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Night10194 posted:Why don't they just rebalance the drat things, then? wdarkk posted:Yes. It's like this in *any* game with premium stuff that is released as overpowered initially. So no big surprise here.
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# ? Jul 13, 2016 18:54 |
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# ? Jun 8, 2024 01:14 |
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There were rumors that someone in Russia succeeded on legal action against Wargaming over premium nerfs.
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# ? Jul 13, 2016 19:03 |
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wdarkk posted:There were rumors that someone in Russia succeeded on legal action against Wargaming over premium nerfs. It'd be pretty funny if they had pissed off an oligarch or the son of one. "Motherfuckers you will not touch my Type 59!" *calls Putin*
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# ? Jul 13, 2016 19:34 |
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God I would love to have an animu/wehraboo/sovietphile put in a class action defamatory lawsuit for depiction and performance of (insert Glorious Nation Premium here) And have it win
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# ? Jul 13, 2016 19:36 |
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Ice Fist posted:It's like this in *any* game with premium stuff that is released as overpowered initially. So no big surprise here. Wargaming also has a track record of this in World of Tanks, they just remove broken poo poo from the market and call it fixed.
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# ? Jul 13, 2016 19:38 |
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Speaking of which, the Saipan isn't one of those "too good to sell again" boats is it? I missed the first sale and have been waiting for it to show up on the NA server again.
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# ? Jul 13, 2016 19:44 |
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Night10194 posted:Why don't they just rebalance the drat things, then? Soon as you get stuff that costs real money to get, I think they need to be careful about how they balance things. They allowed people who bought a Super Pershing in WoT a chance to refund it after they made some changes to its armor model. It would be way better if they balanced poo poo before it hit live, but hey, Wargaming.
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# ? Jul 13, 2016 20:02 |
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I have to say one thing about WoWS is that the premiums may not be the best but they are all just about playable and you can have fun with them, make money and get loads of exp. Try saying that about WoT...
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# ? Jul 13, 2016 20:43 |
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Going to point out that multiple premiums have already taken a huge nerf when they changed the caliber affected by BFT, Expert Marksman, and AFT - just not Russian ones. Only two Russian ships really got affected: Murmansk, which never had turret speed issues to begin with, and the range merely decreased from "ludicrous" to "still incredibly high", and the Kutuzov, which they actually BUFFED in response. Technically Aurora too, I suppose. As for Saipan, I don't think it's considered particularly overpowered. Good in the hands of someone who knows how to use it - or at least as much as mid-tier CVs currently can be - but the 3 plane squadrons are incredibly vulnerable to an enemy CV who knows what they're doing.
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# ? Jul 13, 2016 20:54 |
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Burt posted:I have to say one thing about WoWS is that the premiums may not be the best but they are all just about playable and you can have fun with them, make money and get loads of exp. Here is our 14th premium tier 8 medium this week! WoT really lost the fun premiums after the E-25.
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# ? Jul 13, 2016 20:56 |
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Insert name here posted:Speaking of which, the Saipan isn't one of those "too good to sell again" boats is it? I missed the first sale and have been waiting for it to show up on the NA server again. On EU it's part of the permanent premiums that you can buy ingame using doublons.
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# ? Jul 13, 2016 21:30 |
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Insert name here posted:Speaking of which, the Saipan isn't one of those "too good to sell again" boats is it? I missed the first sale and have been waiting for it to show up on the NA server again. It's not OP. In ranked battles I saw Saipans lose to fighter-spec Hiryus pretty consistently.
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# ? Jul 13, 2016 22:57 |
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Ice Fist posted:It's a shame that the Warspite didn't get the 4 torpedo tubes it had at Jutland (but didn't use as far as I can tell). You probably could have done some funny stuff with them. They were removed before/during WW2. Underwater torp tubes don't get added.
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# ? Jul 13, 2016 22:57 |
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Personally I think the warspite is only really worth it to people who click with the classic battleship playstyle. You need to be really planning ahead for gun angles and future headings as well as being extremely accurate with your shots. If your not landing your first salvo on target 80-90% of the time the warspite probably isn't for you. If you end up having to turn away from your guns fairly often, the warspite probably isn't for you. But if you can land your shots, keep from getting out of position easily and keep your guns pointed in the right direction the warspite will let you reap pubbies like few other ships. There's nothing like looking at a smug New Mexico at 15 km and putting 5-6 shells through its belt armour and taking half its health.
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# ? Jul 13, 2016 23:50 |
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xthetenth posted:Underwater torp tubes don't get added. Yeah, there's multiple ships already in WoWs that historically had underwater tubes and don't have them in game like the Kawachi or the Wyoming. That said, I do wonder whether Bismark might end up with torpedo tubes as both the Bismark and Tirpitz originally didn't have tubes and the Tirpitz had her tubes added after the Bismark sank (therefore it being a theoretical hull upgrade for the Bismark). The fact that the Gneisenau (Bismark's precursor in tier 6) also had torpedo tubes fitted later on in her service might support this. Speaking of German ships, I had my first encounter with the Konig Albert last night; I fired a full broadside at it with my Wyoming while it was sailing alongside me and caused 0 damage. I don't know if its armour thickness/angling is just that good or whether I was incredibly unlucky, but its response sure as hell didn't have any problem taking me out. If that's a prelude of what the German line will be like (thick armour, decent speed and powerful short-range guns) then I think I might prefer it to the current battleship lines. Also I feel kinda bad for people hating on the Mikasa . The thing is that the Mikasa a pre-dreadnaught ship and therefore has a much heavier emphasis lower calibre guns than tier 3 dreadnaughts. I've seen it used to decent effect if the player keeps this in mind but it's very difficult to take advantage of a secondary boat when every other ship at tier 2 can kite you.
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# ? Jul 14, 2016 00:14 |
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Krogort posted:On EU it's part of the permanent premiums that you can buy ingame using doublons.
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# ? Jul 14, 2016 00:22 |
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Yay, new videos. Everyone's favorite video maker ATSF has released a reversed tirpitz video that is now safe for fragile japanese minds (mustachio is no longer pictured). https://www.youtube.com/watch?v=sgNfhQFTY7g The other is from a perhaps more a favorite of mine than anything, but flamu but up a stream highlight where his platoon decided to play a game of "'merica, gently caress yeah" on a grand scale. Atlanta driven by flamu, along with an indianapolis and a sims take to the field. The coordination that happens is amazing. What a nagato just get dick punched over and over and over again without firing a salvo back because the sims was smoking his platoon mates during the slaughter. https://www.youtube.com/watch?v=81WlowYe0M4
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# ? Jul 14, 2016 01:41 |
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Latin Pheonix posted:Yeah, there's multiple ships already in WoWs that historically had underwater tubes and don't have them in game like the Kawachi or the Wyoming. That said, I do wonder whether Bismark might end up with torpedo tubes as both the Bismark and Tirpitz originally didn't have tubes and the Tirpitz had her tubes added after the Bismark sank (therefore it being a theoretical hull upgrade for the Bismark). The fact that the Gneisenau (Bismark's precursor in tier 6) also had torpedo tubes fitted later on in her service might support this. Can't find the quote, but Wargaming has specifically said that no tree battleship will ever be fitted with their historical torpedoes, only premiums will ever have them. Bismarck and Gneisenau won't get them.
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# ? Jul 14, 2016 01:46 |
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Latin Pheonix posted:Also I feel kinda bad for people hating on the Mikasa . The thing is that the Mikasa a pre-dreadnaught ship and therefore has a much heavier emphasis lower calibre guns than tier 3 dreadnaughts. I've seen it used to decent effect if the player keeps this in mind but it's very difficult to take advantage of a secondary boat when every other ship at tier 2 can kite you. It's like how the Albany gets hosed for having a mixed caliber main armament because that makes it a "secondary" and secondaries have to have poo poo range.
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# ? Jul 14, 2016 02:09 |
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Went 9-5 today. Went 0-4 tonight. Touched rank 3. I think this might be the end. It's so demoralizing to play.
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# ? Jul 14, 2016 03:56 |
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I've yet to actually buy or play a carrier, but it seems like the Saipan's sole purpose is to poo poo on other carrier's planes and very rarely bomb things. I still think Fighters should be able to strafe targets. It wouldn't do anything to a heavily-armored cruiser or battleship, but it'd require DDs and CAs to play smarter.
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# ? Jul 14, 2016 04:29 |
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JuffoWup posted:Yay, new videos. I really like his videos.
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# ? Jul 14, 2016 04:59 |
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jownzy posted:Went 9-5 today. I'm at 10, but when I get closer I'll play with you. My warships.today rating in ranked is obscene (1907 today lol). I love ranked, it's so easy to carry with the smaller teams.
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# ? Jul 14, 2016 05:51 |
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JacksLibido posted:I'm at 10, but when I get closer I'll play with you. My warships.today rating in ranked is obscene (1907 today lol). I love ranked, it's so easy to carry with the smaller teams. How would you play with him? There are no divisions in ranked, and collusion would likely result in a ban or something.
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# ? Jul 14, 2016 05:55 |
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wdarkk posted:How would you play with him? There are no divisions in ranked, and collusion would likely result in a ban or something. Oh poo poo! I thought there were teams, my bad, first time playing ranked and honestly I only started because it's much easier to grind kills for the Mikasa.
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# ? Jul 14, 2016 06:05 |
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The Molotov is such an utter seal clubber ship. Jesus christ.
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# ? Jul 14, 2016 06:50 |
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I had such a nice ranked streak yesterday, immediately followed by 6 horrible losses.
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# ? Jul 14, 2016 11:53 |
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How to train for max torpedo beats: https://www.youtube.com/watch?v=ZloV78DJRq8 This is flamu doing a hilarious thing. him in a gearing versus 10x hoshos. The amount of torpedo bomber spam is hilarious.
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# ? Jul 14, 2016 13:47 |
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xthetenth posted:It's like how the Albany gets hosed for having a mixed caliber main armament because that makes it a "secondary" and secondaries have to have poo poo range. It's an easy fix too; just buff those two ship's secondaries to have a range that's 2/3rds to 3/4ths of their main battery range (which is poo poo anyway.) Secondaries at that tier will always have crappy dispersion so there's no real chance in making it OP, just a light show and fun brawling.
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# ? Jul 14, 2016 14:57 |
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386k damage in a Yamato. https://www.youtube.com/watch?v=qyy3S8IDp1Y
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# ? Jul 14, 2016 17:36 |
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El Disco posted:386k damage in a Yamato. I think the sheer loving idiocy of his team to lose it from there is best summed up by the cruiser that drove nose first, straight and steady, into a long spotted torpedo that sank him.
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# ? Jul 14, 2016 18:03 |
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NTRabbit posted:Can't find the quote, but Wargaming has specifically said that no tree battleship will ever be fitted with their historical torpedoes, only premiums will ever have them. Bismarck and Gneisenau won't get them. I was going to argue that they were probably referring to underwater tubes which aren't really workable in WoWs but I noticed that the Amagi had swivel-mounted tubes on its deck so I guess that's the decision they've made .
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# ? Jul 14, 2016 19:35 |
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Latin Pheonix posted:I was going to argue that they were probably referring to underwater tubes which aren't really workable in WoWs but I noticed that the Amagi had swivel-mounted tubes on its deck so I guess that's the decision they've made . Underwater forward facing tubes would work totally fine, going by the April fool's event- All those ships had nose mounted torps with super narrow arcs.
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# ? Jul 14, 2016 21:02 |
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jownzy posted:Went 9-5 today. i stopped at rank 7 because: 1) not eligible for the flint and would not want it if i was 2) after rank 7, only one other rank gives you a ton of flags, the rest give either a flag that no one cares about, another flag that no one cares about, 2mil credits which isnt much to me, and a few dollars worth of doubloons. by rank 7 youve made a lot of useful flags. 3) ranked sucks without being to at least div in a duo
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# ? Jul 14, 2016 21:31 |
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Hey they fixed one reason why I quit after launch! Maybe I can get my draw rate below 10% now
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# ? Jul 14, 2016 22:07 |
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Durendal posted:Hey they fixed one reason why I quit after launch! Maybe I can get my draw rate below 10% now Yeah that was the best change.
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# ? Jul 14, 2016 22:11 |
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JuffoWup posted:How to train for max torpedo beats: Ok, I just thought about this video some more. While it took him 3 tries to get a win, there was another thing that wasn't as obvious until you think about it a moment. These are tier 4 torpedo bombers versus a tier 10 destroyer with 6x dp 120mm guns along with the machine gun aa. Even as a tier 4, they had the ability to loiter over his head without much worry. Even with that much of a tier disparity. It is really just as much proof of how much the devs need to sit down and fix carrier play to be more intuitive. I mean, you can also watch the poo poo that isn't fun to the carrier either. Oh look, I'm getting attacked but nothing bad is happening and I can afford to lose a plane so in I go. The carrier was still able to drop a 5 torp full squad spread even while under fire from high alert as well. But on the way out, hey look the dice finally rolled the loss of one plane. And then rng ticks another plane. That is not fun mechanics. Tanks and ships (outside of carriers obviously) have a side game sometimes forgotten. It is the game of "how far can I push it and still come away on the hp". The carriers play similarly, except they don't know if on the roll in within aa fire they'll lose a plane immediately. Even something as lightly defended as the nikolai (no, seriously, it has like 3 mg guns for aa defense), you can still tag a plane off an incoming squadron and that has to be frustrating. You don't know if you can make a run and come out the winner with 5 planes still or the loser that got one torpedo tag with 2 planes heading home. This isn't as much of an obvious issue in the higher tiers of course. Especially on the american side where the midway and essex have at or near infinite plane loadout anyway. But in the lower tiers, not knowing an expectation for a given squad's health against any ship is dumb. You are playing an rts where when you hit attack, you enter a slot machine with more variation than the casinos use.
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# ? Jul 14, 2016 22:18 |
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JuffoWup posted:Ok, I just thought about this video some more. While it took him 3 tries to get a win, there was another thing that wasn't as obvious until you think about it a moment. These are tier 4 torpedo bombers versus a tier 10 destroyer with 6x dp 120mm guns along with the machine gun aa. Even as a tier 4, they had the ability to loiter over his head without much worry. Even with that much of a tier disparity. It is really just as much proof of how much the devs need to sit down and fix carrier play to be more intuitive. The way air combat in general is handled is just a giant mess. Its so mysterious and random. Trying to guess the outcome over 2 same tier fighters meeting is total mystery.
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# ? Jul 14, 2016 23:18 |
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CitizenKain posted:The way air combat in general is handled is just a giant mess. Its so mysterious and random. Trying to guess the outcome over 2 same tier fighters meeting is total mystery. Exactly where I was going with that random rant. Air combat can be useful, but in the way implemented in WoWS, it is just frustrating and awful for both parties. As a carrier captain, you can't make a solid guess on the outcome to any approach. Meanwhile, the regular ships don't know how potent the incoming strike squad is going to be (ie, is the carrier pilot going to rng out 3 of his planes in the squad to your aa or is he going to get a full plane squad and then you succeed at dropping 3 planes while dodging a full spread). Anyway, in other news that I think gets forgotten, but as a big PSA to new players. Once you get to around tier 4 (or sooner if you are feeling comfortable with your income levels and don't mine a small dip in it), switch your damage control party from damage control party 1 to 2. Ie, the premium version. In the upper left corner of the box where the gold cost is, you can click on it and get a drop down to switch to credit cost. Then turn on auto resupply. It'll be 22.5k per match just for that consumable, but the reduced cooldown will save your bacon many times over to be worth it. Edit: I also run premium smoke on my DDs (I'm only at tier 6-7 mind you), both for the extra charge and for the reduced cooldown. US and Rus DDs in particular would benefit from the premium smoke since their lives kind of hinge on having smoke to shoot inside of and stay hidden. JuffoWup fucked around with this message at 02:01 on Jul 15, 2016 |
# ? Jul 15, 2016 01:40 |
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# ? Jun 8, 2024 01:14 |
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Unless you've got premium, are one of the top players on the server, or just never want to move up to higher ship classes, don't actually do that. 22.5k is a LOT of money per game. Probably easily a quarter to third of what you would generally make. And even if one of the above does apply, nothing other than battleships should even really be considering Damage Control Party 2 in the first place, unless you're doing ranked.
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# ? Jul 15, 2016 03:44 |