil my favorite Agatha Christie! There is still a chance that someone could read it fresh!
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# ? Jun 3, 2021 00:57 |
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fez_machine posted:
My mom is a huge detective novel fan of that Era and owns this Agatha Christie book, and this is finally a video game that she had interest in. I also told my dad so he could take notes
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# ? Jun 3, 2021 01:36 |
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Big ups to this thread. I haven't picked up much or commented on anything in it, but I always read it and will generally check things based on it. So I'm proud to add my own two cents about something that launched last weekend, Solasta Crown of the Magister. https://store.steampowered.com/app/1096530/Solasta_Crown_of_the_Magister/ It might not count because it's been in EA forever but whatevs. Solasta is a D&D SRD 5.1 ruleset CRPG that is a relatively tight implementation of that ruleset, combined with some nice assets and interesting choices on how to use them. I'm going to have to contrast it with games I never really got into which are: - Divine Divinity : Original Sin 2 (combat was too involved, story felt at times both too strict with the pregen characters, and too broad to accommodate all of them) - Pathfinder: Opaque. Poorly implemented. Seems to deliberately introduce "gotchas" based on P&P rules, except where it disagrees with them for no apparent reason. Solasta isn't nearly as ambitious as either, and instead is ... charmingly janky. This isn't an outright endorsement, there's a lot of laziness here be it camera angles, scene setups, quest chains. What I'm finding as I progress the level of polish is rapidly deteriorating. One quest ends by saying "go see x to learn about y". But y was in the room the quest was completed in, and was already added to my map before even talking to x. There's another case where NPCs get confused, with one following up a conversational lead initiated by another, in another location. The writing in general can be slangy and contemporary for such a setting, but just incongruously so, not annoyingly so. Subtitles match spoken text about 75% of the time. In game text has very odd formatting with punctuation and white space commonly omitted (e.g. on found journal/letter items). With that said, I'm finding the dice rolling monster munching very satisfying, and for the most part the combat flows very smoothly. There's some real choices to be made in terms of the combat in regards to verticality, environment interaction, even the positioning of light sources. Character creation is relatively well explained, and the rule implementation seems pretty tight. Parts of it aren't explained very well (e.g. someone with their hands full can't cast Somatic spells, indicated with an S. They never actually say what Somatic means in this context), but some tool tips are around. There's a lot of Dragon Age Inquisition talking head cutscene setups and they're incredibly lazy. Basically all 4 of your characters stand in a line facing who they are talking to, or, if it's just the party reacting to something, them staring at whatever it is. In dialogue you can choose which character will talk, and similar to DDOS2 they have "tags" that kind of indicate how they'll approach the conversation. So one guy might be Authoritative and Pragmatic, and another Altruistic, and another Greedy, etc. Despite the lazy setups visually, there's so many of these conversations that on a first play through you really get a feeling that these characters are different from each other. And these conversations are voice acted as well. The voice acting isn't... great, but it isn't tragically bad either, and the sheer volume of both written and voiced material is something of an accomplishment. The odd thing is the sometimes strangely modern language, the blank 2 camera talking set up, and the voice acting choices (one female quest giver is... from the deep south?) and they mix into this paradoxically ... not terrible result. I can't say it was laugh out loud funny, but some of the on purpose jokes do land, and mostly it was just fascinating to watch because you were never sure what was going to come out of anyone's mouth or how. (I'd be curious about how 4 Greedy/Chaotic/Egotist characters would interact, if at all) I feel I'm both underselling the crunchiness of the underlying mechanics (relatively solid) and overselling the frankly slapdash approach to putting the game together, which I'm sure will annoy some people more than it did me. One thing to watch out for is a Dungeon Creator which will allow other people to make their own 'modules', some of which are already out. I'm not going to touch them until I'm done with the core game, but that could be something to look forward to as well. Worth checking out I think if you're a student of the RPG genre, or have familiarity with 5e and don't want to have to think too much (DDOS2) or realize the ruleset actually sucks (Pathfinder).
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# ? Jun 3, 2021 02:04 |
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Lutha Mahtin posted:yeah, for those who don't remember: the ghosts and goblins series has always been punishingly difficult and spiteful towards the player OMG, "punishingly difficult" doesn't even cover it. The game starts out with the player in a graveyard, getting ready to boink your girlfriend. Seriously, you're in your underwear. Then, Satan appears and steals away your girl. Really. So you put on your armor and start slogging through the graveyard to rescue her. There's zombies and birds and evil plants, and if you shoot a tombstone too long a magician turns you into a toad. After a bit, you run into the boss, a red winged devil who flies super fast and can take like half a dozen hits. You die, and die, and die. Finally after a dozen tries you beat the devil, and.. he's just a mid-stage boss?? Fuuuuuck! After that stage is ice caverns, then a ladder maze filled with ogres who can take a bajillion hits each. Then caves filled with nasties, including THREE of those fast devils, one after another. Don't bother trying to run past them, they will pursue you endlessly. The game is a bit merciful in that the first hit you take merely makes your armor fall off (leaving you in your underwear again), and there are half a dozen weapons to replace the lance you start out with, but most are doodoo. Levels five and six are Satan's palace, and here the difficulty shoots into the loving stratosphere. Swarms and swarms of enemies requiring pixel-perfect timing, with a punishing time limit on top of that. The bosses are first one, then two mini-satans, who are like the red devil but can take a million hits. Seriously, if Jesus Christ had chosen to incarnate in an 80's arcade, even he couldn't have beaten the sixth stage. But, let's say that you pulled your Bar Mitsvah money out of the bank and converted it into quarters, and after dozens and dozens of hours of grueling runs, you beat the sixth level, and are face to face with YOUR WEAPON HAS NO EFFECT! Fuuuuck! The only weapon that can hurt Satan is the shield, which you didn't take because it sucks rear end.You're teleported back to level 4, and slog your way back here. You find a shield, then for the rest of the trip you have to avoid other weapon drops in addition to the baddies. After begging Mommy for your Christmas, Easter and birthday gifts in advance and pawning them for quarters, you finally, finally make it back to Satan, whack him with the shield, then... THIS ROOM IS AN ILLUSION AND A TRAP DEVISED BY SATAN! Fuuuuuuuuuuuuuuuuuuck! You are sent back to the first level and have to make it all the way back, avoiding weapon drops, and there are more critters and they move faster. Mommy won't let you liquidate your college fund, so you sigh and admit defeat. Ghosts 'n' Goblins was a great game overall, with innovative level design, crisp movement, good sound and graphics, and incredibly good music. But holy fuckballs was it hard. Gynovore fucked around with this message at 02:33 on Jun 3, 2021 |
# ? Jun 3, 2021 02:30 |
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incredibly lovely of you to spoil one of the master's best mysteries.
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# ? Jun 3, 2021 03:59 |
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Hard to believe someone would just spoil a hundred year old book.
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# ? Jun 3, 2021 04:06 |
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Hard to believe I could spoil something which is only ever brought up in the context of its twist.
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# ? Jun 3, 2021 05:52 |
fez_machine posted:Hard to believe I could spoil something which is only ever brought up in the context of its twist. For what it's worth, I and my wife have recently started reading through her works and didn't know this in advance. It would have sucked to come across your post before then, because this is one of those cases where a spoiler really would have spoiled things. Mysteries are the classic case for which the term is truly appropriate. There's new people being born every day. Why not be considerate?
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# ? Jun 3, 2021 07:57 |
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I cant remember if it was Ghosts & Goblins or Ghouls & Ghosts that made you beat the game twice to see the real ending, but yeah theyre legendary for the brutal hardness.
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# ? Jun 3, 2021 12:32 |
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Does this game also have poorly implemented and boring but mandatory action sequences?
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# ? Jun 3, 2021 12:38 |
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The Last Spell comes out as early access in fifteen minutes. It seems to be a take on the horde survival mode from games like Gears of War and Dawn of War 2 with some degree of base building. https://www.youtube.com/watch?v=ilLiHt2gpIc Trip report. It's fun and good. It's a lot like the zombie missions in XCOM2. Turn-based, squad management, where you try to make the most of your skills to kill anything that moves. Attack on Princess fucked around with this message at 13:29 on Jun 3, 2021 |
# ? Jun 3, 2021 12:47 |
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One of the most infuriating things about Ghosts and Goblins was how nice the graphics seemed to me, mostly never to be seen, because I do not have it in me to ever play it all the way through.
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# ? Jun 3, 2021 12:57 |
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DreadUnknown posted:I cant remember if it was Ghosts & Goblins or Ghouls & Ghosts that made you beat the game twice to see the real ending, but yeah theyre legendary for the brutal hardness. Both of them.
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# ? Jun 3, 2021 14:05 |
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ultrafilter posted:Both of them. Also Super Ghosts and Goblins
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# ? Jun 3, 2021 14:40 |
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Donnerberg posted:The Last Spell comes out as early access in fifteen minutes. Been waiting on this one for a while! It's basically old-school Horde (i.e. defend village at night, build it up during the day), just turn-based and you control several characters instead of one. So far it seems the devs want you to kill mostly with your squad instead of any village defensive structures. I hope they develop the defensive options a bit more so you can pick which style to use. The art and everything look great.
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# ? Jun 3, 2021 16:48 |
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Donnerberg posted:The Last Spell comes out as early access in fifteen minutes. I played the beta quite a bit. Mainly I found it a bit too hard and slightly depressing. There's really no such thing as a true "win" on any given night, feels like you're being constantly reduced until you don't have a chance. Perhaps they've changed it but that ended up turning me off, despite the fact that I absolutely adore the art style used, that high-def pixel style. New games: https://store.steampowered.com/app/...cal%20treasure. The Magnificent Trufflepigs is a narrative adventure game which strongly reminds me of Firewatch, in which you use a metal detector to search for ... something and apparently there is a bit of romance too. quote:The Magnificent Trufflepigs is a first-person, romantic, metal-detecting game. You play as Adam, a sharp-witted but compassionate man returning to his childhood village of Stanning. There he'll help a woman named Beth on her mission to unearth a local treasure. As cracks begin to appear in Beth’s fairy tale plan for everything, you’ll delve into her history and discover all may not be as it seems. And you’ll have to choose how Adam responds to Beth as she faces her demons. https://store.steampowered.com/app/1454050/Tour_de_France_2021/ Tour de France 2021 is obviously a long distance cycling game. I played last year's version and it was surprisingly engaging. It has a lot of strategic elements over the course of a stage where you decide what you're going for: sprints, climbs, stage win etc. and have to balance your energy reserves and strategies to succeed. Probably mainly for bike racing fans, although I'm not really that and I still liked it. quote:Win the yellow jersey with the official game of the Tour de France 2021. All 21 stages and the biggest Classics are included. Experience a new objective system, a redesigned My Tour mode and other new features! https://store.steampowered.com/app/1335230/Sumire/ Sumire is a super casual narrative adventure game that looks really cute. Not really my thing but many people like these kind of games. quote:One Day, One Life. Sumire is a magical narrative adventure about choices made, and dreams lost and found. Embark on a mysterious journey to help Sumire achieve her deepest wishes, before the day ends and the sky turns to twilight.
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# ? Jun 3, 2021 17:26 |
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https://store.steampowered.com/app/1078420/Critters_for_Sale/quote:Experience death from the comfort of your seat.
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# ? Jun 3, 2021 18:17 |
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This one's by the dev of rym9000, sonoshee. another game that is just as stylistic (but a shmup)
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# ? Jun 3, 2021 18:28 |
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If you liked Hidden Folks, do try FIND ALL. https://store.steampowered.com/app/1642220/FIND_ALL/ It's a tiny game: for me, 23 minutes. You look at a line drawing of part of a town and find objects: birds, letters, raccoons. Each object you find turns colored. Whenever you find all of one object, you are prompted to find another. I'm under a great deal of stress, and this was a chance to spend time out of my head. Nice music, pretty drawings. If this is the kind of thing you like, you will like it.
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# ? Jun 3, 2021 20:04 |
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https://store.steampowered.com/app/1046400/Astalon_Tears_of_the_Earth/ Astalon: Tears of the Earth is a pixel art side scroller that I've had my eye on for a while. Three main characters, and I believe you can switch between them at any time although I could be wrong. quote:Uphold your pact with the Titan of Death, Epimetheus! Fight, climb and solve your way through a twisted tower as three unique adventurers, on a mission to save their village from impending doom!
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# ? Jun 3, 2021 20:07 |
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https://store.steampowered.com/app/1263100/Last_Kids_on_Earth_and_the_Staff_of_Doom/ Last Kids on Earth and the Staff of Doom is a semi-open world action RPG with kids who fight zombies/monsters quote:Battle hordes of zombies and monsters in The Last Kids on Earth and the Staff of Doom, a semi open world action RPG that tells a new story in the post-apocalyptic town of Wakefield. Playing as teen survivors Jack, Quint, June or Dirk, you’ll explore zombie-infested streets on your quest to stop Malondre, a powerful adversary from obtaining the Staff of Doom. When you are surrounded by enemies, use your heroes’ unique combat skills to defend the tree house. Summon sorcerer Bardle, warrior Skaelka and other allies for help in battle. Craft upgrades to strengthen your abilities, the treehouse, and getaway vehicle Big Mama. Up to 4 players can tackle the story together in couch co-op or take on waves of enemies in Horde Mode. Can you defeat giant bosses from the animated series, including an all-new enemy, Malondre? https://store.steampowered.com/app/1338770/Sniper_Ghost_Warrior_Contracts_2/ Sniper: Ghost Warrior Contracts 2 is pretty self-explanatory, a single player game where you shoot people in their testicles and stuff. quote:Sniper Ghost Warrior Contracts 2 marks the most challenging entry to the acclaimed series yet, introducing extreme long-range sniping with targets over 1000m away. Featuring a dramatic single-player campaign set in modern day Middle East, experience high-pressure tactical combat, deep inside enemy territory. https://store.steampowered.com/app/1264280/Slipways/ Slipways is an interesting-looking space strategy game which strips down and simplifies the experience, creating bite-sized games and a less steep learning curve where you join planets and systems together in certain ways. quote:Slipways takes the space grand strategy genre and condenses the best parts of it down by throwing away all the micromanagement and the steep learning curve. The result is a unique blend of the strategy and puzzle genres in which you can finish a run quickly, but still have a deep experience full of tough decisions.
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# ? Jun 4, 2021 18:00 |
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Play posted:https://store.steampowered.com/app/1263100/Last_Kids_on_Earth_and_the_Staff_of_Doom/ This looks kind of neat but man is $40 asking a lot for what it is or looks like. I guess per the description it's based on some kind of existing property so they're banking on that
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# ? Jun 4, 2021 18:17 |
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Yeah, it's based on a Netflix cartoon and graphic novel
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# ? Jun 4, 2021 18:24 |
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Last Kids on Earth is huge on Netflix, it's Zombie Apocalypse for the 7 - 12 set.
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# ? Jun 4, 2021 18:24 |
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joe football posted:This looks kind of neat but man is $40 asking a lot for what it is or looks like. I guess per the description it's based on some kind of existing property so they're banking on that Yeah I wouldn't pay that or anything near that, frankly. Also didn't know it was for kids which means it's probably too easy for adults
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# ? Jun 4, 2021 18:26 |
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Megaman's Jockstrap posted:Last Kids on Earth is huge on Netflix, it's Zombie Apocalypse for the 7 - 12 set. the violence is ingrained in us hub
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# ? Jun 4, 2021 19:57 |
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Play posted:Slipways is an interesting-looking space strategy game which strips down and simplifies the experience, creating bite-sized games and a less steep learning curve where you join planets and systems together in certain ways. Having tried it out: to be clear, it creates a bite-sized, turn-limited game that you can play in an hour. It still has a steep learning curve and complex puzzles that have to be parsed to do well, and is really much more of a puzzle game than a strategy game. If you liked any of the Zachtronic games, you will probably like this one. Edit: Or you will hate it, because it has a very finicky, balanced economy and the universe setup is huge and completely random so there's no guarantee that you can actually do very well in the game. Planets will require five or six connections to be successful, and it's quite possible they won't be able to connect to more than two or three of what's around them. The tech tree offers alternatives to help out... assuming the likewise completely random tree generation gives you anything that meshes with your completely random planet generation. Personally, I hate it right now. Maybe if I hit my head against it for another few hours it'll click and I'll come back and recant, but right now I just don't think it's good. skeleton warrior fucked around with this message at 04:27 on Jun 5, 2021 |
# ? Jun 4, 2021 22:13 |
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# ? Jun 13, 2024 04:55 |
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I haven't played contracts, but I played Sniper: Ghost Warrior 2. It was ok. I highly recommend the Sniper elite series over it though.
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# ? Jun 5, 2021 02:28 |